Esempio n. 1
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def draw(mycanvas):
  #ceci est la fonction qui gere l'ecran
  global bits
  left = 80
  top = 30
  canvas.draw_line((0,30+top),(500,30+top),4,'Blue')  
  cl2 = 'Yellow'
  
  canvas.draw_text("ENTREES",(left-30,25+top),24,cl2)
  canvas.draw_text("SORTIES",(left+250,25+top),24,cl2)
  canvas.draw_circle((left, 50+top), 10, 2, 'Blue', color(str(bits['A'])))
 
  canvas.draw_circle((left+250, 50+top), 10, 2, 'Blue', color(str(bits['A'])))
  
  canvas.draw_text("A: "+str(bits['A']),(left+15,58+top),24,cl2)
  canvas.draw_text("L: "+str(bits['A']),(left+265,58+top),24,cl2)
 
  canvas.draw_line((0,290+top),(100,290+top),3,'Red')
  #canvas.draw_line((150,290+top),(300,290+top),3,'Blue')
  canvas.draw_line((500,290+top),(150,290+top),3,'Blue') 
  
  canvas.draw_circle((420, 290+top), 30, 2, 'Blue', color(str(bits['A'])))
  
  canvas.draw_text("A",(115,270+top),24,cl2)
  canvas.draw_text("L",(410,240+top),24,cl2)
  
  if bits['A'] == 0:
    canvas.draw_line((100,290+top),(150,270+top),3,'Orange')
  else:
    canvas.draw_line((100,290+top),(150,290+top),3,'Orange')
  
  """
Esempio n. 2
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def backward(distance):
	sleep(DELAY)
	global pos
	to = (pos[0] - sin(heading) * distance, pos[1] - cos(heading) * distance)
	if pen_is_down:
		draw_line(pos[0], pos[1], to[0], to[1])
	pos = to
Esempio n. 3
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def rstrokedline(start_x, start_y, end_x, end_y):
    line_width = random.random() * 0.25 + 0.25
    canvas.set_line_width(line_width)
    r, g, b = palette.lightest
    a = random.random() * 0.25 + 0.05
    canvas.set_stroke_color(r, g, b, a)
    canvas.draw_line(start_x, start_y, end_x, end_y)
Esempio n. 4
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def rstrokedline(start_x, start_y, end_x, end_y):
	line_width = random.random() * 0.25 + 0.25
	canvas.set_line_width(line_width)
	r, g, b = palette.lightest
	a = random.random() * 0.25 + 0.05
	canvas.set_stroke_color(r, g, b, a)
	canvas.draw_line(start_x, start_y, end_x, end_y)
Esempio n. 5
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def draw(cvs):
  global y, angle
  
  canvas.draw_line((0,0),(500,500),4,'Red')
  canvas.draw_image(img,(100,100),(200,200),(160,y),(40,40),angle)
  y = y +0.1
  angle = angle + 1
Esempio n. 6
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def backward(distance):
    sleep(DELAY)
    global pos
    to = (pos[0] - sin(heading) * distance, pos[1] - cos(heading) * distance)
    if pen_is_down:
        draw_line(pos[0], pos[1], to[0], to[1])
    pos = to
Esempio n. 7
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	def backward(self, distance):
		sleep(DELAY)
		to = (self.pos[0] - sin(self.heading) * distance, self.pos[1] - cos(self.heading) * distance)
		if self.pen_is_down:
			set_line_width(self.pen_width)
			set_stroke_color(self.r_color, self.g_color, self.b_color)
			draw_line(self.pos[0], self.pos[1], to[0], to[1])
		self.pos = to
Esempio n. 8
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def dessine(mot,p,e):
  global to_find
  for i in range(len(mot)):
    if mot[i] in to_find:
      canvas.draw_line((i+1)*e+(i)*p,60,(i+1)*(e+p),60)
    else:
      a = (i+1)*e+(i)*p
      b = (i+1)*(e+p)
      canvas.draw_text( (a+b)/2 , 50 , mot[i])
Esempio n. 9
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def drawHand(width, length, angle):
	rads = radians(angle)
	endX = int(cos(angle) * length) + centerX
	endY = int(sin(angle) * length) + centerY
	canvas.save_gstate()
	canvas.set_stroke_color(0.0, 0.0, 0.0, 0.6)
	canvas.set_line_width(width)
	canvas.draw_line(centerX, centerY, endX, endY)			
	canvas.restore_gstate()
Esempio n. 10
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def draw_tree(x, y, trunk_thickness, leaf_h, tree_w, trunk_h):
    canvas.begin_path()
    canvas.move_to(x - tree_w / 2, y + trunk_h)
    canvas.add_line(x + tree_w / 2, y + trunk_h)
    canvas.add_line(x, y + trunk_h + leaf_h)
    canvas.close_path()
    canvas.set_fill_color(0.25, 0.50, 0.00)
    canvas.fill_path()
    canvas.set_stroke_color(0.50, 0.25, 0.00)
    canvas.set_line_width(trunk_thickness)
    canvas.draw_line(x, y + trunk_h, x, y)
Esempio n. 11
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def draw_grid(min_x, max_x, min_y, max_y):
	w, h = canvas.get_size()
	scale_x = w / (max_x - min_x)
	scale_y = h / (max_y - min_y)
	min_x, max_x = round(min_x), round(max_x)
	min_y, max_y = round(min_y), round(max_y)
	canvas.begin_updates()
	canvas.set_line_width(1)
	canvas.set_stroke_color(0.7, 0.7, 0.7)
	#Draw vertical grid lines:
	x = min_x
	while x <= max_x:
		if x != 0:
			draw_x = round(w / 2 + x * scale_x) + 0.5
			canvas.draw_line(draw_x, 0, draw_x, h)
		x += 0.5
	#Draw horizontal grid lines:
	y = min_y
	while y <= max_y:
		if y != 0:
			draw_y = round(h/2 + y * scale_y) + 0.5
			canvas.draw_line(0, draw_y, w, draw_y)
		y += 0.5
	#Draw x and y axis:
	canvas.set_stroke_color(0, 0, 0)
	canvas.draw_line(0, h/2, w, h/2)
	canvas.draw_line(w/2, 0, w/2, h)
	canvas.end_updates()
Esempio n. 12
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    def plot_spectra(self):
        # calculate scale and axis label steps:
        scale_x = (688.0 - 2 * self.x_offset) / (self.x_max - self.x_min)
        scale_y = (688.0 - 2 * self.y_offset) / (self.y_max - self.y_min)
        step_x = scale_x * (self.x_max - self.x_min) / 10
        step_y = scale_y * (self.y_max - self.y_min) / 10

        # Draw x and y axix:
        canvas.set_stroke_color(0, 0, 0)
        # x-axis
        canvas.draw_line(self.x_offset, self.y_offset, 688, self.y_offset)
        # y-axis
        canvas.draw_line(self.x_offset, self.y_offset, self.x_offset, 688)

        # label and mark the axes..
        for i in range(11):
            canvas.set_fill_color(0, 0, 0)
            # x-axis...
            label = self.x_axis_format.format(self.x_min + i *
                                              (self.x_max - self.x_min) / 10)
            canvas.draw_text(label,
                             self.x_offset + step_x * i,
                             0,
                             font_name='Helvetica',
                             font_size=16)
            canvas.draw_line(self.x_offset + step_x * i, self.y_offset - 5,
                             self.x_offset + step_x * i, self.y_offset)

            # y-axis...
            label = self.y_axis_format.format(self.y_min + i *
                                              (self.y_max - self.y_min) / 10)
            canvas.draw_text(label,
                             0,
                             self.y_offset + step_y * i,
                             font_name='Helvetica',
                             font_size=16)
            canvas.draw_line(self.x_offset - 5, self.y_offset + step_y * i,
                             self.x_offset, self.y_offset + step_y * i)

        # draw each dataset...
        for j in range(len(self.x_set)):
            temp_x = []
            temp_y = []
            temp_colour = []
            temp_x = self.x_set[j]
            temp_y = self.y_set[j]

            canvas.set_stroke_color(*self.spectrum_colour[j])
            canvas.set_line_width(2)
            canvas.move_to(self.x_offset + scale_x * (temp_x[0] - self.x_min),
                           self.y_offset + scale_y * (temp_y[0] - self.y_min))

            for i in range(len(temp_x)):
                draw_x = self.x_offset + scale_x * (temp_x[i] - self.x_min)
                draw_y = self.y_offset + scale_y * (temp_y[i] - self.y_min)
                if (self.style[j] == '-'):
                    canvas.add_line(draw_x, draw_y)
                if (self.style[j] == 'o'):
                    canvas.add_ellipse(draw_x - 3, draw_y - 3, 6, 6)
            canvas.draw_path()
Esempio n. 13
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def draw(cnvs):
  
  global x_min,y_min,x_max,y_max, x, y
  #print len(y)
  #canvas.fill_rect(0,0,W,H)
  last = (0,H/2)
  axex = 0
  if y == None:
    return 
  for i in range(len(y)):
    ab = x[i][0]
    #print ab
    ordon = float(y[i])
    x1 = ((ab - x_min) / (x_max - x_min))* W
    y1 = H - ((ordon - y_min) / (y_max - y_min))* H
    axex = (( - x_min) / (x_max - x_min))*W 
    axey = H - ((- y_min) / (y_max - y_min))* H
    canvas.draw_line((0,axey), (W,axey), 1, 'White')
    canvas.draw_line((axex,0), (axex,H), 3, 'White')
    #y1 = -5*x1
    #canvas.draw_circle((x1,y1), 2, 2, 'Blue', 'Yellow')
    #canvas.draw_text(str(ab)+" "+str(ordon),(x1,y1),12,'Red')
    if i>0:
      canvas.draw_line((x1,y1), last, 2, 'Yellow')
    
    last = (x1,y1) 
Esempio n. 14
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    def render(self):
        self.time += 1
        canvas.clear()
        canvas.draw_image(images[self.fond.name], self.fond.center, self.fond.size, (470, 150), self.fond.size2, 0)
        canvas.draw_image(
            images[self.ball.info.name],
            self.ball.info.center,
            self.ball.info.size,
            self.ball.pos,
            self.ball.info.size2,
            self.ball.angle,
        )
        canvas.draw_line((500, 146), (400, 146), 3, "Red")
        canvas.draw_text("Score: " + str(self.ball.get_score()), (370, 46), 30, "Orange")
        c = self.get_kb()
        if c == "38":
            self.ball.shooting = True
            self.ball.shoot()
        if c == None:
            self.ball.shooting = False

        self.ball.update()
Esempio n. 15
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def draw(mycanvas):
    # ceci est la fonction qui gere l'ecran
    global bits
    left = 80
    top = 30
    canvas.draw_line((0, 30 + top), (500, 30 + top), 4, "Blue")
    cl2 = "Yellow"

    canvas.draw_text("ENTREES", (left - 30, 25 + top), 24, cl2)
    canvas.draw_text("SORTIES", (left + 250, 25 + top), 24, cl2)
    canvas.draw_circle((left, 50 + top), 10, 2, "Blue", color(str(bits["A"])))
    canvas.draw_circle((left, 73 + top), 10, 2, "Blue", color(str(bits["B"])))
    canvas.draw_circle((left, 96 + top), 10, 2, "Blue", color(str(bits["C"])))

    equ = process(inp.get_text())
    canvas.draw_circle((left + 250, 50 + top), 10, 2, "Blue", color(equ))

    canvas.draw_text("A: " + str(bits["A"]), (left + 15, 58 + top), 24, cl2)
    canvas.draw_text("B: " + str(bits["B"]), (left + 15, 80 + top), 24, cl2)
    canvas.draw_text("C: " + str(bits["C"]), (left + 15, 102 + top), 24, cl2)
    canvas.draw_text(inp.get_text(), (left + 265, 58 + top), 24, cl2)

    """
Esempio n. 16
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def draw():

    global bits, out
    canvas.fill_rect(0, 0, 500, 500)
    left = 80
    top = 30
    canvas.draw_line((0, 30 + top), (500, 30 + top), 4, "Blue")
    cl2 = "Yellow"

    canvas.draw_text("ENTREES", (left - 30, 25 + top), 24, cl2)
    canvas.draw_text("SORTIES", (left + 250, 25 + top), 24, cl2)
    canvas.draw_circle((left, 50 + top), 10, 2, "Blue", color(str(bits["A"])))
    canvas.draw_circle((left, 73 + top), 10, 2, "Blue", color(str(bits["B"])))
    canvas.draw_circle((left, 96 + top), 10, 2, "Blue", color(str(bits["C"])))

    canvas.draw_circle((left + 170, 50 + top), 10, 2, "Blue", color(out))

    canvas.draw_text("A: " + str(bits["A"]), (left + 15, 58 + top), 24, cl2)
    canvas.draw_text("B: " + str(bits["B"]), (left + 15, 80 + top), 24, cl2)
    canvas.draw_text("C: " + str(bits["C"]), (left + 15, 102 + top), 24, cl2)
    canvas.draw_text(inp.get_text(), (left + 185, 58 + top), 24, cl2)

    """
Esempio n. 17
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def render():
  global count, timer,a,b, points, lining
  canvas.clear()
  
  c = get_kb()
 
  if c == '37':
    #canvas.draw_text(250,250,"<-")
    lining = False
  if c == '39':
    #canvas.draw_text(250,250,"<-")
    lining = True
    
  ms = get_mouse()
  if len(ms) > 0:
    if not (ms in points):
      points.append(ms)
      count += 1
    for p in points:
      canvas.draw_circle(p[0],p[1],2)
  if lining:
    for i in range(len(points)-1):
      canvas.draw_line(points[i+1][0],points[i+1][1],
                       points[i][0],points[i][1])
Esempio n. 18
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canvas.set_size(width, height)
canvas.set_fill_color(*palette.darkest)
canvas.fill_rect(0, 0, width, height)

canvas.set_fill_color(*random.choice(palette.colors))
canvas.set_stroke_color(*palette.lightest)
start_x, start_y = (width / 2.0, height / 2.0)

lollipop_points = []

for x in xrange(64):
    end_x, end_y = (random.random() * (width * 0.8) + (width * 0.1),
                    random.random() * (height * 0.8) + (height * 0.1))
    lollipop_points.append((end_x, end_y))
    canvas.set_line_width(random.random() * 0.75 + 0.25)
    canvas.draw_line(start_x, start_y, end_x, end_y)

size = random.random() * (width * 0.10)
canvas.fill_ellipse(start_x - (size / 2.0), start_y - (size / 2.0), size, size)
canvas.set_line_width(1.25)
canvas.draw_ellipse(start_x - (size / 2.0), start_y - (size / 2.0), size, size)

for x in xrange(64):
    end_x, end_y = lollipop_points[x]
    size = random.random() * (width * 0.10)
    canvas.fill_ellipse(end_x - (size / 2.0), end_y - (size / 2.0), size, size)
    canvas.set_line_width(1.25)
    canvas.draw_ellipse(end_x - (size / 2.0), end_y - (size / 2.0), size, size)

canvas.end_updates()
Esempio n. 19
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def draw_triangle(x, y, size, num_remaining):
	r, g, b = random.choice(palette)
	canvas.set_fill_color(r, g, b, random.random() * 0.75 + 0.25)
	r, g, b = random.choice(palette)
	canvas.set_stroke_color(r, g, b, random.random() * 0.5 + 0.5)
	canvas.set_line_width(random.random() * 2.5 + 0.5)
	step = math.sqrt(size**2 - (size / 2.0)**2)
	canvas.move_to(x - step, y - (size / 2.0))
	canvas.add_line(x, y + size)
	canvas.add_line(x + step, y - (size / 2.0))
	canvas.add_line(x - step, y - (size / 2.0))
	canvas.fill_path()
	canvas.draw_line(x - step, y - (size / 2.0), x, y + size)
	canvas.draw_line(x, y + size, x + step, y - (size / 2.0))
	canvas.draw_line(x + step, y - (size / 2.0), x - step, y - (size / 2.0))
	canvas.draw_line(x, y, x - (step / 2.0), y + (size / 4.0))
	canvas.draw_line(x, y, x + (step / 2.0), y + (size / 4.0))
	canvas.draw_line(x, y, x, y - (size / 2.0))
	canvas.draw_line(x - (step / 2.0), y + (size / 4.0), x + (step / 2.0), y + (size / 4.0))
	canvas.draw_line(x + (step / 2.0), y + (size / 4.0), x, y - (size / 2.0))
	canvas.draw_line(x, y - (size / 2.0), x - (step / 2.0), y + (size / 4.0))
Esempio n. 20
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def draw_line(x1, y1, x2, y2):
    canvas.draw_line(x1, y1, x2, y2)
Esempio n. 21
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def draw_triangle(x, y, size, num_remaining):
    r, g, b = random.choice(palette)
    canvas.set_fill_color(r, g, b, random.random() * 0.75 + 0.25)
    r, g, b = random.choice(palette)
    canvas.set_stroke_color(r, g, b, random.random() * 0.5 + 0.5)
    canvas.set_line_width(random.random() * 2.5 + 0.5)
    step = math.sqrt(size**2 - (size / 2.0)**2)
    canvas.move_to(x - step, y - (size / 2.0))
    canvas.add_line(x, y + size)
    canvas.add_line(x + step, y - (size / 2.0))
    canvas.add_line(x - step, y - (size / 2.0))
    canvas.fill_path()
    canvas.draw_line(x - step, y - (size / 2.0), x, y + size)
    canvas.draw_line(x, y + size, x + step, y - (size / 2.0))
    canvas.draw_line(x + step, y - (size / 2.0), x - step, y - (size / 2.0))
    canvas.draw_line(x, y, x - (step / 2.0), y + (size / 4.0))
    canvas.draw_line(x, y, x + (step / 2.0), y + (size / 4.0))
    canvas.draw_line(x, y, x, y - (size / 2.0))
    canvas.draw_line(x - (step / 2.0), y + (size / 4.0), x + (step / 2.0),
                     y + (size / 4.0))
    canvas.draw_line(x + (step / 2.0), y + (size / 4.0), x, y - (size / 2.0))
    canvas.draw_line(x, y - (size / 2.0), x - (step / 2.0), y + (size / 4.0))
Esempio n. 22
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def draw_line(x1, y1, x2, y2):
	canvas.set_line_width(3)
	canvas.draw_line(x1, y1, x2, y2)
Esempio n. 23
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def rstrokedline(start_x, start_y, end_x, end_y):
    line_width = random.random() * 0.75 + 0.25
    canvas.set_line_width(line_width)
    a = random.random() * 0.25 + 0.05
    canvas.set_stroke_color(1.0, 1.0, 1.0, a)
    canvas.draw_line(start_x, start_y, end_x, end_y)
Esempio n. 24
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canvas.set_fill_color(0.4, 0, 0)
canvas.fill_ellipse(0, 0, w, h)
canvas.set_fill_color(0.8, 0, 0)
canvas.fill_ellipse(20, 20, w - 40, h - 40)

#canvas.draw_text("Computer Generated Art", 65, 440, font_size=33)

originX = w / 2
originY = h / 2

for i in range(1, 300, 5):
    x1 = originX
    y1 = originY
    x2 = 100 + i
    y2 = 0
    canvas.draw_line(x1, y1, x2, y2)

for i in range(1, 500, 5):
    x1 = originX
    y1 = originY
    x2 = i
    y2 = canvas.get_size()[0]
    canvas.draw_line(x1, y1, x2, y2)

canvas.set_fill_color(0, 0.7, 0)

for i in range(40, 460, 20):
    x = i + 5
    y = originY - 5
    canvas.fill_rect(x, y, 10, 10)
Esempio n. 25
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def draw_grid():
    console.clear()
    canvas.set_size(size_x, size_y)
    canvas.begin_updates()
    canvas.set_line_width(1)
    canvas.set_stroke_color(0.7, 0.7, 0.7)
    #Draw vertical grid lines:
    x = grid
    while x <= max(abs(min_x), abs(max_x)):
        cx = t_c_x(x)
        if cx > 0 and cx < size_x:
            canvas.draw_line(cx, 0, cx, size_y)

        cx = t_c_x(-x)
        if cx > 0 and cx < size_x:
            canvas.draw_line(cx, 0, cx, size_y)

        x += grid

    y = grid
    while y <= max(abs(min_y), abs(max_y)):
        cy = t_c_y(y)
        if cy > 0 and cy < size_y:
            canvas.draw_line(0, cy, size_x, cy)

        cy = t_c_y(-y)
        if cy > 0 and cy < size_y:
            canvas.draw_line(0, cy, size_x, cy)

        y += grid

    canvas.set_stroke_color(0, 0, 0)
    cx = t_c_x(0)
    if cx > 0 and cx < size_x:
        canvas.draw_line(cx, 0, cx, size_y)
    cy = t_c_y(0)
    if cy > 0 and cy < size_y:
        canvas.draw_line(0, cy, size_x, cy)
    canvas.end_updates()
Esempio n. 26
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 def render(self):
 
   #global errors, mot, to_find, msg , end_game
 
   canvas.clear()
 
   if self.msg <> None:
     canvas.draw_text(200,250,self.msg)
 
   if self.end_game:
     canvas.add_button(26*18,0,18,18,"@")
   
   c = self.get_mouse()
   if c <> None:
     #une lettre est cliquee mouse_handler
     #canvas.draw_text(200,250,c)
     self.mouse_handler(c)
   
 
   w = 18
   for i in range(26):
     canvas.add_button(i*w,0,18,18,chr(65+i))
 
 
   n = len(self.mot)
   p = (500 * 2) / ( 3*n + 1 )
   e = p / 2
   
   for i in range(len(self.mot)):
     if self.mot[i] in self.to_find:
       canvas.draw_line((i+1)*e+(i)*p,80,(i+1)*(e+p),80)
     else:
       a = (i+1)*e+(i)*p
       b = (i+1)*(e+p)
       canvas.draw_text((a+b)/2 - e/2 , 70, self.mot[i])
 
 
   if (self.errors > 1):
     canvas.draw_line(100,400,200,400)
   if (self.errors >= 2):
     canvas.draw_line(100,400,200,400)  
   if (self.errors >= 3):
     canvas.draw_line(150,400,150,150)
   if (self.errors >= 4):
     canvas.draw_line(150,150,300,150)
   if (self.errors >= 5):
     canvas.draw_line(225,150,150,230)
   if (self.errors >= 6):
     canvas.draw_line(300,150,300,180)
   if (self.errors >= 7):
     canvas.draw_circle(300,200,20)
   if (self.errors >= 8):
     canvas.draw_line(300,220,300,300)
   if (self.errors >= 9):
     canvas.draw_line(300,300,330,360)
   if (self.errors >= 10):
     canvas.draw_line(300,300,270,360)
   if (self.errors >= 11):
     canvas.draw_line(300,240,330,300)
   if (self.errors >= 12):
     canvas.draw_line(300,240,270,300)
Esempio n. 27
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def draw():
  #ceci est la fonction qui gere l'ecran
  global bits
  canvas.fill_rect(0,0,500,500)
  left = 80
  top = 30
  canvas.draw_line((0,30+top),(500,30+top),4,'Blue')  
  cl2 = 'Yellow'
  
  canvas.draw_text("ENTREES",(left-30,25+top),24,cl2)
  canvas.draw_text("SORTIES",(left+250,25+top),24,cl2)
  if (bits['A']+bits['B'] >= 1):
    equ = 1
  else:
    equ = 0
  canvas.draw_circle((left, 50+top), 10, 2, 'Blue', color(str(bits['A'])))
  canvas.draw_circle((left, 80+top), 10, 2, 'Blue', color(str(bits['B'])))
 
  canvas.draw_circle((left+250, 50+top), 10, 2, 'Blue', color(str(equ)))
  
  canvas.draw_text("A: "+str(bits['A']),(left+15,58+top),24,cl2)
  canvas.draw_text("B: "+str(bits['B']),(left+15,88+top),24,cl2)
  canvas.draw_text("L: "+str(equ),(left+265,58+top),24,cl2)
 
  canvas.draw_line((0,290+top),(100,290+top),3,'Red')
  canvas.draw_line((150,350+top),(200,350+top),3,'Blue')
  canvas.draw_line((50,350+top),(100,350+top),3,'Red')
  canvas.draw_line((50,350+top),(50,290+top),3,'Red')
  canvas.draw_line((200,350+top),(200,290+top),3,'Blue')
  canvas.draw_line((500,290+top),(150,290+top),3,'Blue') 
  
  canvas.draw_circle((420, 290+top), 30, 2, 'Blue', color(str(equ)))
  
  canvas.draw_text("A",(115,270+top),24,cl2)
  canvas.draw_text("B",(115,320+top),24,cl2)
  canvas.draw_text("L",(410,240+top),24,cl2)
  
  if bits['A'] == 0:
    canvas.draw_line((100,290+top),(150,270+top),3,'Orange')
  else:
    canvas.draw_line((100,290+top),(150,290+top),3,'Orange')
    
  if bits['B'] == 0:
    canvas.draw_line((100,350+top),(150,330+top),3,'Orange')
  else:
    canvas.draw_line((100,350+top),(150,350+top),3,'Orange')
  
  """
Esempio n. 28
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 def draw_line(self, x1, y1, x2, y2):
     return canvas.draw_line(*self.xyWorld(x1, y1), *self.xyWorld(x2, y2))
Esempio n. 29
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# https://gist.github.com/omz/5087533

import canvas

canvas.set_size(512, 512)

from_point = (10, 10)
cp1 = (40, 200) #control point 1
cp2 = (350, 50) #control point 2
to_point = (300, 300)

# Draw the actual curve:
canvas.begin_path()
canvas.move_to(from_point[0], from_point[1])
canvas.add_curve(cp1[0], cp1[1], cp2[0], cp2[1], to_point[0], to_point[1])
canvas.set_line_width(2)
canvas.draw_path()

# Draw the red dots and lines to illustrate what's happening:
canvas.set_stroke_color(1, 0, 0)
canvas.set_fill_color(1, 0, 0)

# Draw straight lines between the control points and the end points:
canvas.draw_line(from_point[0], from_point[1], cp1[0], cp1[1])
canvas.draw_line(to_point[0], to_point[1], cp2[0], cp2[1])

# Draw red squares on all the points:
canvas.fill_rect(from_point[0]-4, from_point[1]-4, 8, 8)
canvas.fill_rect(to_point[0]-4, to_point[1]-4, 8, 8)
canvas.fill_rect(cp1[0]-4, cp1[1]-4, 8, 8)
canvas.fill_rect(cp2[0]-4, cp2[1]-4, 8, 8)
Esempio n. 30
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def process():
  global errors
  
  if (errors >= 1):
    canvas.draw_line(100,400,200,400)
  if (errors >= 2):
    canvas.draw_line(100,400,200,400)  
  if (errors >= 3):
    canvas.draw_line(150,400,150,150)
  if (errors >= 4):
    canvas.draw_line(150,150,300,150)
  if (errors >= 5):
    canvas.draw_line(225,150,150,230)
  if (errors >= 6):
    canvas.draw_line(300,150,300,180)
  if (errors >= 7):
    canvas.draw_circle(300,200,20)
  if (errors >= 8):
    canvas.draw_line(300,220,300,300)
  if (errors >= 9):
    canvas.draw_line(300,300,330,360)
  if (errors >= 10):
    canvas.draw_line(300,300,270,360)
  if (errors >= 11):
    canvas.draw_line(300,240,330,300)
  if (errors >= 12):
    canvas.draw_line(300,240,270,300)
Esempio n. 31
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def rstrokedline(start_x, start_y, end_x, end_y):
	line_width = random.random() * 0.75 + 0.25
	canvas.set_line_width(line_width)
	a = random.random() * 0.25 + 0.05
	canvas.set_stroke_color(1.0, 1.0, 1.0, a)
	canvas.draw_line(start_x, start_y, end_x, end_y)
Esempio n. 32
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def draw_triangle(x, y, size, num_remaining):
	if num_remaining > 0:
		canvas.set_fill_color(*shade_of(random.choice(palette.colors)))
		canvas.set_stroke_color(*shade_of(random.choice(palette.colors)))
		canvas.set_line_width(random.random() * 0.5 + 0.5)
		step = math.sqrt(size**2 - (size / 2.0)**2)
		canvas.move_to(x - step, y - (size / 2.0))
		canvas.add_line(x, y + size)
		canvas.add_line(x + step, y - (size / 2.0))
		canvas.add_line(x - step, y - (size / 2.0))
		canvas.fill_path()
		canvas.draw_line(x - step, y - (size / 2.0), x, y + size)
		canvas.draw_line(x, y + size, x + step, y - (size / 2.0))
		canvas.draw_line(x + step, y - (size / 2.0), x - step, y - (size / 2.0))
		canvas.draw_line(x, y, x - (step / 2.0), y + (size / 4.0))
		canvas.draw_line(x, y, x + (step / 2.0), y + (size / 4.0))
		canvas.draw_line(x, y, x, y - (size / 2.0))
		canvas.draw_line(x - (step / 2.0), y + (size / 4.0), x + (step / 2.0), y + (size / 4.0))
		canvas.draw_line(x + (step / 2.0), y + (size / 4.0), x, y - (size / 2.0))
		canvas.draw_line(x, y - (size / 2.0), x - (step / 2.0), y + (size / 4.0))
		draw_triangle(random.random() * width, random.random() * height, random.random() * triangle_side, num_remaining - 1)
Esempio n. 33
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canvas.begin_updates()

canvas.set_size(width, height)
canvas.set_fill_color(*palette['darkest'])
canvas.fill_rect(0, 0, width, height)

canvas.set_fill_color(*random.choice(palette['palette']))
canvas.set_stroke_color(*palette['lightest'])
start_x, start_y = (width / 2.0, height / 2.0)

lollipop_points = []

for x in xrange(64):
	end_x, end_y = (random.random() * (width * 0.8) + (width * 0.1), random.random() * (height * 0.8) + (height * 0.1))
	lollipop_points.append((end_x, end_y))
	canvas.set_line_width(random.random() * 0.75 + 0.25)
	canvas.draw_line(start_x, start_y, end_x, end_y)
	
for x in xrange(64):
	end_x, end_y = lollipop_points[x]
	size = random.random() * 128.0 + 32.0
	canvas.fill_ellipse(end_x - (size / 2.0), end_y - (size / 2.0), size, size)
	canvas.set_line_width(1.25)
	canvas.draw_ellipse(end_x - (size / 2.0), end_y - (size / 2.0), size, size)

size = random.random() * 128.0 + 32.0
canvas.fill_ellipse(start_x - (size / 2.0), start_y - (size / 2.0), size, size)
canvas.set_line_width(1.25)
canvas.draw_ellipse(start_x - (size / 2.0), start_y - (size / 2.0), size, size)

canvas.end_updates()
Esempio n. 34
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def draw():
  
  global bits, out
  canvas.fill_rect(0,0,500,500)
  left = 80
  top = 30
  canvas.draw_line((0,30+top),(500,30+top),4,'Blue')  
  cl2 = 'Yellow'
  
  canvas.draw_text("ENTREES",(left-30,25+top),24,cl2)
  canvas.draw_text("SORTIES",(left+250,25+top),24,cl2)
  canvas.draw_circle((left, 50+top), 10, 2, 'Blue', color(str(bits['A'])))
  canvas.draw_circle((left, 73+top), 10, 2, 'Blue', color(str(bits['B'])))
  canvas.draw_circle((left, 96+top), 10, 2, 'Blue', color(str(bits['C'])))

  canvas.draw_circle((left+170, 50+top), 10, 2, 'Blue', color(out))
  
  canvas.draw_text("A: "+str(bits['A']),(left+15,58+top),24,cl2)
  canvas.draw_text("B: "+str(bits['B']),(left+15,80+top),24,cl2)
  canvas.draw_text("C: "+str(bits['C']),(left+15,102+top),24,cl2)
  canvas.draw_text(inp.get_text(),(left+185,58+top),24,cl2)
  
  """
  A FAIRE:
  
  Dessiner avec draw_circle et draw_line les interrupteurs
  et les faire basculer et eteindre quand les entrees changent
  
  """
  #dessin des fils
  canvas.draw_line((0,290+top),(100,290+top),3,'Blue')
  canvas.draw_line((150,290+top),(200,290+top),3,'Blue')
  canvas.draw_line((200,230+top),(200,350+top),3,'Blue')
  canvas.draw_line((200,230+top),(250,230+top),3,'Blue')
  canvas.draw_line((200,350+top),(250,350+top),3,'Blue')
  canvas.draw_line((300,230+top),(350,230+top),3,'Red')
  canvas.draw_line((300,350+top),(350,350+top),3,'Red')
  canvas.draw_line((350,230+top),(350,350+top),3,'Red')
  canvas.draw_line((500,290+top),(350,290+top),3,'Red') 
  canvas.draw_circle((420, 290+top), 30, 2, 'Blue', color(out))
  
  canvas.draw_text("A",(115,270+top),24,cl2)
  canvas.draw_text("B",(267,210+top),24,cl2)
  canvas.draw_text("C",(267,330+top),24,cl2)
  #dessin des interrupteurs
  
  if bits['C'] == 0:
    canvas.draw_line((250,350+top),(300,350+top),3,'Orange')
  else:
    canvas.draw_line((250,350+top),(300,330+top),3,'Orange')
Esempio n. 35
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def draw_triangle(x, y, size, num_remaining):
    if num_remaining > 0:
        canvas.set_fill_color(*shade_of(random.choice(palette.colors)))
        canvas.set_stroke_color(*shade_of(random.choice(palette.colors)))
        canvas.set_line_width(random.random() * 0.5 + 0.5)
        step = math.sqrt(size**2 - (size / 2.0)**2)
        canvas.move_to(x - step, y - (size / 2.0))
        canvas.add_line(x, y + size)
        canvas.add_line(x + step, y - (size / 2.0))
        canvas.add_line(x - step, y - (size / 2.0))
        canvas.fill_path()
        canvas.draw_line(x - step, y - (size / 2.0), x, y + size)
        canvas.draw_line(x, y + size, x + step, y - (size / 2.0))
        canvas.draw_line(x + step, y - (size / 2.0), x - step,
                         y - (size / 2.0))
        canvas.draw_line(x, y, x - (step / 2.0), y + (size / 4.0))
        canvas.draw_line(x, y, x + (step / 2.0), y + (size / 4.0))
        canvas.draw_line(x, y, x, y - (size / 2.0))
        canvas.draw_line(x - (step / 2.0), y + (size / 4.0), x + (step / 2.0),
                         y + (size / 4.0))
        canvas.draw_line(x + (step / 2.0), y + (size / 4.0), x,
                         y - (size / 2.0))
        canvas.draw_line(x, y - (size / 2.0), x - (step / 2.0),
                         y + (size / 4.0))
        draw_triangle(random.random() * width,
                      random.random() * height,
                      random.random() * triangle_side, num_remaining - 1)
Esempio n. 36
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def line(x1, y1, x2, y2):
    canvas.draw_line(t_c_x(x1), t_c_y(y1), t_c_x(x2), t_c_y(y2))
Esempio n. 37
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import canvas

canvas.set_size(512, 512)

from_point = (10, 10)
cp1 = (40, 200)  #control point 1
cp2 = (350, 50)  #control point 2
to_point = (300, 300)

# Draw the actual curve:
canvas.begin_path()
canvas.move_to(from_point[0], from_point[1])
canvas.add_curve(cp1[0], cp1[1], cp2[0], cp2[1], to_point[0], to_point[1])
canvas.set_line_width(2)
canvas.draw_path()

# Draw the red dots and lines to illustrate what's happening:
canvas.set_stroke_color(1, 0, 0)
canvas.set_fill_color(1, 0, 0)

# Draw straight lines between the control points and the end points:
canvas.draw_line(from_point[0], from_point[1], cp1[0], cp1[1])
canvas.draw_line(to_point[0], to_point[1], cp2[0], cp2[1])

# Draw red squares on all the points:
canvas.fill_rect(from_point[0] - 4, from_point[1] - 4, 8, 8)
canvas.fill_rect(to_point[0] - 4, to_point[1] - 4, 8, 8)
canvas.fill_rect(cp1[0] - 4, cp1[1] - 4, 8, 8)
canvas.fill_rect(cp2[0] - 4, cp2[1] - 4, 8, 8)
Esempio n. 38
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    def paint(self, width, height):
        # start with unit diagonal
        self.unit_diagonal(self.view_tm)

        # rotate object
        self.rotx(self.xinc, self.rotx_tm)
        self.am4x4(self.view_tm, self.rotx_tm, self.view_tm)

        self.roty(self.yinc, self.roty_tm)
        self.am4x4(self.view_tm, self.roty_tm, self.view_tm)

        self.rotz(self.zinc, self.rotz_tm)
        self.am4x4(self.view_tm, self.rotz_tm, self.view_tm)

        # scale
        self.scaleit(self.scale, self.scale, self.scale, self.scale_tm)
        self.am4x4(self.view_tm, self.scale_tm, self.view_tm)

        # move coordinates to origin
        self.trans(-self.xe, -self.ye, -self.ze, self.trans_tm)
        self.am4x4(self.view_tm, self.trans_tm, self.view_tm)

        # rotate -90 deg. about x axis
        self.rotx(1.5708, self.rotx_tm)
        self.am4x4(self.view_tm, self.rotx_tm, self.view_tm)

        # rotate -theta about y axis
        theta = math.atan2(-(self.xe - self.xt), -(self.ye - self.yt))
        self.roty(-theta, self.roty_tm)
        self.am4x4(self.view_tm, self.roty_tm, self.view_tm)

        # rotate -phi around x axis
        phi = math.atan2((self.ze - self.zt),
                         math.sqrt((self.xe - self.xt) * (self.xe - self.xt) +
                                   (self.ye - self.yt) * (self.ye - self.yt)))
        self.rotx(-phi, self.rotx_tm)
        self.am4x4(self.view_tm, self.rotx_tm, self.view_tm)

        # change rh to lh coordinates
        self.scaleit(1, -1, -1, self.scale_tm)
        self.am4x4(self.view_tm, self.scale_tm, self.view_tm)

        # add perspective
        if self.persp:
            self.perspect(self.s, self.d, self.persp_tm)
            self.am4x4(self.view_tm, self.persp_tm, self.view_tm)

        # transform the view
        self.am20x4(self.view_tm, self.view)

        # draw the view in width/height
        orgx = width / 2
        orgy = height / 2
        if self.persp:
            for i in range(self.vertnum):
                self.view[i][0] = (orgx * self.view[i][0] /
                                   self.view[i][2]) + orgx
                self.view[i][1] = (orgy * self.view[i][1] /
                                   self.view[i][2]) + orgy
        canvas.begin_updates()
        canvas.set_size(width, height)
        canvas.set_stroke_color(0, 1, 0)
        for i in range(self.facenum):
            for j in range(self.edgenum[i] - 1):
                canvas.draw_line(self.view[self.face[i][j]][0],
                                 self.view[self.face[i][j]][1],
                                 self.view[self.face[i][j + 1]][0],
                                 self.view[self.face[i][j + 1]][1])
            canvas.draw_line(self.view[self.face[i][j + 1]][0],
                             self.view[self.face[i][j + 1]][1],
                             self.view[self.face[i][0]][0],
                             self.view[self.face[i][0]][1])
            canvas.set_fill_color(0, 1, 0)
        self.frames += 1
        canvas.draw_text(
            'Object: ' + self.name + '   Frames: ' + str(self.frames) +
            '   Angle: ' + str(self.yinc), 10, 10)
        canvas.end_updates()