Esempio n. 1
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    def restart(self):
        self.player = Player()
        self.player.rect.center = self.bounds.center

        self.coins = CoinGroup(self.bounds)

        # create initial coins
        for i in range(self.initial_coins):
            self.coins.spawn()

        play_song(self.song)
Esempio n. 2
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    def restart(self):
        self.player = Player()
        self.player.rect.center = self.bounds.center

        self.coins = CoinGroup(self.bounds)

        # create initial coins
        for i in range(self.initial_coins):
            self.coins.spawn()

        # start the background music
        play_song(self.song)  
Esempio n. 3
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 def __init__(self, screen, mute):
     self.screen = screen
     self.bounds = self.screen.get_rect()
     self.title_font = pygame.font.Font(None, 170)
     self.menu_font = pygame.font.Font(None, 70)
     self.maps_font = pygame.font.Font(None, 50)
     self.background_colour = (0, 0, 0)
     self.menu_off = False
     self.main = True
     self.maps = False
     self.map = None
     self.controls = False
     self.rules = False
     play_song("Chopin")
     self.mute = mute
     self.items = ["Play", "Controls","Rules"]
     self.rects = []
     while self.menu_off == False:
         self.update()
     pygame.mixer.music.stop()
Esempio n. 4
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 def restart(self):
     # start the background music
     play_song(self.song)  
     self.player = Player