Esempio n. 1
0
    def input(self, args):

        self.x1 = args[0]
        self.y1 = args[1]
        self.x2 = args[2]
        self.y2 = args[3]

        data = args[4]

        if len(args) == 6:

            # Transformed sprite
            self.transform = (
                self.str2num(4, data[0:4]), self.str2num(4, data[4:8]),
                self.str2num(4, data[8:12]), self.str2num(4, data[12:16]),
                self.str2num(4, data[16:20]), self.str2num(4, data[20:24]))
            data = data[24:]

        # Construct a reasonable sprite block from the data supplied
        # One sprite and offset to sprite
        sprdata = self.number(4, 1) + \
               self.number(4, 0x10)

        free = self.str2num(4, data[0:4]) + 0x10
        sprdata = sprdata + self.number(4, free) + data

        # Create a spritefile object
        sprites = spritefile.spritefile(StringIO.StringIO(sprdata))

        # Use the first, and only, sprite
        self.name = sprites.sprites.keys()[0]
        self.sprite = sprites.sprites[self.name]
Esempio n. 2
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    def input(self, args):

        self.x1 = args[0]
        self.y1 = args[1]
        self.x2 = args[2]
        self.y2 = args[3]

        data = args[4]

        if len(args) == 6:

            # Transformed sprite
            self.transform = (self.str2num(4, data[0:4]),
                              self.str2num(4, data[4:8]),
                              self.str2num(4, data[8:12]),
                              self.str2num(4, data[12:16]),
                              self.str2num(4, data[16:20]),
                              self.str2num(4, data[20:24]))
            data = data[24:]

        # Construct a reasonable sprite block from the data supplied
        # One sprite and offset to sprite
        sprdata = self.number(4, 1) + \
               self.number(4, 0x10)

        free = self.str2num(4, data[0:4]) + 0x10
        sprdata = sprdata + self.number(4, free) + data

        # Create a spritefile object
        sprites = spritefile.spritefile(StringIO.StringIO(sprdata))

        # Use the first, and only, sprite
        self.name = sprites.sprites.keys()[0]
        self.sprite = sprites.sprites[self.name]
Esempio n. 3
0
    def output(self):

        # Create a new spritefile object
        sprites = spritefile.spritefile()
        # Add the sprite
        sprites.sprites[self.name] = self.sprite
        # Write the sprite to an output stream
        stream = StringIO.StringIO()
        sprites.write(stream)

        # Return the text string stored in the stream
        return StringIO.StringIO.read()
Esempio n. 4
0
    def output(self):

        # Create a new spritefile object
        sprites = spritefile.spritefile()
        # Add the sprite
        sprites.sprites[self.name] = self.sprite
        # Write the sprite to an output stream
        stream = StringIO.StringIO()
        sprites.write(stream)

        # Return the text string stored in the stream
        return StringIO.StringIO.read()