def test_actor(self): actor = Actor("Player") self.assertEqual(actor.name, "Player") self.game.add(actor) self.assertEqual(actor.game, self.game) # test event queue actor.says("hello world") self.assertEqual(len(self.game.events), 1) self.assertEqual(self.game.events[0][1], actor) self.game.handle_events()
def test_left(self): """ Create an actor with a left animation cycle """ instructions = [] a = Actor("Randy Harrison") a.x, a.y = 150, 480 #start x,y = 840, 450 #destination action = Action(a, "left") a.actions[action.name] = action action.deltas = [(-10,0), (-16,0), (-20,0), (-15,0), (-10,0)] instructions.append("background:0,0,0") instructions.append("colour:100,100,100") instructions.append("width:5") instructions.extend("node:%s, %s"%i for i in HORSESHOE_WALKAREA.polygon.vertexarray) # instructions.extend(HORSESHOE_WALKAREA.polygon.vertexarray) walkareas = [HORSESHOE_WALKAREA] walkactions = [action.name] nodes = a._goto_astar(x,y, walkactions, walkareas) # nodes = square_off_nodes(nodes, HORSESHOE_WALKAREA) #calculate right angle nodes import astar n = astar.MAP_NODES instructions.append("colour:25,0,25") instructions.extend("node:%s,%s"%x for x in n) nodes = [(x,y) for x,y in nodes] instructions.append("width:8") instructions.append("colour:155,0,85") instructions.append("background:55,0,25") # for x in nodes: instructions.extend("node:%s,%s"%x for x in nodes) instructions.append("moveto:%s,%s"%nodes[0]) instructions.append("colour:55,0,35") instructions.extend("lineto:%s,%s"%x for x in nodes[1:]) # print("node(%s)"%x for x in nodes) print(instructions) draw(instructions, "testastar3.png")