Esempio n. 1
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 def test_shoot_friend(self):
     player1, _, _, pw_map = create_player(Team.BLUE, self.hcriat)
     player2, _, _, pw_map = create_player(Team.BLUE, self.hcriat)
     pw_map.move_player(player2, player1.x+2, player1.y)
     _, shoot_handler = shoot_action(player1.get_uid(), 'e', self.hcriat, None, None)
     for _ in range(3):
         self.assertTrue(shoot_handler.update())
Esempio n. 2
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 def test_shoot_enemy(self):
     player1, _, _, pw_map = create_player(Team.BLUE, self.hcriat)
     player2, _, _, pw_map = create_player(Team.RED, self.hcriat)
     pw_map.move_player(player2, player1.x+2, player1.y)
     _, shoot_handler = shoot_action(player1.get_uid(), 'e', self.hcriat, callback, None)
     health_before = player2.vida
     self.assertTrue(shoot_handler.update())  # move 1 sqm
     self.assertFalse(shoot_handler.update())  # hit the enemy
     self.assertLess(player2.vida, health_before)
Esempio n. 3
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 def test_kill_and_revive_enemy(self):
     player1, _, _, pw_map = create_player(Team.BLUE, self.hcriat)
     player2, _, _, pw_map = create_player(Team.RED, self.hcriat)
     pw_map.move_player(player2, player1.x+1, player1.y)
     _, shoot_handler = shoot_action(
         player1.get_uid(), 'e', self.hcriat, callback, callback)
     player2.vida = 1
     shoot_handler.loop()
     self.assertFalse(player2.vivo)
     revive_player(player2.uid, self.hcriat)
     self.assertTrue(player2.vivo)
     self.assertEqual(player2.vida, CreaturesHandler.VIDA_MAX)
Esempio n. 4
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    def test_score_from_red(self):
        player1, _, _, pw_map = create_player(Team.RED, self.hcriat)
        player2, _, _, pw_map = create_player(Team.BLUE, self.hcriat)

        def die_callback(uid):
            return increase_score(uid, self.hcriat)

        pw_map.move_player(player2, player1.x+1, player1.y)
        _, shoot_handler = shoot_action(
            player1.get_uid(), 'e', self.hcriat, callback, die_callback)
        player2.vida = 1
        self.assertEqual(self.score.red_score, 0)
        shoot_handler.loop()
        self.assertEqual(self.score.red_score, 1)
Esempio n. 5
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 def test_shoot_hit_wall(self):
     player, _, _, _ = create_player(Team.BLUE, self.hcriat)
     _, shoot_handler = shoot_action(player.get_uid(), 'o', self.hcriat, None, None)
     for _ in range(3):
         self.assertTrue(shoot_handler.update())
     self.assertFalse(shoot_handler.update())
Esempio n. 6
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 def test_shoot_update(self):
     player, _, _, _ = create_player(Team.BLUE, self.hcriat)
     _, shoot_handler = shoot_action(player.get_uid(), 'n', self.hcriat, None, None)
     before_y = shoot_handler.bala.y
     shoot_handler.loop()
     self.assertEqual(before_y - 1, shoot_handler.bala.y)
Esempio n. 7
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 def test_shoot_directions(self):
     player, _, _, _ = create_player(Team.BLUE, self.hcriat)
     for d in ('n', 's', 'o', 'e', 'no', 'ne', 'so', 'se'):
         player, shoot_handler = shoot_action(player.get_uid(), d, self.hcriat, None, None)
         self.assertIsNot(shoot_handler, None)
         player.bloqD.unblock()