Esempio n. 1
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 def _future_coords(self, rotation, target_d):
     d = self.speed * VIRTUAL_TIME_INTERVAL / 1000
     if rotation == 0:
         d = min(d, target_d) # stop before colliding target
     a = self.o + rotation
     x = self.x + d * int_cos_1000(a) / 1000
     y = self.y + d * int_sin_1000(a) / 1000
     return x, y
Esempio n. 2
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 def _future_coords(self, rotation, target_d):
     d = self.speed * VIRTUAL_TIME_INTERVAL / 1000
     if rotation == 0:
         d = min(d, target_d)  # stop before colliding target
     a = self.o + rotation
     x = self.x + d * int_cos_1000(a) / 1000
     y = self.y + d * int_sin_1000(a) / 1000
     return x, y
Esempio n. 3
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 def be_used_by(self, actor):
     actor.move_to(
         self.other_side.place,
         self.other_side.x +
         250 * int_cos_1000(self.other_side.o) / 1000,  # 25 cm
         self.other_side.y +
         250 * int_sin_1000(self.other_side.o) / 1000,  # 25 cm
         self.other_side.o,
         self,
         self.other_side)
Esempio n. 4
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 def _future_coords(self, rotation, dmax):
     # XXX: assertion: self.o points to the target
     if rotation == 0:
         d = min(self._d, dmax) # stop before colliding target
     else:
         d = self._d
     a = self.o + rotation
     x = self.x + d * int_cos_1000(a) / 1000
     y = self.y + d * int_sin_1000(a) / 1000
     return x, y
Esempio n. 5
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 def arrange_resources_symmetrically(self, xc, yc):
     square_width = self.xmax - self.xmin
     nb = len(self.objects)
     shift = self._shift(xc, yc)
     for i, o in enumerate(self.objects):
         x = self.x
         y = self.y
         if nb > 1:
             a = 360 * i / nb + shift
             # it is possible to add a constant to this angle and keep
             # the symmetry
             x += square_width * 35 / 100 * int_cos_1000(a) / 1000
             y += square_width * 35 / 100 * int_sin_1000(a) / 1000
         o.move_to(o.place, x, y)
Esempio n. 6
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 def arrange_resources_symmetrically(self, xc, yc):
     square_width = self.xmax - self.xmin
     nb = len(self.objects)
     shift = self._shift(xc, yc)
     for i, o in enumerate(self.objects):
         x = self.x
         y = self.y
         if nb > 1:
             a = 360 * i / nb + shift
             # it is possible to add a constant to this angle and keep
             # the symmetry
             x += square_width * 35 / 100 * int_cos_1000(a) / 1000
             y += square_width * 35 / 100 * int_sin_1000(a) / 1000
         o.move_to(o.place, x, y)
Esempio n. 7
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 def be_used_by(self, actor):
     actor.move_to(self.other_side.place,
                   self.other_side.x + 250 * int_cos_1000(self.other_side.o) / 1000, # 25 cm
                   self.other_side.y + 250 * int_sin_1000(self.other_side.o) / 1000, # 25 cm
                   self.other_side.o,
                   self, self.other_side)