# Bodytypes bpy.data.objects["Body - RGM"].hide_render = False #bpy.data.objects["Body - FGM"].hide_render = False #bpy.data.objects["Body - BGM"].hide_render = False # Display props in renders depending on the set renderSet = 1 if renderSet == 1: bpy.data.objects["Vest - Flak Jacket"].hide_render = False bpy.data.objects["Backpack - Backpack"].hide_render = False bpy.data.objects["Hat - Beret"].hide_render = False bpy.data.objects["Hat - Helmet"].hide_render = False bpy.data.objects["Face - Gasmask"].hide_render = False bpy.data.objects["Face - NVG"].hide_render = False bpy.data.objects["Hat - Booney"].hide_render = False helpers.disablePropRenderlayer(8) helpers.disablePropRenderlayer(9) helpers.disablePropRenderlayer(10) elif renderSet == 2: if currentAction == "Standing - Knife - Stab" or currentAction == "Standing - Knife - Slice" or currentAction == "Standing - Knife - Breath": bpy.data.objects["Weapon - Combat Knife"].hide_render = False bpy.data.objects[ "Weapon - Combat Knife"].animation_data.action = bpy.data.actions.get( currentAction) if currentAction == "Crouch - Knife - Stab": bpy.data.objects[ "Weapon - Combat Knife Alt hold"].hide_render = False if currentAction == "Standing - Knife - Throw": bpy.data.objects["Weapon - Combat Knife"].hide_render = False bpy.data.objects[ "Weapon - Combat Knife"].animation_data.action = bpy.data.actions.get(
# Bodytypes bpy.data.objects["Body - RGM"].hide_render = False #bpy.data.objects["Body - FGM"].hide_render = False #bpy.data.objects["Body - BGM"].hide_render = False # Display props in renders depending on the set renderSet = 2 if renderSet == 1: bpy.data.objects["Vest - Flak Jacket"].hide_render = False bpy.data.objects["Backpack - Backpack"].hide_render = False bpy.data.objects["Hat - Beret"].hide_render = False bpy.data.objects["Hat - Helmet"].hide_render = False bpy.data.objects["Face - Gasmask"].hide_render = False bpy.data.objects["Face - NVG"].hide_render = False bpy.data.objects["Hat - Booney"].hide_render = False helpers.disablePropRenderlayer(8) helpers.disablePropRenderlayer(9) helpers.disablePropRenderlayer(10) elif renderSet == 2: bpy.data.objects["Weapon - HK USP"].hide_render = False bpy.data.objects["Weapon - HK USP - Left Hand"].hide_render = False bpy.data.objects["Weapon - HK MP5K"].hide_render = False bpy.data.objects["Weapon - HK MP5K - Left Hand"].hide_render = False bpy.data.objects["Weapon - Desert Eagle"].hide_render = False bpy.data.objects[ "Weapon - Desert Eagle - Left Hand"].hide_render = False bpy.data.objects["Weapon - SW500"].hide_render = False bpy.data.objects["Weapon - SW500 - Left Hand"].hide_render = False helpers.disablePropRenderlayer(9) helpers.disablePropRenderlayer(10) # Display muzzleflashes only in relevant animations