Esempio n. 1
0
    def __init__(self, cmpname=None, methods=[], ishards={}):
        """
        Generates a pygame kamaelia component if all required methods
        and shards are supplied, else raises a DependencyError

        Arguments:
        cmpname = string of component name, will be used as class
                            name. If None, an auto-generated name will be
                            used.
        methods = the methods to be added into the class, as function
                          objects or shard objects. At minimum these must
                          include this class's required methods, else a
                          DependencyError will be raised. Objects must be
                          named as the method they are supplying
        ishards = the inline shards required should be specified as
                        keyword arguments to the shard or function object
                        from which they are to be imported. Non-required
                        shards will be ignored
        """

        mshards = self.makeMethodShards(methods)

        self.checkDependencies(mshards, ishards)

        # create default methods and add in shards
        compInit = initShard(clsname=cmpname,
                             exkwarg='argd',
                             shards=[ishards['__INIT__']])

        waitLoop = forShard(name='wait',
                            inVar=r'self.waitBox("callback")',
                            shards=[['yield 1\n']])

        mainLoop = whileShard(name='mainLoop',
                              condition='not done',
                              shards=[
                                  ishards['HandleShutdown'],
                                  ishards['LoopOverPygameEvents'],
                                  ['self.pause()\n', 'yield 1\n']
                              ])

        compMain = functionShard(
            funcname="main",
            args=['self'],
            shards=[
                ishards["RequestDisplay"], waitLoop, ishards['GrabDisplay'],
                ['self.drawBG()\n', 'self.blitToSurface()\n'],
                ishards['SetEventOptions'], ['done = False\n'], mainLoop
            ])

        # construct class with full shard set
        classShard.__init__(self,
                            cmpname,
                            superclasses=self.sclasses,
                            docstring=self.dstr,
                            inboxes=self.inbxs,
                            outboxes=self.outbxs,
                            shards=[compInit] + mshards + [compMain])
Esempio n. 2
0
    def __init__(self, cmpname = None, methods = [], ishards = {}):
        """
        Generates a pygame kamaelia component if all required methods
        and shards are supplied, else raises a DependencyError

        Arguments:
        cmpname = string of component name, will be used as class
                            name. If None, an auto-generated name will be
                            used.
        methods = the methods to be added into the class, as function
                          objects or shard objects. At minimum these must
                          include this class's required methods, else a
                          DependencyError will be raised. Objects must be
                          named as the method they are supplying
        ishards = the inline shards required should be specified as
                        keyword arguments to the shard or function object
                        from which they are to be imported. Non-required
                        shards will be ignored
        """
        
        mshards = self.makeMethodShards(methods)
        
        self.checkDependencies(mshards, ishards)
        
        # create default methods and add in shards
        compInit = initShard(clsname = cmpname, exkwarg = 'argd',
                                         shards = [ishards['__INIT__']])
        
        waitLoop = forShard(name = 'wait', inVar = r'self.waitBox("callback")',
                                         shards = [['yield 1\n']])
        
        mainLoop = whileShard(name = 'mainLoop', condition = 'not done',
                                              shards = [ishards['HandleShutdown'],
                                                              ishards['LoopOverPygameEvents'],
                                                              ['self.pause()\n', 'yield 1\n']])
        
        compMain = functionShard(funcname = "main", args = ['self'],
                                                    shards = [ishards["RequestDisplay"], waitLoop,
                                                    ishards['GrabDisplay'],
                                                    ['self.drawBG()\n', 'self.blitToSurface()\n'],
                                                    ishards['SetEventOptions'], ['done = False\n'],
                                                    mainLoop])
        
        # construct class with full shard set
        classShard.__init__(self, cmpname, superclasses = self.sclasses,
                                       docstring = self.dstr, inboxes = self.inbxs,
                                       outboxes = self.outbxs,
                                       shards = [compInit] + mshards + [compMain])
 def __init__(self, name = None, shards = []):
     
     mshards = []
     ishards = {}
     
     for s in shards:
         if isinstance(s, shard):
             sname = s.name
         else: # assume function
             sname = s.func_name
         
         if sname in self.requiredIShards:
             ishards[sname] = s
         else:
             mshards.append(s)
     
     mshards = self.makeMethodShards(mshards)
     self.checkDependencies(mshards, ishards)
     
     # create default methods and add in shards
     compInit = initShard(clsname = name, exkwarg = 'argd',
                                      shards = [ishards['__INIT__']])
     
     waitLoop = forShard(name = 'wait', inVar = r'self.waitBox("callback")',
                                      shards = [['yield 1\n']])
     
     mainLoop = whileShard(name = 'mainLoop', condition = 'not done',
                                           shards = [ishards['ShutdownHandler'],
                                                           ishards['LoopOverPygameEvents'],
                                                           ['self.pause()\n', 'yield 1\n']])
     
     compMain = functionShard(funcname = "main", args = ['self'],
                                                 shards = [ishards["RequestDisplay"], waitLoop,
                                                 ishards['GrabDisplay'],
                                                 ['self.drawBG()\n', 'self.blitToSurface()\n'],
                                                 ishards['SetEventOptions'], ['done = False\n'],
                                                 mainLoop])
     
     # construct pygame component with default and supplied shards
     componentShard.__init__(self, name, superclasses = self.sclasses,
                                    docstring = self.dstr, inboxes = self.inbxs,
                                    outboxes = self.outbxs,
                                    shards = [compInit] + mshards + [compMain])