Esempio n. 1
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    def __init__(self,
                 pos=Point2D(0, 0),
                 angle=0,
                 velocity=0,
                 maxVelocity=5,
                 bodyWidth=30,
                 bodyLength=60,
                 headlightsOn=False,
                 headlightPower=100):
        self.pos = pos  #type: Point
        self.velocity = velocity  #type: float
        self.maxVelocity = maxVelocity
        self.angle = angle  #type: float

        self.headlightsOn = headlightsOn  #type: bool
        self.headlightPower = headlightPower  #type: int
        self.height = bodyWidth  #type: int
        self.width = bodyLength  #type: int

        self.__body = Rectangle(bodyLength, bodyWidth, pos, color=(1, 0, 0))
        self.__headlight1 = Sector(Point2D(pos.x, pos.y),
                                   angle,
                                   inner=40,
                                   color=(1, 1, 0.5))
        self.__headlight1.hide()
        self.__headlight2 = Sector(Point2D(pos.x, pos.y),
                                   angle,
                                   inner=40,
                                   color=(1, 1, 0.5))
        self.__headlight2.hide()
 def add_obstacles(self, num_obs, lgth, wdth, ang=None, max_iter=1e3):
     """Add num_obs obstacles of certain length and width, within
     the limits of the current environment.
     If ang is not specified, will pick a random rectangle angle.
     """
     max_id = max(self.rectangles)
     added = 0
     it = 0
     while added < num_obs:
         it += 1
         if it > max_iter:
             print("Could fit {} such rectangles in the environment.".format(added))
             break
         x, y = GeoTools.sample_in_range(self.x_range)
         if ang is None:
             rectangle = Rectangle(
                 max_id + added + 1, x, y, lgth, wdth, np.random.uniform(0, 360)
             )
         else:
             rectangle = Rectangle(max_id + added + 1, x, y, lgth, wdth, ang)
         try:
             assert rectangle.as_poly <= self.as_rectangle().as_poly
             self.add_rectangle(rectangle, verbose=False)
         except AssertionError:
             continue
         added += 1
Esempio n. 3
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def test_rectangle_area_again():
    """
    Test that we can calculate the area of a rectangle
    """
    rectangle = Rectangle(width=8, height=8)

    area = rectangle.area()

    assert area == 64
Esempio n. 4
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def test_rectangle_area_again():
    """
    Test that we can calculate the area of a rectangle
    """
    rectangle = Rectangle(width=8, height=8)

    area = rectangle.area()

    assert area == 64
def fill_zero(x: np.array, rect: Rectangle):
    assert isinstance(rect, (Shape, list, tuple, set))
    if isinstance(rect, Shape):
        upper, lower, left, right = rect.get_upper(), rect.get_lower(
        ), rect.get_left(), rect.get_right()
        if len(x.shape) == 3:
            x[upper:lower, left:right, :] = 0
        else:
            x[upper:lower, left:right] = 0
    else:
        for r in rect:
            fill_zero(x, r)
def main():
    shapes: list = [
        Circle(5),
        Rectangle(3, 3),
        Rectangle(4, 4),
        Triangle(3, 4),
    ]

    for shape in shapes:
        logging.debug(
            "type: {0}, circumference = {1:.2f}, area = {2:.2f}".format(
                type(shape), shape.circumference(), shape.area()))
Esempio n. 7
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    def _process_frame(self, frame, frame_index, pixel_diff_threshold,
                       pixel_count_threshold, beta):
        # HACK naive implementation of background subtraction
        foreground = get_foreground(frame, self.background,
                                    pixel_diff_threshold)
        display_foreground = get_foreground(frame, self.display_background,
                                            pixel_diff_threshold)
        # update background with running average
        self.display_background = self.display_background * beta + frame * (
            1. - beta)

        # get the two opposite vertices of real bounding box
        xx, yy = np.nonzero(foreground)
        upper, lower, left, right = find_bounding_box(
            xx, yy, pix_count_thres=pixel_count_threshold)
        vertices = ((left, upper), (right, lower))

        # check whether the foreground is located in mute areas
        for rect in self.mute_rects:
            fill_zero(foreground, rect)

        # get the basic stats of foreground with muted areas (points_count, value, area, ratio, obliqueness)
        value = np.sum(foreground)
        xx, yy = np.nonzero(foreground)
        u_l_l_r = find_bounding_box(xx,
                                    yy,
                                    pix_count_thres=pixel_count_threshold
                                    )  # returns upper, lower, left, right
        bounding_rectangle = Rectangle(*u_l_l_r)
        area = bounding_rectangle.get_area()
        ratio = bounding_rectangle.get_ratio()
        try:
            coords = coords_within_boundary(xx, yy, *u_l_l_r, zero_mean=True)
            self.pca_solver.fit(coords)
            obliqueness = self.pca_solver.explained_variance_ratio_
        except:
            obliqueness = 0.5

        # check whether the shape of foreground should trigger the alarm
        self.parameter_list.append((len(xx), value, area, ratio, obliqueness))
        if self.threshold.check(len(xx), value, area, ratio, obliqueness):
            cv2.rectangle(frame, *vertices, color=(0, 0, 255))
            cv2.putText(frame, "WARNING", (left, upper),
                        cv2.FONT_HERSHEY_DUPLEX, 1, (0, 0, 255))
            self._trigger_alarm(frame_index, frame)
        else:
            cv2.rectangle(frame, *vertices, color=(255, 0, 0))
            cv2.putText(frame, "Object", (left, upper),
                        cv2.FONT_HERSHEY_DUPLEX, 1, (255, 0, 0))
        return frame, display_foreground
Esempio n. 8
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    def generate_bars(self, sizes):
        """
        creates the bars if they aren't already, else updates them

        :param sizes: sizes of bars
        :return:
        """
        bar_width = self.surface.get_rect().size[0] / self.size

        for i, y in enumerate(sizes):

            try:
                bar = self.bars[y]
                bar.position = Vector2D.custom(self.surface,
                                               i * bar_width,
                                               y - 1,
                                               inverty=True)
                continue
            except KeyError:
                bar = Rectangle(Vector2D.custom(self.surface,
                                                i * bar_width,
                                                y - 1,
                                                inverty=True),
                                Vector2D(bar_width, y),
                                color=Color.lerp(y / self.max, colors.RED,
                                                 colors.GREEN, colors.BLUE)
                                if self.color is None else self.color)

                self.bars[y] = bar
Esempio n. 9
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    def __init__(self,
                 video_path: str,
                 rectangles: (tuple, list),
                 threshold,
                 bg=None):
        # store input video path
        self.video_path = video_path
        # self.image_path = video_path.split('/')[-1]
        # force_mkdir(os.path.join('.',self.image_path))
        self.threshold = threshold  # type: BaseThreshold
        self.alarm_list = []
        self.pca_solver = PCA(n_components=1)
        assert os.path.isfile(self.video_path), "No such file: %s" % video_path
        cap = cv2.VideoCapture(self.video_path)
        # obtain background image
        ret, background = cap.read()
        cap.release()
        self.background = image2array(
            bg) if bg else background  # type: np.array
        self.display_background = np.copy(self.background)
        self.pixel_count = self.background.shape[0] * self.background.shape[1]

        # define a list of rectangular areas, where alarms are muted
        upper, lower, left, right = 0, self.background.shape[
            0], 0, self.background.shape[1]
        background_rectangle = Rectangle(upper, lower, left, right)
        self.mute_rects = rectangles
        for rectangle in rectangles:  # type: Rectangle
            assert rectangle.is_contained_in(
                background_rectangle), 'rectangle not contained in background'
        print("all input rectangles for mute area are legal")
        self.parameter_list = list()
 def __init__(self, node, draw_pos, scale, draw_surface):
     '''Initializes the visual node. The node argument is the a_star node that we will be
     polling property information from.'''
     self.node = node  #A_Star node
     self.shape = Rectangle(draw_pos, (255, 255, 255), scale, draw_surface,
                            0)  #Visual drawn to the screen
     self.is_hoovered = False  #True if the mouse is hoovering over the node
     self.is_start = False  #True if the node is the starting node of the algorithm
     self.is_goal = False  #True if the node is the goal node of the algorithm
     self.is_path = False  #True if the node is part of the algorithm path
     self.is_open = False  #True if the node is in the open list
     self.is_closed = False  #True if the node is in the closed list
     self.show_scores = False  #Toggles the node scores to be drawn to the screen
     self.border = Rectangle(
         draw_pos, (255, 255, 255), scale, draw_surface,
         4)  #Highlight border for when the mouse is over the node
Esempio n. 11
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 def setUp(self):
     self.init_kwargs = {}
     self.init_kwargs["xCoord"] = 50
     self.init_kwargs["yCoord"] = 50
     measurements = {"width": 50, "length": 50}
     self.init_kwargs["measurements"] = measurements
     self.area = measurements["width"] * measurements["length"]
     self.shape = Rectangle(**self.init_kwargs)
 def as_rectangle(self):
     """Return the environment as a Rectangle object."""
     return Rectangle(
         -1,
         self.x_range[0][0],
         self.x_range[1][0],
         self.x_range[0][1] - self.x_range[0][0],
         self.x_range[1][1] - self.x_range[1][0],
         0,
     )
Esempio n. 13
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class RectangleTestCase(TestCase):
    def setUp(self):
        self.rectangle = Rectangle(width=7, height=8)

    def test_rectangle_area(self):
        """
        Test that we can calculate the area of a rectangle
        """
        area = self.rectangle.area()

        self.assertEqual(area, 56)

    @mock.patch('shapes.tweet')
    def test_rectangle_broadcast(self, mock_tweet):
        """
        Tests that we call tweet with a formatted message
        """
        self.rectangle.broadcast()

        mock_tweet.assert_called_with('My rectangle is 7 by 8')
Esempio n. 14
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 def add_dicing_marks(self):
     """
     Create dicing marks
     """
     
     width=100./2
     r=self.wafer_r
     rng=np.floor(self.wafer_r/self.block_size).astype(int)
     dmarks=Cell('DIC_MRKS')
     for l in self.cell_layers:                
         for x in np.arange(-rng[0], rng[0]+1)*self.block_size[0]:
             y=np.sqrt(r**2-x**2)
             vm=Rectangle((x-width, y), (x+width, -y), layer=l)
             dmarks.add(vm)
         
         for y in np.arange(-rng[1], rng[1]+1)*self.block_size[1]:
             x=np.sqrt(r**2-y**2)
             hm=Rectangle((x, y-width), (-x, y+width), layer=l)
             dmarks.add(hm)
     self.add(dmarks)
Esempio n. 15
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class RectangleTestCase(TestCase):

    def setUp(self):
        self.rectangle = Rectangle(width=7, height=8)

    def test_rectangle_area(self):
        """
        Test that we can calculate the area of a rectangle
        """
        area = self.rectangle.area()

        self.assertEqual(area, 56)

    @mock.patch('shapes.tweet')
    def test_rectangle_broadcast(self, mock_tweet):
        """
        Tests that we call tweet with a formatted message
        """
        self.rectangle.broadcast()

        mock_tweet.assert_called_with('My rectangle is 7 by 8')
Esempio n. 16
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 def test_rectangle(self):
     rectangle = Rectangle(10, 20, (0, 0, 0), 'wood')
     self.assertEqual('Rectangle -> Comp. 10  lag. 20  Color: (0, 0, 0)'+\
         '   Material : wood  Max_Temp: 20', str(rectangle))
     self.assertEqual(200, rectangle.get_area())
     rectangle2 = Rectangle(10, 30, (0, 0, 0), 'wood')
     self.assertEqual(300, rectangle2.get_area())
     self.assertNotEqual(rectangle2, rectangle)
     rectangle3 = Rectangle(10, 20, (0, 0, 0), 'wood')
     self.assertEqual(rectangle3, rectangle)
Esempio n. 17
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    def draw(self):
        '''Draws all objects that are in the gameobjects list to the screen'''
        self.screen.fill((0, 0, 0))
        yaxis = Line(WHITE, 5)
        yaxis.draw(self.screen, [
            Vector2(0, -(SCREEN_HEIGHT / 2)),
            Vector2(0, (SCREEN_HEIGHT / 2))
        ])
        xaxis = Line(WHITE, 5)
        xaxis.draw(
            self.screen,
            [Vector2(-(SCREEN_WIDTH / 2), 0),
             Vector2(SCREEN_WIDTH / 2, 0)])
        mxpos, mypos = pygame.mouse.get_pos()
        mouse = Rectangle(WHITE, Vector2(25, 25))
        mpos = worldtoscreen(Vector2(mxpos, mypos))
        mpos = mpos.scale(-1)
        mouse.draw(self.screen, mpos)

        for gameobject in self.gameobjects:
            gameobject.draw(self.screen)
def main() -> None:
    shape1 = Rectangle(100, 200)
    shape2 = Square(100)
    shape3 = Circle(100)

    print('Shape1 surface: {}'.format(shape1.surface))
    print('Shape1 perimiter: {}'.format(shape1.perimeter))

    print('Shape2 surface: {}'.format(shape2.surface))
    print('Shape2 perimiter: {}'.format(shape2.perimeter))

    print('Shape3 surface: {}'.format(shape3.surface))
    print('Shape3 perimiter: {}'.format(shape3.perimeter))
Esempio n. 19
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 def draw(self, shape):
     # Method drawing a shape on the canvas.
     self.__canvas.delete(self.__tmp_rendered)
     rendered_shape = None
     if shape['type'] == 'rectangle' and shape['mode'] == 'normal':
         rendered_shape = Rectangle(shape)
     elif shape['type'] == 'rectangle' and shape['mode'] == 'straight':
         rendered_shape = Square(shape)
     elif shape['type'] == 'oval' and shape['mode'] == 'normal':
         rendered_shape = Oval(shape)
     elif shape['type'] == 'oval' and shape['mode'] == 'straight':
         rendered_shape = Circle(shape)
     elif shape['type'] == 'line' and shape['mode'] == 'normal':
         rendered_shape = Line(shape)
     elif shape['type'] == 'line' and shape['mode'] == 'straight':
         rendered_shape = Diagonal(shape)
     shape_id = rendered_shape.draw_on(self.__canvas)
     return shape_id
Esempio n. 20
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 def test_rectangle(self):
     rectangle = Rectangle(10, 20, (0, 0, 0), 'wood')
     self.assertEqual(
         'Rectangle -> Comp. 10   Larg. 20    Color: (0, 0, 0)    Material: wood    max_temperature: 20',
         str(rectangle))
     self.assertEqual(200, rectangle.get_area())
     rectangle2 = Rectangle(10, 30 (0, 0, 0), 'wood')
     self.assertEqual(300, rectangle.get_area())
     self.assertNoEqual(rectangle2, rectangle)
     rectangle3 = Rectangle(10, 20, (0, 0, 0), 'wood')
     self.assertEqual(rectangle3, rectangle)
Esempio n. 21
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def get_ground_truth_from_xml(filename):
    tree = ET.parse(filename)
    root = tree.getroot()
    rect_lb = []
    for bb in root.iter("bndbox"):
        for child in bb:
            if child.tag == "xmin":
                xmin = int(child.text)
            elif child.tag == "ymin":
                ymin =int(child.text)
            elif child.tag == "xmax":
                xmax = int(child.text)
            elif child.tag == "ymax":
                ymax = int(child.text)
        rect_lb.append(Rectangle(xmin, ymin, xmax, ymax))

    return rect_lb
Esempio n. 22
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    def toDXF(self, filename, labels=False, mode="dxf"):
        from dxfwrite import DXFEngine as dxf
        if mode == "dxf":
            from shapes import Rectangle
            self.append(Rectangle(12 * 25.4, 12 * 25.4, edgetype=Reg()),
                        "outline")

        dwg = dxf.drawing(filename)
        for e in self.edges.items():
            e[1].toDrawing(dwg, e[0] if labels else "", mode=mode, engine=dxf)
        dwg.save()

        if mode == "dxf":
            self.edges.pop("outline.e0")
            self.edges.pop("outline.e1")
            self.edges.pop("outline.e2")
            self.edges.pop("outline.e3")
Esempio n. 23
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    def draw(self):
        """ Draw pillar """
        self.col1 = Rectangle(self.x, self.y, self.height, self.thickness)
        self.col1.draw()

        x, y = self.col1.top_left
        self.beam1 = Rectangle(x, y, self.thickness, self.width)
        self.beam1.draw()

        x, y = self.col1.bottom_left
        x = x + self.width - self.thickness
        self.col2 = Rectangle(x, y, self.height, self.thickness)
        self.col2.draw()
Esempio n. 24
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def createShapes():
    shapes = []
    for i in range(randint(5, 10)):
        v = randint(1, 4)
        x, y = randint(0, 700), randint(0, 700)
        length = randint(10, 100)
        width = randint(10, 100)
        colorChoice = COLORS[randint(0, len(COLORS) - 1)]

        if v == 1:
            pass
            shapes.append(Triangle((x, y), colorChoice, length))
        if v == 2:
            shapes.append(Rectangle((x, y), colorChoice, length, width))
        if v == 3:
            shapes.append(Square((x, y), colorChoice, length))
        if v == 4:
            shapes.append(Circle((x, y), colorChoice, length))

    return shapes
Esempio n. 25
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 def __init__(self, *args, **kargs):
     """Create an application instance.
     """
     super().__init__(Application.WIDTH, Application.HEIGHT, *args, **kargs)
     self.game = None
     self.rects = [[
         Rectangle(Application.BORDER + Application.RECT_LEN * r,
                   Application.BORDER + Application.RECT_LEN * c,
                   Application.RECT_LEN - 2 * Application.BORDER,
                   Application.RECT_LEN - 2 * Application.BORDER)
         for c in range(Minesweeper.COL_SIZE)
     ] for r in range(Minesweeper.ROW_SIZE)]
     self.label = pyglet.text.Label(
         "X",
         font_size=Application.TOP_FONT_SIZE,
         x=Application.WIDTH // 2 + Application.TOP_H_OFFSET,
         y=Application.HEIGHT + Application.TOP_V_OFFSET,
         font_name='Impact',
         anchor_x='center',
         anchor_y='center',
         color=AlphaColors.RED)
Esempio n. 26
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 def setUp(self):
     self.triangle_init_kwargs = {}
     self.rectangle_init_kwargs = {}
     self.triangle_init_kwargs["xCoord"] = 50
     self.triangle_init_kwargs["yCoord"] = 50
     self.rectangle_init_kwargs["xCoord"] = 50
     self.rectangle_init_kwargs["yCoord"] = 50
     triangle_measurements = {"side": 50}
     rectangle_measurements = {"width": 50, "length": 50}
     self.triangle_init_kwargs["measurements"] = triangle_measurements
     self.rectangle_init_kwargs["measurements"] = rectangle_measurements
     self.side = 50
     self.length = 50
     self.width = 50
     self.tag = "test"
     self.area = (4.33 * triangle_measurements["side"]**2) + (
         rectangle_measurements["width"] * rectangle_measurements["length"])
     triangle = Triangle(**self.triangle_init_kwargs)
     rectangle = Rectangle(**self.rectangle_init_kwargs)
     self.components = [triangle, rectangle]
     self.shape = CompositeShape(tag=self.tag, components=self.components)
Esempio n. 27
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    def intersection(parm1, parm2):
        rect1, rect2 = RectangleCollisionDetectorNoRotation._get_rects(
            [parm1, parm2])

        right_most_left_side = max(rect1.left, rect2.left)
        left_most_right_side = min(rect1.right, rect2.right)
        bottom_most_top_side = max(rect1.top, rect2.top)
        top_most_bottom_side = min(rect1.bottom, rect2.bottom)

        # If the left most ride side is left of the right most left side, no intersection
        if left_most_right_side <= right_most_left_side:
            return None
        # If the bottom most top side is below the top most bottom side, no intersection
        elif bottom_most_top_side >= top_most_bottom_side:
            return None
        else:
            return Rectangle(x=right_most_left_side,
                             y=bottom_most_top_side,
                             width=left_most_right_side - right_most_left_side,
                             height=top_most_bottom_side -
                             bottom_most_top_side)
Esempio n. 28
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def main(reader, reader_args, output_type, zoom_level):
    """
    This is the main function to run the script and finding number of lands
    Args:
        reader (str): Name of the function to read and extract data
        reader_args (list): List of arguments to be passed to reader function
        output_type (str): Name of the function to visualize the output
        zoom_level (int): The cartesian coordinates will be multiplied by zoom_level for better visualization

    """
    # get appropriate function to read cartesian coordinates
    read_func = Function.get(reader)
    # read data
    points_list = read_func(*reader_args)

    # create list of Rectangle objects from given cartesian coordinates
    rectangle_list = []
    for points in points_list:
        rectangle = Rectangle(points)
        rectangle_list.append(rectangle)

    # link each rectangle to its immediate outer neighbour and inner neighbour(s).
    # Also tag each rectangle as a land or sea based on immediate neighbour tag
    ll = LinkedList(rectangle_list)
    result, no_of_lands = ll.bfs()
    # output number of rectangles tagged as land
    message = "Found {} land(s)\nout of {} rectangles".format(
        no_of_lands, len(rectangle_list))
    print(message)
    # output how rectangles are linked with each other
    print(str(ll))

    # if visual display option is activated draw the result
    if output_type:
        output_func = Function.get(output_type)
        output_func(result, message, zoom_level).draw()
Esempio n. 29
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from shapes import Paper, Triangle, Rectangle, Oval

paper = Paper()

rect1 = Rectangle()
rect1.set_width(200)
rect1.set_height(100)
rect1.set_color("blue")

rect1.draw()

rect2 = Rectangle()
rect2.set_x(50)
rect2.set_y(30)
rect2.set_width(200)
rect2.set_height(100)
rect2.set_color("orange")

rect2.draw()

paper.display()
"""Using the 'shapes' module to create shapes and control their attributes"""
from shapes import Triangle, Rectangle, Oval

# create a rectangle:
rect_1 = Rectangle(color=None)
# set the attributes:

#rect_1.set_width(200)
#rect_1.set_height(100)
#rect_1.set_color('blue')
# draw the rectangle:
rect_1.draw()

# create an oval:
oval_1 = Oval()

oval_1.set_width(100)
oval_1.set_height(50)
oval_1.set_color('yellow')
oval_1.set_x(100)
oval_1.set_y(200)

oval_1.draw()

rect_2 = Rectangle()

#rect_2.set_width(100)
#rect_2.set_height(150)
#rect_2.set_color('yellow')
#rect_2.set_x(100)
#rect_2.set_y(75)
Esempio n. 31
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#!/usr/bin/python3
from shapes import Shape
from shapes import Rectangle

s1 = Shape(4,8)
print(s1)
r1 = Rectangle(5,10,6,8)
print(r1)
Esempio n. 32
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from tkinter import Tk, Label, Button
from shapes import Triangle, Rectangle, Oval

class MyGUI:
    def __init__(self, master):
        self.master = master
        master.title("A simple GUI")

        self.label = Label(master, text="This is the Root Window")
        self.label.pack()

        self.close_button = Button(master, text="Close", command=master.quit)
        self.close_button.pack()

rectangle1 = Rectangle()

rectangle1.set_width(200)
rectangle1.set_height(100)
rectangle1.set_color("blue")
rectangle1.set_x(50)
rectangle1.set_y(250)

triangle1 = Triangle()
# triangle1.randomise()
triangle1.set_color("red")
triangle1.x=150
triangle1.y=150
triangle1.x2=150
triangle1.y2=200
triangle1.x3=200
triangle1.y3=150
Esempio n. 33
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 def setUp(self):
     self.rectangle = Rectangle(width=7, height=8)