Esempio n. 1
0
    def testChooseOptionInputlet(self):
        from game import autoenv
        from game.autoenv import user_input
        from client.core import TheChosenOne, PeerPlayer

        from gamepack.thb.thb3v3 import THBattle
        from gamepack.thb.inputlets import ChooseOptionInputlet
        from utils import BatchList

        autoenv.init('Server')
        g = THBattle()
        g.IS_DEBUG = True
        pl = [create_mock_player([]) for i in xrange(6)]
        p = pl[0]
        g.me = p
        p.client.gdlist.extend([
            ['I:ChooseOption:1', True],
            ['I&:ChooseOption:2', False],
            ['I|:ChooseOption:3', True],
        ])
        p.client.gdevent.set()
        g.players = BatchList(pl)
        hook_game(g)

        ilet = ChooseOptionInputlet(self)

        eq_(user_input([p], ilet), True)
        eq_(user_input([p], ilet, type='all'), {p: False})
        eq_(user_input([p], ilet, type='any'), (p, True))

        for p in pl:
            eq_(p.client.gdhistory, [
                ['RI:ChooseOption:1', True],
                ['RI&:ChooseOption:2', False],
                ['RI|:ChooseOption:3', True],
            ])

        autoenv.init('Client')
        g = THBattle()
        pl = [PeerPlayer() for i in xrange(6)]
        svr = MockConnection([
            ['RI:ChooseOption:1', True],
            ['RI&:ChooseOption:2', False],
            ['RI|:ChooseOption:3', True],
        ])
        p = TheChosenOne(svr)
        pl[0] = p
        g.me = p
        svr.gdevent.set()
        g.players = BatchList(pl)
        hook_game(g)
        assert autoenv.Game.getgame() is g

        ilet = ChooseOptionInputlet(self)

        eq_(user_input([p], ilet), True)
        eq_(user_input([p], ilet, type='all'), {p: False})
        eq_(user_input([p], ilet, type='any'), (p, True))
Esempio n. 2
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    def testChooseOptionInputlet(self):
        from game import autoenv
        from game.autoenv import user_input
        from client.core import TheChosenOne, PeerPlayer

        from gamepack.thb.thb3v3 import THBattle
        from gamepack.thb.inputlets import ChooseOptionInputlet
        from utils import BatchList

        autoenv.init('Server')
        g = THBattle()
        g.IS_DEBUG = True
        pl = [create_mock_player([]) for i in xrange(6)]
        p = pl[0]
        g.me = p
        p.client.gdlist.extend([
            ['I:ChooseOption:1', True],
            ['I&:ChooseOption:2', False],
            ['I|:ChooseOption:3', True],
        ])
        p.client.gdevent.set()
        g.players = BatchList(pl)
        hook_game(g)

        ilet = ChooseOptionInputlet(self)

        eq_(user_input([p], ilet), True)
        eq_(user_input([p], ilet, type='all'), {p: False})
        eq_(user_input([p], ilet, type='any'), (p, True))

        for p in pl:
            eq_(p.client.gdhistory, [
                ['RI:ChooseOption:1', True],
                ['RI&:ChooseOption:2', False],
                ['RI|:ChooseOption:3', True],
            ])

        autoenv.init('Client')
        g = THBattle()
        pl = [PeerPlayer() for i in xrange(6)]
        svr = MockConnection([
            ['RI:ChooseOption:1', True],
            ['RI&:ChooseOption:2', False],
            ['RI|:ChooseOption:3', True],
        ])
        p = TheChosenOne(svr)
        pl[0] = p
        g.me = p
        svr.gdevent.set()
        g.players = BatchList(pl)
        hook_game(g)
        assert autoenv.Game.getgame() is g

        ilet = ChooseOptionInputlet(self)

        eq_(user_input([p], ilet), True)
        eq_(user_input([p], ilet, type='all'), {p: False})
        eq_(user_input([p], ilet, type='any'), (p, True))
Esempio n. 3
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    def makeGame(self):
        from game import autoenv

        from gamepack.thb.thb3v3 import THBattle
        from gamepack.thb.cards import Deck, CardList
        from gamepack.thb.characters.eirin import FirstAid, Medic

        from utils import BatchList

        autoenv.init('Server')
        g = THBattle()
        g.IS_DEBUG = True
        g.random = random
        hook_game(g)
        deck = Deck()
        g.deck = deck

        pl = [create_mock_player([]) for i in xrange(6)]
        for p in pl:
            p.skills = [FirstAid, Medic]

            p.cards = CardList(p, 'cards')  # Cards in hand
            p.showncards = CardList(p, 'showncard')  # Cards which are shown to the others, treated as 'Cards in hand'
            p.equips = CardList(p, 'equips')  # Equipments
            p.fatetell = CardList(p, 'fatetell')  # Cards in the Fatetell Zone
            p.faiths = CardList(p, 'faiths')  # Cards in the Fatetell Zone
            p.special = CardList(p, 'special')  # used on special purpose

            p.showncardlists = [p.showncards, p.fatetell]

            p.tags = defaultdict(int)

            p.dead = False

        p = pl[0]
        p.client.gdevent.set()
        g.players = BatchList(pl)

        return g, p
Esempio n. 4
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    def makeGame(self):
        from game import autoenv

        from gamepack.thb.thb3v3 import THBattle
        from gamepack.thb.cards import Deck, CardList
        from gamepack.thb.characters.eirin import FirstAid, Medic

        from utils import BatchList

        autoenv.init('Server')
        g = THBattle()
        g.IS_DEBUG = True
        g.random = random
        hook_game(g)
        deck = Deck()
        g.deck = deck

        pl = [create_mock_player([]) for i in xrange(6)]
        for p in pl:
            p.skills = [FirstAid, Medic]

            p.cards = CardList(p, 'cards')  # Cards in hand
            p.showncards = CardList(
                p, 'showncard'
            )  # Cards which are shown to the others, treated as 'Cards in hand'
            p.equips = CardList(p, 'equips')  # Equipments
            p.fatetell = CardList(p, 'fatetell')  # Cards in the Fatetell Zone
            p.faiths = CardList(p, 'faiths')  # Cards in the Fatetell Zone
            p.special = CardList(p, 'special')  # used on special purpose

            p.showncardlists = [p.showncards, p.fatetell]

            p.tags = defaultdict(int)

            p.dead = False

        p = pl[0]
        p.client.gdevent.set()
        g.players = BatchList(pl)

        return g, p