Esempio n. 1
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 def on_key_press(self, symbol, extra):
     if common.is_continue_key(symbol):
         self.world.change_scene(game.Game(self.world))
     elif symbol == pyglet.window.key.R:
         self.world.change_scene(presents.Presents(self.world))
     elif symbol == pyglet.window.key.ESCAPE:
         self.world.change_scene(about.About(self.world))
 def on_key_press(self, symbol, extra):
     if common.is_continue_key(symbol) or common.is_cancel_key(symbol):
         pyglet.clock.unschedule(self._create_game_over_text)
         self.world.change_scene(title.Title(self.world))
Esempio n. 3
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 def on_key_press(self, symbol, state):
     if common.is_continue_key(symbol):
         self.skip_scene()
Esempio n. 4
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 def on_key_press(self, symbol, extra):
     if common.is_continue_key(symbol):
         self._exit()
     elif symbol == pyglet.window.key.ESCAPE:
         self._exit()