Esempio n. 1
0
async def check_schedule(cmd):
    if ewmap.channel_name_is_poi(cmd.message.channel.name) == False:
        return await ewutils.send_message(
            cmd.client, cmd.message.channel,
            ewutils.formatMessage(
                cmd.message.author,
                "You must {} in a zone's channel.".format(cmd.tokens[0])))
    user_data = EwUser(member=cmd.message.author)
    poi = ewcfg.chname_to_poi.get(cmd.message.channel.name)
    response = ""

    if poi.is_transport_stop:
        response = "The following public transit lines stop here:"
        for line in poi.transport_lines:
            line_data = ewcfg.id_to_transport_line.get(line)
            response += "\n-" + line_data.str_name
    elif poi.is_transport:
        transport_data = EwTransport(id_server=user_data.id_server,
                                     poi=poi.id_poi)
        transport_line = ewcfg.id_to_transport_line.get(
            transport_data.current_line)
        response = "This {} is following {}.".format(
            transport_data.transport_type,
            transport_line.str_name.replace("The", "the"))
    else:
        response = "There is no schedule to check here."

    return await ewutils.send_message(
        cmd.client, cmd.message.channel,
        ewutils.formatMessage(cmd.message.author, response))
Esempio n. 2
0
async def help(cmd):
    response = ""
    topic = None
    user_data = EwUser(member=cmd.message.author)

    # help only checks for districts while in game channels
    if ewmap.channel_name_is_poi(cmd.message.channel.name) == False:
        response = 'Check out the guide for help: https://ew.krakissi.net/guide/' + ' \n' + 'The guide might be a bit outdated though, so you can also visit N.L.A.C.U. (!goto uni) or Neo Milwaukee State (!goto nms) to get more in-depth descriptions about how various game mechanics work.'
    else:
        # checks if user is in a college
        if user_data.poi == ewcfg.poi_id_neomilwaukeestate or user_data.poi == ewcfg.poi_id_nlacu:
            if not len(cmd.tokens) > 1:
                topic_counter = 0
                topic_total = 0
                # list off help topics to player at college
                response = 'What would you like to learn about? Topics include: \n'

                topics = ewcfg.help_responses.keys()
                for topic in topics:
                    topic_counter += 1
                    topic_total += 1
                    response += "**{}**".format(topic)
                    if topic_total != len(topics):
                        response += ", "

                    if topic_counter == 4:
                        topic_counter = 0
                        response += "\n"

            else:
                topic = ewutils.flattenTokenListToString(cmd.tokens[1:])
                if topic in ewcfg.help_responses:
                    response = ewcfg.help_responses[topic]
                else:
                    response = 'ENDLESS WAR questions your belief in the existence of such a topic. Try referring to the topics list again by using just !help.'
        else:
            # user not in college, check what help message would apply to the subzone they are in

            # poi variable assignment used for checking if player is in a vendor subzone or not
            poi = ewcfg.id_to_poi.get(user_data.poi)

            if user_data.poi in [
                    ewcfg.poi_id_mine, ewcfg.poi_id_cv_mines,
                    ewcfg.poi_id_tt_mines
            ]:
                # mine help
                response = ewcfg.help_responses['mining']
            elif (len(poi.vendors) >=
                  1) and not user_data.poi in ewcfg.poi_id_dojo:
                # food help
                response = ewcfg.help_responses['food']
            elif user_data.poi in ewcfg.poi_id_dojo and not len(
                    cmd.tokens) > 1:
                # dojo help
                response = "For general dojo information, do **'!help dojo'**. For information about the sparring and weapon rank systems, do **'!help sparring.'**"
            elif user_data.poi in ewcfg.poi_id_dojo and len(cmd.tokens) > 1:
                topic = ewutils.flattenTokenListToString(cmd.tokens[1:])
                if topic == 'dojo':
                    response = ewcfg.help_responses['dojo']
                elif topic == 'sparring':
                    response = ewcfg.help_responses['sparring']
                else:
                    response = 'ENDLESS WAR questions your belief in the existence of such information regarding the dojo. Try referring to the topics list again by using just !help.'
            elif user_data.poi in [
                    ewcfg.poi_id_jr_farms, ewcfg.poi_id_og_farms,
                    ewcfg.poi_id_ab_farms
            ]:
                # farming help
                response = ewcfg.help_responses['farming']
            elif user_data.poi in ewcfg.poi_id_slimeoidlab:
                # slimeoid help (somewhat redundant, but may help by pointing player towards !instructions)
                response = ewcfg.help_responses['slimeoids']
            elif user_data.poi in ewcfg.transport_stops:
                # transportation help
                response = ewcfg.help_responses['transportation']
            elif user_data.poi in ewcfg.poi_id_stockexchange:
                # stock exchange help
                response = ewcfg.help_responses['stocks']
            elif user_data.poi in ewcfg.poi_id_thecasino:
                # casino help
                response = ewcfg.help_responses['casino']
            elif user_data.poi in ewcfg.poi_id_thesewers:
                # death help
                response = ewcfg.help_responses['death']

            elif user_data.poi in ewcfg.poi_id_realestate:
                #real estate help
                response = ewcfg.help_responses['realestate']
            elif user_data.poi in [
                    ewcfg.poi_id_toxington_pier,
                    ewcfg.poi_id_assaultflatsbeach_pier,
                    ewcfg.poi_id_vagrantscorner_pier,
                    ewcfg.poi_id_crookline_pier, ewcfg.poi_id_slimesend_pier,
                    ewcfg.poi_id_jaywalkerplain_pier, ewcfg.poi_id_ferry
            ]:
                # fishing help
                response = ewcfg.help_responses['fishing']
            elif user_data.poi in ewcfg.outskirts_districts:
                # hunting help
                response = ewcfg.help_responses['hunting']
            else:
                # catch-all response for when user isn't in a sub-zone with a help response
                response = 'Check out the guide for help: https://ew.krakissi.net/guide/' + ' \n' + 'The guide might be a bit outdated though, so you can also visit N.L.A.C.U. (!goto uni) or Neo Milwaukee State (!goto nms) to get more in-depth descriptions about how various game mechanics work.'

    # Send the response to the player.
    await ewutils.send_message(
        cmd.client, cmd.message.channel,
        ewutils.formatMessage(cmd.message.author, response))
Esempio n. 3
0
async def haunt(cmd):
    time_now = int(time.time())
    response = ""
    resp_cont = ewutils.EwResponseContainer(id_server=cmd.message.server.id)

    if cmd.mentions_count > 1:
        response = "You can only spook one person at a time. Who do you think you are, the Lord of Ghosts?"
    elif cmd.mentions_count == 1:
        # Get the user and target data from the database.
        user_data = EwUser(member=cmd.message.author)

        member = cmd.mentions[0]
        haunted_data = EwUser(member=member)
        market_data = EwMarket(id_server=cmd.message.server.id)
        target_isshambler = haunted_data.life_state == ewcfg.life_state_shambler

        if user_data.life_state != ewcfg.life_state_corpse:
            # Only dead players can haunt.
            response = "You can't haunt now. Try {}.".format(ewcfg.cmd_suicide)
        elif haunted_data.life_state == ewcfg.life_state_kingpin:
            # Disallow haunting of generals.
            response = "He is too far from the sewers in his ivory tower, and thus cannot be haunted."
        elif (time_now - user_data.time_lasthaunt) < ewcfg.cd_haunt:
            # Disallow haunting if the user has haunted too recently.
            response = "You're being a little TOO spooky lately, don't you think? Try again in {} seconds.".format(
                int(ewcfg.cd_haunt - (time_now - user_data.time_lasthaunt)))
        elif ewmap.channel_name_is_poi(cmd.message.channel.name) == False:
            response = "You can't commit violence from here."
        elif time_now > haunted_data.time_expirpvp and not target_isshambler:
            # Require the target to be flagged for PvP
            response = "{} is not mired in the ENDLESS WAR right now.".format(
                member.display_name)
        elif haunted_data.life_state == ewcfg.life_state_corpse:
            # Dead players can't be haunted.
            response = "{} is already dead.".format(member.display_name)
        elif haunted_data.life_state == ewcfg.life_state_grandfoe:
            # Grand foes can't be haunted.
            response = "{} is invulnerable to ghosts.".format(
                member.display_name)
        elif haunted_data.life_state == ewcfg.life_state_enlisted or haunted_data.life_state == ewcfg.life_state_juvenile or haunted_data.life_state == ewcfg.life_state_shambler:
            # Target can be haunted by the player.
            haunted_slimes = int(haunted_data.slimes / ewcfg.slimes_hauntratio)
            # if user_data.poi == haunted_data.poi:  # when haunting someone face to face, there is no cap and you get double the amount
            # 	haunted_slimes *= 2
            if haunted_slimes > ewcfg.slimes_hauntmax:
                haunted_slimes = ewcfg.slimes_hauntmax

            #if -user_data.slimes < haunted_slimes:  # cap on for how much you can haunt
            #	haunted_slimes = -user_data.slimes

            haunted_data.change_slimes(n=-haunted_slimes,
                                       source=ewcfg.source_haunted)
            user_data.change_slimes(n=-haunted_slimes,
                                    source=ewcfg.source_haunter)
            market_data.negaslime -= haunted_slimes
            user_data.time_lasthaunt = time_now
            user_data.busted = False

            user_data.time_expirpvp = ewutils.calculatePvpTimer(
                user_data.time_expirpvp,
                (int(time.time()) + ewcfg.time_pvp_attack))
            resp_cont.add_member_to_update(cmd.message.author)
            # Persist changes to the database.
            user_data.persist()
            haunted_data.persist()
            market_data.persist()

            response = "{} has been haunted by the ghost of {}! Slime has been lost!".format(
                member.display_name, cmd.message.author.display_name)

            haunted_channel = ewcfg.id_to_poi.get(haunted_data.poi).channel
            haunt_message = "You feel a cold shiver run down your spine"
            if cmd.tokens_count > 2:
                haunt_message_content = re.sub(
                    "<.+>", "",
                    cmd.message.content[(len(cmd.tokens[0])):]).strip()
                # Cut down really big messages so discord doesn't crash
                if len(haunt_message_content) > 500:
                    haunt_message_content = haunt_message_content[:-500]
                haunt_message += " and faintly hear the words \"{}\"".format(
                    haunt_message_content)
            haunt_message += "."
            haunt_message = ewutils.formatMessage(member, haunt_message)
            resp_cont.add_channel_response(haunted_channel, haunt_message)
        else:
            # Some condition we didn't think of.
            response = "You cannot haunt {}.".format(member.display_name)
    else:
        # No mentions, or mentions we didn't understand.
        response = "Your spookiness is appreciated, but ENDLESS WAR didn\'t understand that name."

    # Send the response to the player.
    resp_cont.add_channel_response(cmd.message.channel.name, response)
    await resp_cont.post()
Esempio n. 4
0
async def scavenge(cmd):
    market_data = EwMarket(id_server=cmd.message.author.server.id)
    user_data = EwUser(member=cmd.message.author)
    mutations = user_data.get_mutations()

    time_now = int(time.time())
    response = ""

    time_since_last_scavenge = time_now - user_data.time_lastscavenge

    # Kingpins can't scavenge.
    if user_data.life_state == ewcfg.life_state_kingpin or user_data.life_state == ewcfg.life_state_grandfoe:
        return

    # ghosts cant scavenge
    if user_data.life_state == ewcfg.life_state_corpse:
        return await ewutils.send_message(
            cmd.client, cmd.message.channel,
            ewutils.formatMessage(
                cmd.message.author,
                "What would you want to do that for? You're a ghost, you have no need for such lowly materialistic possessions like slime. You only engage in intellectual pursuits now. {} if you want to give into your base human desire to see numbers go up."
                .format(ewcfg.cmd_revive)))
    # currently not active - no cooldown
    if time_since_last_scavenge < ewcfg.cd_scavenge:
        return await ewutils.send_message(
            cmd.client, cmd.message.channel,
            ewutils.formatMessage(cmd.message.author,
                                  "Slow down, you filthy hyena."))

    # Scavenge only in location channels
    if ewmap.channel_name_is_poi(cmd.message.channel.name) == True:
        if user_data.hunger >= user_data.get_hunger_max():
            return await ewutils.send_message(
                cmd.client, cmd.message.channel,
                ewutils.formatMessage(
                    cmd.message.author,
                    "You are too exhausted to scrounge up scraps of slime off the street! Go get some grub!"
                ))
        else:
            district_data = EwDistrict(district=user_data.poi,
                                       id_server=cmd.message.author.server.id)

            user_initial_level = user_data.slimelevel
            # add scavenged slime to user
            if ewcfg.mutation_id_trashmouth in mutations:
                time_since_last_scavenge *= 3

            time_since_last_scavenge = min(max(1, time_since_last_scavenge),
                                           30)

            scavenge_mod = 0.003 * (time_since_last_scavenge**0.9)

            if ewcfg.mutation_id_whitenationalist in mutations and market_data.weather == "snow":
                scavenge_mod *= 1.5

            if ewcfg.mutation_id_webbedfeet in mutations:
                district_slimelevel = len(str(district_data.slimes))
                scavenge_mod *= max(1, min(district_slimelevel - 3, 4))

            scavenge_yield = math.floor(scavenge_mod * district_data.slimes)

            levelup_response = user_data.change_slimes(
                n=scavenge_yield, source=ewcfg.source_scavenging)
            district_data.change_slimes(n=-1 * scavenge_yield,
                                        source=ewcfg.source_scavenging)
            district_data.persist()

            if levelup_response != "":
                response += levelup_response + "\n\n"
            #response += "You scrape together {} slime from the streets.\n\n".format(scavenge_yield)
            if cmd.tokens_count > 1:
                item_search = ewutils.flattenTokenListToString(cmd.tokens[1:])
                loot_resp = ewitem.item_lootspecific(
                    id_server=user_data.id_server,
                    id_user=user_data.id_user,
                    item_search=item_search)

                response += loot_resp

            else:
                loot_multiplier = 1.0 + ewitem.get_inventory_size(
                    owner=user_data.poi, id_server=user_data.id_server)
                loot_chance = loot_multiplier / ewcfg.scavenge_item_rarity
                if ewcfg.mutation_id_dumpsterdiver in mutations:
                    loot_chance *= 10
                if random.random() < loot_chance:
                    loot_resp = ewitem.item_lootrandom(
                        id_server=user_data.id_server,
                        id_user=user_data.id_user)
                    response += loot_resp

            # Fatigue the scavenger.
            hunger_cost_mod = ewutils.hunger_cost_mod(user_data.slimelevel)
            extra = hunger_cost_mod - int(
                hunger_cost_mod
            )  # extra is the fractional part of hunger_cost_mod

            user_data.hunger += ewcfg.hunger_perscavenge * int(hunger_cost_mod)
            if extra > 0:  # if hunger_cost_mod is not an integer
                # there's an x% chance that an extra stamina is deducted, where x is the fractional part of hunger_cost_mod in percent (times 100)
                if random.randint(1, 100) <= extra * 100:
                    user_data.hunger += ewcfg.hunger_perscavenge

            user_data.time_lastscavenge = time_now

            user_data.persist()

            if not response == "":
                await ewutils.send_message(
                    cmd.client, cmd.message.channel,
                    ewutils.formatMessage(cmd.message.author, response))
    else:
        return await ewutils.send_message(
            cmd.client, cmd.message.channel,
            ewutils.formatMessage(
                cmd.message.author,
                "You'll find no slime here, this place has been picked clean. Head into the city to try and scavenge some slime."
            ))
Esempio n. 5
0
async def suicide(cmd):
    response = ""
    deathreport = ""

    # Only allowed in the combat zone.
    if ewmap.channel_name_is_poi(cmd.message.channel.name) == False:
        response = "You must go into the city to commit suicide."
    else:
        # Get the user data.
        user_data = EwUser(member=cmd.message.author)

        user_iskillers = user_data.life_state == ewcfg.life_state_enlisted and user_data.faction == ewcfg.faction_killers
        user_isrowdys = user_data.life_state == ewcfg.life_state_enlisted and user_data.faction == ewcfg.faction_rowdys
        user_isgeneral = user_data.life_state == ewcfg.life_state_kingpin
        user_isjuvenile = user_data.life_state == ewcfg.life_state_juvenile
        user_isdead = user_data.life_state == ewcfg.life_state_corpse

        if user_isdead:
            response = "Too late for that."
        elif user_isjuvenile:
            response = "Juveniles are too cowardly for suicide."
        elif user_isgeneral:
            response = "\*click* Alas, your gun has jammed."
        elif user_iskillers or user_isrowdys:
            #Give slime to challenger if player suicides mid russian roulette
            if user_data.rr_challenger != "":
                challenger = EwUser(id_user=user_data.rr_challenger,
                                    id_server=user_data.id_server)
                challenger.change_slimes(n=user_data.slimes,
                                         source=ewcfg.source_killing)
                ewitem.item_loot(member=cmd.message.author,
                                 id_user_target=user_data.rr_challenger)
                challenger.persist()

            # Set the id_killer to the player himself, remove his slime and slime poudrins.
            user_data.id_killer = cmd.message.author.id
            user_data.die(cause=ewcfg.cause_suicide)
            user_data.persist()

            # Assign the corpse role to the player. He dead.
            await ewrolemgr.updateRoles(client=cmd.client,
                                        member=cmd.message.author)

            response = '{} has willingly returned to the slime. {}'.format(
                cmd.message.author.display_name, ewcfg.emote_slimeskull)
            deathreport = "You arrive among the dead by your own volition. {}".format(
                ewcfg.emote_slimeskull)
            deathreport = "{} ".format(
                ewcfg.emote_slimeskull) + ewutils.formatMessage(
                    cmd.message.author, deathreport)
        else:
            # This should never happen. We handled all the role cases. Just in case.
            response = "\*click* Alas, your gun has jammed."

    # Send the response to the player.
    await cmd.client.send_message(
        cmd.message.channel, ewutils.formatMessage(cmd.message.author,
                                                   response))
    if deathreport != "":
        sewerchannel = ewutils.get_channel(cmd.message.server,
                                           ewcfg.channel_sewers)
        await cmd.client.send_message(sewerchannel, deathreport)
Esempio n. 6
0
async def attack(cmd):
    time_now = int(time.time())
    response = ""
    deathreport = ""
    coinbounty = 0

    user_data = EwUser(member=cmd.message.author)
    slimeoid = EwSlimeoid(member=cmd.message.author)
    weapon = ewcfg.weapon_map.get(user_data.weapon)

    if ewmap.channel_name_is_poi(cmd.message.channel.name) == False:
        response = "You can't commit violence from here."
    elif ewmap.poi_is_pvp(user_data.poi) == False:
        response = "You must go elsewhere to commit gang violence."
    elif cmd.mentions_count > 1:
        response = "One shot at a time!"
    elif cmd.mentions_count <= 0:
        response = "Your bloodlust is appreciated, but ENDLESS WAR didn't understand that name."
    elif user_data.hunger >= ewutils.hunger_max_bylevel(user_data.slimelevel):
        response = "You are too exhausted for gang violence right now. Go get some grub!"
    elif cmd.mentions_count == 1:
        # Get shooting player's info
        if user_data.slimelevel <= 0:
            user_data.slimelevel = 1
            user_data.persist()

        # Get target's info.
        member = cmd.mentions[0]
        shootee_data = EwUser(member=member)
        shootee_slimeoid = EwSlimeoid(member=member)

        miss = False
        crit = False
        strikes = 0

        slimes_spent = int(ewutils.slime_bylevel(user_data.slimelevel) / 20)
        slimes_damage = int(
            (slimes_spent * 4) * (100 + (user_data.weaponskill * 10)) / 100.0)

        if weapon is None:
            slimes_damage /= 2  # penalty for not using a weapon, otherwise fists would be on par with other weapons
        slimes_dropped = shootee_data.totaldamage + shootee_data.slimes

        #fumble_chance = (random.randrange(10) - 4)
        #if fumble_chance > user_data.weaponskill:
        #miss = True

        user_iskillers = user_data.life_state == ewcfg.life_state_enlisted and user_data.faction == ewcfg.faction_killers
        user_isrowdys = user_data.life_state == ewcfg.life_state_enlisted and user_data.faction == ewcfg.faction_rowdys

        if shootee_data.life_state == ewcfg.life_state_kingpin:
            # Disallow killing generals.
            response = "He is hiding in his ivory tower and playing video games like a retard."

        elif (slimes_spent > user_data.slimes):
            # Not enough slime to shoot.
            response = "You don't have enough slime to attack. ({:,}/{:,})".format(
                user_data.slimes, slimes_spent)

        elif (time_now - user_data.time_lastkill) < ewcfg.cd_kill:
            # disallow kill if the player has killed recently
            response = "Take a moment to appreciate your last slaughter."

        elif shootee_data.poi != user_data.poi:
            response = "You can't reach them from where you are."

        elif ewmap.poi_is_pvp(shootee_data.poi) == False:
            response = "{} is not mired in the ENDLESS WAR right now.".format(
                member.display_name)

        elif user_iskillers == False and user_isrowdys == False:
            # Only killers, rowdys, the cop killer, and rowdy f****r can shoot people.
            if user_data.life_state == ewcfg.life_state_juvenile:
                response = "Juveniles lack the moral fiber necessary for violence."
            else:
                response = "You lack the moral fiber necessary for violence."

        elif (time_now - shootee_data.time_lastrevive) < ewcfg.invuln_onrevive:
            # User is currently invulnerable.
            response = "{} has died too recently and is immune.".format(
                member.display_name)

        elif shootee_data.life_state == ewcfg.life_state_corpse and user_data.ghostbust == True:
            # Attack a ghostly target
            was_busted = False

            #hunger drain
            user_data.hunger += ewcfg.hunger_pershot * ewutils.hunger_cost_mod(
                user_data.slimelevel)

            # Weaponized flavor text.
            randombodypart = ewcfg.hitzone_list[random.randrange(
                len(ewcfg.hitzone_list))]

            # Weapon-specific adjustments
            if weapon != None and weapon.fn_effect != None:
                # Build effect container
                ctn = EwEffectContainer(miss=miss,
                                        crit=crit,
                                        slimes_damage=slimes_damage,
                                        slimes_spent=slimes_spent,
                                        user_data=user_data,
                                        shootee_data=shootee_data)

                # Make adjustments
                weapon.fn_effect(ctn)

                # Apply effects for non-reference values
                miss = ctn.miss
                crit = ctn.crit
                slimes_damage = ctn.slimes_damage
                slimes_spent = ctn.slimes_spent
                strikes = ctn.strikes
                # user_data and shootee_data should be passed by reference, so there's no need to assign them back from the effect container.

                if miss:
                    slimes_damage = 0

            # Remove !revive invulnerability.
            user_data.time_lastrevive = 0

            # Spend slimes, to a minimum of zero
            user_data.change_slimes(
                n=(-user_data.slimes
                   if slimes_spent >= user_data.slimes else -slimes_spent),
                source=ewcfg.source_spending)

            # Damage stats
            ewstats.track_maximum(user=user_data,
                                  metric=ewcfg.stat_max_hitdealt,
                                  value=slimes_damage)
            ewstats.change_stat(user=user_data,
                                metric=ewcfg.stat_lifetime_damagedealt,
                                n=slimes_damage)

            # Remove repeat killing protection if.
            if user_data.id_killer == shootee_data.id_user:
                user_data.id_killer = ""

            if slimes_damage >= -shootee_data.slimes:
                was_busted = True

            if was_busted:
                # Move around slime as a result of the shot.
                user_data.change_slimes(n=ewutils.slime_bylevel(
                    shootee_data.slimelevel),
                                        source=ewcfg.source_busting)
                coinbounty = int(shootee_data.bounty /
                                 ewcfg.slimecoin_exchangerate)
                user_data.change_slimecredit(
                    n=coinbounty, coinsource=ewcfg.coinsource_bounty)

                ewstats.track_maximum(user=user_data,
                                      metric=ewcfg.stat_biggest_bust_level,
                                      value=shootee_data.slimelevel)

                # Player was busted.
                shootee_data.die(cause=ewcfg.cause_busted)

                response = "{name_target}\'s ghost has been **BUSTED**!!".format(
                    name_target=member.display_name)

                deathreport = "Your ghost has been busted by {}. {}".format(
                    cmd.message.author.display_name, ewcfg.emote_bustin)
                deathreport = "{} ".format(
                    ewcfg.emote_bustin) + ewutils.formatMessage(
                        member, deathreport)

                if coinbounty > 0:
                    response += "\n\n SlimeCorp transfers {} SlimeCoin to {}\'s account.".format(
                        str(coinbounty), cmd.message.author.display_name)

                #adjust busts
                ewstats.increment_stat(user=user_data,
                                       metric=ewcfg.stat_ghostbusts)

            else:
                # A non-lethal blow!
                shootee_data.change_slimes(n=slimes_damage,
                                           source=ewcfg.source_busting)
                damage = str(slimes_damage)

                if weapon != None:
                    if miss:
                        response = "{}".format(
                            weapon.str_miss.format(
                                name_player=cmd.message.author.display_name,
                                name_target=member.display_name + "\'s ghost"))
                    else:
                        response = weapon.str_damage.format(
                            name_player=cmd.message.author.display_name,
                            name_target=member.display_name + "\'s ghost",
                            hitzone=randombodypart,
                            strikes=strikes)
                        if crit:
                            response += " {}".format(
                                weapon.str_crit.format(
                                    name_player=cmd.message.author.
                                    display_name,
                                    name_target=member.display_name +
                                    "\'s ghost"))
                        response += " {target_name} loses {damage} antislime!".format(
                            target_name=(member.display_name + "\'s ghost"),
                            damage=damage)
                else:
                    if miss:
                        response = "{}\'s ghost is unharmed.".format(
                            member.display_name)
                    else:
                        response = "{target_name} is hit!! {target_name} loses {damage} antislime!".format(
                            target_name=(member.display_name + "\'s ghost"),
                            damage=damage)

            # Persist every users' data.
            user_data.persist()
            shootee_data.persist()

            await ewrolemgr.updateRoles(client=cmd.client,
                                        member=cmd.message.server.get_member(
                                            shootee_data.id_user))

        elif shootee_data.life_state == ewcfg.life_state_corpse and shootee_data.busted == True:
            # Target is already dead and not a ghost.
            response = "{} is already dead.".format(member.display_name)

        elif shootee_data.life_state == ewcfg.life_state_corpse and user_data.ghostbust == False:
            # Target is a ghost but user is not able to bust
            response = "You don't know how to fight a ghost."

        else:
            # Slimes from this shot might be awarded to the boss.
            role_boss = (ewcfg.role_copkiller
                         if user_iskillers else ewcfg.role_rowdyfucker)
            boss_slimes = 0
            user_inital_level = user_data.slimelevel

            was_juvenile = False
            was_killed = False
            was_shot = False

            if (shootee_data.life_state == ewcfg.life_state_enlisted) or (
                    shootee_data.life_state == ewcfg.life_state_juvenile):
                # User can be shot.
                if shootee_data.life_state == ewcfg.life_state_juvenile:
                    was_juvenile = True

                was_shot = True

            if was_shot:
                #hunger drain
                user_data.hunger += ewcfg.hunger_pershot * ewutils.hunger_cost_mod(
                    user_data.slimelevel)

                # Weaponized flavor text.
                randombodypart = ewcfg.hitzone_list[random.randrange(
                    len(ewcfg.hitzone_list))]

                # Weapon-specific adjustments
                if weapon != None and weapon.fn_effect != None:
                    # Build effect container
                    ctn = EwEffectContainer(miss=miss,
                                            crit=crit,
                                            slimes_damage=slimes_damage,
                                            slimes_spent=slimes_spent,
                                            user_data=user_data,
                                            shootee_data=shootee_data)

                    # Make adjustments
                    weapon.fn_effect(ctn)

                    # Apply effects for non-reference values
                    miss = ctn.miss
                    crit = ctn.crit
                    slimes_damage = ctn.slimes_damage
                    slimes_spent = ctn.slimes_spent
                    strikes = ctn.strikes
                    # user_data and shootee_data should be passed by reference, so there's no need to assign them back from the effect container.

                    if miss:
                        slimes_damage = 0

                # Remove !revive invulnerability.
                user_data.time_lastrevive = 0

                # Spend slimes, to a minimum of zero
                user_data.change_slimes(
                    n=(-user_data.slimes
                       if slimes_spent >= user_data.slimes else -slimes_spent),
                    source=ewcfg.source_spending)

                # Damage stats
                ewstats.track_maximum(user=user_data,
                                      metric=ewcfg.stat_max_hitdealt,
                                      value=slimes_damage)
                ewstats.change_stat(user=user_data,
                                    metric=ewcfg.stat_lifetime_damagedealt,
                                    n=slimes_damage)

                # Remove repeat killing protection if.
                if user_data.id_killer == shootee_data.id_user:
                    user_data.id_killer = ""

                if slimes_damage >= shootee_data.slimes:
                    was_killed = True

                if was_killed:
                    #adjust statistics
                    ewstats.increment_stat(user=user_data,
                                           metric=ewcfg.stat_kills)
                    ewstats.track_maximum(user=user_data,
                                          metric=ewcfg.stat_biggest_kill,
                                          value=int(slimes_dropped))
                    if user_data.slimelevel > shootee_data.slimelevel:
                        ewstats.increment_stat(
                            user=user_data, metric=ewcfg.stat_lifetime_ganks)
                    elif user_data.slimelevel < shootee_data.slimelevel:
                        ewstats.increment_stat(
                            user=user_data,
                            metric=ewcfg.stat_lifetime_takedowns)

                    # Collect bounty
                    coinbounty = int(
                        shootee_data.bounty /
                        ewcfg.slimecoin_exchangerate)  # 100 slime per coin

                    # Move around slime as a result of the shot.
                    if shootee_data.slimes >= 0:
                        if was_juvenile:
                            user_data.change_slimes(
                                n=slimes_dropped, source=ewcfg.source_killing)
                        else:
                            user_data.change_slimecredit(
                                n=coinbounty,
                                coinsource=ewcfg.coinsource_bounty)
                            user_data.change_slimes(
                                n=slimes_dropped / 2,
                                source=ewcfg.source_killing)
                            boss_slimes += int(slimes_dropped / 2)

                    # Steal items
                    ewitem.item_loot(member=member,
                                     id_user_target=cmd.message.author.id)

                    #add bounty
                    user_data.add_bounty(n=(shootee_data.bounty / 2) +
                                         (slimes_dropped / 4))

                    # Give a bonus to the player's weapon skill for killing a stronger player.
                    if shootee_data.slimelevel >= user_data.slimelevel:
                        user_data.add_weaponskill(n=1)

                    # Player was killed.
                    shootee_data.id_killer = user_data.id_user
                    shootee_data.die(cause=ewcfg.cause_killing)
                    shootee_data.change_slimes(
                        n=-slimes_dropped / 10,
                        source=ewcfg.source_ghostification)

                    kill_descriptor = "beaten to death"
                    if weapon != None:
                        response = weapon.str_damage.format(
                            name_player=cmd.message.author.display_name,
                            name_target=member.display_name,
                            hitzone=randombodypart,
                            strikes=strikes)
                        kill_descriptor = weapon.str_killdescriptor
                        if crit:
                            response += " {}".format(
                                weapon.str_crit.format(
                                    name_player=cmd.message.author.
                                    display_name,
                                    name_target=member.display_name))

                        response += "\n\n{}".format(
                            weapon.str_kill.format(
                                name_player=cmd.message.author.display_name,
                                name_target=member.display_name,
                                emote_skull=ewcfg.emote_slimeskull))
                        shootee_data.trauma = weapon.id_weapon

                        if slimeoid.level == ewcfg.slimeoid_state_active:
                            brain = ewcfg.brain_map.get(slimeoid.ai)
                            response += "\n\n{}" + brain.str_kill.format(
                                slimeoid_name=shootee_slimeoid.name)

                        if shootee_slimeoid.level == ewcfg.slimeoid_state_active:
                            brain = ewcfg.brain_map.get(shootee_slimeoid.ai)
                            response += "\n\n{}" + brain.str_death.format(
                                slimeoid_name=shootee_slimeoid.name)

                    else:
                        response = "{name_target} is hit!!\n\n{name_target} has died.".format(
                            name_target=member.display_name)

                        shootee_data.trauma = ""

                        if slimeoid.life_state == ewcfg.slimeoid_state_active:
                            brain = ewcfg.brain_map.get(slimeoid.ai)
                            response += "\n\n" + brain.str_kill.format(
                                slimeoid_name=shootee_slimeoid.name)

                        if shootee_slimeoid.life_state == ewcfg.slimeoid_state_active:
                            brain = ewcfg.brain_map.get(shootee_slimeoid.ai)
                            response += "\n\n" + brain.str_death.format(
                                slimeoid_name=shootee_slimeoid.name)

                    deathreport = "You were {} by {}. {}".format(
                        kill_descriptor, cmd.message.author.display_name,
                        ewcfg.emote_slimeskull)
                    deathreport = "{} ".format(
                        ewcfg.emote_slimeskull) + ewutils.formatMessage(
                            member, deathreport)

                    if coinbounty > 0:
                        response += "\n\n SlimeCorp transfers {} SlimeCoin to {}\'s account.".format(
                            str(coinbounty), cmd.message.author.display_name)
                else:
                    # A non-lethal blow!
                    shootee_data.change_slimes(n=-slimes_damage,
                                               source=ewcfg.source_damage)
                    damage = str(slimes_damage)

                    if weapon != None:
                        if miss:
                            response = "{}".format(
                                weapon.str_miss.format(
                                    name_player=cmd.message.author.
                                    display_name,
                                    name_target=member.display_name))
                        else:
                            response = weapon.str_damage.format(
                                name_player=cmd.message.author.display_name,
                                name_target=member.display_name,
                                hitzone=randombodypart,
                                strikes=strikes)
                            if crit:
                                response += " {}".format(
                                    weapon.str_crit.format(
                                        name_player=cmd.message.author.
                                        display_name,
                                        name_target=member.display_name))
                            response += " {target_name} loses {damage} slime!".format(
                                target_name=member.display_name, damage=damage)
                    else:
                        # unarmed attacks have no miss or crit chance
                        response = "{target_name} is hit!! {target_name} loses {damage} slime!".format(
                            target_name=member.display_name, damage=damage)
            else:
                response = 'You are unable to attack {}.'.format(
                    member.display_name)

            # Add level up text to response if appropriate
            if user_inital_level < user_data.slimelevel:
                response += "\n\n{} has been empowered by slime and is now a level {} slimeboi!".format(
                    cmd.message.author.display_name, user_data.slimelevel)

            # # Give slimes to the boss if possible.
            # boss_member = None
            # if boss_slimes > 0:
            # 	for member_search in cmd.message.server.members:
            # 		if role_boss in ewutils.getRoleMap(member_search.roles):
            # 			boss_member = member_search
            # 			break

            # if boss_member != None:
            # 	boss_data = EwUser(member = boss_member)
            # 	boss_data.change_slimes(n = boss_slimes)
            # 	boss_data.persist()

            kingpin = ewutils.find_kingpin(id_server=cmd.message.server.id,
                                           kingpin_role=role_boss)

            if kingpin:
                kingpin.change_slimes(n=boss_slimes)
                kingpin.persist()

            # Persist every users' data.
            user_data.persist()
            shootee_data.persist()

            # Assign the corpse role to the newly dead player.
            if was_killed:
                await ewrolemgr.updateRoles(client=cmd.client, member=member)

    # Send the response to the player.
    await cmd.client.send_message(
        cmd.message.channel, ewutils.formatMessage(cmd.message.author,
                                                   response))
    if deathreport != "":
        sewerchannel = ewutils.get_channel(cmd.message.server,
                                           ewcfg.channel_sewers)
        await cmd.client.send_message(sewerchannel, deathreport)
Esempio n. 7
0
async def haunt(cmd):
	time_now = int(time.time())
	response = ""

	if cmd.mentions_count > 1:
		response = "You can only spook one person at a time. Who do you think you are, the Lord of Ghosts?"
	elif cmd.mentions_count == 1:
		# Get the user and target data from the database.
		user_data = EwUser(member = cmd.message.author)

		member = cmd.mentions[0]
		haunted_data = EwUser(member = member)

		if user_data.life_state != ewcfg.life_state_corpse:
			# Only dead players can haunt.
			response = "You can't haunt now. Try {}.".format(ewcfg.cmd_suicide)
		elif user_data.busted:
			response = "You can't haunt while you're busted."
		elif haunted_data.life_state == ewcfg.life_state_kingpin:
			# Disallow haunting of generals.
			response = "He is too far from the sewers in his ivory tower, and thus cannot be haunted."
		elif (time_now - user_data.time_lasthaunt) < ewcfg.cd_haunt:
			# Disallow haunting if the user has haunted too recently.
			response = "You're being a little TOO spooky lately, don't you think?"
		elif ewmap.channel_name_is_poi(cmd.message.channel.name) == False:
			response = "You can't commit violence from here."
		elif ewmap.poi_is_pvp(haunted_data.poi) == False:
			# Require the target to be flagged for PvP
			response = "{} is not mired in the ENDLESS WAR right now.".format(member.display_name)
		elif haunted_data.life_state == ewcfg.life_state_corpse:
			# Dead players can't be haunted.
			response = "{} is already dead.".format(member.display_name)
		elif haunted_data.life_state == ewcfg.life_state_grandfoe:
			# Grand foes can't be haunted.
			response = "{} is invulnerable to ghosts.".format(member.display_name)
		elif haunted_data.life_state == ewcfg.life_state_enlisted or haunted_data.life_state == ewcfg.life_state_juvenile:
			# Target can be haunted by the player.
			haunted_slimes = int(haunted_data.slimes / ewcfg.slimes_hauntratio)
			if user_data.poi == haunted_data.poi:  # when haunting someone face to face, there is no cap and you get double the amount
				haunted_slimes *= 2
			elif haunted_slimes > ewcfg.slimes_hauntmax:
				haunted_slimes = ewcfg.slimes_hauntmax

			if -user_data.slimes < haunted_slimes:  # cap on for how much you can haunt
				haunted_slimes = -user_data.slimes

			haunted_data.change_slimes(n = -haunted_slimes, source = ewcfg.source_haunted)
			user_data.change_slimes(n = -haunted_slimes, source = ewcfg.source_haunter)
			user_data.time_lasthaunt = time_now

			# Persist changes to the database.
			user_data.persist()
			haunted_data.persist()

			response = "{} has been haunted by the ghost of {}! Slime has been lost!".format(member.display_name, cmd.message.author.display_name)
		else:
			# Some condition we didn't think of.
			response = "You cannot haunt {}.".format(member.display_name)
	else:
		# No mentions, or mentions we didn't understand.
		response = "Your spookiness is appreciated, but ENDLESS WAR didn\'t understand that name."

	# Send the response to the player.
	await cmd.client.send_message(cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))
Esempio n. 8
0
async def disembark(cmd):
	# can only use movement commands in location channels
	if ewmap.channel_name_is_poi(cmd.message.channel.name) == False:
		return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, "You must {} in a zone's channel.".format(cmd.tokens[0])))
	user_data = EwUser(member = cmd.message.author)
	response = ""
	resp_cont = ewutils.EwResponseContainer(client = cmd.client, id_server = user_data.id_server)

	# can only disembark when you're on a transport vehicle
	if user_data.poi in ewcfg.transports:
		transport_data = EwTransport(id_server = user_data.id_server, poi = user_data.poi)
		response = "{}ing.".format(cmd.tokens[0][1:].lower()).capitalize()

		# schedule tasks for concurrent execution
		message_task = asyncio.ensure_future(ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)))
		wait_task = asyncio.ensure_future(asyncio.sleep(5))

		# Take control of the move for this player.
		ewmap.move_counter += 1
		move_current = ewutils.moves_active[cmd.message.author.id] = ewmap.move_counter
		await message_task
		await wait_task

		
		# check if the user entered another movement command while waiting for the current one to be completed
		if move_current != ewutils.moves_active[cmd.message.author.id]:
			return

		user_data = EwUser(member = cmd.message.author)
		transport_data = EwTransport(id_server = user_data.id_server, poi = transport_data.poi)

		# cancel move, if the user has left the transport while waiting for movement to be completed (e.g. by dying)
		if user_data.poi != transport_data.poi:
			return

		stop_poi = ewcfg.id_to_poi.get(transport_data.current_stop)

		# juvies can't swim
		if transport_data.current_stop == ewcfg.poi_id_slimesea and user_data.life_state != ewcfg.life_state_corpse:
			if user_data.life_state == ewcfg.life_state_kingpin:
				response = "You try to heave yourself over the railing as you're hit by a sudden case of sea sickness. You puke into the sea and sink back on deck."
				response = ewutils.formatMessage(cmd.message.author, response)
				return await ewutils.send_message(cmd.client, cmd.message.channel, response)
			user_data.poi = ewcfg.poi_id_slimesea
			die_resp = user_data.die(cause = ewcfg.cause_drowning)
			user_data.persist()
			resp_cont.add_response_container(die_resp)

			response = "{} jumps over the railing of the ferry and promptly drowns in the slime sea.".format(cmd.message.author.display_name)
			resp_cont.add_channel_response(channel = ewcfg.channel_slimesea, response = response)
			resp_cont.add_channel_response(channel = ewcfg.channel_ferry, response = response)
			await ewrolemgr.updateRoles(client = cmd.client, member = cmd.message.author)
		# they also can't fly
		elif transport_data.transport_type == ewcfg.transport_type_blimp and not stop_poi.is_transport_stop and user_data.life_state != ewcfg.life_state_corpse:
			if user_data.life_state == ewcfg.life_state_kingpin:
				response = "Your life flashes before your eyes, as you plummet towards your certain death. A lifetime spent being a piece of shit and playing videogames all day. You close your eyes and... BOING! You open your eyes again to see a crew of workers transporting the trampoline that broke your fall. You get up and dust yourself off, sighing heavily."
				response = ewutils.formatMessage(cmd.message.author, response)
				resp_cont.add_channel_response(channel = stop_poi.channel, response = response)
				user_data.poi = stop_poi.id_poi
				await ewrolemgr.updateRoles(client = cmd.client, member = cmd.message.author)
				return await resp_cont.post()

			district_data = EwDistrict(id_server = user_data.id_server, district = stop_poi.id_poi)
			district_data.change_slimes(n = user_data.slimes)
			district_data.persist()
			user_data.poi = stop_poi.id_poi
			die_resp = user_data.die(cause = ewcfg.cause_falling)
			user_data.persist()
			resp_cont.add_response_container(die_resp)
			response = "SPLAT! A body collides with the asphalt with such force, that it is utterly annihilated, covering bystanders in blood and slime and guts."
			resp_cont.add_channel_response(channel = stop_poi.channel, response = response)
			await ewrolemgr.updateRoles(client = cmd.client, member = cmd.message.author)
			
		# update user location, if move successful
		else:
			user_data.poi = transport_data.current_stop
			user_data.persist()
			response = "You enter {}".format(stop_poi.str_name)
			await ewrolemgr.updateRoles(client = cmd.client, member = cmd.message.author)
			return await ewutils.send_message(cmd.client, ewutils.get_channel(cmd.message.server, stop_poi.channel), ewutils.formatMessage(cmd.message.author, response))
		return await resp_cont.post()
	else:
		response = "You are not currently riding any transport."
		return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))
Esempio n. 9
0
async def embark(cmd):
	# can only use movement commands in location channels
	if ewmap.channel_name_is_poi(cmd.message.channel.name) == False:
		return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, "You must {} in a zone's channel.".format(cmd.tokens[0])))

	user_data = EwUser(member = cmd.message.author)
	response = ""

	# must be at a transport stop to enter a transport
	if user_data.poi in ewcfg.transport_stops:
		transport_ids = get_transports_at_stop(id_server = user_data.id_server, stop = user_data.poi)
		
		# can't embark, when there's no vehicles to embark on
		if len(transport_ids) == 0:
			response = "There are currently no transport vehicles to embark on here."
			return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))

		# automatically embark on the only transport at the station, if no arguments were provided
		elif len(transport_ids) == 1 and cmd.tokens_count < 2:
			transport_data = EwTransport(id_server = user_data.id_server, poi = transport_ids[0])
			target_name = transport_data.current_line

		# get target name from command arguments
		else:
			target_name = ewutils.flattenTokenListToString(cmd.tokens[1:])

		# report failure, if the vehicle to be boarded couldn't be ascertained
		if target_name == None or len(target_name) == 0:
			return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, "Which transport line?"))

		transport_line = ewcfg.id_to_transport_line.get(target_name)

		# report failure, if an invalid argument was given
		if transport_line == None:
			return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, "Never heard of it."))

		for transport_id in transport_ids:
			transport_data = EwTransport(id_server = user_data.id_server, poi = transport_id)

			# check if one of the vehicles at the stop matches up with the line, the user wants to board
			if transport_data.current_line == transport_line.id_line:
				last_stop_poi = ewcfg.id_to_poi.get(transport_line.last_stop)
				response = "Embarking on {}.".format(transport_line.str_name)
				# schedule tasks for concurrent execution
				message_task = asyncio.ensure_future(ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)))
				wait_task = asyncio.ensure_future(asyncio.sleep(5))

				# Take control of the move for this player.
				ewmap.move_counter += 1
				move_current = ewutils.moves_active[cmd.message.author.id] = ewmap.move_counter
				await message_task
				await wait_task

				# check if the user entered another movement command while waiting for the current one to be completed
				if move_current == ewutils.moves_active[cmd.message.author.id]:
					user_data = EwUser(member = cmd.message.author)
	
					transport_data = EwTransport(id_server = user_data.id_server, poi = transport_id)

					# check if the transport is still at the same stop
					if transport_data.current_stop == user_data.poi:
						user_data.poi = transport_data.poi
						user_data.persist()

						transport_poi = ewcfg.id_to_poi.get(transport_data.poi)

						response = "You enter the {}.".format(transport_data.transport_type)
						await ewrolemgr.updateRoles(client = cmd.client, member = cmd.message.author)
						return await ewutils.send_message(cmd.client, ewutils.get_channel(cmd.message.server, transport_poi.channel), ewutils.formatMessage(cmd.message.author, response))
					else:
						response = "The {} starts moving just as you try to get on.".format(transport_data.transport_type)
						return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))

		response = "There is currently no vehicle following that line here."
		return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))


	else:
		response = "No transport vehicles stop here. Try going to a subway station or a ferry port."
		return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))