Esempio n. 1
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 def add_EHID41K(self):
     _odds = float(self.level_num - 2) / 4
     _r = random()
     if _r < _odds:
         self.dm.player.events.append('EHID41K')
         _droid = ExperimentalHoboInfiltrationDroid41K(self.dm, 0, 0)
         GameLevel.add_monster(self, _droid)
Esempio n. 2
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 def add_monster(self, monster=''):
     rnd = randrange(0,3)
     if rnd == 0:
         _m = MonsterFactory.get_monster_by_name(self.dm,'turkey vulture',0, 0) 
     elif rnd == 1:
         _m = MonsterFactory.get_monster_by_name(self.dm,'junkie', 0, 0)
     else:
         _m = MonsterFactory.get_monster_by_name(self.dm,'rabid dog', 0, 0)
     GameLevel.add_monster(self, _m)
Esempio n. 3
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 def add_monster(self):
     _monster_level = self.level_num
     if _monster_level > 2:
         rnd = random()
         if rnd < 0.05:
             _monster_level += 3
         elif rnd < 0.10:
             _monster_level += 2
         elif rnd < 0.20:
             _monster_level += 1
         elif rnd > 0.95:
             _monster_level -= 1
             
     GameLevel.add_monster(self, self.__get_monster(_monster_level))
Esempio n. 4
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    def generate_level(self):
        self.map = []
        self.length = 60
        self.width = 80
        self.complex_length = 50
        self.complex_width = 70

        self.__tf = TerrainFactory()
        _ca = CA_CaveFactory(self.length, self.width, 0.50)
        self.map = _ca.gen_map([False,False])
        self.__generate_complex()
        
        self.downStairs = ''
        add_science_complex_rooms(self.dm, self, self)
        self.__set_east_wall()
        self.__add_pools()
        self.__add_monsters()
        self.__add_items_to_level()
        
        GameLevel.add_monster(self, Roomba3000(self.dm, 0, 0))
Esempio n. 5
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def main(winstyle=0):
    
    if pygame.get_sdl_version()[0] == 2:
        pygame.mixer.pre_init(44100, 32, 2, 1024)

    pygame.init()

    winstyle = 0

    bestdepth = pygame.display.mode_ok(SCREENRECT.size, winstyle, 32)

    screen = pygame.display.set_mode(SCREENRECT.size, winstyle, bestdepth)

    set_game_obj_images()

    pygame.mouse.set_visible(0)

    background_tile_image = Utility.load_image("background.gif")

    background = pygame.Surface(SCREENRECT.size)

    for x_position in range(0, SCREENRECT.width,
                            background_tile_image.get_width()):
                            
        background.blit(background_tile_image, (x_position, 0))

    screen.blit(background, (0, 0))

    pygame.display.flip()

    set_game_sound()

    aliens = pygame.sprite.Group()
    shots = pygame.sprite.Group()
    bombs = pygame.sprite.Group()

    all_game_rects = pygame.sprite.RenderUpdates()

    
    

    Player.containers = all_game_rects
    Alien.containers = aliens, all_game_rects
    Shot.containers = shots, all_game_rects
    Bomb.containers = bombs, all_game_rects
    Explosion.containers = all_game_rects
    Score.containers = all_game_rects
    Score.score_points = 0
    PlayerLives.containers = all_game_rects
    PlayerLives.lives = 5
    GameLevel.containers = all_game_rects
    GameLevel.level = 1

    Alien(SCREENRECT)

    if (pygame.font is not None):
        all_game_rects.add(Score())
        all_game_rects.add(PlayerLives())
        all_game_rects.add(GameLevel())

    clock = game_loop(all_game_rects, screen, background, shots, aliens, bombs, winstyle, bestdepth, FULLSCREEN)

    game_over(screen, clock)
Esempio n. 6
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 def add_monster(self):
     GameLevel.add_monster(self, self.__get_monster())
Esempio n. 7
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 def activate_security_program(self):
     _scp = SecurityControlProgram(self.dm, 0, 0, self.level_num)
     GameLevel.add_monster(self, _scp)
Esempio n. 8
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 def __init__(self, dm, level_num, length, width):        
     GameLevel.__init__(self, dm, level_num, length, width, 'cyberspace') 
     self.melee = CyberspaceCombatResolver(dm, dm.dui)
Esempio n. 9
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 def __init__(self, dm, level_num, length, width):
     GameLevel.__init__(self, dm, level_num, length, width, 'mines')          
Esempio n. 10
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 def __init__(self, dm, level_num, length, width):
     GameLevel.__init__(self, dm, level_num, length, width, 'proving grounds')
Esempio n. 11
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 def add_monster(self):
     _monster = self.__get_monster()
     GameLevel.add_monster(self, _monster)
Esempio n. 12
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 def __init__(self, dm, level_num, length, width):
     GameLevel.__init__(self, dm, level_num, length, width, 'old complex')        
Esempio n. 13
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 def dispatch_security_bots(self):
     for x in range(randrange(1,6)):
         GameLevel.add_monster(self, MonsterFactory.get_monster_by_name(self.dm,'damaged security bot',0,0))
Esempio n. 14
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 def add_monster(self):
     _monster = self.__get_monster()
     GameLevel.add_monster(self, _monster)
     if _monster.get_name(True).startswith('pigoon'):
         self.add_pack('pigoon', 2, 4, _monster.row, _monster.col)  
Esempio n. 15
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 def __init__(self, dm):
     GameLevel.__init__(self, dm, 0, 30, 70, 'prologue')