Esempio n. 1
0
	def handleiconclick(self, vicon):
		if vicon == "trash":
			if panels.selectedtile is not None:
				panels.claimtile()
				self.clearselections()
		elif vicon == "zoomin":
			vista.zoomin()
		elif vicon == "zoomout":
			vista.zoomout()
		elif vicon == "menu":
			game.save()
			context.push(menu.Menu())
		elif vicon == "music":
			noise.nexttrack()
		elif vicon == "heal":
			game.state.body.core.setbranchstatus()
			if self.healmode:
				self.clearselections()
			else:
				self.clearselections()
				if vista.icons["heal"].active:
					self.healmode = True
		elif vicon == "cut":
			if self.cutmode:
				self.clearselections()
			else:
				self.clearselections()
				if vista.icons["cut"].active:
					self.cutmode = True
Esempio n. 2
0
def main():
    vista.init()
    vista.addsplash()
    pygame.display.set_caption(_("Obb is loading.... Please wait"))
    noise.nexttrack()
    if settings.restart:
        game.restart()
    else:
        game.load()
    context.push(play.Play())
    clock = pygame.time.Clock()
    savetime = settings.savetimer
    while context.top():
        dt = clock.tick(settings.maxfps) * 0.001 * settings.gamespeed
        dt = min(dt, 1.0 / settings.minfps)
        con = context.top()
        events = pygame.event.get()
        keys = pygame.key.get_pressed()
        mousepos = pygame.mouse.get_pos()
        buttons = pygame.mouse.get_pressed()

        if settings.autosave:
            savetime -= dt
            if savetime < 0:
                game.save()
                settings.save()
                savetime = settings.savetimer

        for event in events:
            if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
                if settings.saveonquit:
                    settings.save()
                    game.save()
                pygame.quit()
                return
            if event.type == KEYDOWN and event.key == K_F12:
                vista.screencap()
            if event.type == KEYDOWN and event.key == K_F3:
                settings.showfps = not settings.showfps

        con.think(dt, events, keys, mousepos, buttons)
        con.draw()
        if settings.showfps:
            t = pygame.time.get_ticks() * 0.001
            if int(t / 5.0) != int((t - dt) / 5.0):  # Update once every 5 seconds
                fpsstring = "%.1ffps" % clock.get_fps()
                try:
                    mem = resource.getrusage(resource.RUSAGE_SELF).ru_maxrss // 1024
                    fpsstring += " %sMB" % mem
                except:
                    pass
                pygame.display.set_caption("Obb - %s" % fpsstring)
                if settings.fullscreen:
                    print(fpsstring)
        else:
            pygame.display.set_caption("Obb")
Esempio n. 3
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def main():
    vista.init()
    pygame.display.set_caption("Obb is loading.... Please wait")
    savefile = data.filepath("savegame.pkl")
    noise.nexttrack()
    if settings.restart:
        context.push(play.Play())
    else:
        try:
            context.push(cPickle.load(open(savefile, "rb")))
        except:
            context.push(play.Play())
    clock = pygame.time.Clock()
    savetime = settings.savetimer
    while context.top():
        dt = min(clock.tick(settings.maxfps) * 0.001, 1./settings.minfps)
        if settings.fast:
            dt *= 2
        con = context.top()
        events = pygame.event.get()
        keys = pygame.key.get_pressed()
        mousepos = pygame.mouse.get_pos()
        buttons = pygame.mouse.get_pressed()

        if settings.autosave:
            savetime -= dt
            if savetime < 0:
                cPickle.dump(con, open(savefile, "wb"))
                savetime = settings.savetimer

        for event in events:
            if event.type == QUIT:
                if settings.saveonquit:
                    cPickle.dump(con, open(savefile, "wb"))
                return
            if event.type == KEYDOWN and event.key == K_ESCAPE:
                if settings.saveonquit:
                    cPickle.dump(con, open(savefile, "wb"))
                return
            if event.type == KEYDOWN and event.key == K_F12:
                vista.screencap()
            if event.type == KEYDOWN and event.key == K_F9:  # Manual save
                cPickle.dump(con, open(savefile, "wb"))

        con.think(dt, events, keys, mousepos, buttons)
        con.draw()
        if settings.showfps:
            pygame.display.set_caption("Obb - %.1ffps" % clock.get_fps())
            if settings.fullscreen:
                print clock.get_fps()
        else:
            pygame.display.set_caption("Obb")
Esempio n. 4
0
def main():
    vista.init()
    pygame.display.set_caption("Obb is loading.... Please wait")
    savefile = data.filepath("savegame.pkl")
    noise.nexttrack()
    if settings.restart:
        context.push(play.Play())
    else:
        try:
            context.push(cPickle.load(open(savefile, "rb")))
        except:
            context.push(play.Play())
    clock = pygame.time.Clock()
    savetime = settings.savetimer
    while context.top():
        dt = min(clock.tick(settings.maxfps) * 0.001, 1. / settings.minfps)
        if settings.fast:
            dt *= 2
        con = context.top()
        events = pygame.event.get()
        keys = pygame.key.get_pressed()
        mousepos = pygame.mouse.get_pos()
        buttons = pygame.mouse.get_pressed()

        if settings.autosave:
            savetime -= dt
            if savetime < 0:
                cPickle.dump(con, open(savefile, "wb"))
                savetime = settings.savetimer

        for event in events:
            if event.type == QUIT:
                if settings.saveonquit:
                    cPickle.dump(con, open(savefile, "wb"))
                return
            if event.type == KEYDOWN and event.key == K_ESCAPE:
                if settings.saveonquit:
                    cPickle.dump(con, open(savefile, "wb"))
                return
            if event.type == KEYDOWN and event.key == K_F12:
                vista.screencap()
            if event.type == KEYDOWN and event.key == K_F9:  # Manual save
                cPickle.dump(con, open(savefile, "wb"))

        con.think(dt, events, keys, mousepos, buttons)
        con.draw()
        if settings.showfps:
            pygame.display.set_caption("Obb - %.1ffps" % clock.get_fps())
            if settings.fullscreen:
                print clock.get_fps()
        else:
            pygame.display.set_caption("Obb")
Esempio n. 5
0
    def handleleftclick(self, mousepos):

        if self.clickat is None:  # It's a drag
            return
        (x0, y0), (x1, y1) = self.clickat, mousepos
        if abs(x0-x1) + abs(y0-y1) > 25:
            return
    
        bicon = self.status.iconpoint(mousepos)  # Any build icons pointed to
        vicon = vista.iconhit(mousepos)  # Any vista icons pointed to
        if vicon == "trash":
            if self.panel.selected is not None:
                self.panel.claimtile()
                noise.play("trash")
            self.clearselections()
        elif vicon == "zoomin":
            vista.zoomin()
        elif vicon == "zoomout":
            vista.zoomout()
        elif vicon == "pause":
            self.pause()
        elif vicon == "music":
            noise.nexttrack()
        elif vicon == "heal":
            self.body.core.setbranchstatus()
            if self.healmode:
                self.clearselections()
            else:
                self.clearselections()
                if vista.icons["heal"].active:
                    self.healmode = True
        elif vicon == "cut":
            if self.cutmode:
                self.clearselections()
            else:
                self.clearselections()
                if vista.icons["cut"].active:
                    self.cutmode = True
        elif vista.prect.collidepoint(mousepos):  # Click on panel
            self.clearselections(clearpanel = False)
            jtile = self.panel.iconp(mousepos)
            if jtile in (None, 0, 1, 2, 3, 4, 5):
                self.panel.selecttile(jtile)
        elif bicon is not None:
            self.clearselections(clearstatus = False)
            self.status.select(bicon.name)
        elif vista.vrect.collidepoint(mousepos):
            if self.cutmode and self.target is not None:
                self.target.die()
                self.clearselections()
            elif self.healmode and self.target is not None:
                self.target.autoheal = not self.target.autoheal
            elif self.parttobuild is not None and self.canbuild and self.body.canaddpart(self.parttobuild):
                if self.panel.selected is not None:
                    self.panel.claimtile()
                if self.status.selected is not None:
                    self.status.build()
                self.body.addpart(self.parttobuild)
                self.clearselections()
            else:
                worldpos = vista.screentoworld(mousepos)
                if vista.HexGrid.nearesttile(worldpos) == (0,0):
                    settings.showtips = not settings.showtips
                    noise.play("addpart")
Esempio n. 6
0
    def handleleftclick(self, mousepos):

        if self.clickat is None:  # It's a drag
            return
        (x0, y0), (x1, y1) = self.clickat, mousepos
        if abs(x0 - x1) + abs(y0 - y1) > 25:
            return

        bicon = self.status.iconpoint(mousepos)  # Any build icons pointed to
        vicon = vista.iconhit(mousepos)  # Any vista icons pointed to
        if vicon == "trash":
            if self.panel.selected is not None:
                self.panel.claimtile()
                noise.play("trash")
            self.clearselections()
        elif vicon == "zoomin":
            vista.zoomin()
        elif vicon == "zoomout":
            vista.zoomout()
        elif vicon == "pause":
            self.pause()
        elif vicon == "music":
            noise.nexttrack()
        elif vicon == "heal":
            self.body.core.setbranchstatus()
            if self.healmode:
                self.clearselections()
            else:
                self.clearselections()
                if vista.icons["heal"].active:
                    self.healmode = True
        elif vicon == "cut":
            if self.cutmode:
                self.clearselections()
            else:
                self.clearselections()
                if vista.icons["cut"].active:
                    self.cutmode = True
        elif vista.prect.collidepoint(mousepos):  # Click on panel
            self.clearselections(clearpanel=False)
            jtile = self.panel.iconp(mousepos)
            if jtile in (None, 0, 1, 2, 3, 4, 5):
                self.panel.selecttile(jtile)
        elif bicon is not None:
            self.clearselections(clearstatus=False)
            self.status.select(bicon.name)
        elif vista.vrect.collidepoint(mousepos):
            if self.cutmode and self.target is not None:
                self.target.die()
                self.clearselections()
            elif self.healmode and self.target is not None:
                self.target.autoheal = not self.target.autoheal
            elif self.parttobuild is not None and self.canbuild and self.body.canaddpart(
                    self.parttobuild):
                if self.panel.selected is not None:
                    self.panel.claimtile()
                if self.status.selected is not None:
                    self.status.build()
                self.body.addpart(self.parttobuild)
                self.clearselections()
            else:
                worldpos = vista.screentoworld(mousepos)
                if vista.HexGrid.nearesttile(worldpos) == (0, 0):
                    settings.showtips = not settings.showtips
                    noise.play("addpart")