Esempio n. 1
0
 def getSprite(self):
     if not self.bloqueDestruido:
         sprite = MySprite(self.directorio + self.spriteBloque + ".png",self.x, self.y, 0)
     else:
         if self.tienePowerUp:
             sprite = MySprite(self.spritePowerUp,self.x, self.y, 0)
     if (not self.bloqueDestruido) or (self.tienePowerUp):
         sprite.listframes(1,1,50,50)
         sprite.setframe(1)
         #sprite = sf.Sprite(imagen)
         sprite.SetCenter(0,0)
         sprite.SetScale(self.escalaX,self.escalaY)
         return sprite
Esempio n. 2
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 def getSprite(self):
     sprite = MySprite(self.spritePlayer,self.iniX+52, self.iniY+52, 10)
     #sprite.listframes(12, 6, 44, 49)
     sprite.listframes(4,4,40,50)
     sprite.setframe(2)
     return sprite
Esempio n. 3
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 def getSprite(self):
     sprite = MySprite(self.spriteName, self.x, self.y, 10)
     sprite.t = 20.0
     sprite.listframes(1, 7, 50, 50)
     sprite.setframe(1)
     return sprite