Esempio n. 1
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    def __init__(self, parent):
        QFrame.__init__(self, parent)

        self.timer = QBasicTimer()
        self.isWaitingAfterLine = False
        self.curPiece = Shape()
        self.nextPiece = Shape()
        self.curX = 0
        self.curY = 0
        self.numLinesRemoved = 0
        self.board = []

        self.setFocusPolicy(Qt.StrongFocus)
        self.isStarted = False
        self.isPaused = False
        self.clearBoard()

        self.nextPiece.setRandomShape()
        self._parent = parent
Esempio n. 2
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    def __init__(self, parent):
        QFrame.__init__(self, parent)

        self.timer = QBasicTimer()
        self.isWaitingAfterLine = False
        self.curPiece = Shape()
        self.nextPiece = Shape()
        self.curX = 0
        self.curY = 0
        self.numLinesRemoved = 0
        self.board = []

        self.setFocusPolicy(Qt.StrongFocus)
        self.isStarted = False
        self.isPaused = False
        self.clearBoard()

        self.nextPiece.setRandomShape()
        self._parent = parent
Esempio n. 3
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class Tetris(QFrame):
    BoardWidth = 10
    BoardHeight = 22
    Speed = 300

    def __init__(self, parent):
        QFrame.__init__(self, parent)

        self.timer = QBasicTimer()
        self.isWaitingAfterLine = False
        self.curPiece = Shape()
        self.nextPiece = Shape()
        self.curX = 0
        self.curY = 0
        self.numLinesRemoved = 0
        self.board = []

        self.setFocusPolicy(Qt.StrongFocus)
        self.isStarted = False
        self.isPaused = False
        self.clearBoard()

        self.nextPiece.setRandomShape()
        self._parent = parent

    def message(self, string):
        self._parent.setTitle(string)

    def shapeAt(self, x, y):
        return self.board[(y * Tetris.BoardWidth) + x]

    def setShapeAt(self, x, y, shape):
        self.board[(y * Tetris.BoardWidth) + x] = shape

    def squareWidth(self):
        return self.contentsRect().width() / Tetris.BoardWidth

    def squareHeight(self):
        return self.contentsRect().height() / Tetris.BoardHeight

    def start(self):
        if self.isPaused:
            return

        self.isStarted = True
        self.isWaitingAfterLine = False
        self.numLinesRemoved = 0
        self.clearBoard()

        self.message("Score : %s" % self.numLinesRemoved)
        self.newPiece()
        self.timer.start(Tetris.Speed, self)

    def pause(self):
        if not self.isStarted:
            return

        self.isPaused = not self.isPaused
        if self.isPaused:
            self.timer.stop()
            self.message("Paused")
        else:
            self.timer.start(Tetris.Speed, self)
            self.message("Score : %s" % self.numLinesRemoved)
        self.update()

    def paintEvent(self, event):
        painter = QPainter(self)
        rect = self.contentsRect()

        boardTop = rect.bottom() - Tetris.BoardHeight * self.squareHeight()

        for i in range(Tetris.BoardHeight):
            for j in range(Tetris.BoardWidth):
                shape = self.shapeAt(j, Tetris.BoardHeight - i - 1)
                if shape != Tetrominoes.NoShape:
                    self.drawSquare(painter,
                        rect.left() + j * self.squareWidth(),
                        boardTop + i * self.squareHeight(), shape)

        if self.curPiece.shape() != Tetrominoes.NoShape:
            for i in range(4):
                x = self.curX + self.curPiece.x(i)
                y = self.curY - self.curPiece.y(i)
                self.drawSquare(painter, rect.left() + x * self.squareWidth(),
                    boardTop + (Tetris.BoardHeight - y - 1) * self.squareHeight(),
                    self.curPiece.shape())

    def keyPressEvent(self, event):
        if not self.isStarted or self.curPiece.shape() == Tetrominoes.NoShape:
            QWidget.keyPressEvent(self, event)
            return

        key = event.key()
        if key == Qt.Key_P:
            self.pause()
            return
        if self.isPaused:
            return
        elif key == Qt.Key_Left:
            self.tryMove(self.curPiece, self.curX - 1, self.curY)
        elif key == Qt.Key_Right:
            self.tryMove(self.curPiece, self.curX + 1, self.curY)
        elif key == Qt.Key_Down or key == Qt.Key_Space:
            self.dropDown()
        elif key == Qt.Key_Up:
            self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY)
        elif key == Qt.Key_D:
            self.oneLineDown()
        else:
            QWidget.keyPressEvent(self, event)

    def timerEvent(self, event):
        if event.timerId() == self.timer.timerId():
            if self.isWaitingAfterLine:
                self.isWaitingAfterLine = False
                self.newPiece()
            else:
                self.oneLineDown()
        else:
            QFrame.timerEvent(self, event)

    def clearBoard(self):
        for i in range(Tetris.BoardHeight * Tetris.BoardWidth):
            self.board.append(Tetrominoes.NoShape)

    def dropDown(self):
        newY = self.curY
        while newY > 0:
            if not self.tryMove(self.curPiece, self.curX, newY - 1):
                break
            newY -= 1

        self.pieceDropped()

    def oneLineDown(self):
        if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
            self.pieceDropped()

    def pieceDropped(self):
        for i in range(4):
            x = self.curX + self.curPiece.x(i)
            y = self.curY - self.curPiece.y(i)
            self.setShapeAt(x, y, self.curPiece.shape())

        self.removeFullLines()

        if not self.isWaitingAfterLine:
            self.newPiece()

    def removeFullLines(self):
        numFullLines = 0

        rowsToRemove = []

        for i in range(Tetris.BoardHeight):
            n = 0
            for j in range(Tetris.BoardWidth):
                if not self.shapeAt(j, i) == Tetrominoes.NoShape:
                    n = n + 1

            if n == 10:
                rowsToRemove.append(i)

        rowsToRemove.reverse()

        for m in rowsToRemove:
            for k in range(m, Tetris.BoardHeight):
                for l in range(Tetris.BoardWidth):
                    self.setShapeAt(l, k, self.shapeAt(l, k + 1))

        numFullLines = numFullLines + len(rowsToRemove)

        if numFullLines > 0:
            self.numLinesRemoved = self.numLinesRemoved + numFullLines

            self.message("Score : %s" % self.numLinesRemoved)
            self.isWaitingAfterLine = True
            self.curPiece.setShape(Tetrominoes.NoShape)
            self.update()

    def newPiece(self):
        self.curPiece = self.nextPiece
        self.nextPiece.setRandomShape()
        self.curX = Tetris.BoardWidth / 2 + 1
        self.curY = Tetris.BoardHeight - 1 + self.curPiece.minY()

        if not self.tryMove(self.curPiece, self.curX, self.curY):
            self.curPiece.setShape(Tetrominoes.NoShape)
            self.timer.stop()
            self.isStarted = False
            self.message("Game over")

    def tryMove(self, newPiece, newX, newY):
        for i in range(4):
            x = newX + newPiece.x(i)
            y = newY - newPiece.y(i)
            if x < 0 or x >= Tetris.BoardWidth or y < 0 or y >= Tetris.BoardHeight:
                return False
            if self.shapeAt(x, y) != Tetrominoes.NoShape:
                return False

        self.curPiece = newPiece
        self.curX = newX
        self.curY = newY
        self.update()
        return True

    def drawSquare(self, painter, x, y, shape):
        colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
                      0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]

        color = QColor(colorTable[shape])
        painter.fillRect(x + 1, y + 1, self.squareWidth() - 2, 
            self.squareHeight() - 2, color)

        painter.setPen(color.light())
        painter.drawLine(x, y + self.squareHeight() - 1, x, y)
        painter.drawLine(x, y, x + self.squareWidth() - 1, y)

        painter.setPen(color.dark())
        painter.drawLine(x + 1, y + self.squareHeight() - 1,
            x + self.squareWidth() - 1, y + self.squareHeight() - 1)
        painter.drawLine(x + self.squareWidth() - 1, 
            y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)
Esempio n. 4
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class Tetris(QFrame):
    BoardWidth = 10
    BoardHeight = 22
    Speed = 300

    def __init__(self, parent):
        QFrame.__init__(self, parent)

        self.timer = QBasicTimer()
        self.isWaitingAfterLine = False
        self.curPiece = Shape()
        self.nextPiece = Shape()
        self.curX = 0
        self.curY = 0
        self.numLinesRemoved = 0
        self.board = []

        self.setFocusPolicy(Qt.StrongFocus)
        self.isStarted = False
        self.isPaused = False
        self.clearBoard()

        self.nextPiece.setRandomShape()
        self._parent = parent

    def message(self, string):
        self._parent.setTitle(string)

    def shapeAt(self, x, y):
        return self.board[(y * Tetris.BoardWidth) + x]

    def setShapeAt(self, x, y, shape):
        self.board[(y * Tetris.BoardWidth) + x] = shape

    def squareWidth(self):
        return self.contentsRect().width() / Tetris.BoardWidth

    def squareHeight(self):
        return self.contentsRect().height() / Tetris.BoardHeight

    def start(self):
        if self.isPaused:
            return

        self.isStarted = True
        self.isWaitingAfterLine = False
        self.numLinesRemoved = 0
        self.clearBoard()

        self.message("Score : %s" % self.numLinesRemoved)
        self.newPiece()
        self.timer.start(Tetris.Speed, self)

    def pause(self):
        if not self.isStarted:
            return

        self.isPaused = not self.isPaused
        if self.isPaused:
            self.timer.stop()
            self.message("Paused")
        else:
            self.timer.start(Tetris.Speed, self)
            self.message("Score : %s" % self.numLinesRemoved)
        self.update()

    def paintEvent(self, event):
        painter = QPainter(self)
        rect = self.contentsRect()

        boardTop = rect.bottom() - Tetris.BoardHeight * self.squareHeight()

        for i in range(Tetris.BoardHeight):
            for j in range(Tetris.BoardWidth):
                shape = self.shapeAt(j, Tetris.BoardHeight - i - 1)
                if shape != Tetrominoes.NoShape:
                    self.drawSquare(painter,
                                    rect.left() + j * self.squareWidth(),
                                    boardTop + i * self.squareHeight(), shape)

        if self.curPiece.shape() != Tetrominoes.NoShape:
            for i in range(4):
                x = self.curX + self.curPiece.x(i)
                y = self.curY - self.curPiece.y(i)
                self.drawSquare(
                    painter,
                    rect.left() + x * self.squareWidth(), boardTop +
                    (Tetris.BoardHeight - y - 1) * self.squareHeight(),
                    self.curPiece.shape())

    def keyPressEvent(self, event):
        if not self.isStarted or self.curPiece.shape() == Tetrominoes.NoShape:
            QWidget.keyPressEvent(self, event)
            return

        key = event.key()
        if key == Qt.Key_P:
            self.pause()
            return
        if self.isPaused:
            return
        elif key == Qt.Key_Left:
            self.tryMove(self.curPiece, self.curX - 1, self.curY)
        elif key == Qt.Key_Right:
            self.tryMove(self.curPiece, self.curX + 1, self.curY)
        elif key == Qt.Key_Down or key == Qt.Key_Space:
            self.dropDown()
        elif key == Qt.Key_Up:
            self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY)
        elif key == Qt.Key_D:
            self.oneLineDown()
        else:
            QWidget.keyPressEvent(self, event)

    def timerEvent(self, event):
        if event.timerId() == self.timer.timerId():
            if self.isWaitingAfterLine:
                self.isWaitingAfterLine = False
                self.newPiece()
            else:
                self.oneLineDown()
        else:
            QFrame.timerEvent(self, event)

    def clearBoard(self):
        for i in range(Tetris.BoardHeight * Tetris.BoardWidth):
            self.board.append(Tetrominoes.NoShape)

    def dropDown(self):
        newY = self.curY
        while newY > 0:
            if not self.tryMove(self.curPiece, self.curX, newY - 1):
                break
            newY -= 1

        self.pieceDropped()

    def oneLineDown(self):
        if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
            self.pieceDropped()

    def pieceDropped(self):
        for i in range(4):
            x = self.curX + self.curPiece.x(i)
            y = self.curY - self.curPiece.y(i)
            self.setShapeAt(x, y, self.curPiece.shape())

        self.removeFullLines()

        if not self.isWaitingAfterLine:
            self.newPiece()

    def removeFullLines(self):
        numFullLines = 0

        rowsToRemove = []

        for i in range(Tetris.BoardHeight):
            n = 0
            for j in range(Tetris.BoardWidth):
                if not self.shapeAt(j, i) == Tetrominoes.NoShape:
                    n = n + 1

            if n == 10:
                rowsToRemove.append(i)

        rowsToRemove.reverse()

        for m in rowsToRemove:
            for k in range(m, Tetris.BoardHeight):
                for l in range(Tetris.BoardWidth):
                    self.setShapeAt(l, k, self.shapeAt(l, k + 1))

        numFullLines = numFullLines + len(rowsToRemove)

        if numFullLines > 0:
            self.numLinesRemoved = self.numLinesRemoved + numFullLines

            self.message("Score : %s" % self.numLinesRemoved)
            self.isWaitingAfterLine = True
            self.curPiece.setShape(Tetrominoes.NoShape)
            self.update()

    def newPiece(self):
        self.curPiece = self.nextPiece
        self.nextPiece.setRandomShape()
        self.curX = Tetris.BoardWidth / 2 + 1
        self.curY = Tetris.BoardHeight - 1 + self.curPiece.minY()

        if not self.tryMove(self.curPiece, self.curX, self.curY):
            self.curPiece.setShape(Tetrominoes.NoShape)
            self.timer.stop()
            self.isStarted = False
            self.message("Game over")

    def tryMove(self, newPiece, newX, newY):
        for i in range(4):
            x = newX + newPiece.x(i)
            y = newY - newPiece.y(i)
            if x < 0 or x >= Tetris.BoardWidth or y < 0 or y >= Tetris.BoardHeight:
                return False
            if self.shapeAt(x, y) != Tetrominoes.NoShape:
                return False

        self.curPiece = newPiece
        self.curX = newX
        self.curY = newY
        self.update()
        return True

    def drawSquare(self, painter, x, y, shape):
        colorTable = [
            0x000000, 0xCC6666, 0x66CC66, 0x6666CC, 0xCCCC66, 0xCC66CC,
            0x66CCCC, 0xDAAA00
        ]

        color = QColor(colorTable[shape])
        painter.fillRect(x + 1, y + 1,
                         self.squareWidth() - 2,
                         self.squareHeight() - 2, color)

        painter.setPen(color.light())
        painter.drawLine(x, y + self.squareHeight() - 1, x, y)
        painter.drawLine(x, y, x + self.squareWidth() - 1, y)

        painter.setPen(color.dark())
        painter.drawLine(x + 1, y + self.squareHeight() - 1,
                         x + self.squareWidth() - 1,
                         y + self.squareHeight() - 1)
        painter.drawLine(x + self.squareWidth() - 1,
                         y + self.squareHeight() - 1,
                         x + self.squareWidth() - 1, y + 1)