Esempio n. 1
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def getSolution(myX, myY, desX, desY, myDir, obstacleList):
	myPath = findPath(myX, myY, myDir, desX, desY, obstacleList)
	direction = findDirection(myPath, 1)
	display(myPath, obstacleList)
	return [myPath, direction]

#print getSolution(2, 3, 8, 10, 0, [[2,5],[9,2]])
Esempio n. 2
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	def calculateNewPath(self):
		"""Get a new path for us to follow."""

		nodeDict = self.simulationHandle.getMap().getNodeDict()
		distDict = self.simulationHandle.getMap().getDistDict()

		self.path = pathfinder.findPath(self.currentNode, self.goalNode, nodeDict, distDict)
Esempio n. 3
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 def updateState(self, map):
     mapPos = map.getCellAtPos(self.pos)
     if self.dead == True:
         return
     if mapPos.visible:
         self.currentPath = []
         pFinder = findPath(map,self.pos,map.player.pos)
         pIter = pFinder.iter
         pIter.next()
         for p in pIter:
             self.currentPath.append(p)
         self.playerOldPos = map.player.pos
         try:
             next = self.currentPath.pop(0)
         except IndexError:
             return
         self.moveOrAttack(map, mapPos, next)
Esempio n. 4
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    def findRoute(self, workerPos, targetPos):
        route = findPath(self.blockedMap, workerPos, targetPos)
        self.highlighted = route

        return route
Esempio n. 5
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def main():
	"""The main program."""

	print ""

	# Initialize Pygame

	print "Starting Pygame..."

	pygame.init()

	# First we set some stuff up.

	print "Initializing stuff..."

	prefs = Preferences.Preferences()
	prefs.loadPreferences()
	video = Video.Video(prefs)
	video.prepareVideo()

	carObject = Car.Car()
	groundObject = Map.Map()

	groundObject.loadMapData(test_map.t_d, test_map.t_w, test_map.t_h)
	groundObject.setupObjects()

	carObject.setXYPosition(8.0, 9.0)

	carDir = 0.0

	print "Unpickleing dictionaries..."

	nodeFile = open("Objects/Map/node_list.dat", "r")
	distFile = open("Objects/Map/node_distances.dat", "r")

	nodeDict = pickle.load(nodeFile)
	distDict = pickle.load(distFile)

	nodeFile.close()
	distFile.close()

	# Our two test nodes

	startNode = "0200BL"
	endNode = "1619BR"

	# Now we do things

	print "Preparing lists for drawing paths..."

	(points, lines) = VideoRoutines.drawPathsPrep(nodeDict, distDict)

	print "Preparing a path from '%s' to '%s'..." % (startNode, endNode)

	specialPath = pathfinder.findPath(startNode, endNode, nodeDict, distDict)

#	print "Path found was:"
#	print specialPath
#	print ""

	print "Starting main loop..."

	while 1:

		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				sys.exit()

		carDir += 1.0
		if (carDir >= 360.0):
			carDir -= 360.0
		carObject.setAngle(carDir)

		video.prepareNewFrame()
		video.setupCamera()
		video.setupLights()

		# Drawing happens here

		glLoadIdentity()

		groundObject.draw()
		carObject.draw()

		glLoadIdentity()

		VideoRoutines.drawPaths(points, lines, 20.0, 1.0, 3.0)
		VideoRoutines.drawSpecialPath(specialPath, nodeDict, 20.0, 1.0, 3.0)

		video.finishNewFrame()

		pygame.time.wait(33)

	print "Exiting..."
	print ""
Esempio n. 6
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 def findRoute(self,workerPos,targetPos):
     route = findPath(self.blockedMap,workerPos,targetPos)
     self.highlighted = route
     
     return route
Esempio n. 7
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def main():
    """The main program."""

    print ""

    # Initialize Pygame

    print "Starting Pygame..."

    pygame.init()

    # First we set some stuff up.

    print "Initializing stuff..."

    prefs = Preferences.Preferences()
    prefs.loadPreferences()
    video = Video.Video(prefs)
    video.prepareVideo()

    carObject = Car.Car()
    groundObject = Map.Map()

    groundObject.loadMapData(test_map.t_d, test_map.t_w, test_map.t_h)
    groundObject.setupObjects()

    carObject.setXYPosition(8.0, 9.0)

    carDir = 0.0

    print "Unpickleing dictionaries..."

    nodeFile = open("Objects/Map/node_list.dat", "r")
    distFile = open("Objects/Map/node_distances.dat", "r")

    nodeDict = pickle.load(nodeFile)
    distDict = pickle.load(distFile)

    nodeFile.close()
    distFile.close()

    # Our two test nodes

    startNode = "0200BL"
    endNode = "1619BR"

    # Now we do things

    print "Preparing lists for drawing paths..."

    (points, lines) = VideoRoutines.drawPathsPrep(nodeDict, distDict)

    print "Preparing a path from '%s' to '%s'..." % (startNode, endNode)

    specialPath = pathfinder.findPath(startNode, endNode, nodeDict, distDict)

    #	print "Path found was:"
    #	print specialPath
    #	print ""

    print "Starting main loop..."

    while 1:

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()

        carDir += 1.0
        if (carDir >= 360.0):
            carDir -= 360.0
        carObject.setAngle(carDir)

        video.prepareNewFrame()
        video.setupCamera()
        video.setupLights()

        # Drawing happens here

        glLoadIdentity()

        groundObject.draw()
        carObject.draw()

        glLoadIdentity()

        VideoRoutines.drawPaths(points, lines, 20.0, 1.0, 3.0)
        VideoRoutines.drawSpecialPath(specialPath, nodeDict, 20.0, 1.0, 3.0)

        video.finishNewFrame()

        pygame.time.wait(33)

    print "Exiting..."
    print ""