def init(): # Both sim and gui need a navdatabase in all versions of BlueSky from bluesky.navdatabase import Navdatabase global navdb navdb = Navdatabase() # The remaining objects are only instantiated in the sim nodes if settings.is_sim: from bluesky.traffic import Traffic if settings.gui == 'pygame': from bluesky.ui.pygame import Screen from bluesky.simulation.pygame import Simulation else: from bluesky.simulation.qtgl import Simulation, ScreenIO as Screen from bluesky import stack from bluesky.tools import plugin, plotter # Initialize singletons global traf, sim, scr traf = Traffic() sim = Simulation() scr = Screen() # Initialize remaining modules plugin.init() plotter.init() stack.init()
def MainLoop(): # ============================================================================= # Start the mainloop (and possible other threads) # ============================================================================= splash.show() plugin.init() stack.init() sim.start() scr.init() # Main loop for tmx object while not sim.mode == sim.end: sim.update() # Update sim scr.update() # GUI update # Restart traffic simulation: if sim.mode == sim.init: sim.reset() scr.objdel() # Delete user defined objects # After the simulation is done, close the gui sim.stop() pg.quit() print 'BlueSky normal end.' return
def MainLoop(): # ============================================================================= # Start the mainloop (and possible other threads) # ============================================================================= splash.show() plugin.init() stack.init() sim.start() scr.init() # Main loop for tmx object while not sim.mode == sim.end: sim.update() # Update sim scr.update() # GUI update # Restart traffic simulation: if sim.mode == sim.init: sim.reset() scr.objdel() # Delete user defined objects # After the simulation is done, close the gui sim.stop() pg.quit() print('BlueSky normal end.') return
def run(): global connection connection = Client(('localhost', 6000), authkey='bluesky') plugin.init() stack.init() bs.sim.doWork() connection.close() print 'Node', nodeid, 'stopped.'
def run(): global connection connection = Client(('localhost', 6000), authkey=b'bluesky') plugin.init() stack.init() bs.sim.doWork() connection.close() print('Node', nodeid, 'stopped.')
def init(mode='sim', pygame=False, discovery=False, cfgfile='', scnfile=''): """ Initialize bluesky modules. Arguments: - mode: can be 'sim', 'sim-detached', 'server-gui', 'server-headless', or 'client' - pygame: indicate if BlueSky is started with BlueSky_pygame.py - discovery: Enable network discovery """ # Initialize global settings first, possibly loading a custom config file settings.init(cfgfile) # Is this a server running headless? headless = (mode[-8:] == 'headless') # Keep track of the gui type. global gui_type gui_type = 'pygame' if pygame else \ 'none' if headless or mode[:3] == 'sim' else 'qtgl' # Load navdatabase in all versions of BlueSky # Only the headless server doesn't need this if not headless: from bluesky.navdatabase import Navdatabase global navdb navdb = Navdatabase() # If mode is server-gui or server-headless start the networking server if mode[:6] == 'server': global server from bluesky.network import Server server = Server(headless) # The remaining objects are only instantiated in the sim nodes if mode[:3] == 'sim': # Check whether simulation node should run detached detached = (mode[-8:] == 'detached') from bluesky.traffic import Traffic if pygame: from bluesky.ui.pygame import Screen from bluesky.simulation.pygame import Simulation else: from bluesky.simulation.qtgl import Simulation, ScreenIO as Screen from bluesky import stack from bluesky.tools import plugin, plotter # Initialize singletons global traf, sim, scr traf = Traffic() sim = Simulation(detached) scr = Screen() # Initialize remaining modules plugin.init(mode) plotter.init() stack.init(scnfile)
def init(mode='sim', pygame=False, discovery=False, cfgfile='', scnfile=''): """ Initialize bluesky modules. Arguments: - mode: can be 'sim', 'sim-detached', 'server-gui', 'server-headless', or 'client' - pygame: indicate if BlueSky is started with BlueSky_pygame.py - discovery: Enable network discovery """ # Initialize global settings first, possibly loading a custom config file settings.init(cfgfile) # Is this a server running headless? headless = (mode[-8:] == 'headless') # Keep track of the gui type. global gui_type gui_type = 'pygame' if pygame else \ 'none' if headless or mode[:3] == 'sim' else 'qtgl' # Load navdatabase in all versions of BlueSky # Only the headless server doesn't need this if not headless: from bluesky.navdatabase import Navdatabase global navdb navdb = Navdatabase() # If mode is server-gui or server-headless start the networking server if mode[:6] == 'server': global server from bluesky.network import Server server = Server(headless) # The remaining objects are only instantiated in the sim nodes if mode[:3] == 'sim': # Check whether simulation node should run detached detached = (mode[-8:] == 'detached') from bluesky.traffic import Traffic if pygame: from bluesky.ui.pygame import Screen from bluesky.simulation.pygame import Simulation else: from bluesky.simulation.qtgl import Simulation, ScreenIO as Screen from bluesky import stack from bluesky.tools import plugin, varexplorer # Initialize singletons global traf, sim, scr traf = Traffic() sim = Simulation(detached) scr = Screen() # Initialize remaining modules plugin.init(mode) varexplorer.init() stack.init(scnfile)
def init(): # Both sim and gui need a navdatabase in all versions of BlueSky if settings.is_sim or settings.is_gui: from bluesky.navdatabase import Navdatabase global navdb navdb = Navdatabase() if settings.start_server: global server from bluesky.network import Server server = Server() server.start() # The remaining objects are only instantiated in the sim nodes if settings.is_sim: from bluesky.traffic import Traffic if settings.gui == 'pygame': from bluesky.ui.pygame import Screen from bluesky.simulation.pygame import Simulation else: from bluesky.simulation.qtgl import Simulation, ScreenIO as Screen from bluesky import stack from bluesky.tools import plugin, plotter # Initialize singletons global traf, sim, scr traf = Traffic() sim = Simulation() scr = Screen() # Initialize remaining modules plugin.init() plotter.init() stack.init()
def init(mode='sim', configfile=None, scenfile=None, discoverable=False, gui=None, detached=False, **kwargs): ''' Initialize bluesky modules. Arguments: ''' # Keep track of mode and gui type. globals()['mode'] = mode globals()['gui'] = gui # Initialize global settings first, possibly loading a custom config file settings.init(configfile) # Initialise tools tools.init() # Load navdatabase in all versions of BlueSky # Only the headless server doesn't need this if mode == "sim" or gui is not None: from bluesky.navdatabase import Navdatabase global navdb navdb = Navdatabase() # If mode is server-gui or server-headless start the networking server if mode == 'server': global server from bluesky.network.server import Server server = Server(discoverable, configfile, scenfile) # The remaining objects are only instantiated in the sim nodes if mode == 'sim': from bluesky.traffic import Traffic from bluesky.simulation import Simulation if gui == 'pygame': from bluesky.ui.pygame import Screen from bluesky.network.detached import Node else: from bluesky.simulation import ScreenIO as Screen if detached: from bluesky.network.detached import Node else: from bluesky.network.node import Node from bluesky.core import varexplorer # Initialize singletons global traf, sim, scr, net traf = Traffic() sim = Simulation() scr = Screen() net = Node(settings.simevent_port, settings.simstream_port) # Initialize remaining modules varexplorer.init() if scenfile: stack.stack(f'IC {scenfile}') from bluesky.core import plugin plugin.init(mode) stack.init(mode)
def init(mode='sim', pygame=False, discovery=False, cfgfile='', scnfile=''): ''' Initialize bluesky modules. Arguments: - mode: can be 'sim', 'sim-detached', 'server-gui', 'server-headless', or 'client' - pygame: indicate if BlueSky is started with BlueSky_pygame.py - discovery: Enable network discovery ''' # Is this a server running headless? headless = (mode[-8:] == 'headless') # Keep track of the gui type. global gui_type gui_type = 'pygame' if pygame else \ 'none' if headless or mode[:3] == 'sim' else 'qtgl' # Initialize global settings first, possibly loading a custom config file settings.init(cfgfile) # Initialise tools tools.init() # Load navdatabase in all versions of BlueSky # Only the headless server doesn't need this if not headless: from bluesky.navdatabase import Navdatabase global navdb navdb = Navdatabase() # If mode is server-gui or server-headless start the networking server if mode[:6] == 'server': global server from bluesky.network.server import Server server = Server(discovery) # The remaining objects are only instantiated in the sim nodes if mode[:3] == 'sim': # Check whether simulation node should run detached detached = (mode[-8:] == 'detached') from bluesky.traffic import Traffic from bluesky.simulation import Simulation if pygame: from bluesky.ui.pygame import Screen from bluesky.network.detached import Node else: from bluesky.simulation import ScreenIO as Screen if detached: from bluesky.network.detached import Node else: from bluesky.network.node import Node from bluesky.core import varexplorer # Initialize singletons global traf, sim, scr, net traf = Traffic() sim = Simulation() scr = Screen() net = Node(settings.simevent_port, settings.simstream_port) # Initialize remaining modules varexplorer.init() if scnfile: stack.stack(f'IC {scnfile}') from bluesky.core import plugin plugin.init(mode) stack.init(mode)