Esempio n. 1
0
    def config(self):
        gridpy.set_dim(self.dim)
        gridpy.set_square_size(GUI.SQUARE_SIZE)
        #gridpy.set_background_color(gridpy.BLACK)
        #gridpy.set_border_colors(gridpy.BLUE, gridpy.BLACK)
        #gridpy.set_border_colors(gridpy.GREY, gridpy.WHITE)
        gridpy.set_fps(GUI.FPS)
        #gridpy.set_style(gridpy.TRIPLE)
        #gridpy.set_style(gridpy.DOUBLE)
        #gridpy.set_style(gridpy.SINGLE)
        #gridpy.set_style(gridpy.NONE)

        gridpy.title(GUI.TITLE % self.dim)
Esempio n. 2
0
#!/usr/bin/python2

# - How do we want to add keybindings?
#   - Use pygame.locals
#   - Use ord('K')
#       - Use 'K' and have ord() happen behind the scenes

import gridpy

size = (50, 50)

gridpy.set_dim(size)
#gridpy.set_square_size(1)
gridpy.set_square_size(2)
#gridpy.set_background_color(gridpy.BLACK)
#gridpy.set_border_colors(gridpy.BLUE, gridpy.BLACK)
#gridpy.set_border_colors(gridpy.GREY, gridpy.WHITE)
gridpy.set_fps(999999)
#gridpy.set_style(gridpy.TRIPLE)
#gridpy.set_style(gridpy.DOUBLE)
#gridpy.set_style(gridpy.SINGLE)
#gridpy.set_style(gridpy.NONE)

gridpy.title("A simple demo")
gridpy.show()

def cycle(list):
    while True:
        for item in list:
            yield item