import dict
from weaponGeneration import generateWeapon
from armorGeneration import generateArmor
from enemyGeneration import generateEnemy
from npcGeneration import generateNPC
from random import randint
import sys

arg = sys.argv
# arg1<map> arg2<level> arg3<?>

#generate enemy party
foe = generateEnemy(0, 2, arg[1], 3, int(arg[2]))

#generate npc
self = generateNPC(arg[2])

#check npc stats, decide Role.
#?

#Generate Weapon, Aegis.
self['armor'] = generateArmor(level)
self['weapon'] = generateWeapon(level)

#check agility scores, set up turn order


#begin turn sequence
#pseudocode, there isn't actually hp
while(npc['hp']!=0 and foe['hp']!=0):
Esempio n. 2
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#Python imports
from random import randint
import sys

#argument declaration for clarity
arg = sys.argv


#break it up into if's
if(arg[1] == 'loot'):
	type = randint(0,7)	
	if(type<4):
		generateWeapon()
	elif(type<9):
		generateArmor()
	elif(type<10):
		print("Card")
	else:
		print("Whisper Bottle")

if(arg[1] == 'options'):
	print 'npc / map / weapon / armor / encounter / multifoe / foe'

if(arg[1] == 'help'):
	if(arg[2] == 'encounter'):
		print '<Map> <level>'
	if(arg[2] == 'foe'):
		print '<id> <map> <level>'
	if(arg[2] == 'multifoe'):
		print '<low> <high> <map> <enemy amount> <level>'