def on_touch_up(self, touch): self.points += [touch.pos] gesture = Gesture() gesture.add_stroke(self.points) gesture.normalize() gdb = GestureDatabase() print "Gesture:", gdb.gesture_to_str(gesture)
def on_touch_up(self, touch): self.points += [touch.pos] gesture = Gesture() gesture.add_stroke(self.points) gesture.normalize() gdb = GestureDatabase() print("Gesture:", gdb.gesture_to_str(gesture).decode(encoding='UTF-8'))
def simplegesture(self, name, point_list): # Pomocná funkce pro rozpoznávání gesta g = Gesture() g.add_stroke(point_list) g.normalize() g.name = name return g
def on_touch_up(self,touch): self.points+=[touch.pos] with self.canvas: Ellipse(pos=(touch.x-5,touch.y-5),size=(10,10)) gesture=Gesture() gesture.add_stroke(self.points) gesture.normalize() gdb=GestureDatabase()
def on_touch_up(self, touch): if 'gesture_path' in touch.ud: gesture = Gesture() gesture.add_stroke(touch.ud['gesture_path']) gesture.normalize() match = gestures.find(gesture, minscore=0.6666660) if match: print("{} happened".format(match[1].name)) super(GestureBox, self).on_touch_up(touch)
def simplegesture(name, point_list): """ A simple helper function """ g = Gesture() g.add_stroke(point_list) g.normalize() g.name = name return g
def on_touch_up(self, touch): if 'gesture_path' in touch.ud: gesture = Gesture() # <1> gesture.add_stroke(touch.ud['gesture_path']) # <2> gesture.normalize() # <3> match = gestures.find(gesture, minscore=0.90) # <4> if match: print("{} happened".format(match[1].name)) # <5> super(GestureBox, self).on_touch_up(touch)
def on_touch_up(self, touch): if "gesture_path" in touch.ud: gesture = Gesture() gesture.add_stroke(touch.ud["gesture_path"]) gesture.normalize() match = gestures.find(gesture, minscore=0.90) if match: self.dispatch("on_{}".format(match[1].name)) super(GestureBox, self).on_touch_up(touch)
def on_touch_up(self, touch): # print(touch.ud['gesture_path']) if 'gesture_path' in touch.ud: gesture = Gesture() gesture.add_stroke(touch.ud['gesture_path']) gesture.normalize() match = gestures.find(gesture, minscore=0.9) if match: print('ha ha:', match[1].name) super().on_touch_up(touch)
def add_gesture(self, name, gesture_path): gesture = Gesture() gesture.add_stroke(gesture_path) gesture.normalize() if name in self.str_gestures: raise ValueError('Cannot overwrite existing gesture in file.') gesture.name = name self.str_gestures[name] = self.db.gesture_to_str(gesture).decode( 'utf-8') self.db.add_gesture(gesture)
def simplegesture(uName: str, point_list) -> Gesture: """ A simple helper function Taken from original Kivy examples """ g = Gesture() g.add_stroke(list(point_list)) g.normalize() g.name = uName return g
def on_touch_up(self, touch): if 'gesture_path' in touch.ud: gesture = Gesture() gesture.add_stroke(touch.ud['gesture_path']) gesture.normalize() match = gesture_db.find(gesture, minscore=0.7) if match: print(f'on_{match[1].name}') self.dispatch(f'on_{match[1].name}') super(MyScreenManager, self).on_touch_up(touch)
def on_touch_up(self, touch): if 'gesture_path' in touch.ud: gesture = Gesture() gesture.add_stroke(touch.ud['gesture_path']) gesture.normalize() match = gestures.find(gesture, minscore=0.90) # BEGIN FIRE if match: self.dispatch('on_{}'.format(match[1].name)) # END FIRE super(GestureBox, self).on_touch_up(touch)
def on_touch_up(self, touch): if 'gesture_path' in touch.ud: # create a gesture object gesture = Gesture() # add the movement coordinates gesture.add_stroke(touch.ud['gesture_path']) # normalize so thwu willtolerate size variations gesture.normalize() # minscore to be attained for a match to be true, default 0.3 g2 = self.gdb.find(gesture, minscore=0.70) if g2: print 'swipe left'
def on_touch_up(self, touch): if 'gesture_path' in touch.ud: gesture = Gesture() gesture.add_stroke(touch.ud['gesture_path']) gesture.normalize() match = gestures.find(gesture, minscore=0.70) if match: print("{} gesture occured".format(match[1].name)) else: print("No gesture recognized") super(DictScreen, self).on_touch_up(touch)
def on_touch_up(self, touch): app = App.get_running_app() if app.controls == 'button': pass else: if 'gesture_path' in touch.ud: gesture = Gesture() gesture.add_stroke(touch.ud['gesture_path']) gesture.normalize() match = gestures.find(gesture, minscore=0.60) if match: self.dispatch('on_{}'.format(match[1].name)) super(Game, self).on_touch_up(touch)
def on_touch_up(self, touch): super(Box, self).on_touch_up(touch) if touch.grab_current is self: gesture = Gesture() gesture.add_stroke(touch.ud['data points']) gesture.normalize() match = self.gdb.find(gesture, minscore=0.8) if match: # print(match[0]) self.dispatch('on_top_to_button') touch.ungrab(self)
def simplegesture(name, point_list): """ A simple helper function Taken from original Kivy examples """ g = Gesture() if PY2: g.add_stroke(point_list) else: g.add_stroke(list(point_list)) g.normalize() g.name = name return g
def on_touch_up(self, touch): if 'gesture_path' in touch.ud: #create a gesture object gesture = Gesture() #add the movement coordinates gesture.add_stroke(touch.ud['gesture_path']) #normalize so thwu willtolerate size variations gesture.normalize() #minscore to be attained for a match to be true match = gestures.find(gesture, minscore=0.3) if match: print("{} happened".format(match[1].name)) self.dispatch('on_{}'.format(match[1].name)) super(GestureBox, self).on_touch_up(touch)
def on_touch_up(self, touch): # 判断是否匹配 if 'gesture_path' in touch.ud: # 创建一个手势 gesture = Gesture() # 添加移动坐标 gesture.add_stroke(touch.ud['gesture_path']) # 标准化大小 gesture.normalize() # 匹配手势,minscore:手势灵敏度 match = gestures.find(gesture, minscore=0.5) if match: print("{} happened".format(match[1].name)) self.dispatch('on_{}'.format(match[1].name)) super(GestureBox, self).on_touch_up(touch)
def check_gesture(points, gdb) -> int or None: g = Gesture() # convert raw DrawPad output to gesture compatible list point_list = list(zip(points[0::2], points[1::2])) g.add_stroke(point_list) g.normalize() # check if new gesture matches a known gesture g2 = gdb.find(g, minscore=0.70) if g2: if g2[1] == cun_1: return 1 if g2[1] == cun_10: return 10 return None
def on_touch_up(self, touch): # Touch is over ret = False if touch.grab_current is self: # Add gesture to database try: g = Gesture() g.add_stroke( list( zip(touch.ud['line'].points[::2], touch.ud['line'].points[1::2]))) g.normalize() g.name = 'try' # Delete trace line self.canvas.remove_group(touch.ud['group']) # Compare gesture to my_gestures.py #print("gesture representation:", self.gdb.gesture_to_str(g)) #print("check:", g.get_score(check)) # use database to find the more alike gesture, if any g2 = self.gdb.find(g, minscore=0.90) #print(g2) if g2 and g2[1] == check: self.manager.app.open_settings() ret = True except KeyError: ret = super(LockScreen, self).on_touch_up(touch) touch.ungrab(self) return ret
def gesturize(self): gesture = Gesture() gesture.add_stroke(self.points) gesture.normalize() return gesture
def __init__(self): self.uGestureName:str = u'' self.oGesture:Gesture = Gesture() self.uGestureString:str = u''
def simplegesture(name, point_list): g = Gesture() g.add_stroke(point_list) g.normalize() g.name = name return g
from kivy.gesture import Gesture, GestureDatabase # Create a gesture g = Gesture() g.add_stroke(point_list=[(1, 1), (3, 4), (2, 1)]) g.normalize() g.name = "triangle" # Add it to database gdb = GestureDatabase() gdb.add_gesture(g) # And for the next gesture, try to find a match! g2 = Gesture() g2.add_stroke(point_list=[(1, 1), (3, 4), (2, 1)]) g2.normalize() print gdb.find(g2).name # will print "triangle"