Esempio n. 1
0
File: maze.py Progetto: kxtells/Maze
def new_level():
	"""
		Create a new level
		Clear player pathlist
		Select another random music
	"""
	global LEVEL
	LEVEL = cLevel.cLevel()
	PLAYER.clear_pathlist()
	SOUNDS.play_music_random()
Esempio n. 2
0
def load_level(level_num):
	status.level = cLevel(level_list.levelfiles[level_num])
	stick.__init__(status.level.startx,status.level.starty,0,status.level.stick);
	#stick.load_stick_image(status.level.stick)

	status.reset_lives()
	status.set_game_status(cStatus._STAT_GAMING)
	status.SUBSTAT = 0
	status.current_level = level_num
	status.reset_timer()
	status.clear_penalty_seconds()
Esempio n. 3
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def load_level_filename(level_fname):
	"""Load level from a filename. For debug purposes"""
	status.level = cLevel(level_fname)
	stick.__init__(status.level.startx,status.level.starty,0,status.level.stick);
	#stick.load_stick_image(status.level.stick)

	status.reset_lives()
	status.set_game_status(cStatus._STAT_GAMING)
	status.SUBSTAT = 0
	status.current_level = -1
	status.reset_timer()
	status.clear_penalty_seconds()
Esempio n. 4
0
File: maze.py Progetto: kxtells/Maze
from strings import *
from attributions import *
from mazeconfig import *

pygame.init()
size = width, height = 800,600

FPS = 60
clock = pygame.time.Clock ()
window = pygame.display.set_mode(size)
pygame.display.set_caption("MAZE")
iconimg = pygame.image.load(getdatapath()+"icon.png").convert_alpha()
pygame.display.set_icon(iconimg)

PLAYER = cPlayer.cPlayer(10,10,10,10)
LEVEL = cLevel.cLevel()

show_menu = True
show_credits = False
endgame = False
fullscreen = False

SOUNDS.play_music(9)
MESSAGE = cMsg.cMsg("TEST",window)


#
# Menus
#

#Main Menu