def __init__(self, size): # check for min. size if size[0] < self._box_size[0] or size[1] < self._box_size[1]: raise Exception('widget size is less than minimum w: %s, h: %s' % self._box_size) # calculate max. amount of concurrent visible boxes self._limit = int(size[1] / (self._box_size[1] + self._box_padding)) BaseWidget.__init__(self, size)
def __init__(self, size): BaseWidget.__init__(self, size)
def __init__(self, size): self._total_size = (pygame.display.get_surface().get_width(), pygame.display.get_surface().get_height()) self._box_size = size BaseWidget.__init__(self, self._total_size)