Esempio n. 1
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def isIntersectingLoopPathList(loopList, otherPaths, pointBegin, pointEnd):
    "Determine if the segment between the first and second point is intersecting the loop list."
    normalizedSegment = pointEnd.dropAxis(2) - pointBegin.dropAxis(2)
    normalizedSegmentLength = abs(normalizedSegment)
    if normalizedSegmentLength == 0.0:
        return False
    normalizedSegment /= normalizedSegmentLength
    segmentYMirror = complex(normalizedSegment.real, -normalizedSegment.imag)
    pointBeginRotated = euclidean.getRoundZAxisByPlaneAngle(
        segmentYMirror, pointBegin)
    pointEndRotated = euclidean.getRoundZAxisByPlaneAngle(
        segmentYMirror, pointEnd)
    if euclidean.isLoopListIntersectingInsideXSegment(loopList,
                                                      pointBeginRotated.x,
                                                      pointEndRotated.x,
                                                      segmentYMirror,
                                                      pointBeginRotated.y):
        return True
    for path in otherPaths:
        rotatedPath = euclidean.getPathRoundZAxisByPlaneAngle(
            segmentYMirror, path)
        for pointIndex in range(len(rotatedPath) - 1):
            pointFirst = rotatedPath[pointIndex]
            pointSecond = rotatedPath[pointIndex + 1]
            if euclidean.isLineIntersectingInsideXSegment(
                    pointBeginRotated.x, pointEndRotated.x, pointFirst,
                    pointSecond, pointBeginRotated.y):
                return True
    return False
Esempio n. 2
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	def insertPathsBetween( self, nextBeginning, pathEnd ):
		"Insert paths between the perimeter and the fill."
		betweenX = []
		switchX = []
		segment = nextBeginning.minus( pathEnd )
		segment.normalize()
		segmentXY = segment.dropAxis( 2 )
		segmentYMirror = complex( segment.x, - segment.y )
		pathEndRotated = euclidean.getRoundZAxisByPlaneAngle( segmentYMirror, pathEnd )
		nextBeginningRotated = euclidean.getRoundZAxisByPlaneAngle( segmentYMirror, nextBeginning )
		y = pathEndRotated.y
		z = pathEndRotated.z
		for betweenIndex in range( len( self.getBetweens() ) ):
			between = self.getBetweens()[ betweenIndex ]
			betweenRotated = euclidean.getPathRoundZAxisByPlaneAngle( segmentYMirror, between )
			euclidean.addXIntersections( betweenRotated, betweenIndex, switchX, y )
		switchX.sort( euclidean.compareSolidXByX )
		maximumX = max( pathEndRotated.x, nextBeginningRotated.x )
		minimumX = min( pathEndRotated.x, nextBeginningRotated.x )
		for xIntersection in switchX:
			if xIntersection.real > minimumX and xIntersection.real < maximumX:
				betweenX.append( xIntersection )
		betweenXIndex = 0
		while betweenXIndex < len( betweenX ) - 1:
			betweenXFirst = betweenX[ betweenXIndex ]
			betweenXSecond = betweenX[ betweenXIndex + 1 ]
			if betweenXSecond.imag == betweenXFirst.imag:
				betweenXIndex += 1
				betweenFirst = euclidean.getRoundZAxisByPlaneAngle( segmentXY, Vec3( betweenXFirst.real, y, z ) )
				betweenSecond = euclidean.getRoundZAxisByPlaneAngle( segmentXY, Vec3( betweenXSecond.real, y, z ) )
				loopFirst = self.getBetweens()[ int( betweenXFirst.imag ) ]
				self.addPathBetween( betweenFirst, betweenSecond, loopFirst )
			betweenXIndex += 1
Esempio n. 3
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def isLoopIntersectingLoop( anotherLoop, loop ):
	"Determine if the a loop is intersecting another loop."
	for pointIndex in range( len( loop ) ):
		pointFirst = loop[ pointIndex ]
		pointSecond = loop[ ( pointIndex + 1 ) % len( loop ) ]
		segment = pointFirst.minus( pointSecond )
		normalizedSegment = segment.dropAxis( 2 )
		normalizedSegment /= abs( normalizedSegment )
		segmentYMirror = complex( normalizedSegment.real, - normalizedSegment.imag )
		segmentFirstPoint = euclidean.getRoundZAxisByPlaneAngle( segmentYMirror, pointFirst )
		segmentSecondPoint = euclidean.getRoundZAxisByPlaneAngle( segmentYMirror, pointSecond )
		if euclidean.isLoopIntersectingInsideXSegment( anotherLoop, segmentFirstPoint.x, segmentSecondPoint.x, segmentYMirror, segmentFirstPoint.y ):
			return True
	return False
Esempio n. 4
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def getInsetFromClockwiseTriple( aheadAbsolute, behindAbsolute, center, radius ):
	"Get loop inset from clockwise triple, out from widdershins loop."
	originalCenterMinusBehind = center.minus( behindAbsolute )
	originalCenterMinusBehind.normalize()
	centerRoundZAngle = originalCenterMinusBehind.dropAxis( 2 )
	reverseRoundZAngle = complex( centerRoundZAngle.real, - centerRoundZAngle.imag )
	aheadAbsolute = euclidean.getRoundZAxisByPlaneAngle( reverseRoundZAngle, aheadAbsolute )
	behindAbsolute = euclidean.getRoundZAxisByPlaneAngle( reverseRoundZAngle, behindAbsolute )
	center = euclidean.getRoundZAxisByPlaneAngle( reverseRoundZAngle, center )
	aheadIntersection = getIntersectionAtInset( aheadAbsolute, center, radius )
	behindIntersection = getIntersectionAtInset( center, behindAbsolute, radius )
	centerMinusAhead = center.minus( aheadAbsolute )
	if abs( centerMinusAhead.y ) < abs( 0.000001 * centerMinusAhead.x ):
		between = aheadIntersection.plus( behindIntersection )
		between.scale( 0.5 )
		return euclidean.getRoundZAxisByPlaneAngle( centerRoundZAngle, between )
	yMinusAhead = behindIntersection.y - aheadIntersection.y
	x = aheadIntersection.x + yMinusAhead * centerMinusAhead.x / centerMinusAhead.y
	between = Vec3( x, behindIntersection.y, behindIntersection.z )
	return euclidean.getRoundZAxisByPlaneAngle( centerRoundZAngle, between )
Esempio n. 5
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def isIntersectingLoopPathList( loopList, otherPaths, pointBegin, pointEnd ):
	"Determine if the segment between the first and second point is intersecting the loop list."
	normalizedSegment = pointEnd.dropAxis( 2 ) - pointBegin.dropAxis( 2 )
	normalizedSegmentLength = abs( normalizedSegment )
	if normalizedSegmentLength == 0.0:
		return False
	normalizedSegment /= normalizedSegmentLength
	segmentYMirror = complex( normalizedSegment.real, - normalizedSegment.imag )
	pointBeginRotated = euclidean.getRoundZAxisByPlaneAngle( segmentYMirror, pointBegin )
	pointEndRotated = euclidean.getRoundZAxisByPlaneAngle( segmentYMirror, pointEnd )
	if euclidean.isLoopListIntersectingInsideXSegment( loopList, pointBeginRotated.x, pointEndRotated.x, segmentYMirror, pointBeginRotated.y ):
		return True
	for path in otherPaths:
		rotatedPath = euclidean.getPathRoundZAxisByPlaneAngle( segmentYMirror, path )
		for pointIndex in range( len( rotatedPath ) - 1 ):
			pointFirst = rotatedPath[ pointIndex ]
			pointSecond = rotatedPath[ pointIndex + 1 ]
			if euclidean.isLineIntersectingInsideXSegment( pointBeginRotated.x, pointEndRotated.x, pointFirst, pointSecond, pointBeginRotated.y ):
				return True
	return False
Esempio n. 6
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	def addArc( self, afterCenterDifferenceAngle, afterPoint, beforeCenterSegment, beforePoint, center ):
		"Add arc segments to the filleted skein."
		curveSection = 0.5
		absoluteDifferenceAngle = abs( afterCenterDifferenceAngle )
		steps = int( math.ceil( max( absoluteDifferenceAngle * 2.4, absoluteDifferenceAngle * beforeCenterSegment.length() / curveSection ) ) )
		stepPlaneAngle = euclidean.getPolar( afterCenterDifferenceAngle / steps, 1.0 )
		for step in range( 1, steps ):
			beforeCenterSegment = euclidean.getRoundZAxisByPlaneAngle( stepPlaneAngle, beforeCenterSegment )
			arcPoint = center.plus( beforeCenterSegment )
			self.addLinearMovePoint( arcPoint )
		self.addLinearMovePoint( afterPoint )
Esempio n. 7
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def isLoopIntersectingLoop(anotherLoop, loop):
    "Determine if the a loop is intersecting another loop."
    for pointIndex in range(len(loop)):
        pointFirst = loop[pointIndex]
        pointSecond = loop[(pointIndex + 1) % len(loop)]
        segment = pointFirst.minus(pointSecond)
        normalizedSegment = segment.dropAxis(2)
        normalizedSegment /= abs(normalizedSegment)
        segmentYMirror = complex(normalizedSegment.real,
                                 -normalizedSegment.imag)
        segmentFirstPoint = euclidean.getRoundZAxisByPlaneAngle(
            segmentYMirror, pointFirst)
        segmentSecondPoint = euclidean.getRoundZAxisByPlaneAngle(
            segmentYMirror, pointSecond)
        if euclidean.isLoopIntersectingInsideXSegment(anotherLoop,
                                                      segmentFirstPoint.x,
                                                      segmentSecondPoint.x,
                                                      segmentYMirror,
                                                      segmentFirstPoint.y):
            return True
    return False
Esempio n. 8
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def getOverhangDirection( belowOutsetLoops, segmentBegin, segmentEnd ):
	"Add to span direction from the endpoint segments which overhang the layer below."
	segment = segmentEnd.minus( segmentBegin )
	normalizedSegment = complex( segment.x, segment.y )
	normalizedSegment /= abs( normalizedSegment )
	segmentYMirror = complex( normalizedSegment.real, - normalizedSegment.imag )
	segmentBegin = euclidean.getRoundZAxisByPlaneAngle( segmentYMirror, segmentBegin )
	segmentEnd = euclidean.getRoundZAxisByPlaneAngle( segmentYMirror, segmentEnd )
	solidXIntersectionList = []
	y = segmentBegin.y
	solidXIntersectionList.append( complex( segmentBegin.x, - 1.0 ) )
	solidXIntersectionList.append( complex( segmentEnd.x, - 1.0 ) )
	for belowLoopIndex in range( len( belowOutsetLoops ) ):
		belowLoop = belowOutsetLoops[ belowLoopIndex ]
		rotatedOutset = euclidean.getPathRoundZAxisByPlaneAngle( segmentYMirror, belowLoop )
		euclidean.addXIntersections( rotatedOutset, belowLoopIndex, solidXIntersectionList, y )
	overhangingSegments = euclidean.getSegmentsFromIntersections( solidXIntersectionList, y, segmentBegin.z )
	overhangDirection = complex()
	for overhangingSegment in overhangingSegments:
		overhangDirection += getDoubledRoundZ( overhangingSegment, normalizedSegment )
	return overhangDirection
Esempio n. 9
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 def helicalMove(self, isCounterclockwise, splitLine):
     "Get statistics for a helical move."
     if self.oldLocation == None:
         return
     location = self.getLocationSetFeedrateToSplitLine(splitLine)
     location.add(self.oldLocation)
     center = Vec3().getFromVec3(self.oldLocation)
     indexOfR = gcodec.indexOfStartingWithSecond("R", splitLine)
     if indexOfR > 0:
         radius = gcodec.getDoubleAfterFirstLetter(splitLine[indexOfR])
         halfLocationMinusOld = location.minus(self.oldLocation)
         halfLocationMinusOld.scale(0.5)
         halfLocationMinusOldLength = halfLocationMinusOld.length()
         centerMidpointDistance = math.sqrt(radius * radius -
                                            halfLocationMinusOldLength *
                                            halfLocationMinusOldLength)
         centerMinusMidpoint = euclidean.getRotatedWiddershinsQuarterAroundZAxis(
             halfLocationMinusOld)
         centerMinusMidpoint.normalize()
         centerMinusMidpoint.scale(centerMidpointDistance)
         if isCounterclockwise:
             center.setToVec3(
                 halfLocationMinusOld.plus(centerMinusMidpoint))
         else:
             center.setToVec3(
                 halfLocationMinusOld.minus(centerMinusMidpoint))
     else:
         center.x = gcodec.getDoubleForLetter("I", splitLine)
         center.y = gcodec.getDoubleForLetter("J", splitLine)
     curveSection = 0.5
     center.add(self.oldLocation)
     afterCenterSegment = location.minus(center)
     beforeCenterSegment = self.oldLocation.minus(center)
     afterCenterDifferenceAngle = euclidean.getAngleAroundZAxisDifference(
         afterCenterSegment, beforeCenterSegment)
     absoluteDifferenceAngle = abs(afterCenterDifferenceAngle)
     steps = int(
         round(0.5 + max(
             absoluteDifferenceAngle * 2.4,
             absoluteDifferenceAngle * beforeCenterSegment.length() /
             curveSection)))
     stepPlaneAngle = euclidean.getPolar(afterCenterDifferenceAngle / steps,
                                         1.0)
     zIncrement = (afterCenterSegment.z -
                   beforeCenterSegment.z) / float(steps)
     for step in range(1, steps):
         beforeCenterSegment = euclidean.getRoundZAxisByPlaneAngle(
             stepPlaneAngle, beforeCenterSegment)
         beforeCenterSegment.z += zIncrement
         arcPoint = center.plus(beforeCenterSegment)
         self.addToPath(arcPoint)
     self.addToPath(location)
Esempio n. 10
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 def insertPathsBetween(self, nextBeginning, pathEnd):
     "Insert paths between the perimeter and the fill."
     betweenX = []
     switchX = []
     segment = nextBeginning.minus(pathEnd)
     segment.normalize()
     segmentXY = segment.dropAxis(2)
     segmentYMirror = complex(segment.x, -segment.y)
     pathEndRotated = euclidean.getRoundZAxisByPlaneAngle(
         segmentYMirror, pathEnd)
     nextBeginningRotated = euclidean.getRoundZAxisByPlaneAngle(
         segmentYMirror, nextBeginning)
     y = pathEndRotated.y
     z = pathEndRotated.z
     for betweenIndex in range(len(self.getBetweens())):
         between = self.getBetweens()[betweenIndex]
         betweenRotated = euclidean.getPathRoundZAxisByPlaneAngle(
             segmentYMirror, between)
         euclidean.addXIntersections(betweenRotated, betweenIndex, switchX,
                                     y)
     switchX.sort(euclidean.compareSolidXByX)
     maximumX = max(pathEndRotated.x, nextBeginningRotated.x)
     minimumX = min(pathEndRotated.x, nextBeginningRotated.x)
     for xIntersection in switchX:
         if xIntersection.real > minimumX and xIntersection.real < maximumX:
             betweenX.append(xIntersection)
     betweenXIndex = 0
     while betweenXIndex < len(betweenX) - 1:
         betweenXFirst = betweenX[betweenXIndex]
         betweenXSecond = betweenX[betweenXIndex + 1]
         if betweenXSecond.imag == betweenXFirst.imag:
             betweenXIndex += 1
             betweenFirst = euclidean.getRoundZAxisByPlaneAngle(
                 segmentXY, Vec3(betweenXFirst.real, y, z))
             betweenSecond = euclidean.getRoundZAxisByPlaneAngle(
                 segmentXY, Vec3(betweenXSecond.real, y, z))
             loopFirst = self.getBetweens()[int(betweenXFirst.imag)]
             self.addPathBetween(betweenFirst, betweenSecond, loopFirst)
         betweenXIndex += 1
Esempio n. 11
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def getInsetFromClockwiseTriple(aheadAbsolute, behindAbsolute, center, radius):
    "Get loop inset from clockwise triple, out from widdershins loop."
    originalCenterMinusBehind = center.minus(behindAbsolute)
    originalCenterMinusBehind.normalize()
    centerRoundZAngle = originalCenterMinusBehind.dropAxis(2)
    reverseRoundZAngle = complex(centerRoundZAngle.real,
                                 -centerRoundZAngle.imag)
    aheadAbsolute = euclidean.getRoundZAxisByPlaneAngle(
        reverseRoundZAngle, aheadAbsolute)
    behindAbsolute = euclidean.getRoundZAxisByPlaneAngle(
        reverseRoundZAngle, behindAbsolute)
    center = euclidean.getRoundZAxisByPlaneAngle(reverseRoundZAngle, center)
    aheadIntersection = getIntersectionAtInset(aheadAbsolute, center, radius)
    behindIntersection = getIntersectionAtInset(center, behindAbsolute, radius)
    centerMinusAhead = center.minus(aheadAbsolute)
    if abs(centerMinusAhead.y) < abs(0.000001 * centerMinusAhead.x):
        between = aheadIntersection.plus(behindIntersection)
        between.scale(0.5)
        return euclidean.getRoundZAxisByPlaneAngle(centerRoundZAngle, between)
    yMinusAhead = behindIntersection.y - aheadIntersection.y
    x = aheadIntersection.x + yMinusAhead * centerMinusAhead.x / centerMinusAhead.y
    between = Vec3(x, behindIntersection.y, behindIntersection.z)
    return euclidean.getRoundZAxisByPlaneAngle(centerRoundZAngle, between)
Esempio n. 12
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 def addArc(self, afterCenterDifferenceAngle, afterPoint,
            beforeCenterSegment, beforePoint, center):
     "Add arc segments to the filleted skein."
     curveSection = 0.5
     absoluteDifferenceAngle = abs(afterCenterDifferenceAngle)
     steps = int(
         math.ceil(
             max(
                 absoluteDifferenceAngle * 2.4,
                 absoluteDifferenceAngle * beforeCenterSegment.length() /
                 curveSection)))
     stepPlaneAngle = euclidean.getPolar(afterCenterDifferenceAngle / steps,
                                         1.0)
     for step in range(1, steps):
         beforeCenterSegment = euclidean.getRoundZAxisByPlaneAngle(
             stepPlaneAngle, beforeCenterSegment)
         arcPoint = center.plus(beforeCenterSegment)
         self.addLinearMovePoint(arcPoint)
     self.addLinearMovePoint(afterPoint)
Esempio n. 13
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	def helicalMove( self, isCounterclockwise, splitLine ):
		"Get statistics for a helical move."
		if self.oldLocation == None:
			return
		location = self.getLocationSetFeedrateToSplitLine( splitLine )
		location.add( self.oldLocation )
		center = Vec3().getFromVec3( self.oldLocation )
		indexOfR = gcodec.indexOfStartingWithSecond( "R", splitLine )
		if indexOfR > 0:
			radius = gcodec.getDoubleAfterFirstLetter( splitLine[ indexOfR ] )
			halfLocationMinusOld = location.minus( self.oldLocation )
			halfLocationMinusOld.scale( 0.5 )
			halfLocationMinusOldLength = halfLocationMinusOld.length()
			centerMidpointDistance = math.sqrt( radius * radius - halfLocationMinusOldLength * halfLocationMinusOldLength )
			centerMinusMidpoint = euclidean.getRotatedWiddershinsQuarterAroundZAxis( halfLocationMinusOld )
			centerMinusMidpoint.normalize()
			centerMinusMidpoint.scale( centerMidpointDistance )
			if isCounterclockwise:
				center.setToVec3( halfLocationMinusOld.plus( centerMinusMidpoint ) )
			else:
				center.setToVec3( halfLocationMinusOld.minus( centerMinusMidpoint ) )
		else:
			center.x = gcodec.getDoubleForLetter( "I", splitLine )
			center.y = gcodec.getDoubleForLetter( "J", splitLine )
		curveSection = 0.5
		center.add( self.oldLocation )
		afterCenterSegment = location.minus( center )
		beforeCenterSegment = self.oldLocation.minus( center )
		afterCenterDifferenceAngle = euclidean.getAngleAroundZAxisDifference( afterCenterSegment, beforeCenterSegment )
		absoluteDifferenceAngle = abs( afterCenterDifferenceAngle )
		steps = int( round( 0.5 + max( absoluteDifferenceAngle * 2.4, absoluteDifferenceAngle * beforeCenterSegment.length() / curveSection ) ) )
		stepPlaneAngle = euclidean.getPolar( afterCenterDifferenceAngle / steps, 1.0 )
		zIncrement = ( afterCenterSegment.z - beforeCenterSegment.z ) / float( steps )
		for step in range( 1, steps ):
			beforeCenterSegment = euclidean.getRoundZAxisByPlaneAngle( stepPlaneAngle, beforeCenterSegment )
			beforeCenterSegment.z += zIncrement
			arcPoint = center.plus( beforeCenterSegment )
			self.addToPath( arcPoint )
		self.addToPath( location )