Esempio n. 1
0
def PlayGame():
    turn = 0
    sequence = GetRandomSequence()
    userSequence = [0] * 100
    seqlen = 0
    playing = True
    played = False
    while playing == True:
        if turn == 0:
            # Just started
            Win()
            turn = turn + 1
        if seqlen == 0 and played == False:
            # Sequence needs playing
            PlaySequence(turn, sequence)
            played = True
        elif seqlen == turn:
            # User has entered the sequence
            Win()
            played = False
            turn = turn + 1
            seqlen = 0
        else:
            # User still entering pattern
            for i in range(0, 4):
                if button_pins[i].read_digital() == 1:
                    userSequence[seqlen] = i
                    if userSequence[seqlen] != sequence[seqlen]:
                        Loss()
                        playing = False
                    else:
                        seqlen = seqlen + 1
                        led_pins[i].write_digital(1)
                        music.pitch(notes[i], 500)
                        led_pins[i].write_digital(0)
Esempio n. 2
0
def updown():
    for p in range(10, 1000, 10):
        pitch(p, wait=False)
        sleep(10)
    for p in range(1000, 10, -10):
        pitch(p, wait=False)
        sleep(10)
Esempio n. 3
0
    def run(self):
        '''
        Eine Runde
        - Zufaellige Flugbahn
        - Ball hin
        - Check, ob getroffen
        - Ball zurueck
        '''
        self.ball.current_trail = randint(0, 4)

        # Ball hin
        for self.ball.x in range(5):
            self.action()

        if self.ball.y != self.bat.y:
            # nicht getroffen. Game over
            return False
        else:
            music.pitch(880, 12)

        # ... und zurueck
        for self.ball.x in range(4, -1, -1):
            self.action()

        self.round += 1

        # naechste Runde
        return True
Esempio n. 4
0
def playmusic():
    for i in range(0, len(musiclist), 1):
        display.show(str(musiclist[i]))
        music.pitch(round(round(tonelist[musiclist[i]])), PWM(Pin(27)))
        time.sleep_ms(round(500 * rhythmlist[i]))
        music.stop(PWM(Pin(27)))
        time.sleep_ms(10)
Esempio n. 5
0
def lav_alarm():
    # tilpas med lyd og billed/animation i MicroBit display som I synes det skal være
    # Test udskrift - som kan fjernes i endeligt produkt
    print("Nu er der alarm - Der er een som er kommet for tæt på")
    # Her vises sur smiley og en et lille beep med høj frekvens, som kører i baggrund
    display.show(Image.SAD)
    music.pitch(1000,500,wait=False)
Esempio n. 6
0
 def draw(self):
     """
     Draw the player
     """
     display.set_pixel(self.x, self.y, 9)
     if self.just_scored:
         music.pitch(400, 40)
Esempio n. 7
0
def playmusic():
    for i in range(0, len(musiclist), 1):
        display.show(str(musiclist[i]))
        music.pitch(round(round(tonelist[musiclist[i]])), PWM(Pin(27)))
        time.sleep_ms(round(500 * rhythmlist[i]))
        music.stop(PWM(Pin(27)))
        time.sleep_ms(10)
def keyer():
    buffer = ''  #for di or dah sent
    started = running_time()  #timer
    while True:
        waited = running_time() - started
        key_down_time = None
        while button_b.is_pressed() or pin2.is_touched(
        ):  #button B keying or capacitive touch (tip: lick 2 fingers one on gnd one on pin 2)
            if not key_down_time: key_down_time = running_time()
            music.pitch(tone, -1, pin0, False)
            pin1.write_digital(1)
            while True:
                if not button_b.is_pressed() and not pin2.is_touched():
                    break
        music.stop()
        pin1.write_digital(0)
        key_up_time = running_time()
        if key_down_time:
            duration = key_up_time - key_down_time
            if duration < dah:
                buffer += '0'
                display.clear()
                display.set_pixel(2, 2, 9)
            elif duration:
                buffer += '1'
                display.show('-')
            started = running_time()
        elif len(buffer) > 0 and waited > dah:  #or DASH_THRESHOLD = di * 5
            character = decoder(int("0b1" + buffer, 2))
            buffer = ''
            display.show(character)
            if tx: radio.send(character)
            else: menu(character)
        if waited > space * 2: return
Esempio n. 9
0
def Win():
    for i in range(0, 4):
        for j in range(0, 4):
            led_pins[j].write_digital(1)
            music.pitch(notes[j], 50)
            led_pins[j].write_digital(0)
    sleep(1000)
Esempio n. 10
0
 def playSiren(self):
     if self.doPlay:
         for freq in range(880, 1760, 16):
             music.pitch(freq, 6)
         for freq in range(1760, 880, -16):
             music.pitch(freq, 6)
         self.doPlay = False
         display.set_pixel(0, 0, 8)
Esempio n. 11
0
def ding():                                             # 叮叮响

    global touch_stat
    if touchPad_T.read() < 300 and touch_stat == 0:     # 检测按键按下时,发出‘ding’响,并广播
        music.pitch(500, 100, wait=False)              # 播放"ding"
        radio.send('ding')                              # radio 广播 "ding"
        touch_stat = 1
    elif touchPad_T.read() >= 300:
        touch_stat = 0
def tick():

    global neues_jetzt, jetzt

    display.scroll(str(beruehrt) + str(jetzt))

    neues_jetzt = running_time() // 1000
    if jetzt > 0 and neues_jetzt > jetzt:
        jetzt = neues_jetzt
        music.pitch(440, 6)
Esempio n. 13
0
def play(pom, img_1, img_2):
    music.stop()
    for p in melody:
        music.pitch(p)
        if pom:
            display.show(img_1)
            pom = False
        else:
            display.show(img_2)
            pom = True
        sleep(200)
Esempio n. 14
0
    def action(self):
        '''
        Innere Spielschleife: Ball, Schlaeger, kurze Pause
        '''
        display.clear()
        music.pitch(440, 6)

        self.ball.run()
        self.bat.run()
        print("Round:", self.round, "Ball:", self.ball.y, "Bat:", self.bat.y)
        sleep(400)
Esempio n. 15
0
def scroll_walls(init=False):
    global scroll
    scroll -= 1
    if scroll == 0 or init:
        scroll = scroll_def
        erase_aim()
        for y in range(4, 0, -1):
            for x in range(5):
                buf[y][x] = buf[y - 1][x]
            flash_buf[y] = flash_buf[y - 1]
        flash_buf[0] = 0
        new_wall()
        if sound == 1:
            music.pitch(440, duration=16, wait=False)
Esempio n. 16
0
def show_start_msg():
    # Count down for start sending morse codes.
    COUNT_DOWN = ['3', '2', '1', Image.HAPPY]
    START_HINT = 'PRESS BUTTON A TO START'

    # show start hint and waiting to start signal
    display.scroll(START_HINT, wait=False, loop=True)
    while True:
        if button_a.was_pressed():
            # count down for start sending morse code
            display.show(COUNT_DOWN, delay=1000)
            # beep for start
            music.pitch(880, 300)
            break
Esempio n. 17
0
def alarm(enable):
    """闹钟事件"""
    rgb.brightness(0.1)
    oled.fill_rect(80,32,128-80,16,0)
    if enable:
        music.play(music.MO_LI_HUA ,wait=False,loop=True)
        rgb.fill((100,0,0))
        rgb.write()
        oled.DispChar("时间到",80,32,2)
        oled.show()
    else:
        music.pitch(0)
        rgb.fill((0,0,0))
        rgb.write()
Esempio n. 18
0
def fx(length_ms, pitch, delta_pitch, steps_count):
    """Produce sound effect shifting pitch by delta_pitch in steps_count steps"""
    end_time = round(microbit.running_time() + length_ms)

    step_length_ms = round(length_ms / steps_count)

    while microbit.running_time() < end_time:
        if pitch > 0:
            music.pitch(round(pitch))
        microbit.sleep(step_length_ms)

        pitch += delta_pitch
        steps_count -= 1

    music.stop()
def Keyer():
    buffer = ''
    message = ''
    started = running_time()
    while True:        
            waited = running_time() - started
            key_down_time = None
            while button_b.is_pressed(): ## button B keying
                if not key_down_time:
                    key_down_time = running_time()
                music.pitch(sidetone, -1, pin0, False)
                pin1.write_digital(1)
                while True:
                    if not button_b.is_pressed():
                        music.stop()
                        pin1.write_digital(0)
                        break
            while pin2.is_touched(): ## touch keying
                if not key_down_time:
                    key_down_time = running_time()
                music.pitch(sidetone, -1, pin0, False)
                pin1.write_digital(1)
                while True:
                    if not pin2.is_touched():
                        music.stop()
                        pin1.write_digital(0)
                        break
            key_up_time = running_time()
            if key_down_time:
                duration = key_up_time - key_down_time
                if duration < DOT_THRESHOLD:
                    buffer += '.'
                    display.show(DOT)
                elif duration:
                    buffer += '-'
                    display.show(DASH)
                started = running_time()
            elif len(buffer) > 0 and waited > DASH_THRESHOLD:
                display.clear()
                character = decodemorse.get(buffer, '?')
                buffer = ''
                display.show(character)
                if txenabled:
                    radio.send(character)
                message += character
            if waited > WORD_THRESHOLD * 2:
                return
def compassOutput(compassDir, directionDeg, pitch, displayChars):
    global compassTotal
    global pitchDuration
    #North has to be treated differently due to being greater than 0 and less than 360
    if directionDeg == 0:
        if compassDir > 315:
            pitchChange = pitch - (360 - compassDir)
        else:
            pitchChange = pitch - compassDir
    else:
        if compassDir > (directionDeg - 45) and compassDir <= directionDeg:
            pitchChange = pitch - (directionDeg - compassDir)
        else:
            pitchChange = pitch - (compassDir - directionDeg)

    display.show(displayChars)
    music.pitch(pitchChange, 50)
Esempio n. 21
0
def handle_run_state():
    global state, mins, secs, last_tick_time
    if button_b.was_pressed():
        state = SET
        display_mins(mins)
    time_now = running_time()
    if time_now > last_tick_time + 5000:
        last_tick_time = time_now
        secs -= 5
        if secs < 0:
            secs = 55
            mins -= 1
        display_time(mins, secs)
    if mins == 0 and secs == 0:
        state = ALARM
        music.pitch(440, wait=False)
        display.show(Image.HAPPY)
Esempio n. 22
0
def rest(seconds):
    display.show([x / 9 for x in Image.ALL_CLOCKS],
                 delay=(seconds * 1000) // 12,
                 wait=False)

    for i in range(1, seconds + 1):
        if i % 15 == 0:
            pitch = 900
        elif i % 2 == 0:
            pitch = 600
        else:
            pitch = 800

        music.pitch(pitch, 50)
        sleep(1000 - 50)

    music.play(music.POWER_UP)
def playMorse(*binarycw):
    for x in binarycw:
        for i in x:
            if i == 1: sleep(space)
            pattern = bin(i)[3:]
            for c in pattern:
                if c == "0":
                    display.set_pixel(2, 2, 9)
                    pin1.write_digital(1)
                    music.pitch(tone, di)
                elif c == "1":
                    display.show("-")
                    pin1.write_digital(1)
                    music.pitch(tone, dah)
                display.clear()
                pin1.write_digital(0)
                sleep(di)
            sleep(dah)
def FlashMorse(pattern):
   for c in pattern:
       if c == ".":
           display.show(DOT)
           pin1.write_digital(1)
           music.pitch(sidetone, dotlength)
           display.clear()
           pin1.write_digital(0)
           sleep(interelement)
       elif c == "-":
           display.show(DASH)
           pin1.write_digital(1)
           music.pitch(sidetone, dashlength)
           display.clear()
           pin1.write_digital(0)
           sleep(interelement)
       elif c == " ":
           sleep(interletter)
   return
Esempio n. 25
0
def main():
    threshold = 1000 * 60 * 6
    #threshold = 1000 * 30
    start = utime.ticks_ms()
    while True:

        now = utime.ticks_ms()

        seconds = now // 1000
        if seconds % 2 == 0: display.show(Image.CLOCK3)
        else: display.show(Image.CLOCK9)

        beep1 = utime.ticks_ms()
        beep2 = beep1 + 200
        while utime.ticks_diff(now, start) > threshold:
            buzz_start = now
            display.show(Image.HEART)

            # beep
            if utime.ticks_diff(utime.ticks_ms(), beep1) > 0:
                music.pitch(1760, 100, wait=False)
                beep1 = beep1 + 2000

            # beep
            if utime.ticks_diff(utime.ticks_ms(), beep2) > 0:
                music.pitch(1760, 100, wait=False)
                beep2 = beep2 + 2000

            # button
            if button_a.is_pressed():
                action = utime.ticks_ms()
                spend = utime.ticks_diff(action, buzz_start)
                display.scroll(str(spend))
                if spend < 3000: threshold = 1000 * 60 * 6
                else: threshold = 1000 * 60 * 3
                #if spend < 3000: threshold = 1000 * 30
                #else:            threshold = 1000 * 10
                start = utime.ticks_ms()
                break

        sleep(1000)
Esempio n. 26
0
def main():
    threshold = 1000 * 60 * 6
    #threshold = 1000 * 30
    start = utime.ticks_ms()
    while True:
        
        now = utime.ticks_ms()
        
        seconds = now // 1000
        if seconds % 2 == 0: display.show(Image.CLOCK3)
        else:                display.show(Image.CLOCK9)
        
        beep1 = utime.ticks_ms()
        beep2 = beep1 + 200
        while utime.ticks_diff(now, start) > threshold:
            buzz_start = now
            display.show(Image.HEART)
          
            # beep  
            if utime.ticks_diff(utime.ticks_ms(), beep1) > 0:
                music.pitch(1760, 100, wait=False)
                beep1 = beep1 + 2000
                
            # beep    
            if utime.ticks_diff(utime.ticks_ms(), beep2) > 0:
                music.pitch(1760, 100, wait=False)
                beep2 = beep2 + 2000
                
            # button
            if button_a.is_pressed():
                action = utime.ticks_ms()
                spend = utime.ticks_diff(action, buzz_start)
                display.scroll(str(spend))
                if spend < 3000: threshold = 1000 * 60 * 6
                else:            threshold = 1000 * 60 * 3
                #if spend < 3000: threshold = 1000 * 30
                #else:            threshold = 1000 * 10
                start = utime.ticks_ms()
                break

        sleep(1000)
Esempio n. 27
0
def sonic(f=3000, fstep=32, fdepth=100, ton=10, toff=0, duration=2000):
    # from sonic screwdriver, written by D.J.Whale for BBC Doctor Who.
    # first surfaced in "mission sonic' in April 2017.
    try:
        ft = f
        music.pitch(ft)
        st = running_time()
        while running_time() < st+duration:
            sleep(ton)
            if toff != 0:
                music.stop()
                sleep(toff)
            fn = ft + fstep
            if fn >= f + fdepth:
                fstep *= -1
                fn = f + fdepth
            elif fn <= f - fdepth:
                fstep *= -1
                fn = f - fdepth
            if fn != ft:
                ft = fn
                music.pitch(int(ft))
    finally:
        music.stop()
from microbit import *
import music

lives = 3
display.show(str(lives))
while lives > 0:
    if pin1.read_digital():
        display.show(Image.SAD)
        music.pitch(200, 800)
        lives -= 1
        display.show(str(lives))

SKULL = [
    '09990',
    '90909',
    '99999',
    '09990',
    '09990',
]

for i in range(5):
    display.show(Image(":".join(["00000"] * (4 - i) + SKULL[:i + 1])))
    sleep(500)

music.play(music.FUNERAL)

brightness = 9
direction = -1
while True:
    if brightness == 1:
        direction = +1
Esempio n. 29
0
while True:
    v = pin2.read_analog()
    if v < ACTION_VALUE:
        l,r = True, True
    elif v < VOLUMEUP_VALUE:
        l,r = False, True 
    elif v < VOLUMEDOWN_VALUE:
        l,r = True, False
    else:
        l,r = False, False
       
    if l != prev_l: 
        prev_l = l
        if l:
            music.pitch(PITCH, pin=pin0)
            display.set_pixel(0,2,9)
        else:
            display.set_pixel(0,2,0)
            music.stop(pin0)
        
    if r != prev_r:
        prev_r = r
        if r:
            display.set_pixel(4,2,9)
            music.pitch(PITCH, pin=pin1)
        else:
            display.set_pixel(4,2,0)
            music.stop(pin1)
            
        
Esempio n. 30
0
 def __init__ (self, freq, duration):
     music.pitch(freq, duration)
     sleep(50)
Esempio n. 31
0
def soundAlarm():
    for i in range(0, 4):
        music.pitch(freq * i, 100)
        display.show(Image.ANGRY)
Esempio n. 32
0
def accel():
    while not button_a.is_pressed():
        p = abs(accelerometer.get_z())
        pitch(p, wait=False)
        sleep(10)
Esempio n. 33
0
def test_rapid_pitch_switch():
    for i in range(20):
        for freq in FREQS:
            music.pitch(freq, wait=False)
Esempio n. 34
0
 if low_range == True:
     frequency = int( (wide_frequency * 0.33) + ( 0 * range_factor ) )
 elif high_range == True:
     frequency = int( (wide_frequency * 0.33) + ( 2 * range_factor ) )
 else:
     frequency = int( (wide_frequency * 0.33) + ( 1 * range_factor ) )
 
 
 # calculate a good duration
 acc_y = accelerometer.get_y()
 
 # normalise Y value (duration)
 if acc_y >= upper_bound:
     acc_y = upper_bound
 elif acc_y <= lower_bound:
     acc_y = lower_bound
 
 
 duration = acc_y + upper_bound
 div_factor = 2000 / max_duration
 
 duration = math.ceil(duration / div_factor)
 music_duration = max(duration, min_duration)
 
 
 gesture = accelerometer.current_gesture()
 
 if gesture == "face down":
     music.pitch(frequency, music_duration)
 
 
Esempio n. 35
0
def beep():
    music.pitch(1760, 100)
    sleep(200)
    music.pitch(1760, 100)
    sleep(200)
    # =====================
    
    # Save previous ball "x,y" location
    oldBallX = ballX
    oldBallY = ballY

    ballY = ballY + ballDirection

    # Case where paddle hit ball
    if ballY == 7 and padX == ballX:
        npPlot2(oldBallX, oldBallY, black)  # Turn-off LED at old ball location
        npPlot2(ballX, ballY, colors[1])    # On hit, paint ball green
        np.show()

        # Use two short beeps at high pitch to indicate a "hit"
        music.pitch(880, 100)
        sleep(50)
        music.pitch(990, 100)

        ballDirection *= -1
        hitCount += 1              # Increment score

        if hitCount >= numScores:  # When you have "numScores" hits you win!
            gameOn = False
            continue

    # Case where paddle missed ball
    elif ballY == 7 and padX != ballX:
        npPlot2(oldBallX, oldBallY, black)  # Turn-off LED at old ball location
        npPlot2(ballX, ballY, colors[0])    # On miss, paint ball red
        np.show()
 else:
     # off
     if value == 0x00:
         buildingbit.car_HeadRGB(0, 0, 0)
     # up
     elif value == 0x80:
         buildingbit.car_run(speed, speed, 0)
     # light
     elif value == 0x40:
         buildingbit.car_HeadRGB(255, 255, 255)
     # left
     elif value == 0x20:
         buildingbit.car_left(speed, 0)
     # buzzer
     elif value == 0xa0:
         music.pitch(698)
         sleep(400)
         music.stop()
     # right
     elif value == 0x60:
         buildingbit.car_right(speed, 0)
     # spinleft
     elif value == 0x10:
         buildingbit.car_spinleft(speed, speed, 0)
     # down
     elif value == 0x90:
         buildingbit.car_back(speed, speed, 0)
     # spinright
     elif value == 0x50:
         buildingbit.car_spinright(speed, speed, 0)
     # +
Esempio n. 38
0
# Holds the translated Morse as normal text.
message = ''
# The time from which the device has been waiting for the next keypress.
started_to_wait = running_time()


# Put the device in a loop to wait for and react to key presses.
while True:
    # Work out how long the device has been waiting for a keypress.
    waiting = running_time() - started_to_wait
    # Reset the timestamp for the key_down_time.
    key_down_time = None
    # If button_a is held down, then...
    while button_a.is_pressed():
        # Play a beep - this is Morse code y'know ;-)
        music.pitch(880, 10)
        # ...and if there's not a key_down_time then set it to now!
        if not key_down_time:
            key_down_time = running_time()
    # Get the current time and call it key_up_time.
    key_up_time = running_time()
    # If there's a key_down_time (created when button_a was first pressed
    # down).
    if key_down_time:
        # ... then work out for how long it was pressed.
        duration = key_up_time - key_down_time
        # If the duration is less than the max length for a "dot" press...
        if duration < DOT_THRESHOLD:
            # ... then add a dot to the BUFFER containing incoming Morse codes
            # and display a dot on the display.
            buffer += '.'
Esempio n. 39
0
# 4b - mag felt til lyd.py
# Omsæt magnet felt styrke til lyd (pitch) Version 1.1  0-nov-2020
# Først importeres det generelle microbit bibliotek (for at nå compass() funktionen)
# og music (for at nå music.pitch() funktionen)
from microbit import *
import music

# Da felt styrken ser ud til at kunne nå op til ca. 2.5 mill og altid er positiv
# divideres med 1000 for at ramme indenfor det som pitch kan håndtere.
# MEN skal desuden få det til at være et heltal og ved normal division (/) får vi decimaler.
# - derfor bruges funktionen int() til at konvertere til heltal.
# Adderer 50 til for at vi kan høre det.
while True:
    x = compass.get_field_strength()
    print(x)
    music.pitch(
        int(x / 1000) + 50
    )  # Kan også bruge floor division // - Se python aritmetiske operatorer
    sleep(100)
Esempio n. 40
0
durationlen = len(note_durations)
notelen = len(notes)

duration = 100

play_music = True

while True:
    #get accelerometer readings
    xreading = abs(accelerometer.get_x())
    yreading = abs(accelerometer.get_y())
    
    #use a to toggle music
    if button_a.was_pressed():
        play_music = not play_music
    if not play_music:
        continue
    
    #get a note based on tilt
    note = xreading*.01
    pitch = notes[int(note)%notelen]
    
    #if b is pressed, alter the length based on tilt
    if button_b.is_pressed() == 1:
        #pitch *= .5
        duration = note_durations[int(yreading*0.01)%durationlen]
    
    #play our sound!
    music.pitch(int(pitch), duration)
        
Esempio n. 41
0
import music
from microbit import accelerometer

buckets = [
    262,  # C
    294,  # D
    330,  # E
    392,  # G
    440,  # A
]

while True:
    reading = abs(accelerometer.get_x())
    bucket = min(4, max(0, reading // 200))  # quantize!
    music.pitch(buckets[bucket], 20)
Esempio n. 42
0
# ... and cycle through them on the display.
pause = 1000
for img in images:
    display.show(img)
    sleep(pause)
    pause -= 50
    if pause < 100:
        pause = 100
display.clear()


# Aural testing of the accelerometer.
display.scroll("Accelerometer")
display.show("X")
while not button_a.is_pressed():
    music.pitch(abs(accelerometer.get_x()), 20)
sleep(500)
display.show("Y")
while not button_a.is_pressed():
    music.pitch(abs(accelerometer.get_y()), 20)
sleep(500)
display.show("Z")
while not button_a.is_pressed():
    music.pitch(abs(accelerometer.get_z()), 20)


# Aural testing of the compass.
display.scroll("Compass")
compass.calibrate()
while not button_b.is_pressed():
    music.pitch(abs(compass.heading()), 20)