def test_save_load_options(self): m1 = Manager(size=13, mutation_rate=0.013) m1.save() m1.close() m2 = Manager() m2.load() self.assertEqual(m2.pop_size, m1.pop_size) self.assertEqual(m2.mutation_rate, m1.mutation_rate) m2.close()
def test_save_load_phenotypes(self): m = Manager() m.create_from_scratch() phenotypes = list(m.pop.phenotypes) m.save() m.close() m2 = Manager() m2.load() self.maxDiff=None self.assertListEqual(m2.pop.phenotypes, phenotypes) m2.close()
# phenotypes that can be shown and voted for. elif event.type == self.MONKEY_TESTING_EVENT: key = random.choice([pygame.K_y, pygame.K_n]) try: pygame.event.post(pygame.event.Event(pygame.KEYDOWN, {'key': key})) except pygame.error as e: logger.error("Monkey testing error: %s", e) pygame.time.wait(20) # let the processor chill for a bit def show_phenotype_image(self, ph): logger.debug("Showing phenotype %s.", ph) blitdata = rationalSizer(pygame.image.load(self.renderer.get_image_path(ph)), self.resolution) self.main_surface = tran_none(self.main_surface, blitdata) def show_next(self): ph = self.manager.get_next_phenotype(self.renderer.check_image_available) self.show_phenotype_image(ph) if __name__ == '__main__': manager = Manager(size=5, min_votes=5, directory=os.getcwd(), vote_history=VoteHistoryManager()) try: manager.load() except IOError: manager.create_from_scratch() renderer = ImageRenderer(os.path.join(os.getcwd(), "images")) interface = Interface(manager, renderer) interface.run(monkey_testing=MONKEY_TESTING)