Esempio n. 1
0
def generate_scenes_test():
    # 100 trials
    for x in xrange(100):
        a_map = map_.Map('story')
        map_gen.ID_SEQ = 1
        map_gen.generate_scenes(a_map)
        scene_dict = map_gen.create_scene_dict(a_map)

        # Test if any scenes overlap in location
        so_far = []
        for sc in a_map.scenes.values():
            ok_(sc.location not in so_far)
            so_far.append(sc.location)

        # Test if enough links are added for a connected map
        ok_(count_links(a_map) == len(a_map.scenes.values())-1)

        # Test if every generated scene is adjacent to at least one other scene
        for s in a_map.scenes.values():
            # create list of all adjacent locations to s
            adj_list = map_gen.all_adjacent(s.location)
            linked = False
            # test if there is at least one adjacent scene to s
            for adj_loc in adj_list:
                if adj_loc in scene_dict:
                    linked = True
                else:
                    pass
            ok_(linked is True, "Unconnected scene at {}: {}".format(
                s.location, 
                scene_dict))

        # Test for map connectedness
        ok_(check_map_connectedness(a_map))
Esempio n. 2
0
def add_lair_test():
    # Test adding the boss' lair
    a_map = map_.Map('story')
    map_gen.generate_scenes(a_map)
    map_gen.add_lair(a_map)
    
    # Test that the map has exactly one lair
    count = 0
    for sc in a_map.scenes.values():
        for f in sc.features:
            if isinstance(f, map_.Lair): # found a scene with a lair
                # test if it's the scene the map thinks the lair is in
                ok_(sc.name == a_map.lair_scene_name)
                count +=1
    ok_(count == 1)
Esempio n. 3
0
def add_item_stashes_test():
    # Test if the correct number of item stashes are added
    a_map = map_.Map('story')
    map_gen.generate_scenes(a_map)
    map_gen.add_item_stashes(a_map)
    
    # Test that no scene has more than one item stash 
    nmap = 0 # total number of stashes in a map
    for sc in a_map.scenes.values():
        nsc = 0 # number of stashes in one scene
        for f in sc.features:
            if isinstance(f, map_.ItemStash):
                nsc +=1
        ok_(nsc <= 1)
        if nsc:
            nmap += 1
    # Test if the correct number of item stashes are added to the map
    n = len(a_map.scenes.values())
    ok_(nmap >= 3 and nmap <= int(0.15*n))