Esempio n. 1
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	def load(self):
		if self.loaded : return
		AEComponent.load(self)
		try:
			txCustomAction = self.builder.get_object("txCustomAction")
			txCustomAction.set_monospace(True)
		except: pass
Esempio n. 2
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	def load(self):
		if self.loaded : return
		AEComponent.load(self)
		cbAreaType = self.builder.get_object("cbAreaType")
		cbAreaType.set_row_separator_func( lambda model, iter : model.get_value(iter, 0) == "-" )
		self.on_wayland = "WAYLAND_DISPLAY" in os.environ or not isinstance(Gdk.Display.get_default(), GdkX11.X11Display)
		if self.on_wayland:
			self.builder.get_object("lblArea").set_text(_("Note: Mouse Region option is not available with Wayland-based display server"))
			self.builder.get_object("grArea").set_sensitive(False)
		
		# Remove options that are not applicable to currently editted input
		if self.editor.get_id() in STICKS:
			# Remove "Mouse Region", "Trackball", "Trackpad"
			# and "Mouse (Emulate Stick)" options when editing stick bindings
			cb = self.builder.get_object("cbAxisOutput")
			for row in cb.get_model():
				if row[2] in ("wheel_pad", "area", "mouse_pad", "trackpad", "trackball"):
					cb.get_model().remove(row.iter)
		else:
			# Remove "Mouse" option when editing pads
			# (it's effectivelly same as Trackpad)
			cb = self.builder.get_object("cbAxisOutput")
			for row in cb.get_model():
				if row[2] in ("wheel_stick", "mouse_stick", ):
					cb.get_model().remove(row.iter)
Esempio n. 3
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     TimerManager.__init__(self)
     self._recursing = False
     self.relative_area = False
     self.osd_area_instance = None
     self.parser = GuiActionParser()
Esempio n. 4
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	def load(self):
		if self.loaded : return
		AEComponent.load(self)
		cbAreaType = self.builder.get_object("cbAreaType")
		cbAreaType.set_row_separator_func( lambda model, iter : model.get_value(iter, 0) == "-" )
		self.on_wayland = "WAYLAND_DISPLAY" in os.environ or not isinstance(Gdk.Display.get_default(), GdkX11.X11Display)
		if self.on_wayland:
			self.builder.get_object("lblArea").set_text(_("Note: Mouse Region option is not available with Wayland-based display server"))
			self.builder.get_object("grArea").set_sensitive(False)
		
		# Remove options that are not applicable to currently editted input
		if self.editor.get_id() in STICKS:
			# Remove "Mouse Region", "Mouse" and "Mouse (Emulate Stick)" options
			# when editing stick bindings
			cb = self.builder.get_object("cbAxisOutput")
			for row in cb.get_model():
				if row[2] in ("wheel_pad", "area", "mouse", "mouse_pad"):
					cb.get_model().remove(row.iter)
		else:
			# Remove "Mouse" option when editing pads
			# (it's effectivelly same as Trackpad)
			cb = self.builder.get_object("cbAxisOutput")
			for row in cb.get_model():
				if row[2] in ("wheel_stick", "mouse_stick"):
					cb.get_model().remove(row.iter)
Esempio n. 5
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	def load(self):
		if not self.loaded:
			AEComponent.load(self)
			self.setup_image()
			if self.app.osd_mode:
				self.builder.get_object('btnGrabKey').set_sensitive(False)
				self.builder.get_object('btnGrabAnother').set_sensitive(False)
Esempio n. 6
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self.half = NoAction()
		self.full = NoAction()
		self.analog = NoAction()
Esempio n. 7
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		TimerManager.__init__(self)
		self._recursing = False
		self.relative_area = False
		self.osd_area_instance = None
		self.parser = GuiActionParser()
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		ProfileManager.__init__(self)
		self._recursing = False
		self._profile_load_started = False
		self._current_profile = None
		self.parser = GuiActionParser()
Esempio n. 9
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	def load(self):
		if self.loaded : return
		AEComponent.load(self)
		cbConfirmWith = self.builder.get_object("cbConfirmWith")
		cbCancelWith = self.builder.get_object("cbCancelWith")
		cbConfirmWith.set_row_separator_func( lambda model, iter : model.get_value(iter, 0) == "-" )
		cbCancelWith.set_row_separator_func( lambda model, iter : model.get_value(iter, 0)  == "-" )
Esempio n. 10
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     BindingEditor.__init__(self, app)
     self._recursing = False
     self.half = NoAction()
     self.full = NoAction()
     self.analog = NoAction()
Esempio n. 11
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		MenuActionCofC.__init__(self)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self._userdata_load_started = False
		self.actions = [ NoAction() ] * 8
Esempio n. 12
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 def load(self):
     if self.loaded: return
     AEComponent.load(self)
     self._recursing = True
     cbGyroButton = self.builder.get_object("cbGyroButton")
     fill_buttons(cbGyroButton)
     self._recursing = False
Esempio n. 13
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 def load(self):
     if not self.loaded:
         AEComponent.load(self)
         self.setup_image()
         if self.app.osd_mode:
             self.builder.get_object('btnGrabKey').set_sensitive(False)
             self.builder.get_object('btnGrabAnother').set_sensitive(False)
Esempio n. 14
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		MenuActionCofC.__init__(self)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self._userdata_load_started = False
		self.actions = [ NoAction() ] * 8
Esempio n. 15
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	def load(self):
		if self.loaded : return
		AEComponent.load(self)
		cbConfirmWith = self.builder.get_object("cbConfirmWith")
		cbCancelWith = self.builder.get_object("cbCancelWith")
		cbConfirmWith.set_row_separator_func( lambda model, iter : model.get_value(iter, 0) == "-" )
		cbCancelWith.set_row_separator_func( lambda model, iter : model.get_value(iter, 0)  == "-" )
Esempio n. 16
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	def load(self):
		if self.loaded : return
		AEComponent.load(self)
		self._recursing = True
		cbGyroButton = self.builder.get_object("cbGyroButton")
		fill_buttons(cbGyroButton)
		self._recursing = False
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		UserDataManager.__init__(self)
		self._recursing = False
		self._userdata_load_started = False
		self._current_profile = None
		self._current_menu = None
		self.parser = GuiActionParser()
Esempio n. 18
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 def load(self):
     if self.loaded: return
     AEComponent.load(self)
     try:
         txCustomAction = self.builder.get_object("txCustomAction")
         txCustomAction.set_monospace(True)
     except:
         pass
Esempio n. 19
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		TimerManager.__init__(self)
		self._recursing = False
		self.relative_area = False
		self.osd_area_instance = None
		self.on_wayland = False
		self.circular = MouseAction(Rels.REL_WHEEL)
		self.parser = GuiActionParser()
Esempio n. 20
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	def load(self):
		if self.loaded : return
		AEComponent.load(self)
		cbGyroButton = self.builder.get_object("cbGyroButton")
		self._recursing = True
		cbGyroButton = self.builder.get_object("cbGyroButton")
		fill_buttons(cbGyroButton)
		self._recursing = False
		self.buttons = [ self.builder.get_object(x) for x in ("btPitch", "btYaw", "btRoll") ]
		self.cbs = [ self.builder.get_object(x) for x in ("cbPitchAbs", "cbYawAbs", "cbRollAbs") ]
		self.labels = [ self.builder.get_object(x) for x in ("lblPitch", "lblYaw", "lblRoll") ]
Esempio n. 21
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		TimerManager.__init__(self)
		self._recursing = False
		self.relative_area = False
		self.osd_area_instance = None
		self.on_wayland = False
		self.circular_axis = MouseAction(Rels.REL_WHEEL)
		self.circular_buttons = [ None, None ]
		self.button = None
		self.parser = GuiActionParser()
Esempio n. 22
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	def load(self):
		if self.loaded : return
		AEComponent.load(self)
		cbGyroButton = self.builder.get_object("cbGyroButton")
		self._recursing = True
		cbGyroButton = self.builder.get_object("cbGyroButton")
		fill_buttons(cbGyroButton)
		self._recursing = False
		self.buttons = [ self.builder.get_object(x) for x in ("btPitch", "btYaw", "btRoll") ]
		self.cbs = [ self.builder.get_object(x) for x in ("cbPitchAbs", "cbYawAbs", "cbRollAbs") ]
		self.labels = [ self.builder.get_object(x) for x in ("lblPitch", "lblYaw", "lblRoll") ]
Esempio n. 23
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	def load(self):
		if AEComponent.load(self):
			markup = ""
			if self.editor.get_mode() == Action.AC_PAD:
				markup = MARKUP_PAD
			elif self.editor.get_mode() == Action.AC_STICK:
				markup = MARKUP_STICK
			elif self.editor.get_mode() == Action.AC_GYRO:
				markup = MARKUP_GYRO
			elif self.editor.get_mode() == Action.AC_TRIGGER:
				markup = MARKUP_TRIGGER
			else:
				markup = MARKUP_BUTTON
			
			long_names = {
				'LPAD' : _("Left Pad"),
				'RPAD' : _("Right Pad"),
				'LGRIP' : _("Left Grip"),
				'RGRIP' : _("Right Grip"),
				'LB' : _("Left Bumper"),
				'RB' : _("Right Bumper"),
				'LEFT' : _("Left Trigger"),
				'RIGHT' : _("Right Trigger"),
				'STICK' : _("Stick"),
			}
			
			markup = markup % {
				'what' : long_names.get(nameof(self.editor.get_id()),
								nameof(self.editor.get_id()).title())
			}
			self.builder.get_object("lblMarkup").set_markup(markup.strip(" \r\n\t"))
			return True
    def load(self):
        if AEComponent.load(self):
            markup = ""
            if self.editor.get_mode() == Action.AC_PAD:
                markup = MARKUP_PAD
            elif self.editor.get_mode() == Action.AC_STICK:
                markup = MARKUP_STICK
            elif self.editor.get_mode() == Action.AC_GYRO:
                markup = MARKUP_GYRO
            elif self.editor.get_mode() == Action.AC_TRIGGER:
                markup = MARKUP_TRIGGER
            else:
                markup = MARKUP_BUTTON

            long_names = {
                'LPAD': _("Left Pad"),
                'RPAD': _("Right Pad"),
                'LGRIP': _("Left Grip"),
                'RGRIP': _("Right Grip"),
                'LB': _("Left Bumper"),
                'RB': _("Right Bumper"),
                'LEFT': _("Left Trigger"),
                'RIGHT': _("Right Trigger"),
                'STICK': _("Stick"),
            }

            markup = markup % {
                'what':
                long_names.get(nameof(self.editor.get_id()),
                               nameof(self.editor.get_id()).title())
            }
            self.builder.get_object("lblMarkup").set_markup(
                markup.strip(" \r\n\t"))
            return True
Esempio n. 25
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
Esempio n. 26
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self.actions = [ NoAction() ] * 4
Esempio n. 27
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		MenuActionCofC.__init__(self)
		self._userdata_load_started = False
		self._recursing = False
Esempio n. 28
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.x = self.y = NoAction()
Esempio n. 29
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self._recursing = False
		self.axes = [ None, None, None ]
	def load(self):
		if not self.loaded:
			AEComponent.load(self)
			self.builder.get_object("lblClickAnyButton").set_visible(False)
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
Esempio n. 32
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.actions = [ NoAction() ] * 8
Esempio n. 33
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     MenuActionCofC.__init__(self)
     self._userdata_load_started = False
     self._recursing = False
Esempio n. 34
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 def load(self):
     if not self.loaded:
         AEComponent.load(self)
         self.setup_image()
Esempio n. 35
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		Chooser.__init__(self, app)
		self.axes_allowed = True
		self.keys = set()
Esempio n. 36
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		Chooser.__init__(self, app)
		self.full = None
Esempio n. 37
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	def load(self):
		if not self.loaded:
			AEComponent.load(self)
			self.setup_image(grid_columns=2)
Esempio n. 38
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self.parser = GuiActionParser()
Esempio n. 39
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self._recursing = False
     self.axes = [None, None, None]
	def load(self):
		if self.loaded : return
		AEComponent.load(self)
Esempio n. 41
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 def load(self):
     if self.loaded: return
     AEComponent.load(self)
Esempio n. 42
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self.x = self.y = NoAction()
Esempio n. 43
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	def load(self):
		if not self.loaded:
			AEComponent.load(self)
			self.setup_image()
Esempio n. 44
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	def load(self):
		if self.loaded : return
		AEComponent.load(self)
		cbAreaType = self.builder.get_object("cbAreaType")
		cbAreaType.set_row_separator_func( lambda model, iter : model.get_value(iter, 0) == "-" )
Esempio n. 45
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     Chooser.__init__(self, app)
     self.axes_allowed = True
Esempio n. 46
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 def load(self):
     if self.loaded: return
     AEComponent.load(self)
     cbAreaType = self.builder.get_object("cbAreaType")
     cbAreaType.set_row_separator_func(
         lambda model, iter: model.get_value(iter, 0) == "-")
Esempio n. 47
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self._recursing = False
		self.parser = GuiActionParser()
Esempio n. 48
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.parser = GuiActionParser()
Esempio n. 49
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.half = None
		self.full = None
Esempio n. 50
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self._recursing = False
     self.parser = GuiActionParser()
Esempio n. 51
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     BindingEditor.__init__(self, app)
     self._recursing = False
     self.actions = [NoAction()] * 6
Esempio n. 52
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self.half = None
     self.full = None