Esempio n. 1
0
def getComplexByDictionary(dictionary, valueComplex):
	'Get complex by dictionary.'
	if 'x' in dictionary:
		valueComplex = complex(euclidean.getFloatFromValue(dictionary['x']),valueComplex.imag)
	if 'y' in dictionary:
		valueComplex = complex(valueComplex.real, euclidean.getFloatFromValue(dictionary['y']))
	return valueComplex
Esempio n. 2
0
def getComplexByFloatList( floatList, valueComplex ):
	'Get complex by float list.'
	if len(floatList) > 0:
		valueComplex = complex(euclidean.getFloatFromValue(floatList[0]), valueComplex.imag)
	if len(floatList) > 1:
		valueComplex = complex(valueComplex.real, euclidean.getFloatFromValue(floatList[1]))
	return valueComplex
Esempio n. 3
0
def getComplexByDictionary(dictionary, valueComplex):
	'Get complex by dictionary.'
	if 'x' in dictionary:
		valueComplex = complex(euclidean.getFloatFromValue(dictionary['x']),valueComplex.imag)
	if 'y' in dictionary:
		valueComplex = complex(valueComplex.real, euclidean.getFloatFromValue(dictionary['y']))
	return valueComplex
Esempio n. 4
0
def getComplexByFloatList( floatList, valueComplex ):
	'Get complex by float list.'
	if len(floatList) > 0:
		valueComplex = complex(euclidean.getFloatFromValue(floatList[0]), valueComplex.imag)
	if len(floatList) > 1:
		valueComplex = complex(valueComplex.real, euclidean.getFloatFromValue(floatList[1]))
	return valueComplex
Esempio n. 5
0
def getGeometryOutputByArguments(arguments, xmlElement):
	"Get vector3 vertices from attribute dictionary by arguments."
	inradius = 0.5 * euclidean.getFloatFromValue(arguments[0])
	xmlElement.attributeDictionary['inradius.x'] = str(inradius)
	if len(arguments) > 1:
		inradius = 0.5 * euclidean.getFloatFromValue(arguments[1])
	xmlElement.attributeDictionary['inradius.y'] = str(inradius)
	return getGeometryOutput(xmlElement)
Esempio n. 6
0
def getGeometryOutputByArguments(arguments, elementNode):
    'Get vector3 vertexes from attribute dictionary by arguments.'
    if len(arguments) < 1:
        return getGeometryOutput(elementNode)
    inradius = 0.5 * euclidean.getFloatFromValue(arguments[0])
    elementNode.attributes['inradius.x'] = str(inradius)
    if len(arguments) > 1:
        inradius = 0.5 * euclidean.getFloatFromValue(arguments[1])
    elementNode.attributes['inradius.y'] = str(inradius)
    return getGeometryOutput(elementNode)
Esempio n. 7
0
def getGeometryOutputByArguments(arguments, xmlElement):
	"Get vector3 vertexes from attribute dictionary by arguments."
	if len(arguments) < 1:
		return getGeometryOutput(xmlElement)
	inradius = 0.5 * euclidean.getFloatFromValue(arguments[0])
	xmlElement.attributeDictionary['inradius.x'] = str(inradius)
	if len(arguments) > 1:
		inradius = 0.5 * euclidean.getFloatFromValue(arguments[1])
	xmlElement.attributeDictionary['inradius.y'] = str(inradius)
	return getGeometryOutput(xmlElement)
Esempio n. 8
0
def getGeometryOutputByArguments(arguments, elementNode):
	'Get vector3 vertexes from attribute dictionary by arguments.'
	if len(arguments) < 1:
		return getGeometryOutput(elementNode)
	inradius = 0.5 * euclidean.getFloatFromValue(arguments[0])
	elementNode.attributes['inradius.x'] = str(inradius)
	if len(arguments) > 1:
		inradius = 0.5 * euclidean.getFloatFromValue(arguments[1])
	elementNode.attributes['inradius.y'] = str(inradius)
	return getGeometryOutput(elementNode)
Esempio n. 9
0
 def getFloatByExtraIndex(self, extraIndex=0):
     'Get float from the extraIndex.'
     totalIndex = self.wordIndex + extraIndex
     if totalIndex >= len(self.words):
         return None
     word = self.words[totalIndex]
     if word[:1].isalpha():
         return None
     return euclidean.getFloatFromValue(word)
Esempio n. 10
0
def getFloatByPrefixSide(defaultValue, elementNode, prefix, side):
	'Get float by prefix and side.'
	if elementNode == None:
		return defaultValue
	if side != None:
		key = prefix + 'OverSide'
		if key in elementNode.attributes:
			defaultValue = euclidean.getFloatFromValue(evaluate.getEvaluatedValueObliviously(elementNode, key)) * side
	return evaluate.getEvaluatedFloat(defaultValue, elementNode, prefix)
Esempio n. 11
0
def getFloatByPrefixSide(defaultValue, elementNode, prefix, side):
	'Get float by prefix and side.'
	if elementNode == None:
		return defaultValue
	if side != None:
		key = prefix + 'OverSide'
		if key in elementNode.attributes:
			defaultValue = euclidean.getFloatFromValue(evaluate.getEvaluatedValueObliviously(elementNode, key)) * side
	return evaluate.getEvaluatedFloat(defaultValue, elementNode, prefix)
	def getFloatByExtraIndex( self, extraIndex=0 ):
		'Get float from the extraIndex.'
		totalIndex = self.wordIndex + extraIndex
		if totalIndex >= len(self.words):
			return None
		word = self.words[totalIndex]
		if word[: 1].isalpha():
			return None
		return euclidean.getFloatFromValue(word)
Esempio n. 13
0
def getGeometryOutput(xmlElement):
    "Get vector3 vertices from attribute dictionary."
    halfX = 1.0
    halfX = evaluate.getEvaluatedFloatDefault(halfX, 'halfx', xmlElement)
    halfX = 0.5 * evaluate.getEvaluatedFloatDefault(halfX / 0.5, 'width',
                                                    xmlElement)
    bottomHalfX = evaluate.getEvaluatedFloatDefault(halfX, 'bottomhalfx',
                                                    xmlElement)
    bottomHalfX = 0.5 * evaluate.getEvaluatedFloatDefault(
        halfX / 0.5, 'bottomwidth', xmlElement)
    topHalfX = evaluate.getEvaluatedFloatDefault(halfX, 'tophalfx', xmlElement)
    topHalfX = 0.5 * evaluate.getEvaluatedFloatDefault(halfX / 0.5, 'topwidth',
                                                       xmlElement)
    halfY = halfX
    if '_arguments' in xmlElement.attributeDictionary:
        arguments = xmlElement.attributeDictionary['_arguments']
        halfX = 0.5 * euclidean.getFloatFromValue(arguments[0])
        xmlElement.attributeDictionary['halfX'] = str(halfX)
        if len(arguments) > 1:
            halfY = 0.5 * euclidean.getFloatFromValue(arguments[1])
        else:
            halfY = halfX
    halfY = evaluate.getEvaluatedFloatDefault(halfY, 'halfy', xmlElement)
    halfY = 0.5 * evaluate.getEvaluatedFloatDefault(halfY / 0.5, 'height',
                                                    xmlElement)
    interiorAngle = evaluate.getEvaluatedFloatDefault(90.0, 'interiorangle',
                                                      xmlElement)
    topRight = complex(topHalfX, halfY)
    topLeft = complex(-topHalfX, halfY)
    bottomLeft = complex(-bottomHalfX, -halfY)
    bottomRight = complex(bottomHalfX, -halfY)
    if interiorAngle != 90.0:
        interiorPlaneAngle = euclidean.getWiddershinsUnitPolar(
            math.radians(interiorAngle - 90.0))
        topRight = (topRight - bottomRight) * interiorPlaneAngle + bottomRight
        topLeft = (topLeft - bottomLeft) * interiorPlaneAngle + bottomLeft
    loop = [
        Vector3(topRight.real, topRight.imag),
        Vector3(topLeft.real, topLeft.imag),
        Vector3(bottomLeft.real, bottomLeft.imag),
        Vector3(bottomRight.real, bottomRight.imag)
    ]
    return lineation.getGeometryOutputByLoop(
        None, lineation.SideLoop(loop, 0.5 * math.pi), xmlElement)
Esempio n. 14
0
def getComplexByDictionaryListValue( value, valueComplex ):
	"Get complex by dictionary, list or value."
	if value.__class__ == dict:
		return getComplexByDictionary( value, valueComplex )
	if value.__class__ == list:
		return getComplexByFloatList( value, valueComplex )
	floatFromValue = euclidean.getFloatFromValue( value )
	if floatFromValue ==  None:
		return valueComplex
	return complex( floatFromValue, floatFromValue )
Esempio n. 15
0
def getComplexByDictionaryListValue(value, valueComplex):
    "Get complex by dictionary, list or value."
    if value.__class__ == complex:
        return value
    if value.__class__ == dict:
        return getComplexByDictionary(value, valueComplex)
    if value.__class__ == list:
        return getComplexByFloatList(value, valueComplex)
    floatFromValue = euclidean.getFloatFromValue(value)
    if floatFromValue == None:
        return valueComplex
    return complex(floatFromValue, floatFromValue)
Esempio n. 16
0
def getGeometryOutput(xmlElement):
    "Get vector3 vertices from attribute dictionary."
    halfX = 1.0
    halfX = evaluate.getEvaluatedFloatDefault(halfX, "halfx", xmlElement)
    halfX = 0.5 * evaluate.getEvaluatedFloatDefault(halfX / 0.5, "width", xmlElement)
    bottomHalfX = evaluate.getEvaluatedFloatDefault(halfX, "bottomhalfx", xmlElement)
    bottomHalfX = 0.5 * evaluate.getEvaluatedFloatDefault(halfX / 0.5, "bottomwidth", xmlElement)
    topHalfX = evaluate.getEvaluatedFloatDefault(halfX, "tophalfx", xmlElement)
    topHalfX = 0.5 * evaluate.getEvaluatedFloatDefault(halfX / 0.5, "topwidth", xmlElement)
    halfY = halfX
    if "_arguments" in xmlElement.attributeDictionary:
        arguments = xmlElement.attributeDictionary["_arguments"]
        halfX = 0.5 * euclidean.getFloatFromValue(arguments[0])
        xmlElement.attributeDictionary["halfX"] = str(halfX)
        if len(arguments) > 1:
            halfY = 0.5 * euclidean.getFloatFromValue(arguments[1])
        else:
            halfY = halfX
    halfY = evaluate.getEvaluatedFloatDefault(halfY, "halfy", xmlElement)
    halfY = 0.5 * evaluate.getEvaluatedFloatDefault(halfY / 0.5, "height", xmlElement)
    interiorAngle = evaluate.getEvaluatedFloatDefault(90.0, "interiorangle", xmlElement)
    topRight = complex(topHalfX, halfY)
    topLeft = complex(-topHalfX, halfY)
    bottomLeft = complex(-bottomHalfX, -halfY)
    bottomRight = complex(bottomHalfX, -halfY)
    if interiorAngle != 90.0:
        interiorPlaneAngle = euclidean.getWiddershinsUnitPolar(math.radians(interiorAngle - 90.0))
        topRight = (topRight - bottomRight) * interiorPlaneAngle + bottomRight
        topLeft = (topLeft - bottomLeft) * interiorPlaneAngle + bottomLeft
    loop = [
        Vector3(topRight.real, topRight.imag),
        Vector3(topLeft.real, topLeft.imag),
        Vector3(bottomLeft.real, bottomLeft.imag),
        Vector3(bottomRight.real, bottomRight.imag),
    ]
    return lineation.getGeometryOutputByLoop(None, lineation.SideLoop(loop, 0.5 * math.pi), xmlElement)
Esempio n. 17
0
def processSVGElementg( svgReader, xmlElement ):
	"Process xmlElement by svgReader."
	if 'id' not in xmlElement.attributeDictionary:
		return
	idString = xmlElement.attributeDictionary['id'].lower()
	if idString == 'beginningofcontrolsection':
		svgReader.stopProcessing = True
		return
	zIndex = idString.find('z:')
	if zIndex < 0:
		idString = getLabelString(xmlElement.attributeDictionary)
		zIndex = idString.find('z:')
	if zIndex < 0:
		return
	floatFromValue = euclidean.getFloatFromValue( idString[ zIndex + len('z:') : ].strip() )
	if floatFromValue != None:
		svgReader.z = floatFromValue
	svgReader.bridgeRotation = euclidean.getComplexDefaultByDictionary( None, xmlElement.attributeDictionary, 'bridgeRotation')
Esempio n. 18
0
def processSVGElementg( svgReader, xmlElement ):
	"Process xmlElement by svgReader."
	if 'id' not in xmlElement.attributeDictionary:
		return
	idString = xmlElement.attributeDictionary['id'].lower()
	if idString == 'beginningofcontrolsection':
		svgReader.stopProcessing = True
		return
	zIndex = idString.find('z:')
	if zIndex < 0:
		idString = getLabelString(xmlElement.attributeDictionary)
		zIndex = idString.find('z:')
	if zIndex < 0:
		return
	floatFromValue = euclidean.getFloatFromValue( idString[ zIndex + len('z:') : ].strip() )
	if floatFromValue != None:
		svgReader.z = floatFromValue
	svgReader.bridgeRotation = euclidean.getComplexDefaultByDictionary( None, xmlElement.attributeDictionary, 'bridgeRotation')
Esempio n. 19
0
def processSVGElementg(elementNode, svgReader):
	'Process elementNode by svgReader.'
	if 'id' not in elementNode.attributes:
		return
	idString = elementNode.attributes['id']
	if 'beginningOfControlSection' in elementNode.attributes:
		if elementNode.attributes['beginningOfControlSection'].lower()[: 1] == 't':
			svgReader.stopProcessing = True
		return
	idStringLower = idString.lower()
	zIndex = idStringLower.find('z:')
	if zIndex < 0:
		idStringLower = getLabelString(elementNode.attributes)
		zIndex = idStringLower.find('z:')
	if zIndex < 0:
		return
	floatFromValue = euclidean.getFloatFromValue(idStringLower[zIndex + len('z:') :].strip())
	if floatFromValue != None:
		svgReader.z = floatFromValue
Esempio n. 20
0
def processSVGElementg(elementNode, svgReader):
	'Process elementNode by svgReader.'
	if 'id' not in elementNode.attributes:
		return
	idString = elementNode.attributes['id']
	if 'beginningOfControlSection' in elementNode.attributes:
		if elementNode.attributes['beginningOfControlSection'].lower()[: 1] == 't':
			svgReader.stopProcessing = True
		return
	idStringLower = idString.lower()
	zIndex = idStringLower.find('z:')
	if zIndex < 0:
		idStringLower = getLabelString(elementNode.attributes)
		zIndex = idStringLower.find('z:')
	if zIndex < 0:
		return
	floatFromValue = euclidean.getFloatFromValue(idStringLower[zIndex + len('z:') :].strip())
	if floatFromValue != None:
		svgReader.z = floatFromValue
Esempio n. 21
0
def processSVGElementg(svgReader, xmlElement):
	"""Process xmlElement by svgReader."""
	if 'id' not in xmlElement.attributeDictionary:
		return
	idString = xmlElement.attributeDictionary['id']
	if 'beginningOfControlSection' in xmlElement.attributeDictionary:
		if xmlElement.attributeDictionary['beginningOfControlSection'].lower()[: 1] == 't':
			svgReader.stopProcessing = True
		return
	idStringLower = idString.lower()
	zIndex = idStringLower.find('z:')
	if zIndex < 0:
		idStringLower = getLabelString(xmlElement.attributeDictionary)
		zIndex = idStringLower.find('z:')
	if zIndex < 0:
		return
	floatFromValue = euclidean.getFloatFromValue(idStringLower[zIndex + len('z:') :].strip())
	if floatFromValue is not None:
		svgReader.z = floatFromValue
	svgReader.bridgeRotation = euclidean.getComplexDefaultByDictionary( None, xmlElement.attributeDictionary, 'bridgeRotation')
	def getCascadeFloat(self, defaultFloat, key):
		"Get the cascade float."
		return euclidean.getFloatFromValue(self.getCascadeValue(defaultFloat, key))
Esempio n. 23
0
	def getCascadeFloat(self, defaultFloat, key):
		"Get the cascade float."
		return euclidean.getFloatFromValue(self.getCascadeValue(defaultFloat, key))