def new_game(): root_widget.clear_widgets() game_widget = GameWidget() #level = x root_widget.add_widget(game_widget) root_widget.ids['game'] = game_widget lbl_fps = Label(pos_hint={'center_x': .95, 'center_y': .95}) root_widget.add_widget(lbl_fps) root_widget.ids['fps'] = lbl_fps lbl_score = Label(pos_hint={'center_x': .95, 'center_y': .90}) root_widget.add_widget(lbl_score) root_widget.ids['score'] = lbl_score musicplayer = MusicPlayer() musicplayer.start()
class SmashMusic: def __init__(self): self.stageNames = ["Menu", "PrincessPeachsCastle", "RainbowCruise", "KongoJungle", "JungleJapes", "GreatBay", "Temple", "YoshisStory", "YoshisIsland", "FountainOfDreams", "GreenGreens", "Corneria", "Venom", "Brinstar", "BrinstarDepths", "Onett", "Fourside", "MuteCity", "BigBlue", "PokemonStadium", "PokeFloats", "MushroomKingdom", "MushroomKingdomII", "IcicleMountain", "FlatZone", "Battlefield", "FinalDestination", "DreamLand", "YoshisIsland64", "KongoJungle64"] self.playerSet = False self.gamePlayed = False self.setStage(-1) self.generateLocationsFile() def generateLocationsFile(self): os.makedirs(memoryWatcherPath, exist_ok=True) with open(memoryWatcherPath + "/Locations.txt", "w") as dest: with open(scriptPath + "/locations/GALE01.txt") as origin: for line in origin: output = line[:line.find('#')] if output != "": dest.write(output + '\n') def run(self): watch = MemoryWatcher(memoryWatcherPath + "/MemoryWatcher") for address, data in watch: #get stage id if address == "804D6CAC": stage = data[2] stageStart = data[3] if stageStart == 1: self.setStage(stage) #check if out of game #by checking for removal of current musicID elif address == "8049e760": if data == b'\xff\xff\xff\xff': #SSBM clears the current musicID before setting it for the first time if self.gamePlayed: self.setStage(-1) self.gamePlayed = True def stageIDtoName(self, stageID): return self.stageNames[stageID+1] def setStage(self, stageID): if self.playerSet: self.player.stop() self.player = MusicPlayer(self.stageNames) self.player.setPlaylist(self.stageIDtoName(stageID)) self.player.start() self.playerSet = True print("stageID: " + str(stageID))
def new_game(self): self.clear_widgets() game_widget = GameWidget(self) #level = x self.add_widget(game_widget) self.ids['game'] = game_widget lbl_fps = Label(pos_hint={'center_x': .95, 'center_y': .95}) self.add_widget(lbl_fps) self.ids['fps'] = lbl_fps lbl_score = Label(pos_hint={'center_x': .95, 'center_y': .90}) self.add_widget(lbl_score) self.ids['score'] = lbl_score lbl_level = Label(pos_hint={'center_x': .95, 'center_y': .85}) self.add_widget(lbl_level) self.ids['level'] = lbl_level musicplayer = MusicPlayer() musicplayer.start()