def test_target_area(self): other_friendly_piece = Tower(1, 5, "black") addPiece(other_friendly_piece, self.board) self.assertFalse(self.OUT.checkValidTurn(1, 5)) other_pawn = Pawn(2, 6, "black") addPiece(other_pawn, self.board) other_enemy_piece = Tower(2, 5, "white") addPiece(other_enemy_piece, self.board) self.assertFalse(other_pawn.checkValidTurn(2, 5)) other_enemy_piece2 = Tower(3, 5, "white") addPiece(other_enemy_piece2, self.board) self.assertTrue(other_pawn.checkValidTurn(3, 5))
class TestWhitePawn(PieceTestCase): def getPiece(self): return Pawn(1, 1, "white") def test_allowed_moves(self): self.assertTrue(self.OUT.checkValidTurn(1, 2)) self.assertTrue(self.OUT.checkValidTurn(1, 3)) self.OUT = Pawn(1, 3, "white") addPiece(self.OUT, self.board) self.assertTrue(self.OUT.checkValidTurn(1, 4)) def test_disallowed_moves(self): self.assertFalse(self.OUT.checkValidTurn(2, 1)) self.assertFalse(self.OUT.checkValidTurn(1, 0)) self.assertFalse(self.OUT.checkValidTurn(1, 4)) self.assertFalse(self.OUT.checkValidTurn(1, 5)) self.assertFalse(self.OUT.checkValidTurn(2, 2)) self.OUT = Pawn(1, 3, "white") addPiece(self.OUT, self.board) self.assertFalse(self.OUT.checkValidTurn(1, 5)) def test_target_area(self): # check for collision with friendly piece other_friendly_piece = Tower(1, 2, "white") addPiece(other_friendly_piece, self.board) self.assertFalse(self.OUT.checkValidTurn(1, 2)) # add other pawn other_pawn = Pawn(2, 1, "white") addPiece(other_pawn, self.board) # check for collision with enemy piece other_enemy_piece = Tower(2, 2, "black") addPiece(other_enemy_piece, self.board) self.assertFalse(other_pawn.checkValidTurn(2, 2)) # check for valid move on enemy piece other_enemy_piece2 = Tower(3, 2, "black") addPiece(other_enemy_piece2, self.board) self.assertTrue(other_pawn.checkValidTurn(3, 2)) def test_out_of_board(self): self.OUT = Pawn(1, 7, "white") addPiece(self.OUT, self.board) self.assertFalse(self.OUT.checkValidTurn(1, 8)) def test_blockage(self): other_piece = Knight(1, 2, "white") addPiece(other_piece, self.board) self.assertFalse(self.OUT.checkValidTurn(1, 3)) def test_en_passant(self): # add enemy piece that just double moved enemy_piece = Pawn(3, 4, "black") enemy_piece.setDoubleMoved(True) addPiece(enemy_piece, self.board) self.OUT = Pawn(2, 4, "white") addPiece(self.OUT, self.board) self.assertTrue(self.OUT.checkValidTurn(3, 5))
class TestBlackPawn(PieceTestCase): """ on passant noch nicht im test promotion nicht im test """ def getPiece(self): return Pawn(1, 6, "black") def test_allowed_moves(self): self.assertTrue(self.OUT.checkValidTurn(1, 5)) self.assertTrue(self.OUT.checkValidTurn(1, 4)) self.OUT = Pawn(1, 4, "black") addPiece(self.OUT, self.board) self.assertTrue(self.OUT.checkValidTurn(1, 3)) def test_disallowed_moves(self): self.assertFalse(self.OUT.checkValidTurn(2, 6)) self.assertFalse(self.OUT.checkValidTurn(1, 3)) self.assertFalse(self.OUT.checkValidTurn(1, 7)) self.assertFalse(self.OUT.checkValidTurn(1, 6)) self.OUT = Pawn(1, 4, "black") addPiece(self.OUT, self.board) self.assertFalse(self.OUT.checkValidTurn(1, 2)) def test_target_area(self): other_friendly_piece = Tower(1, 5, "black") addPiece(other_friendly_piece, self.board) self.assertFalse(self.OUT.checkValidTurn(1, 5)) other_pawn = Pawn(2, 6, "black") addPiece(other_pawn, self.board) other_enemy_piece = Tower(2, 5, "white") addPiece(other_enemy_piece, self.board) self.assertFalse(other_pawn.checkValidTurn(2, 5)) other_enemy_piece2 = Tower(3, 5, "white") addPiece(other_enemy_piece2, self.board) self.assertTrue(other_pawn.checkValidTurn(3, 5)) def test_out_of_board(self): self.OUT = Pawn(1, 0, "black") addPiece(self.OUT, self.board) self.assertFalse(self.OUT.checkValidTurn(1, -1)) def test_blockage(self): other_piece = Knight(1, 5, "white") addPiece(other_piece, self.board) self.assertFalse(self.OUT.checkValidTurn(1, 4)) def test_en_passant(self): # add enemy piece that just double moved enemy_piece = Pawn(3, 3, "white") enemy_piece.setDoubleMoved(True) addPiece(enemy_piece, self.board) self.OUT = Pawn(2, 3, "black") addPiece(self.OUT, self.board) self.assertTrue(self.OUT.checkValidTurn(3, 2))
def test_target_area(self): # check for collision with friendly piece other_friendly_piece = Tower(1, 2, "white") addPiece(other_friendly_piece, self.board) self.assertFalse(self.OUT.checkValidTurn(1, 2)) # add other pawn other_pawn = Pawn(2, 1, "white") addPiece(other_pawn, self.board) # check for collision with enemy piece other_enemy_piece = Tower(2, 2, "black") addPiece(other_enemy_piece, self.board) self.assertFalse(other_pawn.checkValidTurn(2, 2)) # check for valid move on enemy piece other_enemy_piece2 = Tower(3, 2, "black") addPiece(other_enemy_piece2, self.board) self.assertTrue(other_pawn.checkValidTurn(3, 2))