class SoundsController(ISoundsController):
    itemsCache = dependency.descriptor(IItemsCache)
    gameSession = dependency.descriptor(IGameSessionController)

    def __init__(self):
        super(SoundsController, self).__init__()
        self.__soundSystem = getCurrentSoundSystem()
        self.__guiAmbients = GuiAmbientsCtrl(weakref.proxy(self))
        SOUND_DEBUG('Sound system has been created', self.__soundSystem)

    def init(self):
        self.__soundSystem.init()
        self.__guiAmbients.init()

    def fini(self):
        self.__soundSystem.fini()
        self.__guiAmbients.fini()

    def start(self):
        self.__guiAmbients.start()
        self.gameSession.onPremiumNotify += self.__onPremiumChanged
        self.__setAccountAttrs()

    def stop(self, isDisconnected=False):
        self.gameSession.onPremiumNotify -= self.__onPremiumChanged
        self.__guiAmbients.stop(isDisconnected)
        if isDisconnected:
            _MC.g_musicController.unloadServerSounds(isDisconnected)

    @property
    def system(self):
        return self.__soundSystem

    def enable(self):
        if not self.isEnabled():
            SoundGroups.g_instance.setEnableStatus(
                EnabledStatus.ENABLED_BY_USER)

    def disable(self):
        if self.isEnabled():
            SoundGroups.g_instance.setEnableStatus(EnabledStatus.DISABLED)

    def isEnabled(self):
        return EnabledStatus.isEnabled(
            SoundGroups.g_instance.getEnableStatus())

    def setEnvForSpace(self, spaceID, newEnv):
        return self.__guiAmbients.setEnvForSpace(spaceID, newEnv)

    def __onPremiumChanged(self, isPremium, attrs, premiumExpiryTime):
        SOUND_DEBUG('Premium account status changed', isPremium, attrs,
                    premiumExpiryTime)
        self.__setAccountAttrs(restartSounds=True)

    def __setAccountAttrs(self, restartSounds=False):
        SOUND_DEBUG('Set current account attributes',
                    self.itemsCache.items.stats.attributes, restartSounds)
        _MC.g_musicController.setAccountAttrs(
            self.itemsCache.items.stats.attributes, restart=restartSounds)
Esempio n. 2
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class SoundsController(object):

    def __init__(self):
        super(SoundsController, self).__init__()
        self.__soundSystem = getCurrentSoundSystem()
        self.__guiAmbients = GuiAmbientsCtrl(weakref.proxy(self))
        SOUND_DEBUG('Sound system has been created', self.__soundSystem)

    def init(self):
        self.__soundSystem.init()
        self.__guiAmbients.init()

    def fini(self):
        self.__soundSystem.fini()
        self.__guiAmbients.fini()

    def start(self):
        self.__guiAmbients.start()
        g_gameCtrl.gameSession.onPremiumNotify += self.__onPremiumChanged
        self.__setAccountAttrs()

    def stop(self, isDisconnected = False):
        g_gameCtrl.gameSession.onPremiumNotify -= self.__onPremiumChanged
        self.__guiAmbients.stop(isDisconnected)
        if isDisconnected:
            _MC.g_musicController.unloadServerSounds(isDisconnected)

    @property
    def system(self):
        return self.__soundSystem

    def enable(self):
        """
        Do enable sound system globally
        """
        if not self.isEnabled():
            SoundGroups.g_instance.setEnableStatus(EnabledStatus.ENABLED_BY_USER)

    def disable(self):
        """
        Do disable sound system globally
        """
        if self.isEnabled():
            SoundGroups.g_instance.setEnableStatus(EnabledStatus.DISABLED)

    def isEnabled(self):
        """
        Is sounds enabled in general
        """
        return EnabledStatus.isEnabled(SoundGroups.g_instance.getEnableStatus())

    def __onPremiumChanged(self, isPremium, attrs, premiumExpiryTime):
        SOUND_DEBUG('Premium account status changed', isPremium, attrs, premiumExpiryTime)
        self.__setAccountAttrs(restartSounds=True)

    def __setAccountAttrs(self, restartSounds = False):
        SOUND_DEBUG('Set current account attributes', g_itemsCache.items.stats.attributes, restartSounds)
        _MC.g_musicController.setAccountAttrs(g_itemsCache.items.stats.attributes, restart=restartSounds)
Esempio n. 3
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class SoundsController(object):

    def __init__(self):
        super(SoundsController, self).__init__()
        self.__soundSystem = getCurrentSoundSystem()
        self.__guiAmbients = GuiAmbientsCtrl(weakref.proxy(self))
        SOUND_DEBUG('Sound system has been created', self.__soundSystem)

    def init(self):
        self.__soundSystem.init()
        self.__guiAmbients.init()

    def fini(self):
        self.__soundSystem.fini()
        self.__guiAmbients.fini()

    def start(self):
        self.__guiAmbients.start()
        g_gameCtrl.gameSession.onPremiumNotify += self.__onPremiumChanged
        self.__setAccountAttrs()

    def stop(self, isDisconnected = False):
        g_gameCtrl.gameSession.onPremiumNotify -= self.__onPremiumChanged
        self.__guiAmbients.stop(isDisconnected)
        if isDisconnected:
            _MC.g_musicController.unloadServerSounds(isDisconnected)

    @property
    def system(self):
        return self.__soundSystem

    def enable(self):
        """
        Do enable sound system globally
        """
        if not self.isEnabled():
            SoundGroups.g_instance.setEnableStatus(EnabledStatus.ENABLED_BY_USER)

    def disable(self):
        """
        Do disable sound system globally
        """
        if self.isEnabled():
            SoundGroups.g_instance.setEnableStatus(EnabledStatus.DISABLED)

    def isEnabled(self):
        """
        Is sounds enabled in general
        """
        return EnabledStatus.isEnabled(SoundGroups.g_instance.getEnableStatus())

    def __onPremiumChanged(self, isPremium, attrs, premiumExpiryTime):
        SOUND_DEBUG('Premium account status changed', isPremium, attrs, premiumExpiryTime)
        self.__setAccountAttrs(restartSounds=True)

    def __setAccountAttrs(self, restartSounds = False):
        SOUND_DEBUG('Set current account attributes', g_itemsCache.items.stats.attributes, restartSounds)
        _MC.g_musicController.setAccountAttrs(g_itemsCache.items.stats.attributes, restart=restartSounds)
Esempio n. 4
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 def __init__(self):
     super(SoundsController, self).__init__()
     self.__soundSystem = getCurrentSoundSystem()
     self.__guiAmbients = GuiAmbientsCtrl(weakref.proxy(self))
     SOUND_DEBUG('Sound system has been created', self.__soundSystem)
Esempio n. 5
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 def __init__(self):
     super(SoundsController, self).__init__()
     self.__soundSystem = getCurrentSoundSystem()
     self.__guiAmbients = GuiAmbientsCtrl(weakref.proxy(self))
     SOUND_DEBUG('Sound system has been created', self.__soundSystem)