def key_press_U(self,obj,event): ''' Key event u: last solution data - show last soultion data set ''' key = obj.GetKeyCode() if key=='u' or key=='U': self.solutionPosition = self.solutionPosition - 1 if self.solutionPosition < 0: self.solutionPosition = len(self.solutionName) - 1 # recalculate the range of the lookuptable ## self.scalarPosition = 0 minL = [] maxL = [] for array in self.scalarSolution[self.solutionPosition][self.scalarPosition].itervalues(): minL.append(array.min()) maxL.append(array.max()) self.SourceMin = min(minL) self.SourceMax = max(maxL) #set time self.endTime = len(self.areaSolution[self.solutionPosition][0]) #set name of the solution if self.pauseBool == False: self.engine.scenes[0].name = str(self.vascularNetwork.name +' - '+'paused'+' - '+self.solutionName[self.solutionPosition]) else: self.engine.scenes[0].name = str(self.vascularNetwork.name +' - '+'running'+' - '+'t = 0.000' +' - '+self.solutionName[self.solutionPosition]) #restart simulation self.currentTime = 0
def visualize(self): ''' Start the visualisation of the simulation result. Set up Upgrade method and starts the main loop. Use only if the simulation result was set! ''' # update the lookuptables and set them minL = [] maxL = [] for array in self.scalarSolution[self.solutionPosition][self.scalarPosition].itervalues(): minL.append(array.min()) maxL.append(array.max()) self.SourceMin = min(minL) self.SourceMax = max(maxL) for actor in self.vizActors.itervalues(): actor.module_manager.scalar_lut_manager.data_range = [self.SourceMin, self.SourceMax] #self.vizActors[0].module_manager.scalar_lut_manager.data_name = self.scalarNames[self.solutionPosition][self.scalarPosition] #self.vizActors[0].module_manager.scalar_lut_manager.show_scalar_bar = True timer = Timer(0.03, self.update) gui = GUI() gui.busy = True gui.start_event_loop()
def to_uint32(self, array, colname): if colname in {"open", "high", "low", "close"}: # Data is stored as 1000 * raw value. assert array.max() < (UINT_32_MAX / 1000), "Test data overflow!" return array * 1000 else: assert colname in ("volume", "day"), "Unknown column: %s" % colname return array
def to_uint32(self, array, colname): if colname in {'open', 'high', 'low', 'close'}: # Data is stored as 1000 * raw value. assert array.max() < (UINT_32_MAX / 1000), "Test data overflow!" return array * 1000 else: assert colname in ('volume', 'day'), "Unknown column: %s" % colname return array
def to_uint32(self, array, colname): arrmax = array.max() if colname in OHLC: self.check_uint_safe(arrmax * 1000, colname) return (array * 1000).astype(uint32) elif colname == 'volume': self.check_uint_safe(arrmax, colname) return array.astype(uint32) elif colname == 'day': nanos_per_second = (1000 * 1000 * 1000) self.check_uint_safe(arrmax.view(int) / nanos_per_second, colname) return (array.view(int) / nanos_per_second).astype(uint32)
def key_press_V(self,obj,event): ''' Key event V: open vessels and show vectorfields ''' key = obj.GetKeyCode() if key=='v' or key=='V': if self.vecBool == False: self.vecBool = True for glyph in self.glyph.itervalues(): glyph.actor.actor.visibility = self.vecBool self.scalarPosition = 3 minL = [] maxL = [] for array in self.scalarSolution[self.solutionPosition][self.scalarPosition].itervalues(): minL.append(array.min()) maxL.append(array.max()) self.SourceMin = min(minL) self.SourceMax = max(maxL) self.vizActors[0].module_manager.scalar_lut_manager.show_scalar_bar = False self.glyph[0].module_manager.scalar_lut_manager.data_range = [0, self.SourceMax] self.glyph[0].module_manager.scalar_lut_manager.show_scalar_bar = True self.glyph[0].module_manager.scalar_lut_manager.data_name = self.scalarNames[self.solutionPosition][self.scalarPosition] print " .. velocity profile enabled" else: self.vecBool = False for glyph in self.glyph.itervalues(): glyph.actor.actor.visibility = self.vecBool print " .. velocity profile disabled" self.scalarPosition = 3 minL = [] maxL = [] for array in self.scalarSolution[self.solutionPosition][self.scalarPosition].itervalues(): minL.append(array.min()) maxL.append(array.max()) self.SourceMin = min(minL) self.SourceMax = max(maxL) self.vizActors[0].module_manager.scalar_lut_manager.data_name = self.scalarNames[self.solutionPosition][3] self.vizActors[0].module_manager.scalar_lut_manager.show_scalar_bar = True
def key_press_N(self,obj,event): ''' Key event n: next lookup table - change the lookup and scalar mapping ''' key = obj.GetKeyCode() if key=='n' or key=='N': self.scalarPosition = self.scalarPosition + 1 if self.scalarPosition == len(self.scalarNames[self.solutionPosition]): self.scalarPosition = 0 minL = [] maxL = [] for array in self.scalarSolution[self.solutionPosition][self.scalarPosition].itervalues(): minL.append(array.min()) maxL.append(array.max()) self.SourceMin = min(minL) self.SourceMax = max(maxL)
def key_press_J(self,obj,event): ''' Key event j: last lookup table - change the lookup and scalar mapping ''' key = obj.GetKeyCode() if key=='j' or key=='J': self.scalarPosition = self.scalarPosition - 1 if self.scalarPosition < 0: self.scalarPosition = len(self.scalarNames[self.solutionPosition]) - 1 # recalculate the range of the lookuptable ## Note: change this in further version to save memory -> (list) minL = [] maxL = [] for array in self.scalarSolution[self.solutionPosition][self.scalarPosition].itervalues(): minL.append(array.min()) maxL.append(array.max()) self.SourceMin = min(minL) self.SourceMax = max(maxL)