Esempio n. 1
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class BadLinks:
    def __init__(self, rsrc):
        self.__rsrc = rsrc.encode('utf-8')
        self.__queue = MyQueue()
        self.__queue.push(Link(self.__rsrc))
        self._handleResource()

    def _handleResource(self):
        while (not (self.__queue.isEnd())):
            currentURL = self.__queue.pop()
            if (self.__rsrc in currentURL.getByteRef()):
                links = currentURL.getAllLinks()
            for i in links:
                self.__queue.push(Link(i))

    def __getRefWithStatus(self, link):
        s = str(link.getUtfRef()) + ' - status: '
        s = s + str(link.getStatusCode()) + '\n'
        return s

    def printLinks(self):
        goodLinks = open('good_links.txt', 'w')
        badLinks = open('bad_links.txt', 'w')

        self.__queue.reset()
        while (not (self.__queue.isEnd())):
            currentURL = self.__queue.pop()
            if (currentURL.isWorking()):
                goodLinks.write(self.__getRefWithStatus(currentURL))
            else:
                badLinks.write(self.__getRefWithStatus(currentURL))

        badLinks.close()
        goodLinks.close()
Esempio n. 2
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    def testConstructor(self):
        q = MyQueue()
        self.assertEqual(1, q._parallelism)

        self.assertRaises(Exception, MyQueue, 0)
        self.assertEqual(0, q.size())
        self.assertFalse(q.isRunning())
        self.assertEqual(0, q.inFlight())
Esempio n. 3
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    def testStartErrorHandling(self):

        q = MyQueue()
        q.addTask(waitOneSecond)
        q.addTask(raiseException)
        q.addTask(waitOneSecond)
        q.start()
Esempio n. 4
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    def testStartMultipleStart(self):
        q = MyQueue()
        q.addTask(waitOneSecond)

        startTime = datetime.now()

        q.start()
        q.start()

        # should only take one second, aka the loaded task should not be run twice
        self.sleepCountAssert(startTime, q, 1)
Esempio n. 5
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 def __init__(self, config, context):
     self._input_queue = None
     self._name = config.get('name')
     self._params = config.get('params')
     self._output_queue = MyQueue(config, context)
     self._output_queue2 = MyQueue(config, context)
     self._context = context
     self._threads_alloc = multiprocessing.Value('i', 0)
     self._threads_occup = multiprocessing.Value('i', 0)
     self._thread_alloc_lock = multiprocessing.Lock()
     self.index = 0
     self._is_last = False
     self._max_parallel = multiprocessing.cpu_count()
     self.should_display = True
     self._cache_config = None
Esempio n. 6
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	def __init__(self, display):
		super(Opponent, self).__init__(display)
		self.__display = display
		self.__brain = MyQueue()	# a list that tracks the balls position on different frames. Used for simulating delayed reaction time
		self.__reaction_time = 5	# reaction time of AI in frames
		self.__difficulties = (self.__ai_easy, self.__ai_normal, self.__ai_hard)
		self.__current_difficulty = 0		#0 for easy, 1 for normal, 2 for hard
		self.__winfo = pygame.display.Info()
		self.set_position(15, 200)	#move the ai paddle to the left side of the screen
Esempio n. 7
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	def test_poll(self):
		q = MyQueue()
		q.add(1)
		q.add(2)
		q.add(3)

		self.assertTrue(q.poll() == 1)
		self.assertTrue(q.poll() == 2)
		self.assertTrue(q.size() == 1)
Esempio n. 8
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	def test_peek(self):
		q = MyQueue()
		q.add(1)
		q.add(2)
		q.add(3)

		self.assertTrue(q.peek() == 1)
		self.assertTrue(q.peek() == 1)
		self.assertTrue(q.size() == 3)
Esempio n. 9
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    def testStartMultipleProcesses(self):
        # test that we can run 3 seconds of tests with 2 procs in about 2 seconds.
        startTime = datetime.now()

        q = MyQueue(2)
        q.addTask(waitOneSecond)
        q.addTask(waitOneSecond)
        q.addTask(waitOneSecond)
        q.start()

        self.sleepCountAssert(startTime, q, 2)
Esempio n. 10
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 def levelByLevel(self, aFile):
     ''' Print the nodes of the BTree level-by-level on aFile.
     '''
     aFile.write('A level-by-level listing of the nodes:\n')
     node_cache = MyQueue()
     node_cache.enqueue(self.rootNode)
     while not node_cache.isEmpty():
         cur_node = node_cache.dequeue()
         aFile.write(str(cur_node))
         for child_idx in cur_node.child:
             if child_idx is not None:
                 node_cache.enqueue(self.readFrom(child_idx))
Esempio n. 11
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    def testStartSimple(self):
        # should be able to run 2 tasks serially in about 2 seconds
        startTime = datetime.now()

        q = MyQueue()
        q.addTask(waitOneSecond)
        q.addTask(waitOneSecond)

        q.addCallback(callbackFunc)

        q.start()

        self.sleepCountAssert(startTime, q, 2)
        # callback function creates this file.  testing for a file existence is an easy way of passing info between multithreaded tasks
        self.assertTrue(os.path.isfile("callback.txt"))
        os.system("rm callback.txt")
Esempio n. 12
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def search(board):
    start = time()
    nodes_generated = 0
    nodes_repeated = 0
    if board.is_win():
        end = time()
        print_results(board, 1, 0, 0, 1, end - start)
        return board
    node = deepcopy(board)
    nodes_generated += 1
    frontier = MyQueue()
    frontier.push(node)
    explored = set()
    keepLooking = True
    while keepLooking:
        if frontier.isEmpty():
            print "Solution not found"
            return
        else:
            currNode = frontier.pop()
            moves = currNode.moves_available()
            currNode.fboxes = frozenset(currNode.boxes)
            explored.add(currNode)
            for m in moves:
                child = deepcopy(currNode)
                nodes_generated += 1
                child.move(m)
                if child not in explored:
                    if child.is_win():
                        end = time()
                        print_results(child, nodes_generated, nodes_repeated,
                                      len(frontier), len(explored),
                                      end - start)
                        return child
                    frontier.push(child)
                else:
                    nodes_repeated += 1
Esempio n. 13
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        if option == "1" or option == "2" or option == "3" or option == "4":
            break
        print("Wrong INPUT, try again...")

    # Simulation
    SIMULATION = 'simulation00' + option
    checkInDuration = s[SIMULATION]['checkInDuration']

    # Average Rates
    coachAvgSvcRate     = s[SIMULATION]['coach']['serviceRate']
    coachAvgArrivalRate = s[SIMULATION]['coach']['arrivalRate']
    fcAvgSvcRate        = s[SIMULATION]['firstClass']['serviceRate']
    fcAvgArrivalRate    = s[SIMULATION]['firstClass']['arrivalRate']
    
    # Start Queues
    coachQueue      = MyQueue()
    firstClassQueue = MyQueue()

    # Start Service Stations
    coachSvcStation001      = ServiceStation()
    coachSvcStation002      = ServiceStation()
    coachSvcStation003      = ServiceStation()
    firstClassSvcStation001 = ServiceStation()
    firstClassSvcStation002 = ServiceStation()

    # Stats MISC
    coachQueueSTATS = { 'duration': 0.0, 'maxSize': 0, 'maxWait': 0, 'nPass': 0 }
    firstQueueSTATS = { 'duration': 0.0, 'maxSize': 0, 'maxWait': 0, 'nPass': 0 }
    
    # Stats Service Stations
    busyStation = {
Esempio n. 14
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 def __init__(self, rsrc):
     self.__rsrc = rsrc.encode('utf-8')
     self.__queue = MyQueue()
     self.__queue.push(Link(self.__rsrc))
     self._handleResource()
Esempio n. 15
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 def _load_remotes(self, remotes_config):
     for remote in remotes_config:
         name = remote['name']
         self._context.remotes[name] = MyQueue()
Esempio n. 16
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def main():
    import queue
    from myqueue import MyQueue
    from mystack import MyStack

    # built function
    q = queue.Queue(maxsize=20)
    q.put(1)
    q.put(2)
    q.put(3)

    print(q.get())

    s = queue.LifoQueue(maxsize=10)
    s.put(1)
    s.put(2)
    s.put(3)

    print(s.get())

    # my own func
    arr1 = MyStack()

    arr1.add(1)
    arr1.add(2)
    arr1.add(3)
    arr1.add(4)

    arr1.get()

    arr1.remove()
    arr1.remove()

    arr1.get()

    arr2 = MyQueue()

    arr2.add(1)
    arr2.add(2)
    arr2.add(3)
    arr2.add(4)

    arr2.get()

    arr2.remove()
    arr2.remove()
    arr2.get()
Esempio n. 17
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 def testStartMoreProcsThanTasks(self):
     q = MyQueue(2)
     q.addTask(waitOneSecond)
     q.start()
Esempio n. 18
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    def testStartComplex(self):
        q = MyQueue()

        q.addTask(waitOneSecond)
        q.addTask(waitFiveSeconds)
        q.addTask(waitOneSecond)
        self.assertEqual(3, q.size())
        self.assertFalse(q.isRunning())
        self.assertEqual(0, q.inFlight())

        q.start()

        time.sleep(0.5)
        self.assertTrue(q.isRunning())
        self.assertEqual(1, q.inFlight())
        self.assertEqual(2, q.size())

        time.sleep(1)
        self.assertEqual(1, q.inFlight())
        self.assertEqual(1, q.size())
        self.assertTrue(q.isRunning())

        time.sleep(5)
        self.assertEqual(1, q.inFlight())
        self.assertEqual(0, q.size())
        self.assertTrue(q.isRunning())

        time.sleep(1)
        self.assertEqual(0, q.inFlight())
        self.assertEqual(0, q.size())
        self.assertFalse(q.isRunning())
Esempio n. 19
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	def test_add(self):
		q = MyQueue()
		self.assertTrue(q.size() == 0)

		q.add(1)
		self.assertTrue(q.size() == 1)

		q.add(2)
		self.assertTrue(q.size() == 2)

		q.add(3)
		self.assertTrue(q.size() == 3)
Esempio n. 20
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    def testStartMultipleUse(self):
        q = MyQueue()
        q.addTask(waitOneSecond)
        q.start()

        while q.isRunning():
            time.sleep(0.1)

        self.assertEqual(0, q.size())
        self.assertEqual(0, q.inFlight())
        self.assertFalse(q.isRunning())

        q.addTask(waitOneSecond)

        startTime = datetime.now()
        q.start()

        # it should take about 1 second to run the second task again
        self.sleepCountAssert(startTime, q, 1)
Esempio n. 21
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from myqueue import MyQueue

app = Flask(__name__)
app.config['DEBUG'] = True
app.config['ENV'] = 'development'
app.config['SQLALCHEMY_DATABASE_ URI'] =  'sqlite:///db.sqlite3'
app.config['SQLALCHEMY_TRACK_MODIFICATIONS'] = False

db.init_app(app)
CORS(app)
Migrate(app, db)

manager = Manager(app)
manager.add_command("db", MigrateCommand)

my_queue = MyQueue()

@app.route('/')
def main():
    return render_template('index.html')

@app.route('/all')
def index():
    users = my_queue.get_queue()
    return jsonify(users), 200

@app.route('/new', methods=['POST'])
def create():
    if not request.is_json:
        return jsonify({"error": "Request must be JSON"}), 400
    
Esempio n. 22
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class Opponent(Paddle):
	def __init__(self, display):
		super(Opponent, self).__init__(display)
		self.__display = display
		self.__brain = MyQueue()	# a list that tracks the balls position on different frames. Used for simulating delayed reaction time
		self.__reaction_time = 5	# reaction time of AI in frames
		self.__difficulties = (self.__ai_easy, self.__ai_normal, self.__ai_hard)
		self.__current_difficulty = 0		#0 for easy, 1 for normal, 2 for hard
		self.__winfo = pygame.display.Info()
		self.set_position(15, 200)	#move the ai paddle to the left side of the screen

	def set_difficulty(self, new_difficulty):
		# new_difficulty must be an int between 0-2. 0 for easy, 1 for normal, 2 for hard
		self.__current_difficulty = new_difficulty
		
	# the ai methods of the opponent. different thinking process for each difficulty	
	def __ai_base(self, ball, reaction_time):
		self.__reaction_time = reaction_time
		while(self.__brain.size()>self.__reaction_time):
			self.__brain.dequeue()
	
		self.__brain.enqueue(ball.get_position())	#add the position of the ball to the brain delay queue
		# only check the ball position and move to it if the ball is on screen
		if ball.is_in_play():
			if self.__brain.size()>self.__reaction_time:
				ball_position = self.__brain.dequeue()	#get the position of the ball from reaction_time frames ago, in a (x, y) tuple
				paddle_rect = self.get_rect()
				paddle_speed = self.get_speed()
				# move the ai paddle towards the balls y position, making sure they dont move off the screen
				if paddle_rect[1]+paddle_rect[3]//2 < ball_position[1] - paddle_speed and \
				paddle_rect[1]+paddle_rect[3]<self.__winfo.current_h:
					self.move_down()
				elif paddle_rect[1]+paddle_rect[3]//2 > ball_position[1] + paddle_speed and \
				paddle_rect[1]>0:
					self.move_up()
	
	def __ai_easy(self, ball):
		#same as ai_normal but with a slower reaction time
		self.__ai_base(ball, 14)
		
	def __ai_normal(self, ball):
		self.__ai_base(ball, 8)
	
	def __ai_hard(self, ball):
		#same as ai_normal but with a faster reaction time, and moves to the middle after returning a shot.
		self.__reaction_time = 3
		while(self.__brain.size()>self.__reaction_time):
			self.__brain.dequeue()
	
		self.__brain.enqueue(ball.get_position())
		if ball.is_in_play():
			if self.__brain.size()>self.__reaction_time:
				paddle_rect = self.get_rect()
				paddle_speed = self.get_speed()
				ball_position = self.__brain.dequeue()	#get the position of the ball from reaction_time frames ago, in a (x, y) tuple
				ball_direction = ball.get_direction()
				# if the ball is moving away from the ai, move towards the middle of the screen
				if math.cos(ball_direction)>0:		#assumes ai is on the left
					if paddle_rect[1]+paddle_rect[3]//2<self.__winfo.current_h//2-paddle_speed:
						self.move_down()
					elif paddle_rect[1]+paddle_rect[3]//2>self.__winfo.current_h//2+paddle_speed:
						self.move_up()
				# otherwise move the ai paddle towards the balls y position, making sure they dont move off the screen
				else:
					if paddle_rect[1]+paddle_rect[3]//2 < ball_position[1] - paddle_speed and \
					paddle_rect[1]+paddle_rect[3]<self.__winfo.current_h:
						self.move_down()
					elif paddle_rect[1]+paddle_rect[3]//2 > ball_position[1] + paddle_speed and \
					paddle_rect[1]>0:
						self.move_up()
			
		
	def update(self, events, objects):	
		for object in objects:
			if isinstance(object, Ball):
				#call the ai method for the opponent. Moves the paddle based on the ball and its own positions'
				self.__difficulties[self.__current_difficulty](object)	
		
		#update the paddle
		super(Opponent, self).update()