Esempio n. 1
0
 def update(self, request):
     events = json.loads(request.POST['events'])['events']
     for evt in events:
         print repr(evt)
         if evt['type'] == 'chat':
             chat(evt['payload']['sender'], evt['payload']['message'])
         if evt['type'] == 'player-death':
           send_web_event(PlayerDeathEvent(evt['payload']['player'],
           evt['payload']['message']))
         if evt['type'] == 'player-murder':
           bounties = Bounty.objects.filter(target__mc_username=evt['payload']['player'])
           killer = MinecraftProfile.objects.get(mc_username=evt['payload']['killer'])
           for bounty in bounties:
             bounty.close(killer)
           if len(bounties) > 0:
             server_broadcast("The bounty on %s has been collected."%(evt['payload']['player']))
     return {'result': 'success'}
Esempio n. 2
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 def create(self, request):
   chat(request.user.minecraftprofile.mc_username, request.POST['message'])
   server_broadcast("<%s> %s"%(request.user.minecraftprofile.mc_username,
     request.POST['message']))