def __init__(self, _):
     super(HeadDutyDecider, self).__init__()
     toggles = get_config()["Behaviour"]["Toggles"]["Head"]
     self.toggle_goal_vison_tracking = toggles["goalVisionTracking"]
     self.toggle_switch_ball_goal = toggles["switchBallGoalSearch"]
     config = get_config()
     self.confirm_time = config["Behaviour"]["Common"]["Search"]["confirmTime"]
     self.last_confirmd_goal = 0
     self.fail_goal_counter = 0
     self.ball_prio = 0
     self.goal_prio = 0
     self.trackjustball_aftergoal = False
 def __init__(self, _):
     super(GoToCenterOfGoal, self).__init__()
     config = get_config()
     self.goalWidth = config["Field"]["goalWidth"]
     self.drehungsFaktor = 1.05
     self.laufeSeit = None
     self.time = time.time()
    def test_based_on_duty_y_center_for_tracking_is_set_correctly(self):
        behaviour_mock = mock.MagicMock()

        confirm = TrackBall()
        confirm.setup_internals(behaviour_mock, {})

        nt = namedtuple("x", "y")
        nt.x = 0
        nt.y = 0
        connector = Connector(data={
            DATA_KEY_BALL_FOUND: True,
            DATA_KEY_BALL_INFO: nt,
            "BallLastSeen": time.time(),
            "Pose": PyPose(),
            "Ipc": mock.MagicMock()
        })
        connector.set_duty("Goalie")

        self.assertEquals("Goalie", connector.get_duty())

        confirm.perform(connector)
        confirm.perform(connector)
        confirm.perform(connector)
        confirm.perform(connector)

        self.assertEqual(get_config()["Behaviour"]["Common"]["Tracking"]["yCenterGoalie"], confirm.b_center_goalie)
 def __init__(self, _):
     super(PositionInGoal, self).__init__()
     config = get_config()
     goal_width = config["field"]["goal-width"]
     max_side_move = config["Behaviour"]["Goalie"]["maxSidewardMovement"]
     self.angle_threshold = config["Behaviour"]["Goalie"]["sidewardMoveAngleThreshold"]
     self.max_side = goal_width * max_side_move
 def __init__(self, _):
     super(TurnAfterThrow, self).__init__()
     config = get_config()
     self.toggle_relocate_turn = config["Behaviour"]["Toggles"]["Goalie"]["relocateTurn"]
     self.anim_goalie_walkready = config["animations"]["motion"]["goalie-walkready"]
     self.accel_lst = []
     self.starttime = time.time()
     self.vote_accel_z = False
 def __init__(self, args="Normal"):
     super(GoToBall, self).__init__()
     config = get_config()
     self.camera_angle = config["Behaviour"]["Common"]["Camera"]["cameraAngle"]
     self.searching_turn_angular_absolute = config["Behaviour"]["Fieldie"]["searchingTurnAngularAbsolute"]
     self.max_kick_distance = config["Behaviour"]["Fieldie"]["kickDistance"]
     self.min_kick_distance = config["Behaviour"]["Fieldie"]["minKickDistance"]
     self.state = args
 def __init__(self, args):
     super(Throw, self).__init__()
     config = get_config()
     self.richtung = args
     self.initializationTime = time.time()
     self.played = False
     self.left_animation = config["animations"]["goalie"]["throw_left"]
     self.middle_animation = config["animations"]["goalie"]["throw_middle"]
     self.right_animation = config["animations"]["goalie"]["throw_right"]
    def perform(self, connector, reevaluate=False):

        # config laden
        config = get_config()

        # is last debug-call older than 1 second? (respectively older than G_DEBUGTIMETHRESHOLD)
        if config["Behaviour"]["Goalie"]["goalieDynamicDoLog"]:
            if int(int(time.time()) - self.G_lastcall) > self.G_DEBUGTIMETHRESOLD:
                self.G_lastcall = int(time.time())  # update last call time
                self.own_debug(connector)

        # --- Vars ---
        # rating
        rating = connector.use_raw_vision_info_capsule().get_ball_info("rating")
        # rating = connector.use_filtered_vision_info_capsule().get_simple_filtered_ball_info().rating
        # ball angle
        # ball_angle = connector.use_raw_vision_info_capsule().get_ball_angle()
        ball_angle = connector.use_filtered_vision_info_capsule().get_simple_filtered_ball_info().angle
        # get the estimated values from the BallDataInfoFilterModule
        uestimate, vestimate = connector.use_filtered_vision_info_capsule().get_uv_estimate()

        # Do nothing if rating is bad
        if rating > 30:
            return

        # Goal center (if seen)
        # Tuple: u,v
        # ToDo: File debuggen "FilteredVisionInfoCapsule.py"
        # , line 66, in get_complete_goal_seen
        if not (connector.use_filtered_vision_info_capsule().get_center_of_seen_goal() is None):
            self.goalCenter_old = tuple(self.goalCenter)
            self.goalCenter = connector.use_filtered_vision_info_capsule().get_center_of_seen_goal()
        else:
            self.goalCenter = tuple(self.goalCenter_old)

        # Distance to the goal center
        dist_goal_center = math.fabs(self.goalCenter[1])

        # The bitbot shouldnt move to the post but stop at some threshold
        # (config["field"]["goal-width"] / 2.0) -> Half goal size
        # (config["field"]["goal-width"] / 20) -> 5% of the goal size
        self.WALKING_THRESHOLD = (config["field"]["goal-width"] / 2.0) - (config["field"]["goal-width"] / 20)

        # If ball is estimated to pass goal-line
        # Check the angle to the ball and correct position, if greater than threshold
        if math.fabs(ball_angle) < self.ACTIONANGLE:
            return
        # Check distance to the post and move or don't (if post is close or not)
        elif self.WALKING_THRESHOLD > dist_goal_center:
            if ball_angle < 0:
                return self.push(PlainWalkAction,
                                 [[WalkingCapsule.ZERO, WalkingCapsule.ZERO, WalkingCapsule.SLOW_SIDEWARDS_LEFT, 3]])
            else:
                return self.push(PlainWalkAction,
                                 [[WalkingCapsule.ZERO, WalkingCapsule.ZERO, WalkingCapsule.SLOW_SIDEWARDS_RIGHT, 3]])
        else:
            return
 def __init__(self, _):
     super(GoToDutyPosition, self).__init__()
     config = get_config()
     self.length = config["field"]["length"]
     self.width = config["field"]["width"]
     self.goalie_position = config["Behaviour"]["Common"]["Positions"]["goalie"]
     self.teamplayer_position = config["Behaviour"]["Common"]["Positions"]["teamPlayer"]
     self.defender_position = config["Behaviour"]["Common"]["Positions"]["defender"]
     self.center_position = config["Behaviour"]["Common"]["Positions"]["center"]
     self.threshold = config["Behaviour"]["Common"]["positioningThreshold"]
    def test_integration(self):
        data = {}
        self.connector = Connector(data)
        self.connector.walking_capsule().start_walking(forward_key=WalkingCapsule.MEDIUM_FORWARD,
                                                       sidewards_key=WalkingCapsule.FAST_SIDEWARDS_RIGHT)

        conf = get_config()["Behaviour"]["Common"]["Walking"]
        self.assertEquals(conf[WalkingCapsule.MEDIUM_FORWARD], data["Walking.Forward"])
        self.assertEquals(conf[WalkingCapsule.FAST_SIDEWARDS_RIGHT], data["Walking.Sideward"])
        self.assertEquals(True, data["Walking.Active"])
 def __init__(self, _):
     super(GoalieMovement, self).__init__()
     config = get_config()["Behaviour"]
     self.toggle_goalie_becomes_fieldie = config["Toggles"]["Goalie"]["goalieGoFieldie"]
     self.toggle_goalie_go_to_ball = config["Toggles"]["Goalie"]["goalieGoToBall"]
     self.toggle_goalie_position_in_goal = config["Toggles"]["Goalie"]["walkInGoal"]
     self.toggle_goalie_check_direction = config["Toggles"]["Goalie"]["checkDirection"]
     self.go_to_ball_velocity = config["Goalie"]["goToBallVelocity"]
     self.go_to_ball_u = config["Goalie"]["goToBallu"]
     self.sideward_move_u_threshold = config["Goalie"]["sidewardMoveUThreshold"]
     self.direction_angle_threshold = config["Goalie"]["directionAngleThreshold"]
    def start(self, data):
        config = get_config()
        self.max_ball_distance = config['field']['length'] + 2000
        config = config["vision"]
        self.export_frame_skip = config["export_every_n_th_frame"]
        self.ball_pos_is_ball_footpoint = config["ball_pos_is_ball_footprint"]
        color_config = self.load_color_config(config["VISION_COLOR_CONFIG"])
        tr_config = config["vision-thresholds"]
        width, heigth = data[DATA_KEY_CAMERA_RESOLUTION]
        self.use_kinematic_horizon = config["use_kinematic_horizon"]
        self.vision = RobotVision(tr_config["green_y"],
                                  tr_config["green_u"], tr_config["green_v"],
                                  tr_config["green_dynamic"], width, heigth, config["vision-ignore_goals_out_of_field"])
        self.vision.set_color_config(color_config)

        self.vision.set_ball_enabled(config["vision-ball_enabled"])
        self.vision.set_goals_enabled(config["vision-goals_enabled"])
        self.vision.set_lines_enabled(config["vision-lines_enabled"])
        self.vision.set_pylons_enabled(config["vision-pylons_enabled"])
        self.vision.set_shape_vectors_enabled(
            config["vision-shape_vectors_enabled"])
        self.vision.set_team_marker_enabled(config["vision-team_marker_enabled"])
        self.vision.set_is_picture_inverted(config["invertetPicture"])
        self.vision.set_ball_pos_is_ball_footpoint(self.ball_pos_is_ball_footpoint)
        self.vision.set_rgb_step_factor(config["RGB_STEP_FACTOR"])
        self.vision.set_b_w_debug_image(config["SEND_BW_DEBUG"])

        self.vision.set_min_intensity(config["vision-intensity-min"])
        self.vision.set_max_intensity(config["vision-intensity-max"])

        # setzen des erwarteten bildformates
        self.vision.set_image_format(data[DATA_KEY_IMAGE_FORMAT])

        self.transformer = Transformer()
        data[DATA_KEY_TRANSFORMER] = self.transformer
        self.transformer.set_camera_angle(config["CameraAngle"])
        self.vision.set_camera_exposure_callback(data["CameraExposureCalback"])
        data[DATA_KEY_CAMERA_EXPOSURE_CALLBACK] = None
        data[DATA_KEY_SUPPORT_LEG] = 0
        data[DATA_KEY_OBSTACLE_FOUND] = False

        # obstacle infos --- veraltet
        # self.extract_obstacle_infos(data, self.vision.obstacles)

        data[DATA_KEY_GOAL_FOUND] = 0
        data[DATA_KEY_GOAL_INFO] = None
        data[DATA_KEY_OBSTACLE_FOUND] = 0
        data[DATA_KEY_OBSTACLE_INFO] = []

        #if do_not_override:
        if os.path.exists("/home/darwin"):
            files=os.listdir("/home/darwin")
            while "frame-%04d.yuv" % self.idx in files:
                self.idx = self.idx + 1
 def init_robot_and_pose(self, roll_angle=0, pitch_angle=0):
     pose = PyPose()
     config = get_config()
     config["RobotTypeName"] = "Hambot"
     internal_camera_angle = config[config["RobotTypeName"]]["Head"][3]["rpy"][1]
     robot = Robot()
     pose.belly_pitch.position = -pitch_angle
     pose.belly_roll.position = -roll_angle
     assert pose.belly_roll.position == -roll_angle
     assert pose.belly_pitch.position == -pitch_angle
     robot.update(pose)
     return (robot, pose, internal_camera_angle)
    def __init__(self, _):
        super(AbstractSearchAndConfirm, self).__init__(_)
        self.set_confirmed = None
        self.get_started_confirm_time = None
        self.set_started_confirm_time = None
        self.unset_started_confirm_time = None
        self.object_seen = None
        self.object_last_seen = None
        self.fr = True

        config = get_config()
        self.fail_counter = 0
        self.confirm_time = config["Behaviour"]["Common"]["Search"]["confirmTime"]
        self.track_ball_lost_time = config["Behaviour"]["Common"]["Tracking"]["trackBallLost"]
        self.ball_fail_conter_max = config["Behaviour"]["Common"]["Tracking"]["ballFailCounterMax"]
    def __init__(self):
        debug_conf = get_config()["debugui"]
        self.dump_data_in_plain = debug_conf["DUMP_RECEIVING_DATA_IN_PLAIN"]
        self.dump_data_file_path = debug_conf["DUMP_FILE_PATH"]
        self.clear_dump_file_on_startup = debug_conf["CLEAR_DUMP_FILE_PATH_ON_STARTUP"]

        # Add the dump file if it not exists by now
        self.setup_dump_file()

        # Add the Filter Chain Elements for Specific Debug Messages
        self.filter_chain_elements = [
            ball_info_fce,
            ball_info_data_filter_fce,
            goalie_line_intersection_fce,
            goal_info_fce
        ]
 def __init__(self, _):
     super(DynamicKick, self).__init__()
     config = get_config()
     self.walkready_anim = config["animations"]["motion"]["walkready"]
     self.run = -1
     self.x = 0
     self.y1 = 0
     self.y2 = 0
     self.root = 0
     self.end_joint = None
     self.angle_task_joints = None
     self.ignore_joints = None
     self.start = None
     self.ende = None
     self.lr = None
     self.pose = None
Esempio n. 17
0
 def __init__(self, debug=None):
     if not debug:
         self.debug = Scope("Nice")
     else:
         self.debug = debug.sub("Nice")
     config = get_config()
     if config['nice']:
         try:
             self.nice_ok = True
             self.level = self.get_nice()
             self.__test_nice()
         except:  # behandlung um intern consistent zu bleiben
             self.nice_ok = False
             raise  # fehler weiterwerfen
     else:
         self.debug.log("Nice ist in der Config deaktiviert")
         self.nice_ok = False
    def start(self, data):
        self.transformer = data[DATA_KEY_TRANSFORMER]

        # initialisirungen
        data[DATA_KEY_BALL_FOUND] = False
        data[DATA_KEY_BALL_LAST_SEEN] = 0

        config = get_config()
        self.max_ball_distance = config["vision"]["max_distance"]
        self.ball_radius = config["vision"]["DEFAULT_RADIUS"]
        self.ball_raidus_max = config["vision"]["ball_radius_max"]
        self.ball_radius_min = config["vision"]["ball_radius_min"]
        self.cam_winkel = math.radians(config["vision"]['CameraAngle'])  # todo was 3.1
        self.ball_pos_is_ball_footpoint = config["vision"]["ball_pos_is_ball_footprint"]
        self.rating_max = config["vision"]["rating_max"]
        self.number_rated_candidates = config["vision"]["number_rated_candidates"]
        self.max_distance_to_motor = config["vision"]["max_distance_to_motor"]
        self.activate_orange_ball_hack = config["vision"]["orange_ball_hack"]
    def start(self, data):
        self.transformer = data[DATA_KEY_TRANSFORMER]

        # initialisirungen
        data[DATA_KEY_GOAL_FOUND] = False
        data[DATA_KEY_ANY_GOALPOST_LAST_SEEN] = 0

        config = get_config()
        self.max_goalpost_distance = config["field"]["length"] + 2000  # TODO: warum plus 2000? #vlt um sicher zu sein
        self.goalpost_width = config["vision"]["GOALPOST_WIDTH"]
        self.goalpost_height = config["vision"]["GOALPOST_HEIGHT"]
        self.goalpost_width_min = config["vision"]["goalpost_width_min"]
        self.goalpost_width_max = config["vision"]["goalpost_width_max"]
        self.goalpost_height_min = config["vision"]["goalpost_height_min"]
        self.goalpost_height_max = config["vision"]["goalpost_height_max"]
        self.goal_width = config["field"]["goal-width"]
        self.goal_width_tolerance = config["vision"]["goal_width_tolerance"]
        self.cam_winkel = math.radians(config["vision"]["CameraAngle"])  # todo was 3.1
        self.focal_length = config["vision"]["FocalLength"]
def look_at_with_offset(connector, pan_offset, target):
    common_behaviour_config = get_config()["Behaviour"]["Common"]
    pan_speed = common_behaviour_config["Search"]["maxPanSpeedSearch"]
    tilt_speed = common_behaviour_config["Search"]["maxTiltSpeedSearch"]
    max_pan_angle = common_behaviour_config["Camera"]["maxPan"]
    # max angle to look down (must be positive)
    max_down_angle = common_behaviour_config["Camera"]["minTilt"]
    # max angle to look up (must be positive)
    max_up_angle = common_behaviour_config["Camera"]["maxTilt"]

    local_goal_model = connector.filtered_vision_capsule().get_local_goal_model()
    if target == "Ball":
        target_pan, target_tilt = get_pantilt_from_uv(local_goal_model.get_ball_position()[0],
                                                      local_goal_model.get_ball_position()[1])
    elif target == "EnemyGoal":
        target_pan, target_tilt = get_pantilt_from_uv(local_goal_model.get_opp_goal()[0],
                                                      local_goal_model.get_opp_goal()[1])
    elif target == "OwnGoal":
        target_pan, target_tilt = get_pantilt_from_uv(local_goal_model.get_own_goal()[0],
                                                      local_goal_model.get_own_goal()[1])
    else:
        raise ValueError()

    if math.fabs(target_pan + pan_offset) < max_pan_angle:
        target_pan += pan_offset
    elif target_pan + pan_offset < 0:
        target_pan = - max_pan_angle
    else:
        target_pan = max_pan_angle

    if target_tilt > max_up_angle:
        target_tilt = max_up_angle
    elif target_tilt < max_down_angle:
        target_tilt = max_down_angle
    pose = connector.get_pose()
    ipc = connector.get_ipc()

    pose.head_pan.goal = target_pan
    pose.head_tilt.goal = target_tilt
    pose.head_pan.speed = pan_speed
    pose.head_tilt.speed = tilt_speed
    connector.set_pose(pose)
    def test_chain_masspoints(self):
        print "### Masspoint ###"
        config = get_config()
        config["RobotTypeName"] = "Darwin"
        robot = Robot()
        task = KinematicTask(robot)
        r_chain = task.create_cog_chain(3)
        l_chain = task.create_cog_chain(4)
        robot.update(PyPose())
        task.update_chain(l_chain, 3)
        l_cmp = l_chain.get_joint(6).get_chain_masspoint()
        task.update_chain(r_chain, 3)
        r_cmp = r_chain.get_joint(6).get_chain_masspoint()
        r_cmp[1] = -r_cmp[1]
        diff = l_cmp - r_cmp
        diff = np.where(diff < 0, -diff, diff)
        max = diff.max()
        if(not diff.max() < 1e-5):
            print "Chain masspoints differ:\n%s\n%s\t%s" % (diff, l_cmp,r_cmp)

        print "\n FALSE DIFF\n %s \n" % diff
    def test_maspoint_simple_r(self):
        print "### Masspoint simple right ###"
        config = get_config()
        config["RobotTypeName"] = "Darwin"
        robot = Robot()
        task = KinematicTask(robot)
        r_chain = task.create_cog_chain(3)
        l_chain = task.create_cog_chain(4)
        robot.update(PyPose())

        cog=robot.get_centre_of_gravity()
        lfi = robot.get_joint_by_id(35).get_chain_matrix(inverse=True)
        rfi = robot.get_joint_by_id(34).get_chain_matrix(inverse=True)

        rcog = np.dot(rfi, cog)
        lcog = np.dot(lfi, cog)

        task.update_chain(r_chain, 3)
        r_cmp = r_chain.get_joint(6).get_chain_masspoint()

        diff = r_cmp - rcog[0:3]

        print diff
 def __init__(self):
     self.config = get_config()
.. moduleauthor:: Martin Poppinga <*****@*****.**>

History:
* 29.11.13: Created (Martin Poppinga)
"""

from bitbots.modules.abstract.abstract_decision_module import AbstractDecisionModule
from bitbots.modules.behaviour.body.actions.go_to_ball_intelligent import GoToBallIntelligent
from bitbots.modules.behaviour.body.decisions.common.stands_correct_decision import StandsCorrectDecision
from bitbots.modules.behaviour.body.decisions.penalty.penalty_first_kick import PenaltyFirstKick
from bitbots.util import get_config
from bitbots.modules.behaviour.body.decisions.common.kick_decision import KickDecisionPenaltyKick
from bitbots.modules.behaviour.body.decisions.common.kick_decision import KickDecisionThrowIn
from bitbots.modules.behaviour.body.actions.go_to_ball import GoToBallPenaltykick

config = get_config()


class AbstractCloseBall(AbstractDecisionModule):
    """
    Test if the ball is in kick distance
    """

    def __init__(self, _):
        super(AbstractCloseBall, self).__init__()
        self.last_goalie_dist = 0
        self.last_goalie_dist_time = 0
        self.max_kick_distance = config["Behaviour"]["Fieldie"]["kickDistance"]
        self.min_kick_distance = config["Behaviour"]["Fieldie"]["minKickDistance"]

    def perform(self, connector, reevaluate=False):
 def __init__(self, _):
     super(OneTimeKickerDecision, self).__init__()
     config = get_config()
     self.reset_time = config["Behaviour"]["OneTimeKicker"]["resetTime"]
 def __init__(self, _):
     super(FieldieSearchDecision, self).__init__()
     config = get_config()
     self.start_time = time.time()
     self.turn_wait_time = config["Behaviour"]["Common"]["Search"]["turnWaitTime"]

# from debugui.imageview import ImageView

import bitbots.glibevent

import gobject
import copy

# from functions import make_ui_proxy
import traceback

from debuguineu.functions import find
from debuguineu.plaindump import DebugPlainDumper

config = get_config()["debugui"]


class DataItem(object):
    """
    A Dataitem represents a piece of information send by a robot
    """

    __slots__ = ("name", "type", "value")

    def __init__(self, name, type, value):
        self.name = name
        self.type = type
        self.value = value

 def __init__(self):
     super(KickOffRoleDecider, self).__init__()
     config = get_config()
     self.decision_distance = config["Behaviour"]["Fieldie"]["KickOff"]["roleDecisionDistance"]
 def test_Darwin_config(self):
     print "### Darwin ###"
     config = get_config()
     config["RobotTypeName"] = "Darwin"
     robot = Robot()
     larm = robot.get_l_arm_chain()
 def test_GOAL_config(self):
     print "### Goal ###"
     config = get_config()
     config["RobotTypeName"] = "Hambot"
     robot = Robot()
     larm = robot.get_l_arm_chain()