Esempio n. 1
0
			if option.rect.collidepoint(pygame.mouse.get_pos()):
				option.hovered = True
				for event in pygame.event.get():
					if event.type == pygame.QUIT:
						done = True
						break
					if(event.type == pygame.MOUSEBUTTONDOWN):
						if option.text == "Jugar":
							opcionjugar()
							break					
						if option.text == "Mejores Puntajes":
							opcionpuntajes()
							break
						if option.text == "Como Jugar":
							explicacion.comojugar(screen)	
						#if 	option.text == "Opciones":
						#	options = Opciones
						#if 	option.text == "Prendido":
						#	option.text = "Apagado"
						#elif option.text == "Apagado":
						#	option.text = "Prendido"
						
			else:
				option.hovered = False
			option.draw()
			score = 0
	except :
		error.mensaje(screen)	
	pygame.display.update()
pygame.quit()    
Esempio n. 2
0
def nivel(nom, score, screen, cantidad):	
	try:	
		listaobjetos = []
		fon = pygame.font.SysFont(None, 30)
		fuente = pygame.font.SysFont(None, 35)
		sup = fon.render("PUNTOS", True, (0, 0, 0))
		block_list = pygame.sprite.Group()
		listaobjetos = crearcartas(nom, cantidad)
		for objeto in listaobjetos:
			block_list.add(objeto)
		player = Block( 5, 5, '', '', False)
		done = False
		clock = pygame.time.Clock()
		cont = 0
		doble = 0
		reloj = time.time()
		combo = ''
		tiempoborrar = 30
		confondo(screen)
		# -------- Main Program Loop -----------
		while listaobjetos and not done:
			confondo(screen)
			puntaje = fon.render(str(score), True, black)
			seborra = fon.render('Se borra en', True, black)
			tborrar = fon.render(str(tiempoborrar), True, black)
			com = fon.render(combo, True, black)
			if (time.time() - reloj) > 1:
				reloj = time.time()
				tiempoborrar -= 1
			for event in pygame.event.get():
				if event.type == pygame.QUIT:
					done = True 
				confondo(screen)
				pos = pygame.mouse.get_pos()
				player.rect.x = pos[0]
				player.rect.y = pos[1]
				if(event.type == pygame.MOUSEBUTTONDOWN):
					blocks_hit_list = pygame.sprite.spritecollide(player, block_list, False)
					if blocks_hit_list:
						block = blocks_hit_list[0]
						cont += 1
						block.mostrarcara()
						if cont != 2:
							aux = block
							block_list.draw(screen)
						else:
							cont = 0
							screen.blit(com, (10, 100))
							screen.blit(sup, (30, 0))
							screen.blit(puntaje, (60, 20))
							screen.blit(seborra, (10, 50))
							screen.blit(tborrar, (50, 70))
							block_list.draw(screen)
							s = time.time()
							e = s + 0.35
							while time.time() < e :
								pygame.display.flip()
								clock.tick(30)
							if time.time() > doble + 3:
								combo = ''
							if block.comparar(aux) :
								combo = 'COMBOx2'
								if time.time() < doble + 3:
									score += 100
								doble = time.time()
								score += 100
								block_list.remove(aux)
								block_list.remove(block)
								listaobjetos.remove(aux)
								listaobjetos.remove(block)
								aux = None
							else:
								aux.mostrarlomo()
								block.mostrarlomo()
								aux = None
			if tiempoborrar == 0:
				borrarportiempo(listaobjetos, block_list)
				tiempoborrar = 30
			screen.blit(com, (10, 100))
			screen.blit(seborra, (10, 50))
			screen.blit(tborrar, (50, 70))
			screen.blit(sup, (30, 0))
			screen.blit(puntaje, (60, 20))
			block_list.draw(screen)
			clock.tick(30)
			pygame.display.flip()
			pygame.display.update()
		return score
	except :
		error.mensaje(screen)