Esempio n. 1
0
def test_last_movement(move, speed, pacman):
    test = Box(pacman.rect.x, pacman.rect.y)
    global last_movement
    if move == 'U':
        test.rect.top -= speed
        if not pygame.sprite.spritecollide(test, box_group, False):
            pacman_group.update(move)
        else:
            pacman_group.update('')
    elif move == 'D':
        test.rect.bottom += speed
        if not pygame.sprite.spritecollide(test, box_group, False):
            pacman_group.update(move)
        else:
            pacman_group.update('')
    elif move == 'L':
        test.rect.left -= speed
        if not pygame.sprite.spritecollide(test, box_group, False):
            pacman_group.update(move)
        else:
            pacman_group.update('')
    elif move == 'R':
        test.rect.right += speed
        if not pygame.sprite.spritecollide(test, box_group, False):
            pacman_group.update(move)
        else:
            pacman_group.update('')
Esempio n. 2
0
# Create Boxes for collisions
box_group = pygame.sprite.Group()

# Grid (for movement)
# Uses Box objects
grid_group = pygame.sprite.Group()

# Pellets
# To create a Pellet object: Pellet(x, y)
pellet_group = pygame.sprite.Group()

# Magic Pellets
magic_pellet_group = pygame.sprite.Group()

# Teleporters
l_transporter = pygame.sprite.GroupSingle(Box(0, 16 * 15))
r_transporter = pygame.sprite.GroupSingle(Box(16 * 27, 16 * 15))

# Respawner
respawner = pygame.sprite.GroupSingle(Box(208, 192))

# Create Grid System
x = 0
y = 16
while y < constants.WINDOWHEIGHT:
    while x < constants.WINDOWWIDTH:
        # 16x16 area used for cropping
        selected_area = pygame.Rect(x, y, 16, 16)

        # Creates a cropped image from the background
        cropped_image = background.subsurface(selected_area)
Esempio n. 3
0
# Pixels per loop
MOVESPEED = 4

# Grid (for movement)
# Uses Box objects
grid_group = pygame.sprite.Group()

# Pellets
# To create a Pellet object: Pellet(x, y)
pellet_group = pygame.sprite.Group()

# Magic Pellets
magic_pellet_group = pygame.sprite.Group()

# Teleporters
l_transporter = pygame.sprite.GroupSingle(Box(0, 16 * 15))
r_transporter = pygame.sprite.GroupSingle(Box(16 * 27, 16 * 15))

# Create Grid System
x = 0
y = 16
while y < constants.WINDOWHEIGHT:
    while x < constants.WINDOWWIDTH:
        # 16x16 area used for cropping
        selected_area = pygame.Rect(x, y, 16, 16)

        # Creates a cropped image from the background
        cropped_image = background.subsurface(selected_area)

        # If the cropped image's color is BLACK
        if pygame.transform.average_color(