def test_write(self): """Test writing scene out to a file""" scene = GDScene() outfile = tempfile.mkstemp()[1] scene.write(outfile) with open(outfile, "r") as ifile: gen_scene = GDScene.parse(ifile.read()) self.assertEqual(scene, gen_scene)
def setUpClass(cls): super(TestInheritedScenes, cls).setUpClass() cls.project_dir = tempfile.mkdtemp() with open(os.path.join(cls.project_dir, "project.godot"), "w") as ofile: ofile.write("fake project") cls.root_scene = os.path.join(cls.project_dir, "Root.tscn") cls.mid_scene = os.path.join(cls.project_dir, "Mid.tscn") cls.leaf_scene = os.path.join(cls.project_dir, "Leaf.tscn") scene = GDScene.parse(""" [gd_scene load_steps=1 format=2] [node name="Root" type="KinematicBody2D"] collision_layer = 3 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] disabled = true [node name="Sprite" type="Sprite" parent="."] flip_h = false [node name="Health" type="Control" parent="."] [node name="LifeBar" type="TextureProgress" parent="Health"] """) scene.write(cls.root_scene) scene = GDScene.parse(""" [gd_scene load_steps=2 format=2] [ext_resource path="res://Root.tscn" type="PackedScene" id=1] [node name="Mid" instance=ExtResource( 1 )] collision_layer = 4 [node name="Health" parent="." index="2"] pause_mode = 2 """) scene.write(cls.mid_scene) scene = GDScene.parse(""" [gd_scene load_steps=2 format=2] [ext_resource path="res://Mid.tscn" type="PackedScene" id=1] [sub_resource type="CircleShape2D" id=1] [node name="Leaf" instance=ExtResource( 1 )] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="." index="1"] flip_h = true """) scene.write(cls.leaf_scene)