Esempio n. 1
0
class DistributedPartyCatchActivity(DistributedPartyActivity,
                                    DistributedPartyCatchActivityBase):
    notify = DirectNotifyGlobal.directNotify.newCategory(
        'DistributedPartyCatchActivity')
    DropTaskName = 'dropSomething'
    DropObjectPlurals = {
        'apple': TTLocalizer.PartyCatchActivityApples,
        'orange': TTLocalizer.PartyCatchActivityOranges,
        'pear': TTLocalizer.PartyCatchActivityPears,
        'coconut': TTLocalizer.PartyCatchActivityCoconuts,
        'watermelon': TTLocalizer.PartyCatchActivityWatermelons,
        'pineapple': TTLocalizer.PartyCatchActivityPineapples,
        'anvil': TTLocalizer.PartyCatchActivityAnvils
    }

    class Generation:
        def __init__(self, generation, startTime, startNetworkTime,
                     numPlayers):
            self.generation = generation
            self.startTime = startTime
            self.startNetworkTime = startNetworkTime
            self.numPlayers = numPlayers
            self.hasBeenScheduled = False
            self.droppedObjNames = []
            self.dropSchedule = []
            self.numItemsDropped = 0
            self.droppedObjCaught = {}

    def __init__(self, cr):
        DistributedPartyActivity.__init__(
            self,
            cr,
            PartyGlobals.ActivityIds.PartyCatch,
            PartyGlobals.ActivityTypes.HostInitiated,
            wantRewardGui=True)
        self.setUsesSmoothing()
        self.setUsesLookAround()
        self._sNumGen = SerialNumGen()

    def getTitle(self):
        return TTLocalizer.PartyCatchActivityTitle

    def getInstructions(self):
        return TTLocalizer.PartyCatchActivityInstructions % {
            'badThing': self.DropObjectPlurals['anvil']
        }

    def generate(self):
        DistributedPartyActivity.generate(self)
        self.notify.info('localAvatar doId: %s' % base.localAvatar.doId)
        self.notify.info('generate()')
        self._generateFrame = globalClock.getFrameCount()
        self._id2gen = {}
        self._orderedGenerations = []
        self._orderedGenerationIndex = None
        rng = RandomNumGen(self.doId)
        self._generationSeedBase = rng.randrange(1000)
        self._lastDropTime = 0.0
        return

    def getCurGeneration(self):
        if self._orderedGenerationIndex is None:
            return
        return self._orderedGenerations[self._orderedGenerationIndex]

    def _addGeneration(self, generation, startTime, startNetworkTime,
                       numPlayers):
        self._id2gen[generation] = self.Generation(generation, startTime,
                                                   startNetworkTime,
                                                   numPlayers)
        i = 0
        while 1:
            if i >= len(self._orderedGenerations):
                break
            gen = self._orderedGenerations[i]
            startNetT = self._id2gen[gen].startTime
            genId = self._id2gen[gen].generation
            if startNetT > startNetworkTime:
                break
            if startNetT == startNetworkTime and genId > generation:
                break
            i += 1
        self._orderedGenerations = self._orderedGenerations[:i] + [
            generation
        ] + self._orderedGenerations[i:]
        if self._orderedGenerationIndex is not None:
            if self._orderedGenerationIndex >= i:
                self._orderedGenerationIndex += 1

    def _removeGeneration(self, generation):
        del self._id2gen[generation]
        i = self._orderedGenerations.index(generation)
        self._orderedGenerations = self._orderedGenerations[:
                                                            i] + self._orderedGenerations[
                                                                i + 1:]
        if self._orderedGenerationIndex is not None:
            if len(self._orderedGenerations):
                if self._orderedGenerationIndex >= i:
                    self._orderedGenerationIndex -= 1
            else:
                self._orderedGenerationIndex = None
        return

    def announceGenerate(self):
        self.notify.info('announceGenerate()')
        self.catchTreeZoneEvent = 'fence_floor'
        DistributedPartyActivity.announceGenerate(self)

    def load(self, loadModels=1, arenaModel='partyCatchTree'):
        self.notify.info('load()')
        DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
        self.activityFSM = CatchActivityFSM(self)
        if __dev__:
            for o in xrange(3):
                print {
                    0: 'SPOTS PER PLAYER',
                    1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD',
                    2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'
                }[o]
                for i in xrange(1, self.FallRateCap_Players + 10):
                    self.defineConstants(forceNumPlayers=i)
                    numDropLocations = self.DropRows * self.DropColumns
                    numDropsPerMin = 60.0 / self.DropPeriod
                    if o == 0:
                        spotsPerPlayer = numDropLocations / float(i)
                        print '%2d PLAYERS: %s' % (i, spotsPerPlayer)
                    elif o == 1:
                        numDropsPerMinPerSpot = numDropsPerMin / numDropLocations
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot)
                    elif i > 0:
                        numDropsPerMinPerPlayer = numDropsPerMin / i
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer)

        self.defineConstants()
        self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' %
                                              arenaModel)
        self.treesAndFence.setScale(0.9)
        self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
        self.treesAndFence.reparentTo(self.root)
        ground = self.treesAndFence.find('**/groundPlane')
        ground.setBin('ground', 1)
        DistributedPartyActivity.load(self)
        exitText = TextNode('PartyCatchExitText')
        exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        exitText.setCardDecal(True)
        exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
        exitText.setText(TTLocalizer.PartyCatchActivityExit)
        exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
        exitText.setAlign(exitText.ACenter)
        exitText.setFont(ToontownGlobals.getBuildingNametagFont())
        exitText.setShadowColor(0, 0, 0, 1)
        exitText.setBin('fixed')
        if TTLocalizer.BuildingNametagShadow:
            exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
        exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
        exitTextNp = exitTextLoc.attachNewNode(exitText)
        exitTextNp.setDepthWrite(0)
        exitTextNp.setScale(4)
        exitTextNp.setZ(-.5)
        self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
        self.sign.wrtReparentTo(self.root)
        self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
        self.avatarNodePath.reparentTo(self.root)
        self._avatarNodePathParentToken = 3
        base.cr.parentMgr.registerParent(self._avatarNodePathParentToken,
                                         self.avatarNodePath)
        self.toonSDs = {}
        self.dropShadow = loader.loadModelOnce(
            'phase_3/models/props/drop_shadow')
        self.dropObjModels = {}
        if loadModels:
            self.__loadDropModels()
        self.sndGoodCatch = base.loadSfx(
            'phase_4/audio/sfx/SZ_DD_treasure.ogg')
        self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
        self.sndAnvilLand = base.loadSfx(
            'phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
        self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
        self.__textGen = TextNode('partyCatchActivity')
        self.__textGen.setFont(ToontownGlobals.getSignFont())
        self.__textGen.setAlign(TextNode.ACenter)
        self.activityFSM.request('Idle')

    def __loadDropModels(self):
        for objType in PartyGlobals.DropObjectTypes:
            model = loader.loadModel(objType.modelPath)
            self.dropObjModels[objType.name] = model
            modelScales = {
                'apple': 0.7,
                'orange': 0.7,
                'pear': 0.5,
                'coconut': 0.7,
                'watermelon': 0.6,
                'pineapple': 0.45
            }
            if objType.name in modelScales:
                model.setScale(modelScales[objType.name])
            if objType == PartyGlobals.Name2DropObjectType['pear']:
                model.setZ(-.6)
            if objType == PartyGlobals.Name2DropObjectType['coconut']:
                model.setP(180)
            if objType == PartyGlobals.Name2DropObjectType['watermelon']:
                model.setH(135)
                model.setZ(-.5)
            if objType == PartyGlobals.Name2DropObjectType['pineapple']:
                model.setZ(-1.7)
            if objType == PartyGlobals.Name2DropObjectType['anvil']:
                model.setZ(-self.ObjRadius)
            model.flattenStrong()

    def unload(self):
        DistributedPartyCatchActivity.notify.debug('unload')
        self.finishAllDropIntervals()
        self.destroyOrthoWalk()
        DistributedPartyActivity.unload(self)
        self.stopDropTask()
        del self.activityFSM
        del self.__textGen
        for avId in self.toonSDs:
            if avId in self.toonSDs:
                toonSD = self.toonSDs[avId]
                toonSD.unload()

        del self.toonSDs
        self.treesAndFence.removeNode()
        del self.treesAndFence
        self.dropShadow.removeNode()
        del self.dropShadow
        base.cr.parentMgr.unregisterParent(self._avatarNodePathParentToken)
        for model in self.dropObjModels.values():
            model.removeNode()

        del self.dropObjModels
        del self.sndGoodCatch
        del self.sndOof
        del self.sndAnvilLand
        del self.sndPerfect

    def setStartTimestamp(self, timestamp32):
        self.notify.info('setStartTimestamp(%s)' % (timestamp32, ))
        self._startTimestamp = globalClockDelta.networkToLocalTime(timestamp32,
                                                                   bits=32)

    def getCurrentCatchActivityTime(self):
        return globalClock.getFrameTime() - self._startTimestamp

    def getObjModel(self, objName):
        return self.dropObjModels[objName].copyTo(hidden)

    def joinRequestDenied(self, reason):
        DistributedPartyActivity.joinRequestDenied(self, reason)
        base.cr.playGame.getPlace().fsm.request('walk')

    def handleToonJoined(self, toonId):
        if toonId not in self.toonSDs:
            toonSD = PartyCatchActivityToonSD(toonId, self)
            self.toonSDs[toonId] = toonSD
            toonSD.load()
        self.notify.debug('handleToonJoined : currentState = %s' %
                          self.activityFSM.state)
        self.cr.doId2do[toonId].useLOD(500)
        if self.activityFSM.state == 'Active':
            if toonId in self.toonSDs:
                self.toonSDs[toonId].enter()
            if base.localAvatar.doId == toonId:
                base.localAvatar.b_setParent(self._avatarNodePathParentToken)
                self.putLocalAvatarInActivity()
            if toonId in self.toonSDs:
                self.toonSDs[toonId].fsm.request('rules')

    def handleToonExited(self, toonId):
        self.notify.debug('handleToonExited( toonId=%s )' % toonId)
        if toonId in self.cr.doId2do:
            self.cr.doId2do[toonId].resetLOD()
            if toonId in self.toonSDs:
                self.toonSDs[toonId].fsm.request('notPlaying')
                self.toonSDs[toonId].exit()
                self.toonSDs[toonId].unload()
                del self.toonSDs[toonId]
            if base.localAvatar.doId == toonId:
                base.localAvatar.b_setParent(ToontownGlobals.SPRender)

    def takeLocalAvatarOutOfActivity(self):
        self.notify.debug('localToon has left the circle')
        base.camera.reparentTo(base.localAvatar)
        base.localAvatar.startUpdateSmartCamera()
        base.localAvatar.enableSmartCameraViews()
        base.localAvatar.setCameraPositionByIndex(base.localAvatar.cameraIndex)
        DistributedSmoothNode.activateSmoothing(1, 0)

    def _enableCollisions(self):
        DistributedPartyActivity._enableCollisions(self)
        self._enteredTree = False
        self.accept('enter' + self.catchTreeZoneEvent,
                    self._toonMayHaveEnteredTree)
        self.accept('again' + self.catchTreeZoneEvent,
                    self._toonMayHaveEnteredTree)
        self.accept('exit' + self.catchTreeZoneEvent, self._toonExitedTree)
        self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT,
                    self._handleCannonLanded)

    def _disableCollisions(self):
        self.ignore(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT)
        self.ignore('enter' + self.catchTreeZoneEvent)
        self.ignore('again' + self.catchTreeZoneEvent)
        self.ignore('exit' + self.catchTreeZoneEvent)
        DistributedPartyActivity._disableCollisions(self)

    def _handleCannonLanded(self):
        x = base.localAvatar.getX()
        y = base.localAvatar.getY()
        if x > self.x - self.StageHalfWidth and x < self.x + self.StageHalfWidth and y > self.y - self.StageHalfHeight and y < self.y + self.StageHalfHeight:
            self._toonEnteredTree(None)
        return

    def _toonMayHaveEnteredTree(self, collEntry):
        if self._enteredTree:
            return
        if base.localAvatar.controlManager.currentControls.getIsAirborne():
            return
        self._toonEnteredTree(collEntry)

    def _toonEnteredTree(self, collEntry):
        self.notify.debug('_toonEnteredTree : avid = %s' %
                          base.localAvatar.doId)
        self.notify.debug('_toonEnteredTree : currentState = %s' %
                          self.activityFSM.state)
        if self.isLocalToonInActivity():
            return
        if self.activityFSM.state == 'Active':
            base.cr.playGame.getPlace().fsm.request('activity')
            self.d_toonJoinRequest()
        elif self.activityFSM.state == 'Idle':
            base.cr.playGame.getPlace().fsm.request('activity')
            self.d_toonJoinRequest()
        self._enteredTree = True

    def _toonExitedTree(self, collEntry):
        self.notify.debug('_toonExitedTree : avid = %s' %
                          base.localAvatar.doId)
        self._enteredTree = False
        if hasattr(
                base.cr.playGame.getPlace(), 'fsm'
        ) and self.activityFSM.state == 'Active' and self.isLocalToonInActivity(
        ):
            if base.localAvatar.doId in self.toonSDs:
                self.takeLocalAvatarOutOfActivity()
                self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying')
            self.d_toonExitDemand()

    def setToonsPlaying(self, toonIds):
        self.notify.info('setToonsPlaying(%s)' % (toonIds, ))
        DistributedPartyActivity.setToonsPlaying(self, toonIds)
        if self.isLocalToonInActivity(
        ) and base.localAvatar.doId not in toonIds:
            if base.localAvatar.doId in self.toonSDs:
                self.takeLocalAvatarOutOfActivity()
                self.toonSDs[base.localAvatar.doId].fsm.request('notPlaying')

    def __genText(self, text):
        self.__textGen.setText(text)
        return self.__textGen.generate()

    def getNumPlayers(self):
        return len(self.toonIds)

    def defineConstants(self, forceNumPlayers=None):
        DistributedPartyCatchActivity.notify.debug('defineConstants')
        self.ShowObjSpheres = 0
        self.ShowToonSpheres = 0
        self.useGravity = True
        self.trickShadows = True
        if forceNumPlayers is None:
            numPlayers = self.getNumPlayers()
        else:
            numPlayers = forceNumPlayers
        self.calcDifficultyConstants(numPlayers)
        DistributedPartyCatchActivity.notify.debug('ToonSpeed: %s' %
                                                   self.ToonSpeed)
        DistributedPartyCatchActivity.notify.debug('total drops: %s' %
                                                   self.totalDrops)
        DistributedPartyCatchActivity.notify.debug('numFruits: %s' %
                                                   self.numFruits)
        DistributedPartyCatchActivity.notify.debug('numAnvils: %s' %
                                                   self.numAnvils)
        self.ObjRadius = 1.0
        dropRegionTable = PartyRegionDropPlacer.getDropRegionTable(numPlayers)
        self.DropRows, self.DropColumns = len(dropRegionTable), len(
            dropRegionTable[0])
        for objType in PartyGlobals.DropObjectTypes:
            DistributedPartyCatchActivity.notify.debug('*** Object Type: %s' %
                                                       objType.name)
            objType.onscreenDuration = objType.onscreenDurMult * self.BaselineOnscreenDropDuration
            DistributedPartyCatchActivity.notify.debug(
                'onscreenDuration=%s' % objType.onscreenDuration)
            v_0 = 0.0
            t = objType.onscreenDuration
            x_0 = self.MinOffscreenHeight
            x = 0.0
            g = 2.0 * (x - x_0 - v_0 * t) / (t * t)
            DistributedPartyCatchActivity.notify.debug('gravity=%s' % g)
            objType.trajectory = Trajectory(0,
                                            Vec3(0, 0, x_0),
                                            Vec3(0, 0, v_0),
                                            gravMult=abs(g /
                                                         Trajectory.gravity))
            objType.fallDuration = objType.onscreenDuration + self.OffscreenTime

        return

    def grid2world(self, column, row):
        x = column / float(self.DropColumns - 1)
        y = row / float(self.DropRows - 1)
        x = x * 2.0 - 1.0
        y = y * 2.0 - 1.0
        x *= self.StageHalfWidth
        y *= self.StageHalfHeight
        return (x, y)

    def showPosts(self):
        self.hidePosts()
        self.posts = [Toon.Toon(), Toon.Toon(), Toon.Toon(), Toon.Toon()]
        for i in xrange(len(self.posts)):
            tree = self.posts[i]
            tree.reparentTo(render)
            x = self.StageHalfWidth
            y = self.StageHalfHeight
            if i > 1:
                x = -x
            if i % 2:
                y = -y
            tree.setPos(x + self.x, y + self.y, 0)

    def hidePosts(self):
        if hasattr(self, 'posts'):
            for tree in self.posts:
                tree.removeNode()

            del self.posts

    def showDropGrid(self):
        self.hideDropGrid()
        self.dropMarkers = []
        for row in xrange(self.DropRows):
            self.dropMarkers.append([])
            rowList = self.dropMarkers[row]
            for column in xrange(self.DropColumns):
                toon = Toon.Toon()
                toon.setDNA(base.localAvatar.getStyle())
                toon.reparentTo(self.root)
                toon.setScale(1.0 / 3)
                x, y = self.grid2world(column, row)
                toon.setPos(x, y, 0)
                rowList.append(toon)

    def hideDropGrid(self):
        if hasattr(self, 'dropMarkers'):
            for row in self.dropMarkers:
                for marker in row:
                    marker.removeNode()

            del self.dropMarkers

    def handleToonDisabled(self, avId):
        DistributedPartyCatchActivity.notify.debug('handleToonDisabled')
        DistributedPartyCatchActivity.notify.debug('avatar ' + str(avId) +
                                                   ' disabled')
        if avId in self.toonSDs:
            self.toonSDs[avId].exit(unexpectedExit=True)
        del self.toonSDs[avId]

    def turnOffSmoothingOnGuests(self):
        pass

    def setState(self, newState, timestamp):
        self.notify.info('setState(%s, %s)' % (newState, timestamp))
        DistributedPartyCatchActivity.notify.debug(
            'setState( newState=%s, ... )' % newState)
        DistributedPartyActivity.setState(self, newState, timestamp)
        self.activityFSM.request(newState)
        if newState == 'Active':
            if base.localAvatar.doId != self.party.partyInfo.hostId:
                if globalClock.getFrameCount() > self._generateFrame:
                    if base.localAvatar.getX(
                    ) > self.x - self.StageHalfWidth and base.localAvatar.getX(
                    ) < self.x + self.StageHalfWidth and base.localAvatar.getY(
                    ) > self.y - self.StageHalfHeight and base.localAvatar.getY(
                    ) < self.y + self.StageHalfHeight:
                        self._toonEnteredTree(None)
        return

    def putLocalAvatarInActivity(self):
        if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(),
                                                   'fsm'):
            base.cr.playGame.getPlace().fsm.request('activity', [False])
        else:
            self.notify.info(
                "Avoided crash: toontown.parties.DistributedPartyCatchActivity:632, toontown.parties.DistributedPartyCatchActivity:1198, toontown.parties.activityFSMMixins:49, direct.fsm.FSM:423, AttributeError: 'NoneType' object has no attribute 'fsm'"
            )
        base.localAvatar.stopUpdateSmartCamera()
        base.camera.reparentTo(self.treesAndFence)
        base.camera.setPosHpr(0.0, -63.0, 30.0, 0.0, -20.0, 0.0)
        if not hasattr(self, 'ltLegsCollNode'):
            self.createCatchCollisions()

    def createCatchCollisions(self):
        radius = 0.7
        handler = CollisionHandlerEvent()
        handler.setInPattern('ltCatch%in')
        self.ltLegsCollNode = CollisionNode('catchLegsCollNode')
        self.ltLegsCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        self.ltHeadCollNode = CollisionNode('catchHeadCollNode')
        self.ltHeadCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        self.ltLHandCollNode = CollisionNode('catchLHandCollNode')
        self.ltLHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        self.ltRHandCollNode = CollisionNode('catchRHandCollNode')
        self.ltRHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        legsCollNodepath = base.localAvatar.attachNewNode(self.ltLegsCollNode)
        legsCollNodepath.hide()
        head = base.localAvatar.getHeadParts().getPath(2)
        headCollNodepath = head.attachNewNode(self.ltHeadCollNode)
        headCollNodepath.hide()
        lHand = base.localAvatar.getLeftHands()[0]
        lHandCollNodepath = lHand.attachNewNode(self.ltLHandCollNode)
        lHandCollNodepath.hide()
        rHand = base.localAvatar.getRightHands()[0]
        rHandCollNodepath = rHand.attachNewNode(self.ltRHandCollNode)
        rHandCollNodepath.hide()
        base.localAvatar.cTrav.addCollider(legsCollNodepath, handler)
        base.localAvatar.cTrav.addCollider(headCollNodepath, handler)
        base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler)
        base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler)
        if self.ShowToonSpheres:
            legsCollNodepath.show()
            headCollNodepath.show()
            lHandCollNodepath.show()
            rHandCollNodepath.show()
        self.ltLegsCollNode.addSolid(CollisionSphere(0, 0, radius, radius))
        self.ltHeadCollNode.addSolid(CollisionSphere(0, 0, 0, radius))
        self.ltLHandCollNode.addSolid(
            CollisionSphere(0, 0, 0, 2 * radius / 3.0))
        self.ltRHandCollNode.addSolid(
            CollisionSphere(0, 0, 0, 2 * radius / 3.0))
        self.toonCollNodes = [
            legsCollNodepath, headCollNodepath, lHandCollNodepath,
            rHandCollNodepath
        ]

    def destroyCatchCollisions(self):
        if not hasattr(self, 'ltLegsCollNode'):
            return
        for collNode in self.toonCollNodes:
            while collNode.node().getNumSolids():
                collNode.node().removeSolid(0)

            base.localAvatar.cTrav.removeCollider(collNode)

        del self.toonCollNodes
        del self.ltLegsCollNode
        del self.ltHeadCollNode
        del self.ltLHandCollNode
        del self.ltRHandCollNode

    def timerExpired(self):
        pass

    def __handleCatch(self, generation, objNum):
        DistributedPartyCatchActivity.notify.debug('catch: %s' %
                                                   [generation, objNum])
        if base.localAvatar.doId not in self.toonIds:
            return
        self.showCatch(base.localAvatar.doId, generation, objNum)
        objName = self._id2gen[generation].droppedObjNames[objNum]
        objTypeId = PartyGlobals.Name2DOTypeId[objName]
        self.sendUpdate('claimCatch', [generation, objNum, objTypeId])
        self.finishDropInterval(generation, objNum)

    def showCatch(self, avId, generation, objNum):
        if avId not in self.toonSDs:
            return
        isLocal = avId == base.localAvatar.doId
        if generation not in self._id2gen:
            return
        if not self._id2gen[generation].hasBeenScheduled:
            return
        objName = self._id2gen[generation].droppedObjNames[objNum]
        objType = PartyGlobals.Name2DropObjectType[objName]
        if objType.good:
            if objNum not in self._id2gen[generation].droppedObjCaught:
                if isLocal:
                    base.playSfx(self.sndGoodCatch)
                fruit = self.getObjModel(objName)
                toon = self.getAvatar(avId)
                rHand = toon.getRightHands()[1]
                self.toonSDs[avId].eatFruit(fruit, rHand)
        else:
            self.toonSDs[avId].fsm.request('fallForward')
        self._id2gen[generation].droppedObjCaught[objNum] = 1

    def setObjectCaught(self, avId, generation, objNum):
        self.notify.info('setObjectCaught(%s, %s, %s)' %
                         (avId, generation, objNum))
        if self.activityFSM.state != 'Active':
            DistributedPartyCatchActivity.notify.warning(
                'ignoring msg: object %s caught by %s' % (objNum, avId))
            return
        isLocal = avId == base.localAvatar.doId
        if not isLocal:
            DistributedPartyCatchActivity.notify.debug(
                'AI: avatar %s caught %s' % (avId, objNum))
            self.finishDropInterval(generation, objNum)
            self.showCatch(avId, generation, objNum)
        self._scheduleGenerations()
        gen = self._id2gen[generation]
        if gen.hasBeenScheduled:
            objName = gen.droppedObjNames[objNum]
            if PartyGlobals.Name2DropObjectType[objName].good:
                if hasattr(self, 'fruitsCaught'):
                    self.fruitsCaught += 1

    def finishDropInterval(self, generation, objNum):
        if hasattr(self, 'dropIntervals'):
            if (generation, objNum) in self.dropIntervals:
                self.dropIntervals[generation, objNum].finish()

    def finishAllDropIntervals(self):
        if hasattr(self, 'dropIntervals'):
            for dropInterval in self.dropIntervals.values():
                dropInterval.finish()

    def setGenerations(self, generations):
        self.notify.info('setGenerations(%s)' % (generations, ))
        gen2t = {}
        gen2nt = {}
        gen2np = {}
        for id, timestamp32, numPlayers in generations:
            gen2t[id] = globalClockDelta.networkToLocalTime(
                timestamp32, bits=32) - self._startTimestamp
            gen2nt[id] = timestamp32
            gen2np[id] = numPlayers

        ids = self._id2gen.keys()
        for id in ids:
            if id not in gen2t:
                self._removeGeneration(id)

        for id in gen2t:
            if id not in self._id2gen:
                self._addGeneration(id, gen2t[id], gen2nt[id], gen2np[id])

    def scheduleDrops(self, genId=None):
        if genId is None:
            genId = self.getCurGeneration()
        gen = self._id2gen[genId]
        if gen.hasBeenScheduled:
            return
        fruitIndex = int((gen.startTime + 0.5 * self.DropPeriod) /
                         PartyGlobals.CatchActivityDuration)
        fruitNames = [
            'apple', 'orange', 'pear', 'coconut', 'watermelon', 'pineapple'
        ]
        fruitName = fruitNames[fruitIndex % len(fruitNames)]
        rng = RandomNumGen(genId + self._generationSeedBase)
        gen.droppedObjNames = [fruitName
                               ] * self.numFruits + ['anvil'] * self.numAnvils
        rng.shuffle(gen.droppedObjNames)
        dropPlacer = PartyRegionDropPlacer(self,
                                           gen.numPlayers,
                                           genId,
                                           gen.droppedObjNames,
                                           startTime=gen.startTime)
        gen.numItemsDropped = 0
        tIndex = gen.startTime % PartyGlobals.CatchActivityDuration
        tPercent = float(tIndex) / PartyGlobals.CatchActivityDuration
        gen.numItemsDropped += dropPlacer.skipPercent(tPercent)
        while not dropPlacer.doneDropping(continuous=True):
            nextDrop = dropPlacer.getNextDrop()
            gen.dropSchedule.append(nextDrop)

        gen.hasBeenScheduled = True
        return

    def startDropTask(self):
        taskMgr.add(self.dropTask, self.DropTaskName)

    def stopDropTask(self):
        taskMgr.remove(self.DropTaskName)

    def _scheduleGenerations(self):
        curT = self.getCurrentCatchActivityTime()
        genIndex = self._orderedGenerationIndex
        newGenIndex = genIndex
        while genIndex is None or genIndex < len(self._orderedGenerations) - 1:
            if genIndex is None:
                nextGenIndex = 0
            else:
                nextGenIndex = genIndex + 1
            nextGenId = self._orderedGenerations[nextGenIndex]
            nextGen = self._id2gen[nextGenId]
            startT = nextGen.startTime
            if curT >= startT:
                newGenIndex = nextGenIndex
            if not nextGen.hasBeenScheduled:
                self.defineConstants(forceNumPlayers=nextGen.numPlayers)
                self.scheduleDrops(
                    genId=self._orderedGenerations[nextGenIndex])
            genIndex = nextGenIndex

        self._orderedGenerationIndex = newGenIndex
        return

    def dropTask(self, task):
        self._scheduleGenerations()
        curT = self.getCurrentCatchActivityTime()
        if self._orderedGenerationIndex is not None:
            i = self._orderedGenerationIndex
            genIndex = self._orderedGenerations[i]
            gen = self._id2gen[genIndex]
            while len(gen.dropSchedule) > 0 and gen.dropSchedule[0][0] < curT:
                drop = gen.dropSchedule[0]
                gen.dropSchedule = gen.dropSchedule[1:]
                dropTime, objName, dropCoords = drop
                objNum = gen.numItemsDropped
                x, y = self.grid2world(*dropCoords)
                dropIval = self.getDropIval(x, y, objName, genIndex, objNum)

                def cleanup(generation, objNum, self=self):
                    del self.dropIntervals[generation, objNum]

                dropIval.append(Func(Functor(cleanup, genIndex, objNum)))
                self.dropIntervals[genIndex, objNum] = dropIval
                gen.numItemsDropped += 1
                dropIval.start(curT - dropTime)
                self._lastDropTime = dropTime

        return Task.cont

    def getDropIval(self, x, y, dropObjName, generation, num):
        objType = PartyGlobals.Name2DropObjectType[dropObjName]
        id = (generation, num)
        dropNode = hidden.attachNewNode('catchDropNode%s' % (id, ))
        dropNode.setPos(x, y, 0)
        shadow = self.dropShadow.copyTo(dropNode)
        shadow.setZ(PartyGlobals.CatchDropShadowHeight)
        shadow.setColor(1, 1, 1, 1)
        object = self.getObjModel(dropObjName)
        object.reparentTo(hidden)
        if dropObjName in ['watermelon', 'anvil']:
            objH = object.getH()
            absDelta = {'watermelon': 12, 'anvil': 15}[dropObjName]
            delta = (self.randomNumGen.random() * 2.0 - 1.0) * absDelta
            newH = objH + delta
        else:
            newH = self.randomNumGen.random() * 360.0
        object.setH(newH)
        sphereName = 'FallObj%s' % (id, )
        radius = self.ObjRadius
        if objType.good:
            radius *= lerp(1.0, 1.3, 0.5)
        collSphere = CollisionSphere(0, 0, 0, radius)
        collSphere.setTangible(0)
        collNode = CollisionNode(sphereName)
        collNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        collNode.addSolid(collSphere)
        collNodePath = object.attachNewNode(collNode)
        collNodePath.hide()
        if self.ShowObjSpheres:
            collNodePath.show()
        catchEventName = 'ltCatch' + sphereName

        def eatCollEntry(forward, collEntry):
            forward()

        self.accept(
            catchEventName,
            Functor(eatCollEntry, Functor(self.__handleCatch, id[0], id[1])))

        def cleanup(self=self, dropNode=dropNode, id=id, event=catchEventName):
            self.ignore(event)
            dropNode.removeNode()

        duration = objType.fallDuration
        onscreenDuration = objType.onscreenDuration
        targetShadowScale = 0.3
        if self.trickShadows:
            intermedScale = targetShadowScale * (self.OffscreenTime /
                                                 self.BaselineDropDuration)
            shadowScaleIval = Sequence(
                LerpScaleInterval(shadow,
                                  self.OffscreenTime,
                                  intermedScale,
                                  startScale=0))
            shadowScaleIval.append(
                LerpScaleInterval(shadow,
                                  duration - self.OffscreenTime,
                                  targetShadowScale,
                                  startScale=intermedScale))
        else:
            shadowScaleIval = LerpScaleInterval(shadow,
                                                duration,
                                                targetShadowScale,
                                                startScale=0)
        targetShadowAlpha = 0.4
        shadowAlphaIval = LerpColorScaleInterval(
            shadow,
            self.OffscreenTime,
            Point4(1, 1, 1, targetShadowAlpha),
            startColorScale=Point4(1, 1, 1, 0))
        shadowIval = Parallel(shadowScaleIval, shadowAlphaIval)
        if self.useGravity:

            def setObjPos(t, objType=objType, object=object):
                z = objType.trajectory.calcZ(t)
                object.setZ(z)

            setObjPos(0)
            dropIval = LerpFunctionInterval(setObjPos,
                                            fromData=0,
                                            toData=onscreenDuration,
                                            duration=onscreenDuration)
        else:
            startPos = Point3(0, 0, self.MinOffscreenHeight)
            object.setPos(startPos)
            dropIval = LerpPosInterval(object,
                                       onscreenDuration,
                                       Point3(0, 0, 0),
                                       startPos=startPos,
                                       blendType='easeIn')
        ival = Sequence(Func(Functor(dropNode.reparentTo, self.root)),
                        Parallel(
                            Sequence(
                                WaitInterval(self.OffscreenTime),
                                Func(Functor(object.reparentTo, dropNode)),
                                dropIval), shadowIval),
                        Func(cleanup),
                        name='drop%s' % (id, ))
        if objType == PartyGlobals.Name2DropObjectType['anvil']:
            ival.append(Func(self.playAnvil))
        return ival

    def playAnvil(self):
        if base.localAvatar.doId in self.toonIds:
            base.playSfx(self.sndAnvilLand)

    def initOrthoWalk(self):
        DistributedPartyCatchActivity.notify.debug('startOrthoWalk')

        def doCollisions(oldPos, newPos, self=self):
            x = bound(newPos[0], self.StageHalfWidth, -self.StageHalfWidth)
            y = bound(newPos[1], self.StageHalfHeight, -self.StageHalfHeight)
            newPos.setX(x)
            newPos.setY(y)
            return newPos

        orthoDrive = OrthoDrive(self.ToonSpeed, instantTurn=True)
        self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)

    def destroyOrthoWalk(self):
        DistributedPartyCatchActivity.notify.debug('destroyOrthoWalk')
        if hasattr(self, 'orthoWalk'):
            self.orthoWalk.stop()
            self.orthoWalk.destroy()
            del self.orthoWalk

    def startIdle(self):
        DistributedPartyCatchActivity.notify.debug('startIdle')

    def finishIdle(self):
        DistributedPartyCatchActivity.notify.debug('finishIdle')

    def startActive(self):
        DistributedPartyCatchActivity.notify.debug('startActive')
        for avId in self.toonIds:
            if avId in self.toonSDs:
                toonSD = self.toonSDs[avId]
                toonSD.enter()
                toonSD.fsm.request('normal')

        self.fruitsCaught = 0
        self.dropIntervals = {}
        self.startDropTask()
        if base.localAvatar.doId in self.toonIds:
            self.putLocalAvatarInActivity()

    def finishActive(self):
        DistributedPartyCatchActivity.notify.debug('finishActive')
        self.stopDropTask()
        if hasattr(self, 'finishIval'):
            self.finishIval.pause()
            del self.finishIval
        if base.localAvatar.doId in self.toonIds:
            self.takeLocalAvatarOutOfActivity()
        for ival in self.dropIntervals.values():
            ival.finish()

        del self.dropIntervals

    def startConclusion(self):
        DistributedPartyCatchActivity.notify.debug('startConclusion')
        for avId in self.toonIds:
            if avId in self.toonSDs:
                toonSD = self.toonSDs[avId]
                toonSD.fsm.request('notPlaying')

        self.destroyCatchCollisions()
        if base.localAvatar.doId not in self.toonIds:
            return
        else:
            self.localToonExiting()
        if self.fruitsCaught >= self.numFruits:
            finishText = TTLocalizer.PartyCatchActivityFinishPerfect
        else:
            finishText = TTLocalizer.PartyCatchActivityFinish
        perfectTextSubnode = hidden.attachNewNode(self.__genText(finishText))
        perfectText = hidden.attachNewNode('perfectText')
        perfectTextSubnode.reparentTo(perfectText)
        frame = self.__textGen.getCardActual()
        offsetY = -abs(frame[2] + frame[3]) / 2.0
        perfectTextSubnode.setPos(0, 0, offsetY)
        perfectText.setColor(1, 0.1, 0.1, 1)

        def fadeFunc(t, text=perfectText):
            text.setColorScale(1, 1, 1, t)

        def destroyText(text=perfectText):
            text.removeNode()

        textTrack = Sequence(
            Func(perfectText.reparentTo, aspect2d),
            Parallel(
                LerpScaleInterval(perfectText,
                                  duration=0.5,
                                  scale=0.3,
                                  startScale=0.0),
                LerpFunctionInterval(fadeFunc,
                                     fromData=0.0,
                                     toData=1.0,
                                     duration=0.5)), Wait(2.0),
            Parallel(
                LerpScaleInterval(perfectText, duration=0.5, scale=1.0),
                LerpFunctionInterval(fadeFunc,
                                     fromData=1.0,
                                     toData=0.0,
                                     duration=0.5,
                                     blendType='easeIn')), Func(destroyText),
            WaitInterval(0.5))
        soundTrack = SoundInterval(self.sndPerfect)
        self.finishIval = Parallel(textTrack, soundTrack)
        self.finishIval.start()

    def finishConclusion(self):
        DistributedPartyCatchActivity.notify.debug('finishConclusion')
        if base.localAvatar.doId in self.toonIds:
            self.takeLocalAvatarOutOfActivity()
            base.cr.playGame.getPlace().fsm.request('walk')

    def showJellybeanReward(self, earnedAmount, jarAmount, message):
        if earnedAmount > 0:
            DistributedPartyActivity.showJellybeanReward(
                self, earnedAmount, jarAmount, message)
        else:
            base.cr.playGame.getPlace().fsm.request('walk')
class DistributedPartyCatchActivity(DistributedPartyActivity, DistributedPartyCatchActivityBase):
    notify = DirectNotifyGlobal.directNotify.newCategory("DistributedPartyCatchActivity")
    DropTaskName = "dropSomething"
    DropObjectPlurals = {
        "apple": TTLocalizer.PartyCatchActivityApples,
        "orange": TTLocalizer.PartyCatchActivityOranges,
        "pear": TTLocalizer.PartyCatchActivityPears,
        "coconut": TTLocalizer.PartyCatchActivityCoconuts,
        "watermelon": TTLocalizer.PartyCatchActivityWatermelons,
        "pineapple": TTLocalizer.PartyCatchActivityPineapples,
        "anvil": TTLocalizer.PartyCatchActivityAnvils,
    }

    class Generation:
        def __init__(self, generation, startTime, startNetworkTime, numPlayers):
            self.generation = generation
            self.startTime = startTime
            self.startNetworkTime = startNetworkTime
            self.numPlayers = numPlayers
            self.hasBeenScheduled = False
            self.droppedObjNames = []
            self.dropSchedule = []
            self.numItemsDropped = 0
            self.droppedObjCaught = {}

    def __init__(self, cr):
        DistributedPartyActivity.__init__(
            self, cr, PartyGlobals.ActivityIds.PartyCatch, PartyGlobals.ActivityTypes.HostInitiated, wantRewardGui=True
        )
        self.setUsesSmoothing()
        self.setUsesLookAround()
        self._sNumGen = SerialNumGen()

    def getTitle(self):
        return TTLocalizer.PartyCatchActivityTitle

    def getInstructions(self):
        return TTLocalizer.PartyCatchActivityInstructions % {"badThing": self.DropObjectPlurals["anvil"]}

    def generate(self):
        DistributedPartyActivity.generate(self)
        self.notify.info("localAvatar doId: %s" % base.localAvatar.doId)
        self.notify.info("generate()")
        self._generateFrame = globalClock.getFrameCount()
        self._id2gen = {}
        self._orderedGenerations = []
        self._orderedGenerationIndex = None
        rng = RandomNumGen(self.doId)
        self._generationSeedBase = rng.randrange(1000)
        self._lastDropTime = 0.0
        return

    def getCurGeneration(self):
        if self._orderedGenerationIndex is None:
            return
        return self._orderedGenerations[self._orderedGenerationIndex]

    def _addGeneration(self, generation, startTime, startNetworkTime, numPlayers):
        self._id2gen[generation] = self.Generation(generation, startTime, startNetworkTime, numPlayers)
        i = 0
        while 1:
            if i >= len(self._orderedGenerations):
                break
            gen = self._orderedGenerations[i]
            startNetT = self._id2gen[gen].startTime
            genId = self._id2gen[gen].generation
            if startNetT > startNetworkTime:
                break
            if startNetT == startNetworkTime and genId > generation:
                break
            i += 1
        self._orderedGenerations = self._orderedGenerations[:i] + [generation] + self._orderedGenerations[i:]
        if self._orderedGenerationIndex is not None:
            if self._orderedGenerationIndex >= i:
                self._orderedGenerationIndex += 1

    def _removeGeneration(self, generation):
        del self._id2gen[generation]
        i = self._orderedGenerations.index(generation)
        self._orderedGenerations = self._orderedGenerations[:i] + self._orderedGenerations[i + 1 :]
        if self._orderedGenerationIndex is not None:
            if len(self._orderedGenerations):
                if self._orderedGenerationIndex >= i:
                    self._orderedGenerationIndex -= 1
            else:
                self._orderedGenerationIndex = None
        return

    def announceGenerate(self):
        self.notify.info("announceGenerate()")
        self.catchTreeZoneEvent = "fence_floor"
        DistributedPartyActivity.announceGenerate(self)

    def load(self, loadModels=1, arenaModel="partyCatchTree"):
        self.notify.info("load()")
        DistributedPartyCatchActivity.notify.debug("PartyCatch: load")
        self.activityFSM = CatchActivityFSM(self)
        if __dev__:
            for o in xrange(3):
                print {
                    0: "SPOTS PER PLAYER",
                    1: "DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD",
                    2: "DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD",
                }[o]
                for i in xrange(1, self.FallRateCap_Players + 10):
                    self.defineConstants(forceNumPlayers=i)
                    numDropLocations = self.DropRows * self.DropColumns
                    numDropsPerMin = 60.0 / self.DropPeriod
                    if o == 0:
                        spotsPerPlayer = numDropLocations / float(i)
                        print "%2d PLAYERS: %s" % (i, spotsPerPlayer)
                    elif o == 1:
                        numDropsPerMinPerSpot = numDropsPerMin / numDropLocations
                        print "%2d PLAYERS: %s" % (i, numDropsPerMinPerSpot)
                    elif i > 0:
                        numDropsPerMinPerPlayer = numDropsPerMin / i
                        print "%2d PLAYERS: %s" % (i, numDropsPerMinPerPlayer)

        self.defineConstants()
        self.treesAndFence = loader.loadModel("phase_13/models/parties/%s" % arenaModel)
        self.treesAndFence.setScale(0.9)
        self.treesAndFence.find("**/fence_floor").setPos(0.0, 0.0, 0.1)
        self.treesAndFence.reparentTo(self.root)
        ground = self.treesAndFence.find("**/groundPlane")
        ground.setBin("ground", 1)
        DistributedPartyActivity.load(self)
        exitText = TextNode("PartyCatchExitText")
        exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        exitText.setCardDecal(True)
        exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
        exitText.setText(TTLocalizer.PartyCatchActivityExit)
        exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
        exitText.setAlign(exitText.ACenter)
        exitText.setFont(ToontownGlobals.getBuildingNametagFont())
        exitText.setShadowColor(0, 0, 0, 1)
        exitText.setBin("fixed")
        if TTLocalizer.BuildingNametagShadow:
            exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
        exitTextLoc = self.treesAndFence.find("**/loc_exitSignText")
        exitTextNp = exitTextLoc.attachNewNode(exitText)
        exitTextNp.setDepthWrite(0)
        exitTextNp.setScale(4)
        exitTextNp.setZ(-0.5)
        self.sign.reparentTo(self.treesAndFence.find("**/loc_eventSign"))
        self.sign.wrtReparentTo(self.root)
        self.avatarNodePath = NodePath("PartyCatchAvatarNodePath")
        self.avatarNodePath.reparentTo(self.root)
        self._avatarNodePathParentToken = 3
        base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
        self.toonSDs = {}
        self.dropShadow = loader.loadModelOnce("phase_3/models/props/drop_shadow")
        self.dropObjModels = {}
        if loadModels:
            self.__loadDropModels()
        self.sndGoodCatch = base.loadSfx("phase_4/audio/sfx/SZ_DD_treasure.ogg")
        self.sndOof = base.loadSfx("phase_4/audio/sfx/MG_cannon_hit_dirt.ogg")
        self.sndAnvilLand = base.loadSfx("phase_4/audio/sfx/AA_drop_anvil_miss.ogg")
        self.sndPerfect = base.loadSfx("phase_4/audio/sfx/ring_perfect.ogg")
        self.__textGen = TextNode("partyCatchActivity")
        self.__textGen.setFont(ToontownGlobals.getSignFont())
        self.__textGen.setAlign(TextNode.ACenter)
        self.activityFSM.request("Idle")

    def __loadDropModels(self):
        for objType in PartyGlobals.DropObjectTypes:
            model = loader.loadModel(objType.modelPath)
            self.dropObjModels[objType.name] = model
            modelScales = {
                "apple": 0.7,
                "orange": 0.7,
                "pear": 0.5,
                "coconut": 0.7,
                "watermelon": 0.6,
                "pineapple": 0.45,
            }
            if objType.name in modelScales:
                model.setScale(modelScales[objType.name])
            if objType == PartyGlobals.Name2DropObjectType["pear"]:
                model.setZ(-0.6)
            if objType == PartyGlobals.Name2DropObjectType["coconut"]:
                model.setP(180)
            if objType == PartyGlobals.Name2DropObjectType["watermelon"]:
                model.setH(135)
                model.setZ(-0.5)
            if objType == PartyGlobals.Name2DropObjectType["pineapple"]:
                model.setZ(-1.7)
            if objType == PartyGlobals.Name2DropObjectType["anvil"]:
                model.setZ(-self.ObjRadius)
            model.flattenStrong()

    def unload(self):
        DistributedPartyCatchActivity.notify.debug("unload")
        self.finishAllDropIntervals()
        self.destroyOrthoWalk()
        DistributedPartyActivity.unload(self)
        self.stopDropTask()
        del self.activityFSM
        del self.__textGen
        for avId in self.toonSDs:
            if avId in self.toonSDs:
                toonSD = self.toonSDs[avId]
                toonSD.unload()

        del self.toonSDs
        self.treesAndFence.removeNode()
        del self.treesAndFence
        self.dropShadow.removeNode()
        del self.dropShadow
        base.cr.parentMgr.unregisterParent(self._avatarNodePathParentToken)
        for model in self.dropObjModels.values():
            model.removeNode()

        del self.dropObjModels
        del self.sndGoodCatch
        del self.sndOof
        del self.sndAnvilLand
        del self.sndPerfect

    def setStartTimestamp(self, timestamp32):
        self.notify.info("setStartTimestamp(%s)" % (timestamp32,))
        self._startTimestamp = globalClockDelta.networkToLocalTime(timestamp32, bits=32)

    def getCurrentCatchActivityTime(self):
        return globalClock.getFrameTime() - self._startTimestamp

    def getObjModel(self, objName):
        return self.dropObjModels[objName].copyTo(hidden)

    def joinRequestDenied(self, reason):
        DistributedPartyActivity.joinRequestDenied(self, reason)
        base.cr.playGame.getPlace().fsm.request("walk")

    def handleToonJoined(self, toonId):
        if toonId not in self.toonSDs:
            toonSD = PartyCatchActivityToonSD(toonId, self)
            self.toonSDs[toonId] = toonSD
            toonSD.load()
        self.notify.debug("handleToonJoined : currentState = %s" % self.activityFSM.state)
        self.cr.doId2do[toonId].useLOD(500)
        if self.activityFSM.state == "Active":
            if toonId in self.toonSDs:
                self.toonSDs[toonId].enter()
            if base.localAvatar.doId == toonId:
                base.localAvatar.b_setParent(self._avatarNodePathParentToken)
                self.putLocalAvatarInActivity()
            if toonId in self.toonSDs:
                self.toonSDs[toonId].fsm.request("rules")

    def handleToonExited(self, toonId):
        self.notify.debug("handleToonExited( toonId=%s )" % toonId)
        if toonId in self.cr.doId2do:
            self.cr.doId2do[toonId].resetLOD()
            if toonId in self.toonSDs:
                self.toonSDs[toonId].fsm.request("notPlaying")
                self.toonSDs[toonId].exit()
                self.toonSDs[toonId].unload()
                del self.toonSDs[toonId]
            if base.localAvatar.doId == toonId:
                base.localAvatar.b_setParent(ToontownGlobals.SPRender)

    def takeLocalAvatarOutOfActivity(self):
        self.notify.debug("localToon has left the circle")
        base.camera.reparentTo(base.localAvatar)
        base.localAvatar.startUpdateSmartCamera()
        base.localAvatar.enableSmartCameraViews()
        base.localAvatar.setCameraPositionByIndex(base.localAvatar.cameraIndex)
        DistributedSmoothNode.activateSmoothing(1, 0)

    def _enableCollisions(self):
        DistributedPartyActivity._enableCollisions(self)
        self._enteredTree = False
        self.accept("enter" + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
        self.accept("again" + self.catchTreeZoneEvent, self._toonMayHaveEnteredTree)
        self.accept("exit" + self.catchTreeZoneEvent, self._toonExitedTree)
        self.accept(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT, self._handleCannonLanded)

    def _disableCollisions(self):
        self.ignore(DistributedPartyCannonActivity.LOCAL_TOON_LANDED_EVENT)
        self.ignore("enter" + self.catchTreeZoneEvent)
        self.ignore("again" + self.catchTreeZoneEvent)
        self.ignore("exit" + self.catchTreeZoneEvent)
        DistributedPartyActivity._disableCollisions(self)

    def _handleCannonLanded(self):
        x = base.localAvatar.getX()
        y = base.localAvatar.getY()
        if (
            x > self.x - self.StageHalfWidth
            and x < self.x + self.StageHalfWidth
            and y > self.y - self.StageHalfHeight
            and y < self.y + self.StageHalfHeight
        ):
            self._toonEnteredTree(None)
        return

    def _toonMayHaveEnteredTree(self, collEntry):
        if self._enteredTree:
            return
        if base.localAvatar.controlManager.currentControls.getIsAirborne():
            return
        self._toonEnteredTree(collEntry)

    def _toonEnteredTree(self, collEntry):
        self.notify.debug("_toonEnteredTree : avid = %s" % base.localAvatar.doId)
        self.notify.debug("_toonEnteredTree : currentState = %s" % self.activityFSM.state)
        if self.isLocalToonInActivity():
            return
        if self.activityFSM.state == "Active":
            base.cr.playGame.getPlace().fsm.request("activity")
            self.d_toonJoinRequest()
        elif self.activityFSM.state == "Idle":
            base.cr.playGame.getPlace().fsm.request("activity")
            self.d_toonJoinRequest()
        self._enteredTree = True

    def _toonExitedTree(self, collEntry):
        self.notify.debug("_toonExitedTree : avid = %s" % base.localAvatar.doId)
        self._enteredTree = False
        if (
            hasattr(base.cr.playGame.getPlace(), "fsm")
            and self.activityFSM.state == "Active"
            and self.isLocalToonInActivity()
        ):
            if base.localAvatar.doId in self.toonSDs:
                self.takeLocalAvatarOutOfActivity()
                self.toonSDs[base.localAvatar.doId].fsm.request("notPlaying")
            self.d_toonExitDemand()

    def setToonsPlaying(self, toonIds):
        self.notify.info("setToonsPlaying(%s)" % (toonIds,))
        DistributedPartyActivity.setToonsPlaying(self, toonIds)
        if self.isLocalToonInActivity() and base.localAvatar.doId not in toonIds:
            if base.localAvatar.doId in self.toonSDs:
                self.takeLocalAvatarOutOfActivity()
                self.toonSDs[base.localAvatar.doId].fsm.request("notPlaying")

    def __genText(self, text):
        self.__textGen.setText(text)
        return self.__textGen.generate()

    def getNumPlayers(self):
        return len(self.toonIds)

    def defineConstants(self, forceNumPlayers=None):
        DistributedPartyCatchActivity.notify.debug("defineConstants")
        self.ShowObjSpheres = 0
        self.ShowToonSpheres = 0
        self.useGravity = True
        self.trickShadows = True
        if forceNumPlayers is None:
            numPlayers = self.getNumPlayers()
        else:
            numPlayers = forceNumPlayers
        self.calcDifficultyConstants(numPlayers)
        DistributedPartyCatchActivity.notify.debug("ToonSpeed: %s" % self.ToonSpeed)
        DistributedPartyCatchActivity.notify.debug("total drops: %s" % self.totalDrops)
        DistributedPartyCatchActivity.notify.debug("numFruits: %s" % self.numFruits)
        DistributedPartyCatchActivity.notify.debug("numAnvils: %s" % self.numAnvils)
        self.ObjRadius = 1.0
        dropRegionTable = PartyRegionDropPlacer.getDropRegionTable(numPlayers)
        self.DropRows, self.DropColumns = len(dropRegionTable), len(dropRegionTable[0])
        for objType in PartyGlobals.DropObjectTypes:
            DistributedPartyCatchActivity.notify.debug("*** Object Type: %s" % objType.name)
            objType.onscreenDuration = objType.onscreenDurMult * self.BaselineOnscreenDropDuration
            DistributedPartyCatchActivity.notify.debug("onscreenDuration=%s" % objType.onscreenDuration)
            v_0 = 0.0
            t = objType.onscreenDuration
            x_0 = self.MinOffscreenHeight
            x = 0.0
            g = 2.0 * (x - x_0 - v_0 * t) / (t * t)
            DistributedPartyCatchActivity.notify.debug("gravity=%s" % g)
            objType.trajectory = Trajectory(0, Vec3(0, 0, x_0), Vec3(0, 0, v_0), gravMult=abs(g / Trajectory.gravity))
            objType.fallDuration = objType.onscreenDuration + self.OffscreenTime

        return

    def grid2world(self, column, row):
        x = column / float(self.DropColumns - 1)
        y = row / float(self.DropRows - 1)
        x = x * 2.0 - 1.0
        y = y * 2.0 - 1.0
        x *= self.StageHalfWidth
        y *= self.StageHalfHeight
        return (x, y)

    def showPosts(self):
        self.hidePosts()
        self.posts = [Toon.Toon(), Toon.Toon(), Toon.Toon(), Toon.Toon()]
        for i in xrange(len(self.posts)):
            tree = self.posts[i]
            tree.reparentTo(render)
            x = self.StageHalfWidth
            y = self.StageHalfHeight
            if i > 1:
                x = -x
            if i % 2:
                y = -y
            tree.setPos(x + self.x, y + self.y, 0)

    def hidePosts(self):
        if hasattr(self, "posts"):
            for tree in self.posts:
                tree.removeNode()

            del self.posts

    def showDropGrid(self):
        self.hideDropGrid()
        self.dropMarkers = []
        for row in xrange(self.DropRows):
            self.dropMarkers.append([])
            rowList = self.dropMarkers[row]
            for column in xrange(self.DropColumns):
                toon = Toon.Toon()
                toon.setDNA(base.localAvatar.getStyle())
                toon.reparentTo(self.root)
                toon.setScale(1.0 / 3)
                x, y = self.grid2world(column, row)
                toon.setPos(x, y, 0)
                rowList.append(toon)

    def hideDropGrid(self):
        if hasattr(self, "dropMarkers"):
            for row in self.dropMarkers:
                for marker in row:
                    marker.removeNode()

            del self.dropMarkers

    def handleToonDisabled(self, avId):
        DistributedPartyCatchActivity.notify.debug("handleToonDisabled")
        DistributedPartyCatchActivity.notify.debug("avatar " + str(avId) + " disabled")
        if avId in self.toonSDs:
            self.toonSDs[avId].exit(unexpectedExit=True)
        del self.toonSDs[avId]

    def turnOffSmoothingOnGuests(self):
        pass

    def setState(self, newState, timestamp):
        self.notify.info("setState(%s, %s)" % (newState, timestamp))
        DistributedPartyCatchActivity.notify.debug("setState( newState=%s, ... )" % newState)
        DistributedPartyActivity.setState(self, newState, timestamp)
        self.activityFSM.request(newState)
        if newState == "Active":
            if base.localAvatar.doId != self.party.partyInfo.hostId:
                if globalClock.getFrameCount() > self._generateFrame:
                    if (
                        base.localAvatar.getX() > self.x - self.StageHalfWidth
                        and base.localAvatar.getX() < self.x + self.StageHalfWidth
                        and base.localAvatar.getY() > self.y - self.StageHalfHeight
                        and base.localAvatar.getY() < self.y + self.StageHalfHeight
                    ):
                        self._toonEnteredTree(None)
        return

    def putLocalAvatarInActivity(self):
        if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), "fsm"):
            base.cr.playGame.getPlace().fsm.request("activity", [False])
        else:
            self.notify.info(
                "Avoided crash: toontown.parties.DistributedPartyCatchActivity:632, toontown.parties.DistributedPartyCatchActivity:1198, toontown.parties.activityFSMMixins:49, direct.fsm.FSM:423, AttributeError: 'NoneType' object has no attribute 'fsm'"
            )
        base.localAvatar.stopUpdateSmartCamera()
        base.camera.reparentTo(self.treesAndFence)
        base.camera.setPosHpr(0.0, -63.0, 30.0, 0.0, -20.0, 0.0)
        if not hasattr(self, "ltLegsCollNode"):
            self.createCatchCollisions()

    def createCatchCollisions(self):
        radius = 0.7
        handler = CollisionHandlerEvent()
        handler.setInPattern("ltCatch%in")
        self.ltLegsCollNode = CollisionNode("catchLegsCollNode")
        self.ltLegsCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        self.ltHeadCollNode = CollisionNode("catchHeadCollNode")
        self.ltHeadCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        self.ltLHandCollNode = CollisionNode("catchLHandCollNode")
        self.ltLHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        self.ltRHandCollNode = CollisionNode("catchRHandCollNode")
        self.ltRHandCollNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        legsCollNodepath = base.localAvatar.attachNewNode(self.ltLegsCollNode)
        legsCollNodepath.hide()
        head = base.localAvatar.getHeadParts().getPath(2)
        headCollNodepath = head.attachNewNode(self.ltHeadCollNode)
        headCollNodepath.hide()
        lHand = base.localAvatar.getLeftHands()[0]
        lHandCollNodepath = lHand.attachNewNode(self.ltLHandCollNode)
        lHandCollNodepath.hide()
        rHand = base.localAvatar.getRightHands()[0]
        rHandCollNodepath = rHand.attachNewNode(self.ltRHandCollNode)
        rHandCollNodepath.hide()
        base.localAvatar.cTrav.addCollider(legsCollNodepath, handler)
        base.localAvatar.cTrav.addCollider(headCollNodepath, handler)
        base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler)
        base.localAvatar.cTrav.addCollider(lHandCollNodepath, handler)
        if self.ShowToonSpheres:
            legsCollNodepath.show()
            headCollNodepath.show()
            lHandCollNodepath.show()
            rHandCollNodepath.show()
        self.ltLegsCollNode.addSolid(CollisionSphere(0, 0, radius, radius))
        self.ltHeadCollNode.addSolid(CollisionSphere(0, 0, 0, radius))
        self.ltLHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0))
        self.ltRHandCollNode.addSolid(CollisionSphere(0, 0, 0, 2 * radius / 3.0))
        self.toonCollNodes = [legsCollNodepath, headCollNodepath, lHandCollNodepath, rHandCollNodepath]

    def destroyCatchCollisions(self):
        if not hasattr(self, "ltLegsCollNode"):
            return
        for collNode in self.toonCollNodes:
            while collNode.node().getNumSolids():
                collNode.node().removeSolid(0)

            base.localAvatar.cTrav.removeCollider(collNode)

        del self.toonCollNodes
        del self.ltLegsCollNode
        del self.ltHeadCollNode
        del self.ltLHandCollNode
        del self.ltRHandCollNode

    def timerExpired(self):
        pass

    def __handleCatch(self, generation, objNum):
        DistributedPartyCatchActivity.notify.debug("catch: %s" % [generation, objNum])
        if base.localAvatar.doId not in self.toonIds:
            return
        self.showCatch(base.localAvatar.doId, generation, objNum)
        objName = self._id2gen[generation].droppedObjNames[objNum]
        objTypeId = PartyGlobals.Name2DOTypeId[objName]
        self.sendUpdate("claimCatch", [generation, objNum, objTypeId])
        self.finishDropInterval(generation, objNum)

    def showCatch(self, avId, generation, objNum):
        if avId not in self.toonSDs:
            return
        isLocal = avId == base.localAvatar.doId
        if generation not in self._id2gen:
            return
        if not self._id2gen[generation].hasBeenScheduled:
            return
        objName = self._id2gen[generation].droppedObjNames[objNum]
        objType = PartyGlobals.Name2DropObjectType[objName]
        if objType.good:
            if objNum not in self._id2gen[generation].droppedObjCaught:
                if isLocal:
                    base.playSfx(self.sndGoodCatch)
                fruit = self.getObjModel(objName)
                toon = self.getAvatar(avId)
                rHand = toon.getRightHands()[1]
                self.toonSDs[avId].eatFruit(fruit, rHand)
        else:
            self.toonSDs[avId].fsm.request("fallForward")
        self._id2gen[generation].droppedObjCaught[objNum] = 1

    def setObjectCaught(self, avId, generation, objNum):
        self.notify.info("setObjectCaught(%s, %s, %s)" % (avId, generation, objNum))
        if self.activityFSM.state != "Active":
            DistributedPartyCatchActivity.notify.warning("ignoring msg: object %s caught by %s" % (objNum, avId))
            return
        isLocal = avId == base.localAvatar.doId
        if not isLocal:
            DistributedPartyCatchActivity.notify.debug("AI: avatar %s caught %s" % (avId, objNum))
            self.finishDropInterval(generation, objNum)
            self.showCatch(avId, generation, objNum)
        self._scheduleGenerations()
        gen = self._id2gen[generation]
        if gen.hasBeenScheduled:
            objName = gen.droppedObjNames[objNum]
            if PartyGlobals.Name2DropObjectType[objName].good:
                if hasattr(self, "fruitsCaught"):
                    self.fruitsCaught += 1

    def finishDropInterval(self, generation, objNum):
        if hasattr(self, "dropIntervals"):
            if (generation, objNum) in self.dropIntervals:
                self.dropIntervals[generation, objNum].finish()

    def finishAllDropIntervals(self):
        if hasattr(self, "dropIntervals"):
            for dropInterval in self.dropIntervals.values():
                dropInterval.finish()

    def setGenerations(self, generations):
        self.notify.info("setGenerations(%s)" % (generations,))
        gen2t = {}
        gen2nt = {}
        gen2np = {}
        for id, timestamp32, numPlayers in generations:
            gen2t[id] = globalClockDelta.networkToLocalTime(timestamp32, bits=32) - self._startTimestamp
            gen2nt[id] = timestamp32
            gen2np[id] = numPlayers

        ids = self._id2gen.keys()
        for id in ids:
            if id not in gen2t:
                self._removeGeneration(id)

        for id in gen2t:
            if id not in self._id2gen:
                self._addGeneration(id, gen2t[id], gen2nt[id], gen2np[id])

    def scheduleDrops(self, genId=None):
        if genId is None:
            genId = self.getCurGeneration()
        gen = self._id2gen[genId]
        if gen.hasBeenScheduled:
            return
        fruitIndex = int((gen.startTime + 0.5 * self.DropPeriod) / PartyGlobals.CatchActivityDuration)
        fruitNames = ["apple", "orange", "pear", "coconut", "watermelon", "pineapple"]
        fruitName = fruitNames[fruitIndex % len(fruitNames)]
        rng = RandomNumGen(genId + self._generationSeedBase)
        gen.droppedObjNames = [fruitName] * self.numFruits + ["anvil"] * self.numAnvils
        rng.shuffle(gen.droppedObjNames)
        dropPlacer = PartyRegionDropPlacer(self, gen.numPlayers, genId, gen.droppedObjNames, startTime=gen.startTime)
        gen.numItemsDropped = 0
        tIndex = gen.startTime % PartyGlobals.CatchActivityDuration
        tPercent = float(tIndex) / PartyGlobals.CatchActivityDuration
        gen.numItemsDropped += dropPlacer.skipPercent(tPercent)
        while not dropPlacer.doneDropping(continuous=True):
            nextDrop = dropPlacer.getNextDrop()
            gen.dropSchedule.append(nextDrop)

        gen.hasBeenScheduled = True
        return

    def startDropTask(self):
        taskMgr.add(self.dropTask, self.DropTaskName)

    def stopDropTask(self):
        taskMgr.remove(self.DropTaskName)

    def _scheduleGenerations(self):
        curT = self.getCurrentCatchActivityTime()
        genIndex = self._orderedGenerationIndex
        newGenIndex = genIndex
        while genIndex is None or genIndex < len(self._orderedGenerations) - 1:
            if genIndex is None:
                nextGenIndex = 0
            else:
                nextGenIndex = genIndex + 1
            nextGenId = self._orderedGenerations[nextGenIndex]
            nextGen = self._id2gen[nextGenId]
            startT = nextGen.startTime
            if curT >= startT:
                newGenIndex = nextGenIndex
            if not nextGen.hasBeenScheduled:
                self.defineConstants(forceNumPlayers=nextGen.numPlayers)
                self.scheduleDrops(genId=self._orderedGenerations[nextGenIndex])
            genIndex = nextGenIndex

        self._orderedGenerationIndex = newGenIndex
        return

    def dropTask(self, task):
        self._scheduleGenerations()
        curT = self.getCurrentCatchActivityTime()
        if self._orderedGenerationIndex is not None:
            i = self._orderedGenerationIndex
            genIndex = self._orderedGenerations[i]
            gen = self._id2gen[genIndex]
            while len(gen.dropSchedule) > 0 and gen.dropSchedule[0][0] < curT:
                drop = gen.dropSchedule[0]
                gen.dropSchedule = gen.dropSchedule[1:]
                dropTime, objName, dropCoords = drop
                objNum = gen.numItemsDropped
                x, y = self.grid2world(*dropCoords)
                dropIval = self.getDropIval(x, y, objName, genIndex, objNum)

                def cleanup(generation, objNum, self=self):
                    del self.dropIntervals[generation, objNum]

                dropIval.append(Func(Functor(cleanup, genIndex, objNum)))
                self.dropIntervals[genIndex, objNum] = dropIval
                gen.numItemsDropped += 1
                dropIval.start(curT - dropTime)
                self._lastDropTime = dropTime

        return Task.cont

    def getDropIval(self, x, y, dropObjName, generation, num):
        objType = PartyGlobals.Name2DropObjectType[dropObjName]
        id = (generation, num)
        dropNode = hidden.attachNewNode("catchDropNode%s" % (id,))
        dropNode.setPos(x, y, 0)
        shadow = self.dropShadow.copyTo(dropNode)
        shadow.setZ(PartyGlobals.CatchDropShadowHeight)
        shadow.setColor(1, 1, 1, 1)
        object = self.getObjModel(dropObjName)
        object.reparentTo(hidden)
        if dropObjName in ["watermelon", "anvil"]:
            objH = object.getH()
            absDelta = {"watermelon": 12, "anvil": 15}[dropObjName]
            delta = (self.randomNumGen.random() * 2.0 - 1.0) * absDelta
            newH = objH + delta
        else:
            newH = self.randomNumGen.random() * 360.0
        object.setH(newH)
        sphereName = "FallObj%s" % (id,)
        radius = self.ObjRadius
        if objType.good:
            radius *= lerp(1.0, 1.3, 0.5)
        collSphere = CollisionSphere(0, 0, 0, radius)
        collSphere.setTangible(0)
        collNode = CollisionNode(sphereName)
        collNode.setCollideMask(PartyGlobals.CatchActivityBitmask)
        collNode.addSolid(collSphere)
        collNodePath = object.attachNewNode(collNode)
        collNodePath.hide()
        if self.ShowObjSpheres:
            collNodePath.show()
        catchEventName = "ltCatch" + sphereName

        def eatCollEntry(forward, collEntry):
            forward()

        self.accept(catchEventName, Functor(eatCollEntry, Functor(self.__handleCatch, id[0], id[1])))

        def cleanup(self=self, dropNode=dropNode, id=id, event=catchEventName):
            self.ignore(event)
            dropNode.removeNode()

        duration = objType.fallDuration
        onscreenDuration = objType.onscreenDuration
        targetShadowScale = 0.3
        if self.trickShadows:
            intermedScale = targetShadowScale * (self.OffscreenTime / self.BaselineDropDuration)
            shadowScaleIval = Sequence(LerpScaleInterval(shadow, self.OffscreenTime, intermedScale, startScale=0))
            shadowScaleIval.append(
                LerpScaleInterval(shadow, duration - self.OffscreenTime, targetShadowScale, startScale=intermedScale)
            )
        else:
            shadowScaleIval = LerpScaleInterval(shadow, duration, targetShadowScale, startScale=0)
        targetShadowAlpha = 0.4
        shadowAlphaIval = LerpColorScaleInterval(
            shadow, self.OffscreenTime, Point4(1, 1, 1, targetShadowAlpha), startColorScale=Point4(1, 1, 1, 0)
        )
        shadowIval = Parallel(shadowScaleIval, shadowAlphaIval)
        if self.useGravity:

            def setObjPos(t, objType=objType, object=object):
                z = objType.trajectory.calcZ(t)
                object.setZ(z)

            setObjPos(0)
            dropIval = LerpFunctionInterval(setObjPos, fromData=0, toData=onscreenDuration, duration=onscreenDuration)
        else:
            startPos = Point3(0, 0, self.MinOffscreenHeight)
            object.setPos(startPos)
            dropIval = LerpPosInterval(object, onscreenDuration, Point3(0, 0, 0), startPos=startPos, blendType="easeIn")
        ival = Sequence(
            Func(Functor(dropNode.reparentTo, self.root)),
            Parallel(
                Sequence(WaitInterval(self.OffscreenTime), Func(Functor(object.reparentTo, dropNode)), dropIval),
                shadowIval,
            ),
            Func(cleanup),
            name="drop%s" % (id,),
        )
        if objType == PartyGlobals.Name2DropObjectType["anvil"]:
            ival.append(Func(self.playAnvil))
        return ival

    def playAnvil(self):
        if base.localAvatar.doId in self.toonIds:
            base.playSfx(self.sndAnvilLand)

    def initOrthoWalk(self):
        DistributedPartyCatchActivity.notify.debug("startOrthoWalk")

        def doCollisions(oldPos, newPos, self=self):
            x = bound(newPos[0], self.StageHalfWidth, -self.StageHalfWidth)
            y = bound(newPos[1], self.StageHalfHeight, -self.StageHalfHeight)
            newPos.setX(x)
            newPos.setY(y)
            return newPos

        orthoDrive = OrthoDrive(self.ToonSpeed, instantTurn=True)
        self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)

    def destroyOrthoWalk(self):
        DistributedPartyCatchActivity.notify.debug("destroyOrthoWalk")
        if hasattr(self, "orthoWalk"):
            self.orthoWalk.stop()
            self.orthoWalk.destroy()
            del self.orthoWalk

    def startIdle(self):
        DistributedPartyCatchActivity.notify.debug("startIdle")

    def finishIdle(self):
        DistributedPartyCatchActivity.notify.debug("finishIdle")

    def startActive(self):
        DistributedPartyCatchActivity.notify.debug("startActive")
        for avId in self.toonIds:
            if avId in self.toonSDs:
                toonSD = self.toonSDs[avId]
                toonSD.enter()
                toonSD.fsm.request("normal")

        self.fruitsCaught = 0
        self.dropIntervals = {}
        self.startDropTask()
        if base.localAvatar.doId in self.toonIds:
            self.putLocalAvatarInActivity()

    def finishActive(self):
        DistributedPartyCatchActivity.notify.debug("finishActive")
        self.stopDropTask()
        if hasattr(self, "finishIval"):
            self.finishIval.pause()
            del self.finishIval
        if base.localAvatar.doId in self.toonIds:
            self.takeLocalAvatarOutOfActivity()
        for ival in self.dropIntervals.values():
            ival.finish()

        del self.dropIntervals

    def startConclusion(self):
        DistributedPartyCatchActivity.notify.debug("startConclusion")
        for avId in self.toonIds:
            if avId in self.toonSDs:
                toonSD = self.toonSDs[avId]
                toonSD.fsm.request("notPlaying")

        self.destroyCatchCollisions()
        if base.localAvatar.doId not in self.toonIds:
            return
        else:
            self.localToonExiting()
        if self.fruitsCaught >= self.numFruits:
            finishText = TTLocalizer.PartyCatchActivityFinishPerfect
        else:
            finishText = TTLocalizer.PartyCatchActivityFinish
        perfectTextSubnode = hidden.attachNewNode(self.__genText(finishText))
        perfectText = hidden.attachNewNode("perfectText")
        perfectTextSubnode.reparentTo(perfectText)
        frame = self.__textGen.getCardActual()
        offsetY = -abs(frame[2] + frame[3]) / 2.0
        perfectTextSubnode.setPos(0, 0, offsetY)
        perfectText.setColor(1, 0.1, 0.1, 1)

        def fadeFunc(t, text=perfectText):
            text.setColorScale(1, 1, 1, t)

        def destroyText(text=perfectText):
            text.removeNode()

        textTrack = Sequence(
            Func(perfectText.reparentTo, aspect2d),
            Parallel(
                LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0),
                LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5),
            ),
            Wait(2.0),
            Parallel(
                LerpScaleInterval(perfectText, duration=0.5, scale=1.0),
                LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType="easeIn"),
            ),
            Func(destroyText),
            WaitInterval(0.5),
        )
        soundTrack = SoundInterval(self.sndPerfect)
        self.finishIval = Parallel(textTrack, soundTrack)
        self.finishIval.start()

    def finishConclusion(self):
        DistributedPartyCatchActivity.notify.debug("finishConclusion")
        if base.localAvatar.doId in self.toonIds:
            self.takeLocalAvatarOutOfActivity()
            base.cr.playGame.getPlace().fsm.request("walk")

    def showJellybeanReward(self, earnedAmount, jarAmount, message):
        if earnedAmount > 0:
            DistributedPartyActivity.showJellybeanReward(self, earnedAmount, jarAmount, message)
        else:
            base.cr.playGame.getPlace().fsm.request("walk")
Esempio n. 3
0
    def load(self, loadModels=1, arenaModel='partyCatchTree'):
        self.notify.info('load()')
        DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
        self.activityFSM = CatchActivityFSM(self)
        if __dev__:
            for o in xrange(3):
                print {
                    0: 'SPOTS PER PLAYER',
                    1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD',
                    2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'
                }[o]
                for i in xrange(1, self.FallRateCap_Players + 10):
                    self.defineConstants(forceNumPlayers=i)
                    numDropLocations = self.DropRows * self.DropColumns
                    numDropsPerMin = 60.0 / self.DropPeriod
                    if o == 0:
                        spotsPerPlayer = numDropLocations / float(i)
                        print '%2d PLAYERS: %s' % (i, spotsPerPlayer)
                    elif o == 1:
                        numDropsPerMinPerSpot = numDropsPerMin / numDropLocations
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot)
                    elif i > 0:
                        numDropsPerMinPerPlayer = numDropsPerMin / i
                        print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer)

        self.defineConstants()
        self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' %
                                              arenaModel)
        self.treesAndFence.setScale(0.9)
        self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
        self.treesAndFence.reparentTo(self.root)
        ground = self.treesAndFence.find('**/groundPlane')
        ground.setBin('ground', 1)
        DistributedPartyActivity.load(self)
        exitText = TextNode('PartyCatchExitText')
        exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        exitText.setCardDecal(True)
        exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
        exitText.setText(TTLocalizer.PartyCatchActivityExit)
        exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
        exitText.setAlign(exitText.ACenter)
        exitText.setFont(ToontownGlobals.getBuildingNametagFont())
        exitText.setShadowColor(0, 0, 0, 1)
        exitText.setBin('fixed')
        if TTLocalizer.BuildingNametagShadow:
            exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
        exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
        exitTextNp = exitTextLoc.attachNewNode(exitText)
        exitTextNp.setDepthWrite(0)
        exitTextNp.setScale(4)
        exitTextNp.setZ(-.5)
        self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
        self.sign.wrtReparentTo(self.root)
        self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
        self.avatarNodePath.reparentTo(self.root)
        self._avatarNodePathParentToken = 3
        base.cr.parentMgr.registerParent(self._avatarNodePathParentToken,
                                         self.avatarNodePath)
        self.toonSDs = {}
        self.dropShadow = loader.loadModelOnce(
            'phase_3/models/props/drop_shadow')
        self.dropObjModels = {}
        if loadModels:
            self.__loadDropModels()
        self.sndGoodCatch = base.loadSfx(
            'phase_4/audio/sfx/SZ_DD_treasure.ogg')
        self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
        self.sndAnvilLand = base.loadSfx(
            'phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
        self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
        self.__textGen = TextNode('partyCatchActivity')
        self.__textGen.setFont(ToontownGlobals.getSignFont())
        self.__textGen.setAlign(TextNode.ACenter)
        self.activityFSM.request('Idle')
    def load(self, loadModels=1, arenaModel="partyCatchTree"):
        self.notify.info("load()")
        DistributedPartyCatchActivity.notify.debug("PartyCatch: load")
        self.activityFSM = CatchActivityFSM(self)
        if __dev__:
            for o in xrange(3):
                print {
                    0: "SPOTS PER PLAYER",
                    1: "DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD",
                    2: "DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD",
                }[o]
                for i in xrange(1, self.FallRateCap_Players + 10):
                    self.defineConstants(forceNumPlayers=i)
                    numDropLocations = self.DropRows * self.DropColumns
                    numDropsPerMin = 60.0 / self.DropPeriod
                    if o == 0:
                        spotsPerPlayer = numDropLocations / float(i)
                        print "%2d PLAYERS: %s" % (i, spotsPerPlayer)
                    elif o == 1:
                        numDropsPerMinPerSpot = numDropsPerMin / numDropLocations
                        print "%2d PLAYERS: %s" % (i, numDropsPerMinPerSpot)
                    elif i > 0:
                        numDropsPerMinPerPlayer = numDropsPerMin / i
                        print "%2d PLAYERS: %s" % (i, numDropsPerMinPerPlayer)

        self.defineConstants()
        self.treesAndFence = loader.loadModel("phase_13/models/parties/%s" % arenaModel)
        self.treesAndFence.setScale(0.9)
        self.treesAndFence.find("**/fence_floor").setPos(0.0, 0.0, 0.1)
        self.treesAndFence.reparentTo(self.root)
        ground = self.treesAndFence.find("**/groundPlane")
        ground.setBin("ground", 1)
        DistributedPartyActivity.load(self)
        exitText = TextNode("PartyCatchExitText")
        exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
        exitText.setCardDecal(True)
        exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
        exitText.setText(TTLocalizer.PartyCatchActivityExit)
        exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
        exitText.setAlign(exitText.ACenter)
        exitText.setFont(ToontownGlobals.getBuildingNametagFont())
        exitText.setShadowColor(0, 0, 0, 1)
        exitText.setBin("fixed")
        if TTLocalizer.BuildingNametagShadow:
            exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
        exitTextLoc = self.treesAndFence.find("**/loc_exitSignText")
        exitTextNp = exitTextLoc.attachNewNode(exitText)
        exitTextNp.setDepthWrite(0)
        exitTextNp.setScale(4)
        exitTextNp.setZ(-0.5)
        self.sign.reparentTo(self.treesAndFence.find("**/loc_eventSign"))
        self.sign.wrtReparentTo(self.root)
        self.avatarNodePath = NodePath("PartyCatchAvatarNodePath")
        self.avatarNodePath.reparentTo(self.root)
        self._avatarNodePathParentToken = 3
        base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
        self.toonSDs = {}
        self.dropShadow = loader.loadModelOnce("phase_3/models/props/drop_shadow")
        self.dropObjModels = {}
        if loadModels:
            self.__loadDropModels()
        self.sndGoodCatch = base.loadSfx("phase_4/audio/sfx/SZ_DD_treasure.ogg")
        self.sndOof = base.loadSfx("phase_4/audio/sfx/MG_cannon_hit_dirt.ogg")
        self.sndAnvilLand = base.loadSfx("phase_4/audio/sfx/AA_drop_anvil_miss.ogg")
        self.sndPerfect = base.loadSfx("phase_4/audio/sfx/ring_perfect.ogg")
        self.__textGen = TextNode("partyCatchActivity")
        self.__textGen.setFont(ToontownGlobals.getSignFont())
        self.__textGen.setAlign(TextNode.ACenter)
        self.activityFSM.request("Idle")