def answer_problem(problem_type, correctness):
    if problem_type == "drop down":
        select_name = "input_i4x-edx-model_course-problem-drop_down_2_1"
        option_text = 'Option 2' if correctness == 'correct' else 'Option 3'
        world.browser.select(select_name, option_text)

    elif problem_type == "multiple choice":
        if correctness == 'correct':
            world.css_check(inputfield('multiple choice', choice='choice_2'))
        else:
            world.css_check(inputfield('multiple choice', choice='choice_1'))

    elif problem_type == "checkbox":
        if correctness == 'correct':
            world.css_check(inputfield('checkbox', choice='choice_0'))
            world.css_check(inputfield('checkbox', choice='choice_2'))
        else:
            world.css_check(inputfield('checkbox', choice='choice_3'))

    elif problem_type == 'radio':
        if correctness == 'correct':
            world.css_check(inputfield('radio', choice='choice_2'))
        else:
            world.css_check(inputfield('radio', choice='choice_1'))

    elif problem_type == 'string':
        textvalue = 'correct string' if correctness == 'correct' else 'incorrect'
        world.css_fill(inputfield('string'), textvalue)

    elif problem_type == 'numerical':
        textvalue = "pi + 1" if correctness == 'correct' else str(random.randint(-2, 2))
        world.css_fill(inputfield('numerical'), textvalue)

    elif problem_type == 'formula':
        textvalue = "x^2+2*x+y" if correctness == 'correct' else 'x^2'
        world.css_fill(inputfield('formula'), textvalue)

    elif problem_type == 'script':
        # Correct answer is any two integers that sum to 10
        first_addend = random.randint(-100, 100)
        second_addend = 10 - first_addend

        # If we want an incorrect answer, then change
        # the second addend so they no longer sum to 10
        if correctness == 'incorrect':
            second_addend += random.randint(1, 10)

        world.css_fill(inputfield('script', input_num=1), str(first_addend))
        world.css_fill(inputfield('script', input_num=2), str(second_addend))

    elif problem_type == 'code':
        # The fake xqueue server is configured to respond
        # correct / incorrect no matter what we submit.
        # Furthermore, since the inline code response uses
        # JavaScript to make the code display nicely, it's difficult
        # to programatically input text
        # (there's not <textarea> we can just fill text into)
        # For this reason, we submit the initial code in the response
        # (configured in the problem XML above)
        pass

    elif problem_type == 'radio_text' or problem_type == 'checkbox_text':

        input_value = "8" if correctness == 'correct' else "5"
        choice = "choiceinput_0bc" if correctness == 'correct' else "choiceinput_1bc"
        world.css_check(inputfield(problem_type, choice=choice))
        world.css_fill(
            inputfield(
                problem_type,
                choice="choiceinput_0_numtolerance_input_0"
            ),
            input_value
        )
Esempio n. 2
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def answer_problem(course, problem_type, correctness):
    # Make sure that the problem has been completely rendered before
    # starting to input an answer.
    world.wait_for_ajax_complete()

    section_loc = section_location(course)

    if problem_type == "drop down":
        select_name = "input_{}_2_1".format(
            section_loc.course_key.make_usage_key('problem', 'drop_down').html_id()
        )
        option_text = 'Option 2' if correctness == 'correct' else 'Option 3'
        world.select_option(select_name, option_text)

    elif problem_type == "multiple choice":
        if correctness == 'correct':
            world.css_check(inputfield(course, 'multiple choice', choice='choice_2'))
        else:
            world.css_check(inputfield(course, 'multiple choice', choice='choice_1'))

    elif problem_type == "checkbox":
        if correctness == 'correct':
            world.css_check(inputfield(course, 'checkbox', choice='choice_0'))
            world.css_check(inputfield(course, 'checkbox', choice='choice_2'))
        else:
            world.css_check(inputfield(course, 'checkbox', choice='choice_3'))

    elif problem_type == 'radio':
        if correctness == 'correct':
            world.css_check(inputfield(course, 'radio', choice='choice_2'))
        else:
            world.css_check(inputfield(course, 'radio', choice='choice_1'))

    elif problem_type == 'string':
        textvalue = 'correct string' if correctness == 'correct' else 'incorrect'
        world.css_fill(inputfield(course, 'string'), textvalue)

    elif problem_type == 'numerical':
        textvalue = "pi + 1" if correctness == 'correct' else str(random.randint(-2, 2))
        world.css_fill(inputfield(course, 'numerical'), textvalue)

    elif problem_type == 'formula':
        textvalue = "x^2+2*x+y" if correctness == 'correct' else 'x^2'
        world.css_fill(inputfield(course, 'formula'), textvalue)

    elif problem_type == 'script':
        # Correct answer is any two integers that sum to 10
        first_addend = random.randint(-100, 100)
        second_addend = 10 - first_addend

        # If we want an incorrect answer, then change
        # the second addend so they no longer sum to 10
        if correctness == 'incorrect':
            second_addend += random.randint(1, 10)

        world.css_fill(inputfield(course, 'script', input_num=1), str(first_addend))
        world.css_fill(inputfield(course, 'script', input_num=2), str(second_addend))

    elif problem_type == 'code':
        # The fake xqueue server is configured to respond
        # correct / incorrect no matter what we submit.
        # Furthermore, since the inline code response uses
        # JavaScript to make the code display nicely, it's difficult
        # to programatically input text
        # (there's not <textarea> we can just fill text into)
        # For this reason, we submit the initial code in the response
        # (configured in the problem XML above)
        pass

    elif problem_type == 'radio_text' or problem_type == 'checkbox_text':

        input_value = "8" if correctness == 'correct' else "5"
        choice = "choiceinput_0bc" if correctness == 'correct' else "choiceinput_1bc"
        world.css_fill(
            inputfield(
                course,
                problem_type,
                choice="choiceinput_0_numtolerance_input_0"
            ),
            input_value
        )
        world.css_check(inputfield(course, problem_type, choice=choice))
    elif problem_type == 'image':
        offset = 25 if correctness == "correct" else -25

        def try_click():
            problem_html_loc = section_loc.course_key.make_usage_key('problem', 'image').html_id()
            image_selector = "#imageinput_{}_2_1".format(problem_html_loc)
            input_selector = "#input_{}_2_1".format(problem_html_loc)

            world.browser.execute_script('$("body").on("click", function(event) {console.log(event);})')

            initial_input = world.css_value(input_selector)
            world.wait_for_visible(image_selector)
            image = world.css_find(image_selector).first
            (image.action_chains
                .move_to_element(image._element)
                .move_by_offset(offset, offset)
                .click()
                .perform())

            world.wait_for(lambda _: world.css_value(input_selector) != initial_input)

        world.retry_on_exception(try_click)
Esempio n. 3
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def i_check_checkbox(step, checkbox):
    css_selector = 'input[name={}]'.format(checkbox)
    world.css_check(css_selector)
Esempio n. 4
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def answer_problem(problem_type, correctness):
    if problem_type == "drop down":
        select_name = "input_i4x-edx-model_course-problem-drop_down_2_1"
        option_text = 'Option 2' if correctness == 'correct' else 'Option 3'
        world.select_option(select_name, option_text)

    elif problem_type == "multiple choice":
        if correctness == 'correct':
            world.css_check(inputfield('multiple choice', choice='choice_2'))
        else:
            world.css_check(inputfield('multiple choice', choice='choice_1'))

    elif problem_type == "checkbox":
        if correctness == 'correct':
            world.css_check(inputfield('checkbox', choice='choice_0'))
            world.css_check(inputfield('checkbox', choice='choice_2'))
        else:
            world.css_check(inputfield('checkbox', choice='choice_3'))

    elif problem_type == 'radio':
        if correctness == 'correct':
            world.css_check(inputfield('radio', choice='choice_2'))
        else:
            world.css_check(inputfield('radio', choice='choice_1'))

    elif problem_type == 'string':
        textvalue = 'correct string' if correctness == 'correct' else 'incorrect'
        world.css_fill(inputfield('string'), textvalue)

    elif problem_type == 'numerical':
        textvalue = "pi + 1" if correctness == 'correct' else str(
            random.randint(-2, 2))
        world.css_fill(inputfield('numerical'), textvalue)

    elif problem_type == 'formula':
        textvalue = "x^2+2*x+y" if correctness == 'correct' else 'x^2'
        world.css_fill(inputfield('formula'), textvalue)

    elif problem_type == 'script':
        # Correct answer is any two integers that sum to 10
        first_addend = random.randint(-100, 100)
        second_addend = 10 - first_addend

        # If we want an incorrect answer, then change
        # the second addend so they no longer sum to 10
        if correctness == 'incorrect':
            second_addend += random.randint(1, 10)

        world.css_fill(inputfield('script', input_num=1), str(first_addend))
        world.css_fill(inputfield('script', input_num=2), str(second_addend))

    elif problem_type == 'code':
        # The fake xqueue server is configured to respond
        # correct / incorrect no matter what we submit.
        # Furthermore, since the inline code response uses
        # JavaScript to make the code display nicely, it's difficult
        # to programatically input text
        # (there's not <textarea> we can just fill text into)
        # For this reason, we submit the initial code in the response
        # (configured in the problem XML above)
        pass

    elif problem_type == 'radio_text' or problem_type == 'checkbox_text':

        input_value = "8" if correctness == 'correct' else "5"
        choice = "choiceinput_0bc" if correctness == 'correct' else "choiceinput_1bc"
        world.css_fill(
            inputfield(problem_type,
                       choice="choiceinput_0_numtolerance_input_0"),
            input_value)
        world.css_check(inputfield(problem_type, choice=choice))
Esempio n. 5
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def answer_problem(course, problem_type, correctness):
    # Make sure that the problem has been completely rendered before
    # starting to input an answer.
    world.wait_for_ajax_complete()

    section_loc = section_location(course)

    if problem_type == "drop down":
        select_name = "input_{}_2_1".format(
            section_loc.course_key.make_usage_key('problem',
                                                  'drop_down').html_id())
        option_text = 'Option 2' if correctness == 'correct' else 'Option 3'
        world.select_option(select_name, option_text)

    elif problem_type == "multiple choice":
        if correctness == 'correct':
            world.css_check(
                inputfield(course, 'multiple choice', choice='choice_2'))
        else:
            world.css_check(
                inputfield(course, 'multiple choice', choice='choice_1'))

    elif problem_type == "checkbox":
        if correctness == 'correct':
            world.css_check(inputfield(course, 'checkbox', choice='choice_0'))
            world.css_check(inputfield(course, 'checkbox', choice='choice_2'))
        else:
            world.css_check(inputfield(course, 'checkbox', choice='choice_3'))

    elif problem_type == 'radio':
        if correctness == 'correct':
            world.css_check(inputfield(course, 'radio', choice='choice_2'))
        else:
            world.css_check(inputfield(course, 'radio', choice='choice_1'))

    elif problem_type == 'string':
        textvalue = 'correct string' if correctness == 'correct' else 'incorrect'
        world.css_fill(inputfield(course, 'string'), textvalue)

    elif problem_type == 'numerical':
        textvalue = "pi + 1" if correctness == 'correct' else str(
            random.randint(-2, 2))
        world.css_fill(inputfield(course, 'numerical'), textvalue)

    elif problem_type == 'formula':
        textvalue = "x^2+2*x+y" if correctness == 'correct' else 'x^2'
        world.css_fill(inputfield(course, 'formula'), textvalue)

    elif problem_type == 'script':
        # Correct answer is any two integers that sum to 10
        first_addend = random.randint(-100, 100)
        second_addend = 10 - first_addend

        # If we want an incorrect answer, then change
        # the second addend so they no longer sum to 10
        if correctness == 'incorrect':
            second_addend += random.randint(1, 10)

        world.css_fill(inputfield(course, 'script', input_num=1),
                       str(first_addend))
        world.css_fill(inputfield(course, 'script', input_num=2),
                       str(second_addend))

    elif problem_type == 'code':
        # The fake xqueue server is configured to respond
        # correct / incorrect no matter what we submit.
        # Furthermore, since the inline code response uses
        # JavaScript to make the code display nicely, it's difficult
        # to programatically input text
        # (there's not <textarea> we can just fill text into)
        # For this reason, we submit the initial code in the response
        # (configured in the problem XML above)
        pass

    elif problem_type == 'radio_text' or problem_type == 'checkbox_text':

        input_value = "8" if correctness == 'correct' else "5"
        choice = "choiceinput_0bc" if correctness == 'correct' else "choiceinput_1bc"
        world.css_fill(
            inputfield(course,
                       problem_type,
                       choice="choiceinput_0_numtolerance_input_0"),
            input_value)
        world.css_check(inputfield(course, problem_type, choice=choice))
    elif problem_type == 'image':
        offset = 25 if correctness == "correct" else -25

        def try_click():
            problem_html_loc = section_loc.course_key.make_usage_key(
                'problem', 'image').html_id()
            image_selector = "#imageinput_{}_2_1".format(problem_html_loc)
            input_selector = "#input_{}_2_1".format(problem_html_loc)

            world.browser.execute_script(
                '$("body").on("click", function(event) {console.log(event);})')

            initial_input = world.css_value(input_selector)
            world.wait_for_visible(image_selector)
            image = world.css_find(image_selector).first
            (image.action_chains.move_to_element(
                image._element).move_by_offset(offset,
                                               offset).click().perform())

            world.wait_for(
                lambda _: world.css_value(input_selector) != initial_input)

        world.retry_on_exception(try_click)
Esempio n. 6
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def i_check_checkbox(step, checkbox):
    css_selector = 'input[name={}]'.format(checkbox)
    world.css_check(css_selector)