Esempio n. 1
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 def process(self, time_passed):
     r = randint(1, 10000)
     if r < self.hunger:
         self.meowSound.play()
     
     if self.hunger > self.THRESHOLD_HUNGRY:
         self.hungerColour = (255, 0, 0)    
     elif self.hunger > self.THRESHOLD_VERY_HUNGRY:
         self.hungerColour = (255, 255, 0)
     else:
         self.hungerColour = (0, 255, 0)
         
     AnimatedGameEntity.process(self, time_passed)
Esempio n. 2
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 def __init__(self, startCoordinates, world, name='cat'):
     AnimatedGameEntity.__init__(self, startCoordinates, name=name)
     self.hunger = 35
     
     self.brain.add_state(CatRoaming(self))
     self.brain.add_state(CatRunningToPot(self))
     self.brain.add_state(CatEating(self))
       
     self.destination = self.location  
     self.world = world
     self.pot = None
     self.hungerColor = (0, 255, 0)
     
     self.perceptionRange = 250
     
     self.brain.set_state("roaming")
Esempio n. 3
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 def render(self, surface, offset):
     AnimatedGameEntity.render(self, surface, offset)
     surface.fill(self.hungerColour, (self.location.x - offset[0], 
                                      self.location.y - offset[1] + self.image.get_height() + 5, 
                                      self.hunger, 4))