def get_invade_award(ubase, last_login_time): uinvade = ubase.user_invade td = datetime.datetime.today() # 平日发普通奖励,第七天发终极奖励 并重置城战 sevent_day = ubase._common_config['invade_seventh_weekday'] # 和上次登入是否同一周 若不是 重置 if total_isoweek(stamp=last_login_time, start=sevent_day) != (total_isoweek(start=sevent_day)): #if not datetime.datetime.strptime(ubase.last_login_date, # "%Y-%m-%d").strftime("%W") == td.strftime("%W"): uinvade.reset_invade() is_seventh_day = td.isoweekday() == sevent_day invadeaward_config = ubase._invadeaward_config cup_rank = str(ubase.user_invade.cup_rank) if is_seventh_day: award = invadeaward_config['seventh_award'].get(cup_rank, {}) uinvade.reset_invade() else: award = invadeaward_config['normal_award'].get(cup_rank, {}) if not award: return {} add_user_awards(ubase, award, 'login_invade') language = ubase._language_config['award_msg']['invade'] return { 'type': 'invade', 'award': award, 'content1': language['content1'], "title": language['title'], }
def get_pvp_award(ubase, last_login_time): upvp = ubase.user_pvp td = datetime.datetime.today() # 每双周结算奖励 award_day = ubase._common_config['pvp_award_weekday'] # 和上次登入是否同一双周 若不是 重置 last_day = datetime.date.fromtimestamp(last_login_time) last_week = total_isoweek(stamp=last_login_time, start=award_day) this_week = total_isoweek(start=award_day) # 此周为双周 且为发放奖励的日子 is_award_day = this_week % 2 == 1 and td.isoweekday() == award_day if not is_award_day: return {} # 先发奖 再变动段位 pvpaward_config = ubase._pvpaward_config pvp_grade = str(upvp.grade) award = pvpaward_config.get(pvp_grade, {}) # 超过一个双周重置一次 if (this_week / 2) - (last_week / 2) == 1: upvp.reset_pvp() # 超过二个双周重置两次成初始 elif (this_week / 2) - (last_week / 2) >= 2: upvp.reset_pvp() upvp.reset_pvp() if not award: return {} add_user_awards(ubase, award, 'login_pvp') language = ubase._language_config['award_msg']['pvp'] return { 'type': 'pvp', 'award': award, 'content1': language['content1'], 'content2': language['content2'] % upvp.grade, "title": language['title'], }
def get_pvp_award(ubase, last_login_time): upvp = ubase.user_pvp td = datetime.datetime.today() # 每双周结算奖励 award_day = ubase._common_config['pvp_award_weekday'] # 和上次登入是否同一双周 若不是 重置 last_day = datetime.date.fromtimestamp(last_login_time) last_week = total_isoweek(stamp=last_login_time, start=award_day) this_week = total_isoweek(start=award_day) # 此周为双周 且为发放奖励的日子 is_award_day = this_week % 2 == 1 and td.isoweekday() == award_day if not is_award_day: return {} # 先发奖 再变动段位 pvpaward_config = ubase._pvpaward_config pvp_grade = str(upvp.grade) award = pvpaward_config.get(pvp_grade, {}) # 超过一个双周重置一次 if (this_week / 2) - (last_week / 2) == 1: upvp.reset_pvp() # 超过二个双周重置两次成初始 elif (this_week / 2) - (last_week / 2) >= 2: upvp.reset_pvp() upvp.reset_pvp() if not award: return {} add_user_awards(ubase, award, 'login_pvp') language = ubase._language_config['award_msg']['pvp'] return {'type': 'pvp', 'award': award, 'content1': language['content1'], 'content2': language['content2'] % upvp.grade, "title": language['title'], }
def api_end_fight(win): """ api/arena/end_fight 战斗胜利 Argv: win(bool): 是否胜利 """ uarena = request.user.user_arena full_exp = uarena._common_config['arena_fight_exp'] if win: umodified = uarena.user_modified if 'dungeon' not in umodified.temp: raise LogicError('Should start fight first') start_info = umodified.temp['dungeon'] if start_info.get('type') != 'arena': raise LogicError('End the wrong fight') now = int(time.time()) if now - start_info['time'] <= 1: raise LogicError("rush a dungeon to quick") uarena.inc_win() add_exp = full_exp else: add_exp = full_exp // 3 award = {'exp': add_exp} tools.add_user_awards(uarena, award, 'arena') uarena.check_over() return {'award': award}
def api_end_fight(win): """ api/arena/end_fight 战斗胜利 Argv: win(bool): 是否胜利 """ uarena = request.user.user_arena full_exp = uarena._common_config['arena_fight_exp'] if win: umodified = uarena.user_modified if 'dungeon' not in umodified.temp: raise LogicError('Should start fight first') start_info = umodified.temp['dungeon'] if start_info.get('type') != 'arena': raise LogicError('End the wrong fight') now = int(time.time()) if now - start_info['time'] <= 1: raise LogicError("rush a dungeon to quick") uarena.inc_win() add_exp = full_exp else: add_exp = full_exp // 3 award = {'exp': add_exp} tools.add_user_awards(uarena, award, 'arena') uarena.check_over() return {'award': award}
def api_get_award(task_id): """ api/task/get_award 领取任务奖励 Args: task_id(str): 任务代号 """ utask= request.user.user_task main_task_conf = utask._task_config['main_task'] print "debug guochen", utask.has_task(task_id), task_id in main_task_conf if not utask.has_task(task_id) or task_id not in main_task_conf: return {} print "debug gucohen", utask.main_task[task_id]['completed'] if not utask.main_task[task_id]['completed']: return {} now_step = utask.main_task[task_id]['step'] award = main_task_conf[task_id]['award'][now_step] next_step = str(int(now_step) + 1) if next_step in main_task_conf[task_id]['value']: utask.set_completed(task_id, completed=False) utask.set_step(task_id, next_step) set_value(utask, task_id, utask.main_task[task_id]['now_value']) else: utask.del_main_task(task_id) tools.add_user_awards(utask, award, 'task') return api_info()
def get_invade_award(ubase, last_login_time): uinvade = ubase.user_invade td = datetime.datetime.today() # 平日发普通奖励,第七天发终极奖励 并重置城战 sevent_day = ubase._common_config['invade_seventh_weekday'] # 和上次登入是否同一周 若不是 重置 if total_isoweek(stamp=last_login_time, start=sevent_day) != ( total_isoweek(start=sevent_day)): #if not datetime.datetime.strptime(ubase.last_login_date, # "%Y-%m-%d").strftime("%W") == td.strftime("%W"): uinvade.reset_invade() is_seventh_day = td.isoweekday() == sevent_day invadeaward_config = ubase._invadeaward_config cup_rank = str(ubase.user_invade.cup_rank) if is_seventh_day: award = invadeaward_config['seventh_award'].get(cup_rank, {}) uinvade.reset_invade() else: award = invadeaward_config['normal_award'].get(cup_rank, {}) if not award: return {} add_user_awards(ubase, award, 'login_invade') language = ubase._language_config['award_msg']['invade'] return {'type': 'invade', 'award': award, 'content1': language['content1'], "title": language['title'], }
def api_get_award(task_id): """ api/task/get_award 领取任务奖励 Args: task_id(str): 任务代号 """ utask = request.user.user_task main_task_conf = utask._task_config['main_task'] print "debug guochen", utask.has_task(task_id), task_id in main_task_conf if not utask.has_task(task_id) or task_id not in main_task_conf: return {} print "debug gucohen", utask.main_task[task_id]['completed'] if not utask.main_task[task_id]['completed']: return {} now_step = utask.main_task[task_id]['step'] award = main_task_conf[task_id]['award'][now_step] next_step = str(int(now_step) + 1) if next_step in main_task_conf[task_id]['value']: utask.set_completed(task_id, completed=False) utask.set_step(task_id, next_step) set_value(utask, task_id, utask.main_task[task_id]['now_value']) else: utask.del_main_task(task_id) tools.add_user_awards(utask, award, 'task') return api_info()
def get_capital_award(ubase): """ 主城进贡金币 """ # 没有主城没有进贡 if not ubase.user_cities.capital_city: return {} lv_conf = ubase._userlv_config[str(ubase.user_property.lv)] award = {} award['coin'] = lv_conf['reward_coin'] add_user_awards(ubase, award, 'login_capital') language = ubase._language_config['award_msg']['capital'] return {'type': 'captial', 'award': award, 'content1': language['content1'], "title": language['title'], }
def get_capital_award(ubase): """ 主城进贡金币 """ # 没有主城没有进贡 if not ubase.user_cities.capital_city: return {} lv_conf = ubase._userlv_config[str(ubase.user_property.lv)] award = {} award['coin'] = lv_conf['reward_coin'] add_user_awards(ubase, award, 'login_capital') language = ubase._language_config['award_msg']['capital'] return { 'type': 'captial', 'award': award, 'content1': language['content1'], "title": language['title'], }
def api_get_city_award(): """ api/city/get_city_award 领取城市进贡 """ ucities = request.user.user_cities award = ucities.city_award tools.add_user_awards(ucities, award, 'city_award') language = ubase._language_config['award_msg']['city'] now = datetime.datetime.now() return {'type': 'city', 'award': award, 'content1': language['content1'], 'content2': language['content2'] % (60 - now.minute), "title": language['title'], }
def api_invade_shopping(index): """ api/shop/invade_shopping 购买城战商品,消耗城战代币 Args: index(str): 商品序号 """ uinvade = request.user.user_invade invadeshop_config = uinvade._invadeshop_config if index not in invadeshop_config: return {} shop = invadeshop_config[index] # 消耗城战代币 tools.del_user_things(uinvade, 'invade_jeton', shop['cost_invade_jeton'], 'invade_shopping') # 添加奖励 tools.add_user_awards(uinvade, shop['award'], 'invade_shopping') return {}
def api_shopping(shop_type, index): """ api/shop/shopping 商城购买,消耗钻石 Args: shop_type(str): 商品类型 【item, package】 index(str): 商品序号 """ umodified = request.user.user_modified shop_config = umodified._shop_config if shop_type not in shop_config or index not in shop_config[shop_type]: return {} # 判断购买次数是否超过 conf = shop_config[shop_type][index] limit_type = '' for limit in ['daily_limit_cnt', 'forever_limit_cnt']: if limit in conf: limit_type = limit if limit_type: limit_cnt = conf.get(limit_type) purchased = umodified.temp.get('shop', {}).get(limit_type[:-4], {}) if limit_cnt <= purchased.get(shop_type, {}).get(index, 0): return {} else: umodified.temp.setdefault('shop', {}) umodified.temp['shop'].setdefault(limit_type[:-4], {}) umodified.temp['shop'][limit_type[:-4]].setdefault(shop_type, {}) umodified.temp['shop'][limit_type[:-4]][shop_type].setdefault( index, 0) umodified.temp['shop'][limit_type[:-4]][shop_type][index] += 1 # 判断限购 if 'start_sale_time' in conf and 'end_sale_time' in conf: now_str = str(datetime.datetime.now())[:-7] if not info['start_sale_time'] <= now_str <= info['end_sale_time']: return {} # 扣钻石 tools.del_user_things(umodified, 'diamond', conf['cost_diamond'], 'shopping_for_{}'.format(shop_type)) # 添加奖励 tools.add_user_awards(umodified, conf['award'], 'shopping_for_{}'.format(shop_type)) return {}
def api_get_award(): """ api/arena/get_award 领取竞技奖励 Returns: awards: 获得奖励 cards_price(int): 卡包价格,若达到获得折扣卡包由此字段 """ uarena = request.user.user_arena if uarena.step != 6: return {} award = uarena._arenaaward_config[str(uarena.win)] tools.add_user_awards(uarena, award, 'arena') common_config = uarena._common_config returns = {} language = uarena._language_config['award_msg']['arena'] returns['title'] = language['title'] returns['content1'] = language['content1'] returns['awards'] = award if uarena.win >= common_config['arena_discount_win']: all_price = 0 price_conf = uarena._cardup_config['price'] card_conf = uarena._card_config for cid in uarena.selected_cards: # 拥有卡不出售 own_cards = uarena.user_cards.cards if cid in own_cards and own_cards[cid]['num'] != 0: continue quality = str(card_conf[cid]['quality']) all_price += price_conf[quality] if all_price: discount_rate = uarena._common_config['arena_discount_rate'] returns['cards_price'] = int(all_price * discount_rate) uarena.set_step(7) else: uarena.reset_arena() else: uarena.reset_arena() return returns
def api_get_award(): """ api/arena/get_award 领取竞技奖励 Returns: awards: 获得奖励 cards_price(int): 卡包价格,若达到获得折扣卡包由此字段 """ uarena = request.user.user_arena if uarena.step != 6: return {} award = uarena._arenaaward_config[str(uarena.win)] tools.add_user_awards(uarena, award, 'arena') common_config = uarena._common_config returns = {} language = uarena._language_config['award_msg']['arena'] returns['title'] = language['title'] returns['content1'] = language['content1'] returns['awards'] = award if uarena.win >= common_config['arena_discount_win']: all_price = 0 price_conf = uarena._cardup_config['price'] card_conf = uarena._card_config for cid in uarena.selected_cards: # 拥有卡不出售 own_cards = uarena.user_cards.cards if cid in own_cards and own_cards[cid]['num'] != 0: continue quality = str(card_conf[cid]['quality']) all_price += price_conf[quality] if all_price: discount_rate = uarena._common_config['arena_discount_rate'] returns['cards_price'] = int(all_price * discount_rate) uarena.set_step(7) else: uarena.reset_arena() else: uarena.reset_arena() return returns
def api_reputation_shopping(city_id, index): """ api/shop/reputation_shopping 购买某城声望商品,消耗此城代币 Args: city_id(str): 购买那个城的商品 index(str): 商品序号 """ ucities = request.user.user_cities reputationshop_config = ucities._reputationshop_config if city_id not in reputationshop_config or index not in reputationshop_config[ city_id]: return {} shop = reputationshop_config[city_id][index] need_reputation_lv = shop['need_reputation_lv'] # 城市声望必须达到指定条件 if need_reputation_lv > ucities.cities[city_id]['reputation_lv']: return {} # 消耗城市代币 new_info = ucities.add_city_jeton(city_id, -shop['cost_city_jeton']) ucities.user_modified.set_modify_info('cities', new_info) # 添加奖励 tools.add_user_awards(ucities, shop['award'], 'reputation_shopping') return {}
def api_end_defense(win): """ api/invade/end_defense 结束反击战斗 Argvs: win(bool): 是否胜利 """ user = request.user full_exp = user._common_config['invade_defense_exp'] if not win: # 反击失败只给1/3经验 return {'award': {'exp': full_exp // 3}} umodified = user.user_modified defe_history = umodified.get_dungeon_info('invade_defense')['history'] umodified.clear_dungeon_info('invade_defense') now = int(time.time()) if now - defe_history['time'] <= 1: raise LogicError("rush a dungeon to quick") uInvade = user.user_invade award = { 'exp': full_exp, 'invade_jeton': 1, } # 加代币 uInvade.add_invade_jeton(1) tools.add_user_awards(uInvade, award, 'invade_denfense') # 加日志 defe_history['status'] = 1 defe_history['win_invade_jeton'] = 1 defe_history['time'] = int(time.time()) uInvade.add_history(defe_history) # 防守成功加1 uInvade.inc_total_defense_win() return award
def api_end_defense(win): """ api/invade/end_defense 结束反击战斗 Argvs: win(bool): 是否胜利 """ user = request.user full_exp = user._common_config['invade_defense_exp'] if not win: # 反击失败只给1/3经验 return {'award': {'exp': full_exp // 3}} umodified = user.user_modified defe_history = umodified.get_dungeon_info('invade_defense')['history'] umodified.clear_dungeon_info('invade_defense') now = int(time.time()) if now - defe_history['time'] <= 1: raise LogicError("rush a dungeon to quick") uInvade = user.user_invade award = { 'exp': full_exp, 'invade_jeton': 1, } # 加代币 uInvade.add_invade_jeton(1) tools.add_user_awards(uInvade, award, 'invade_denfense') # 加日志 defe_history['status'] = 1 defe_history['win_invade_jeton'] = 1 defe_history['time'] = int(time.time()) uInvade.add_history(defe_history) # 防守成功加1 uInvade.inc_total_defense_win() return award
def api_end_invade(win): """ api/invade/end_invade 战斗胜利 Argvs: win(bool): 是否胜利 Returns: exp(int): 获得经验 cup(int): 获得奖杯数,可为负数 coin(int): 获得金币数 """ user = request.user common_config = user._common_config umodified = user.user_modified start_info = umodified.clear_dungeon_info('invade') now = int(time.time()) if now - start_info['time'] <= 1: raise LogicError("rush a dungeon to quick") uInvade = user.user_invade uProperty = uInvade.user_property opponent_info = start_info['opponent_info'] opponent_uid = opponent_info['uid'] opponent_invade_log = { 'status': 0, 'name': user.name, 'uid': user.uid, 'lv': uProperty.lv, 'cup': uInvade.cup, 'time': int(time.time()), } opponent_invade_log['team_info'] = uInvade.now_team_info() # 胜利获得全额经验1奖杯和对手金钱;失败扣奖杯,且对手加代币 full_exp = common_config['invade_fight_exp'] invade_user_instance = InvadeUser.get_instance() if win: # 连胜次数加1 uInvade.inc_consecutive_win() # 侵略成功加1 uInvade.inc_total_invade_win() award = opponent_info['win_award'] award['exp'] = full_exp opponent_invade_log['status'] = 0 opponent_invade_log['lose_coin'] = award.get('coin', 0) # 每次打赢别人, 自己的保护时间取消 uInvade.reset_shield_time() # 如果自己有主城,加入被搜寻中 #if uInvade.user_cities.capital_city: invade_user_instance.add_user(uInvade.uid) else: # 失败清空连胜次数 uInvade.reset_consecutive_win() award = opponent_info['lose_award'] award['exp'] = full_exp // 3 opponent_invade_log['status'] = 1 opponent_invade_log['win_invade_jeton'] = 1 # 改变对手数据! 加代币 或 减钱 if opponent_uid: opponentInvade = UserInvade.get(opponent_uid) # 日志中主城设为被打者主城 capital_city = opponentInvade.user_cities.capital_city opponent_invade_log['capital_city'] = capital_city # 加上入侵者此城等级 uCities = uInvade.user_cities city_lv = 0 if not uCities.has_show_city(capital_city) else uCities.cities[capital_city]['lv'] opponent_invade_log['team_info']['city_lv'] = city_lv # 要告诉对手他被打了 opponentInvade.add_history(opponent_invade_log) if win: opponent_coin = opponentInvade.user_property.coin award['coin'] = min(opponent_invade_log['lose_coin'], opponent_coin) tools.del_user_things(opponentInvade, 'coin', award['coin'], 'beinvaded') # 给被打人 加护盾时间 shield_gap = common_config['invade_keep_shield_seconds'] shield_time = int(time.time()) + shield_gap invade_user_instance.add_user(opponent_uid, shield_time) opponentInvade.reset_shield_time(shield_time) else: invade_user_instance.add_user(opponent_uid) opponentInvade.add_invade_jeton(1) else: award['coin'] = 0 # 给自己加奖励 if 'cup' in award: add_cup = uInvade.add_cup(award['cup']) award['cup'] = add_cup tools.add_user_awards(user, award, 'invade') return award
def api_end_invade(win): """ api/invade/end_invade 战斗胜利 Argvs: win(bool): 是否胜利 Returns: exp(int): 获得经验 cup(int): 获得奖杯数,可为负数 coin(int): 获得金币数 """ user = request.user common_config = user._common_config umodified = user.user_modified start_info = umodified.clear_dungeon_info('invade') now = int(time.time()) if now - start_info['time'] <= 1: raise LogicError("rush a dungeon to quick") uInvade = user.user_invade uProperty = uInvade.user_property opponent_info = start_info['opponent_info'] opponent_uid = opponent_info['uid'] opponent_invade_log = { 'status': 0, 'name': user.name, 'uid': user.uid, 'lv': uProperty.lv, 'cup': uInvade.cup, 'time': int(time.time()), } opponent_invade_log['team_info'] = uInvade.now_team_info() # 胜利获得全额经验1奖杯和对手金钱;失败扣奖杯,且对手加代币 full_exp = common_config['invade_fight_exp'] invade_user_instance = InvadeUser.get_instance() if win: # 连胜次数加1 uInvade.inc_consecutive_win() # 侵略成功加1 uInvade.inc_total_invade_win() award = opponent_info['win_award'] award['exp'] = full_exp opponent_invade_log['status'] = 0 opponent_invade_log['lose_coin'] = award.get('coin', 0) # 每次打赢别人, 自己的保护时间取消 uInvade.reset_shield_time() # 如果自己有主城,加入被搜寻中 #if uInvade.user_cities.capital_city: invade_user_instance.add_user(uInvade.uid) else: # 失败清空连胜次数 uInvade.reset_consecutive_win() award = opponent_info['lose_award'] award['exp'] = full_exp // 3 opponent_invade_log['status'] = 1 opponent_invade_log['win_invade_jeton'] = 1 # 改变对手数据! 加代币 或 减钱 if opponent_uid: opponentInvade = UserInvade.get(opponent_uid) # 日志中主城设为被打者主城 capital_city = opponentInvade.user_cities.capital_city opponent_invade_log['capital_city'] = capital_city # 加上入侵者此城等级 uCities = uInvade.user_cities city_lv = 0 if not uCities.has_show_city( capital_city) else uCities.cities[capital_city]['lv'] opponent_invade_log['team_info']['city_lv'] = city_lv # 要告诉对手他被打了 opponentInvade.add_history(opponent_invade_log) if win: opponent_coin = opponentInvade.user_property.coin award['coin'] = min(opponent_invade_log['lose_coin'], opponent_coin) tools.del_user_things(opponentInvade, 'coin', award['coin'], 'beinvaded') # 给被打人 加护盾时间 shield_gap = common_config['invade_keep_shield_seconds'] shield_time = int(time.time()) + shield_gap invade_user_instance.add_user(opponent_uid, shield_time) opponentInvade.reset_shield_time(shield_time) else: invade_user_instance.add_user(opponent_uid) opponentInvade.add_invade_jeton(1) else: award['coin'] = 0 # 给自己加奖励 if 'cup' in award: add_cup = uInvade.add_cup(award['cup']) award['cup'] = add_cup tools.add_user_awards(user, award, 'invade') return award
def api_end(dungeon_type, city_id, win=False, has_dead_mem=True, bout=1): """ api/dungeon/end 结束战斗 Args: dungeon_type(str): 战斗类型 "conquer"征服模式 "challenge"挑战模式 city_id(str): 要打哪个城,城市id win(bool): 战斗胜利还是失败 has_dead_mem(bool): 挑战模式战斗过程是否有队员死亡 bout(bool): 挑战模式战斗使用回合数 Returns: coin(int): 奖励 铜钱 exp(int): 奖励 经验 diamond(int): 奖励 钻石 heroSoul(int): 奖励 英魂 card(list): 奖励 卡牌 [card_id, num] 卡牌id, 数量 例: { "coin":170, "exp":10, "diamond":10, "heroSoul":70, "card":[ [ "10_card", 1 ] ] }, """ ubase = request.user ucities = ubase.user_cities umodified = ubase.user_modified if 'dungeon' not in umodified.temp: raise LogicError('Should start fight first') start_info = umodified.temp['dungeon'] if start_info.get('type') != dungeon_type or \ start_info.get('city_id') != city_id: raise LogicError('End the wrong fight') now = int(time.time()) if now - start_info['time'] <= 1: raise LogicError("rush a dungeon to quick") award = {} if dungeon_type == 'conquer': conquer_config = ubase._conquer_config cur_stage = ucities.cur_conquer_stage(city_id) stage_conf = conquer_config[city_id][cur_stage] award = stage_conf.get('award', {}) full_exp = award.get('exp', 0) # 失败只加1/3经验 if not win: add_exp = int(full_exp / 3) tools.add_user_things(ubase, 'exp', add_exp, 'conquer') return {'exp': add_exp} tools.add_user_awards(ubase, award, 'conquer') # 额外宝箱奖励 if 'box_award' in stage_conf: tools.add_user_awards(ubase, stage_conf['box_award'], 'conquer') new_info = ucities.up_conquer_stage(city_id) # 征服玩此城市, 城市每张满级卡加一级 if str(int(cur_stage) + 1) not in conquer_config[city_id]: new_info = ucities.conquer_city(city_id) # 城市每张满级卡加一级 ucards = ucities.user_cards max_card_lv = ucards._common_config['max_card_lv'] card_config = ucards._card_config for card_id, card_info in ucards.cards.items(): if card_info['lv'] == max_card_lv and\ city_id == str(card_config[card_id]['camp']): ucities.up_city_lv(city_id) umodified.set_modify_info('cities', new_info) elif dungeon_type == 'challenge': challenge_config = ubase._challenge_config floor = umodified.temp['dungeon']['floor'] cur_room = str(ucities.cities[city_id]['challenge'][floor]) room_conf = challenge_config[city_id][floor][cur_room] award = room_conf.get('award', {}) full_exp = award.get('exp', 0) # 失败只加1/3经验 if not win: add_exp = int(full_exp / 3) tools.add_user_things(ubase, 'exp', add_exp, 'challenge') return {'exp': add_exp} if can_get_ext_award(ubase, room_conf['ext_term'], has_dead_mem, bout): for thing, info in room_conf['ext_award'].items(): if thing in award: award[thing] += info else: award[thing] = info # 加当前城市声望 if 'reputation' in award: add_reputation = award.pop('reputation') new_info = ucities.add_city_reputation(city_id, add_reputation) umodified.set_modify_info('cities', new_info) tools.add_user_awards(ubase, award, 'conquer') new_info = ucities.up_challenge_stage(city_id, floor) umodified.set_modify_info('cities', new_info) umodified.temp.pop('dungeon') return award
def api_end(dungeon_type, city_id, win=False, has_dead_mem=True, bout=1): """ api/dungeon/end 结束战斗 Args: dungeon_type(str): 战斗类型 "conquer"征服模式 "challenge"挑战模式 city_id(str): 要打哪个城,城市id win(bool): 战斗胜利还是失败 has_dead_mem(bool): 挑战模式战斗过程是否有队员死亡 bout(bool): 挑战模式战斗使用回合数 Returns: coin(int): 奖励 铜钱 exp(int): 奖励 经验 diamond(int): 奖励 钻石 heroSoul(int): 奖励 英魂 card(list): 奖励 卡牌 [card_id, num] 卡牌id, 数量 例: { "coin":170, "exp":10, "diamond":10, "heroSoul":70, "card":[ [ "10_card", 1 ] ] }, """ ubase = request.user ucities = ubase.user_cities umodified = ubase.user_modified if 'dungeon' not in umodified.temp: raise LogicError('Should start fight first') start_info = umodified.temp['dungeon'] if start_info.get('type') != dungeon_type or \ start_info.get('city_id') != city_id: raise LogicError('End the wrong fight') now = int(time.time()) if now - start_info['time'] <= 1: raise LogicError("rush a dungeon to quick") award = {} if dungeon_type == 'conquer': conquer_config = ubase._conquer_config cur_stage = ucities.cur_conquer_stage(city_id) stage_conf = conquer_config[city_id][cur_stage] award = stage_conf.get('award', {}) full_exp = award.get('exp', 0) # 失败只加1/3经验 if not win: add_exp = int(full_exp / 3) tools.add_user_things(ubase, 'exp', add_exp, 'conquer') return {'exp': add_exp} tools.add_user_awards(ubase, award, 'conquer') # 额外宝箱奖励 if 'box_award' in stage_conf: tools.add_user_awards(ubase, stage_conf['box_award'], 'conquer') new_info = ucities.up_conquer_stage(city_id) # 征服玩此城市, 城市每张满级卡加一级 if str(int(cur_stage) + 1) not in conquer_config[city_id]: new_info = ucities.conquer_city(city_id) # 城市每张满级卡加一级 ucards = ucities.user_cards max_card_lv = ucards._common_config['max_card_lv'] card_config = ucards._card_config for card_id, card_info in ucards.cards.items(): if card_info['lv'] == max_card_lv and\ city_id == str(card_config[card_id]['camp']): ucities.up_city_lv(city_id) umodified.set_modify_info('cities', new_info) elif dungeon_type == 'challenge': challenge_config = ubase._challenge_config floor = umodified.temp['dungeon']['floor'] cur_room = str(ucities.cities[city_id]['challenge'][floor]) room_conf = challenge_config[city_id][floor][cur_room] award = room_conf.get('award', {}) full_exp = award.get('exp', 0) # 失败只加1/3经验 if not win: add_exp = int(full_exp / 3) tools.add_user_things(ubase, 'exp', add_exp, 'challenge') return {'exp': add_exp} if can_get_ext_award(ubase, room_conf['ext_term'], has_dead_mem, bout): for thing, info in room_conf['ext_award'].items(): if thing in award: award[thing] += info else: award[thing] = info # 加当前城市声望 if 'reputation' in award: add_reputation = award.pop('reputation') new_info = ucities.add_city_reputation(city_id, add_reputation) umodified.set_modify_info('cities', new_info) tools.add_user_awards(ubase, award, 'conquer') new_info = ucities.up_challenge_stage(city_id, floor) umodified.set_modify_info('cities', new_info) umodified.temp.pop('dungeon') return award