class Downloader():
    def __init__(self, project_name, cache_bgg):
        if cache_bgg:
            self.client = BGGClient(cache=CacheBackendSqlite(
                path=f"{project_name}-cache.sqlite",
                ttl=60 * 60 * 24,
            ))
        else:
            self.client = BGGClient()

    def collection(self, user_name, extra_params):
        collection = []

        if isinstance(extra_params, list):
            for params in extra_params:
                collection += self.client.collection(
                    user_name=user_name,
                    **params,
                )
        else:
            collection = list(
                self.client.collection(
                    user_name=user_name,
                    **extra_params,
                ))

        games_data = self.client.game_list(
            [game_in_collection.id for game_in_collection in collection])

        games = list(filter(lambda x: not x.expansion, games_data))
        expansions = list(filter(lambda x: x.expansion, games_data))

        game_id_to_expansion = {game.id: [] for game in games}
        for expansion_data in expansions:
            for expands_game in expansion_data.expands:
                if expands_game.id in game_id_to_expansion:
                    game_id_to_expansion[expands_game.id].append(
                        expansion_data)

        game_id_to_tags = {game.id: [] for game in games}
        for stats_data in collection:
            if stats_data.id in game_id_to_tags:
                for tag in [
                        'preordered', 'prevowned', 'want', 'wanttobuy',
                        'wanttoplay', 'fortrade', 'wishlist'
                ]:
                    if int(getattr(stats_data, tag)):
                        game_id_to_tags[stats_data.id].append(tag)

        return [
            BoardGame(
                game_data,
                tags=game_id_to_tags[game_data.id],
                expansions=[
                    BoardGame(expansion_data)
                    for expansion_data in game_id_to_expansion[game_data.id]
                ]) for game_data in games
        ]
Esempio n. 2
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def get_games(username):
    """ Get games and game collection using bgg API2 
    returns: list of games and collection object """

    bgg = BGGClient(timeout=120, requests_per_minute=20)
    print("Getting collection from BGG..")
    collection = bgg.collection(username,
                                exclude_subtype='boardgameexpansion',
                                own=True,
                                wishlist=None)
    ids = [x.id for x in collection.items]
    game_list = []

    # get games from BGG
    try:
        print("Getting games from BGG..")
        game_list = bgg.game_list(ids)
        if not game_list:
            print("Error: empy list returned.")
    except:
        print("An Error occured..")
        raise TimeoutError
    else:
        print("Done.")
    return game_list, collection
Esempio n. 3
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def get_collection(username: str) -> BGGClient.collection:
    bgg = BGGClient()
    for n in range(0, 8):
        try:
            return bgg.collection(username)
        except Exception as error:
            logging.warning(
                str(error) + ' error received, trying again in ' + str(3**n) +
                ' seconds')
            time.sleep(3**n)
    logging.error('too many errors, gg')
Esempio n. 4
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def get_user_ratings(username, bgg=None):
    """Returns a dict: gameid -> rating"""
    if bgg is None:
        bgg = BGGClient()

    collection = bgg.collection(username)

    user_ratings = dict()
    for item in collection:
        if item.rating:
            user_ratings[item.id] = item.rating

    return user_ratings
Esempio n. 5
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class Downloader():
    def __init__(self, cache_bgg):
        project_name = SETTINGS["project"]["name"]
        if cache_bgg:
            self.client = BGGClient(cache=CacheBackendSqlite(
                path=f"{SETTINGS['project']['name']}-cache.sqlite",
                ttl=60 * 60 * 24,
            ))
        else:
            self.client = BGGClient()

    def collection(self, user_name):
        collection = self.client.collection(
            user_name=user_name, **SETTINGS["boardgamegeek"]["extra_params"])

        games_data = self.client.game_list(
            [game_in_collection.id for game_in_collection in collection.items])

        return [BoardGame(game_data) for game_data in games_data]
Esempio n. 6
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def user(request, username, owned, rating):
    bgg = BGGClient(retries=10, retry_delay=10)
    coll = bgg.collection(username)
    running_score = defaultdict(float)
    n = 0
    for game in coll:
        game_obj, game_created = BoardGame.objects.get_or_create(
            title=game.name, bgg_id=game.id)
        coll_obj, created = BGGCollection.objects.update_or_create(
            boardgame=game_obj,
            rating=game.rating,
            owned=bool(game.owned),
            comment=game.comment,
        )

        if game_created:  # Newly added board games would not have genre and mechanism
            continue

        if bool(owned) and not bool(game.owned):
            continue

        if game.rating is not None:
            if rating > game.rating:
                continue

        combined_score = _recommend_boardgames(game_obj)
        n += 1

        for k, v in combined_score.items():
            running_score[k] += v

    running_score = {k: v / n for k, v in running_score.items()}
    running_score = sorted(running_score.items(), key=lambda x: -x[1])

    return render(
        request, 'genome/user.html', {
            'username': username,
            'recs': running_score,
            'form': form,
            'user_form': user_form,
        })
Esempio n. 7
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from boardgamegeek import BGGClient

bgg = BGGClient()
my_col = bgg.collection('DarkyLondon', exclude_subtype='boardgameexpansion')
games = my_col.items


def get_game_dict():
    '''
    Returns a dictionary mapping games to ids.
    '''
    game_dict = {}
    for g in games:
        if g.id not in game_dict:
            game_dict[g.id] = g.name
    return game_dict
Esempio n. 8
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class Downloader():
    def __init__(self):
        project_name = SETTINGS["project"]["name"]
        self.client = BGGClient(cache=CacheBackendSqlite(
            path=f"{project_name}-cache.sqlite", ttl=60 * 60 * 24))

    def collection(self, user_name):
        collection = self.client.collection(
            user_name=user_name,
            exclude_subtype=u'boardgameexpansion',
            **SETTINGS["boardgamegeek"]["extra_params"])

        game_data = self.client.game_list(
            [game_in_collection.id for game_in_collection in collection.items])

        return [self.game_data_to_boardgame(game) for game in game_data]

    def _num_players_is_recommended(self, num, votes):
        return int(votes['best_rating']) + int(
            votes['recommended_rating']) > int(votes['not_recommended_rating'])

    def _facet_for_num_player(self, num, num_with_maybe_plus, votes):
        is_best = int(votes['best_rating']) > 10 and int(
            votes['best_rating']) > int(votes['recommended_rating'])
        best_or_recommended = "Best" if is_best else "Recommended"

        return {
            "level1":
            num,
            "level2":
            f"{num} > " + best_or_recommended + f" with {num_with_maybe_plus}",
        }

    def game_data_to_boardgame(self, game):
        num_players = []
        for num, votes in game.suggested_players['results'].items():
            if not self._num_players_is_recommended(num, votes):
                continue

            if "+" not in num:
                num_players.append(self._facet_for_num_player(num, num, votes))
            else:
                for i in range(int(num.replace("+", "")) + 1, 11):
                    num_players.append(
                        self._facet_for_num_player(i, num, votes))

        playing_time_mapping = {
            30: '< 30min',
            60: '30min - 1h',
            120: '1-2h',
            180: '2-3h',
            240: '3-4h',
        }
        for playing_time_max, playing_time in playing_time_mapping.items():
            if playing_time_max > int(game.playing_time):
                break
        else:
            playing_time = '> 4h'

        weight_mapping = {
            0: "Light",
            1: "Light",
            2: "Light Medium",
            3: "Medium",
            4: "Medium Heavy",
            5: "Heavy",
        }
        weight = weight_mapping[math.ceil(game.rating_average_weight)]

        return BoardGame(
            id=game.id,
            name=game.name,
            description=game.description,
            image=game.thumbnail,
            categories=[cat for cat in game.categories],
            mechanics=[mec for mec in game.mechanics],
            players=num_players,
            weight=weight,
            playing_time=playing_time,
        )
Esempio n. 9
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#!/usr/bin/env python3

from math import ceil

from boardgamegeek import BGGClient, BGGRestrictCollectionTo as restrict
from boardgamegeek.cache import CacheBackendSqlite

INCH_TO_CM = 2.54  # Exactly!

bgg = BGGClient(cache=CacheBackendSqlite(path=".cache.bgg2", ttl=3600 * 24))

collection = bgg.collection('arnauldvm',
                            own=True,
                            exclude_subtype=restrict.BOARD_GAME_EXTENSION,
                            version=True)
print(f"{collection}")

unknown_boxes_count = 0

longest_dimension = 0

long_boxes_count = 0
long_boxes_total_height = 0

average_boxes_count = 0
average_boxes_total_height = 0

small_boxes_count = 0
small_boxes_total_height = 0

for game in collection:
Esempio n. 10
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def search_match(col):
    """ Generator for finding games that match filter criteria """
    for i, game in enumerate(col, 1):
        numfit = suggest_playernum(game.suggested_numplayers)
        if (game.max_players >= num_player and
                game.min_players <= num_player and
                game.max_playing_time <= playtime and
                num_player in numfit[0] and
                num_player not in numfit[1] and
                round(game.rating_average_weight) == weight):
            yield i, game.name

bgg = BGGClient()
USERNAME = eval(input("BGG Username: "))

collection = bgg.collection(USERNAME, exclude_subtype='boardgameexpansion', own=True, wishlist=None)
shuffle(collection.items)
ids = [x.id for x in collection.items]

print('Hello ' + USERNAME + ', you have ' + str(len(collection)) + ' games in your collection '
      '(expansions not counting)')

# get games from BGG
try:
    print('Collecting games.. ')
    game_list = bgg.game_list(ids)
except:
    print('Error!')
else:
    print('Done.\n')
Esempio n. 11
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from boardgamegeek import BGGClient

from lib import BoardGame


def csv_writer(data, path):
    with open(path, "w", newline='') as csv_file:
        writer = csv.writer(csv_file, delimiter=';')
        for line in data:
            writer.writerow(line)


bgg = BGGClient()

collection = bgg.collection('Oniwa',
                            exclude_subtype='boardgameexpansion',
                            own=True)
foo = []

game_id = []

for item in collection:
    game_id.append(item.id)

games = bgg.game_list(game_id)

for personal_game, db_game in zip(collection, games):
    game = BoardGame.BoardGame()
    game.collection_to_game(personal_game, db_game)
    foo.append(game)
Esempio n. 12
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from boardgamegeek import BGGClient
from PIL import Image
import requests
from io import BytesIO

USER = "******"


def show_image(url):
    """Display an image from the web on the iOS Python terminal"""
    response = requests.get(url)
    img = Image.open(BytesIO(response.content))
    img.show()


bgg = BGGClient()
user_collection = bgg.collection(USER,
                                 exclude_subtype="boardgameexpansion",
                                 own=True)

number_of_games = len(user_collection.items)
print(f"{USER} has {number_of_games} games in their collection\n\n")

for i in range(number_of_games):
    game = user_collection.items[i]
    show_image(url=game.thumbnail)  # image is nicer, but slow to fetch
    data = (f"{game.name} \n"
            f"Players {game.min_players} - {game.max_players} \n"
            f"Time {game.min_playing_time} - {game.max_playing_time} \n")
    print(data)
Esempio n. 13
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cache = CacheBackendSqlite(path=".cache.bgg", ttl=effective_cache_ttl)

bgg1 = BGGClientLegacy(cache=cache)
list = bgg1.geeklist(args.list_id, comments=True)
print(f"[{list.id}] {list.name}\n{list.description}")

bgg2 = BGGClient(cache=cache)
games_id_list = [
    item.object.id for item in list
    if item.object.type == 'thing' and item.object.subtype == 'boardgame'
]
games = bgg2.game_list(games_id_list)
games_dict = {game.id: game for game in games}

collection = bgg2.collection(user_name=args.username)
collection_dict = {colgame.id: colgame for colgame in collection}


def text_formatter(game, effective_name, effective_imageid):
    print(f"  [{game.id}]"
          f" img:{effective_imageid} {effective_name}", end='')
    print(f" #{game.bgg_rank}", end='')
    print(f" year:{game.year}", end='')
    print(f" players:[{game.min_players}-{game.max_players}]", end='')
    print(f" age:>={game.min_age}yr", end='')
    print(f" time:{game.playing_time}'", end='')
    print(f" weight:{game.rating_average_weight:.1f}/5", end='')
    print(f" by:{', '.join(game.designers)}", end='')
    print()
    if item.description: