def set_player_defeated(self, user_id, game_id): self.status = 2002 player = PlayerProvider().get_player(game_id, user_id) if (self.__player_exists(player)): player.defeat() self.status = 1000 return player, self.status
def check_bankrupt(self, user_id, game_id): self.status = 2007 player = PlayerProvider().get_player(game_id, user_id) if (self.__player_exists(player)): if (player.is_bankrupt()): player.defeat() self.status = 1000 return player, self.status