def test_last_hand_raise_valid_8_cards(self):
        # player -1 raised
        world = WorldWatten()

        world.played_cards = [0, 1, 2, 3, 4, 5, 6, 7]
        world.rank = 3
        world.suit = 2
        world.current_player = -1
        world.player_B_hand = [watten.get_id(4, 1)]
        world.player_A_hand = [watten.get_id(5, 0)]

        result = world._last_hand_raise_valid()
        self.assertFalse(result)

        world = WorldWatten()

        world.played_cards = [0, 1, 2, 3, 4, 5, 6, 7]
        world.rank = 3
        world.suit = 2
        world.current_player = -1
        world.player_B_hand = [watten.get_id(4, 2)]
        world.player_A_hand = [watten.get_id(5, 0)]

        result = world._last_hand_raise_valid()
        self.assertTrue(result)

        # player 1 raised
        world = WorldWatten()

        world.played_cards = [0, 1, 2, 3, 4, 5, 6, 7]
        world.rank = 3
        world.suit = 2
        world.current_player = 1
        world.player_B_hand = [watten.get_id(4, 1)]
        world.player_A_hand = [watten.get_id(5, 0)]

        result = world._last_hand_raise_valid()
        self.assertFalse(result)

        world = WorldWatten()

        world.played_cards = [0, 1, 2, 3, 4, 5, 6, 7]
        world.rank = 3
        world.suit = 2
        world.current_player = 1
        world.player_B_hand = [watten.get_id(4, 2)]
        world.player_A_hand = [watten.get_id(5, 2)]

        result = world._last_hand_raise_valid()
        self.assertTrue(result)
    def test_get_valid_moves_declare_suit(self):
        world = WorldWatten()

        world.rank = 5  # rank already chosen

        # current player declare the suit
        valid_moves = world.get_valid_moves()
        self.assertEqual(valid_moves, [42, 43, 44, 45, 46])

        world.suit = 3

        valid_moves = world.get_valid_moves()

        self.assertEqual(len(valid_moves), 6)

        # no suit played - every move is allowed
        world.played_cards.append(watten.get_id(7, 2))
        world.current_player = 1
        world.player_A_hand = [
            watten.get_id(3, 2),
            watten.get_id(6, 3),
            watten.get_id(3, 0),
            watten.get_id(2, 0),
            watten.get_id(4, 1)
        ]

        valid_moves = world.get_valid_moves()

        self.assertEqual(valid_moves, [19, 30, 3, 2, 12, 46])
    def test_assign_points_single_hand_ended(self):
        # current player: 1
        world = WorldWatten()

        world.current_player = 1
        world.current_game_player_A_score = 1
        world.current_game_player_B_score = 2

        world._assign_points_move(True)

        self.assertEqual(world.current_game_player_A_score, 2)
        self.assertEqual(world.current_game_player_B_score, 2)

        world = WorldWatten()

        world.current_player = 1
        world.current_game_player_A_score = 1
        world.current_game_player_B_score = 2

        world._assign_points_move(False)

        self.assertEqual(world.current_game_player_A_score, 1)
        self.assertEqual(world.current_game_player_B_score, 3)

        # current player: 2
        world = WorldWatten()

        world.current_player = -1
        world.current_game_player_A_score = 1
        world.current_game_player_B_score = 2

        world._assign_points_move(True)

        self.assertEqual(world.current_game_player_A_score, 1)
        self.assertEqual(world.current_game_player_B_score, 3)

        world = WorldWatten()

        world.current_player = -1
        world.current_game_player_A_score = 1
        world.current_game_player_B_score = 2

        world._assign_points_move(False)

        self.assertEqual(world.current_game_player_A_score, 2)
        self.assertEqual(world.current_game_player_B_score, 2)
    def test_get_opponent_hand(self):
        world = WorldWatten()

        world.player_A_hand = [1, 2, 3]
        world.player_B_hand = [4, 5, 6]

        world.current_player = 1

        result = world._get_opponent_hand()
        self.assertEqual(result, [4, 5, 6])

        world = WorldWatten()

        world.player_A_hand = [1, 2, 3]
        world.player_B_hand = [4, 5, 6]

        world.current_player = -1

        result = world._get_opponent_hand()
        self.assertEqual(result, [1, 2, 3])
    def test_last_hand_raise_valid_error(self):
        world = WorldWatten()

        world.played_cards = [0, 1, 2, 3, 4]
        world.rank = 3
        world.suit = 2
        world.current_player = 1
        world.player_B_hand = [watten.get_id(4, 1)]
        world.player_A_hand = [watten.get_id(5, 0)]

        self.assertRaises(InconsistentStateError, world._last_hand_raise_valid)
    def test_act_pick_suit_2(self):
        world = WorldWatten()

        world.current_player = -1
        world.rank = 3

        result, next_player = world.act(42)

        self.assertEqual(result, "continue")
        self.assertEqual(next_player, 1)
        self.assertEqual(world.suit, 0)
        self.assertEqual(world.is_last_move_raise, False)
        self.assertEqual(world.is_last_move_accepted_raise, False)
    def test_act_accept_raise(self):
        world = WorldWatten()

        world.current_player = 1
        world.is_last_move_accepted_raise = False
        world.is_last_move_raise = True

        result, next_player = world.act(48)

        self.assertEqual(result, "continue")
        self.assertEqual(next_player, -1)
        self.assertEqual(world.is_last_move_raise, False)
        self.assertEqual(world.is_last_move_accepted_raise, True)
    def test_act_pick_suit_1(self):
        world = WorldWatten()

        world.current_player = 1
        world.rank = 3
        world.is_last_move_accepted_raise = True
        world.is_last_move_raise = False

        result, next_player = world.act(45)

        self.assertEqual(result, "continue")
        self.assertEqual(next_player, -1)
        self.assertEqual(world.suit, 3)
        self.assertEqual(world.is_last_move_raise, False)
        self.assertEqual(world.is_last_move_accepted_raise, False)
    def test_act_raise_points(self):
        world = WorldWatten()

        world.current_player = -1
        world.current_game_prize = 4
        world.is_last_move_raise = False
        world.is_last_move_accepted_raise = False

        result, next_player = world.act(46)

        self.assertEqual(result, "continue")
        self.assertEqual(next_player, 1)
        self.assertEqual(world.current_player, 1)
        self.assertEqual(world.current_game_prize, 5)
        self.assertEqual(world.is_last_move_raise, True)
        self.assertEqual(world.is_last_move_accepted_raise, False)
    def test_act_fold(self):
        world = WorldWatten()

        world.player_A_score = 4
        world.player_B_score = 7

        world.current_game_prize = 3

        world.current_player = 1
        world.distributing_cards_player = -1
        world.is_last_move_raise = True

        result, next_player = world.act(watten.moves["fold_hand"])

        self.assertEqual("end", result)
        self.assertEqual(7 + 2, world.player_B_score)

        self.assertEqual(-1, world.current_player)
        self.assertEqual(-1, next_player)
    def test_get_valid_moves_played_suit_only_rechte(self):
        world = WorldWatten()

        # suit has been played
        world.played_cards = []
        world.rank = 4
        world.suit = 3
        world.played_cards.append(watten.get_id(3, 3))
        world.current_player = 1
        world.player_A_hand = [
            watten.get_id(1, 2),
            watten.get_id(1, 0),
            watten.get_id(3, 0),
            watten.get_id(4, 3),
            watten.get_id(2, 2)
        ]

        valid_moves = world.get_valid_moves()

        self.assertEqual(valid_moves, [17, 1, 3, 28, 18, 46])
    def test_assign_points_fold(self):
        # player -1 fold
        world = WorldWatten()

        world.current_player = -1
        world.current_game_prize = 5
        world.player_A_score = 3
        world.player_B_score = 8
        world.is_last_hand_raise_valid = None

        world._assign_points_fold()

        self.assertEqual(world.player_A_score, 7)
        self.assertEqual(world.player_B_score, 8)

        # player 1 fold
        world = WorldWatten()

        world.current_player = 1
        world.current_game_prize = 5
        world.player_A_score = 3
        world.player_B_score = 8
        world.is_last_hand_raise_valid = None

        world._assign_points_fold()

        self.assertEqual(world.player_A_score, 3)
        self.assertEqual(world.player_B_score, 12)

        # player 1 fold is last hand raise not valid
        world = WorldWatten()

        world.current_player = 1
        world.current_game_prize = 5
        world.player_A_score = 3
        world.player_B_score = 8
        world.is_last_hand_raise_valid = False

        world._assign_points_fold()

        self.assertEqual(world.player_A_score, 7)
        self.assertEqual(world.player_B_score, 8)

        # player 1 fold is last hand raise valid
        world = WorldWatten()

        world.current_player = 1
        world.current_game_prize = 5
        world.player_A_score = 3
        world.player_B_score = 8
        world.is_last_hand_raise_valid = True

        world._assign_points_fold()

        self.assertEqual(world.player_A_score, 3)
        self.assertEqual(world.player_B_score, 12)

        # player -1 fold is last hand raise not valid
        world = WorldWatten()

        world.current_player = -1
        world.current_game_prize = 5
        world.player_A_score = 3
        world.player_B_score = 8
        world.is_last_hand_raise_valid = False

        world._assign_points_fold()

        self.assertEqual(world.player_A_score, 3)
        self.assertEqual(world.player_B_score, 12)

        # player -1 fold is last hand raise valid
        world = WorldWatten()

        world.current_player = -1
        world.current_game_prize = 5
        world.player_A_score = 3
        world.player_B_score = 8
        world.is_last_hand_raise_valid = True

        world._assign_points_fold()

        self.assertEqual(world.player_A_score, 7)
        self.assertEqual(world.player_B_score, 8)
    def test_last_hand_raise_valid_9_cards(self):
        # trumpf

        # player -1 raised
        world = WorldWatten()

        world.played_cards = [0, 1, 2, 3, 4, 5, 6, 7, 8]
        world.rank = 3
        world.suit = 2
        world.current_player = -1
        world.player_B_hand = [watten.get_id(4, 2)]
        world.player_A_hand = [watten.get_id(5, 0)]

        result = world._last_hand_raise_valid()
        self.assertTrue(result)

        # player 1 raised
        world = WorldWatten()

        world.played_cards = [0, 1, 2, 3, 4, 5, 6, 7, 8]
        world.rank = 3
        world.suit = 2
        world.current_player = 1
        world.player_B_hand = [watten.get_id(4, 2)]
        world.player_A_hand = [watten.get_id(5, 2)]

        result = world._last_hand_raise_valid()
        self.assertTrue(result)

        # same suit

        # player 1 raised
        world = WorldWatten()

        world.played_cards = [0, 1, 2, 3, 4, 5, 6, 7, watten.get_id(1, 0)]
        world.rank = 3
        world.suit = 2
        world.current_player = 1
        world.player_B_hand = []
        world.player_A_hand = [watten.get_id(4, 0)]

        result = world._last_hand_raise_valid()
        self.assertTrue(result)

        # player -1 raised
        world = WorldWatten()

        world.played_cards = [0, 1, 2, 3, 4, 5, 6, 7, watten.get_id(1, 0)]
        world.rank = 3
        world.suit = 2
        world.current_player = -1
        world.player_B_hand = [watten.get_id(4, 0)]
        world.player_A_hand = []

        result = world._last_hand_raise_valid()
        self.assertTrue(result)

        # card beats the played one

        # player 1 raised
        world = WorldWatten()

        world.played_cards = [0, 1, 2, 3, 4, 5, 6, 7, watten.get_id(1, 0)]
        world.rank = 3
        world.suit = 2
        world.current_player = 1
        world.player_B_hand = []
        world.player_A_hand = [watten.get_id(3, 2)]

        result = world._last_hand_raise_valid()
        self.assertTrue(result)

        # player -1 raised
        world = WorldWatten()

        world.played_cards = [0, 1, 2, 3, 4, 5, 6, 7, watten.get_id(1, 0)]
        world.rank = 3
        world.suit = 2
        world.current_player = -1
        world.player_B_hand = [watten.get_id(3, 2)]
        world.player_A_hand = []

        result = world._last_hand_raise_valid()
        self.assertTrue(result)

        # raise was not legal

        # player 1 raised
        world = WorldWatten()

        world.played_cards = [0, 1, 2, 3, 4, 5, 6, 7, watten.get_id(6, 3)]
        world.rank = 3
        world.suit = 2
        world.current_player = 1
        world.player_B_hand = []
        world.player_A_hand = [watten.get_id(1, 0)]

        result = world._last_hand_raise_valid()
        self.assertFalse(result)

        # player -1 raised
        world = WorldWatten()

        world.played_cards = [0, 1, 2, 3, 4, 5, 6, 7, watten.get_id(6, 3)]
        world.rank = 3
        world.suit = 2
        world.current_player = -1
        world.player_B_hand = [watten.get_id(1, 0)]
        world.player_A_hand = []

        result = world._last_hand_raise_valid()
        self.assertFalse(result)