Esempio n. 1
0
 def enterTownLoader(self, requestStatus):
     teleportDebug(
         requestStatus,
         'ToonHood.enterTownLoader, status=%s' % (requestStatus, ))
     self.accept(self.loaderDoneEvent, self.handleTownLoaderDone)
     self.loader.enter(requestStatus)
     self.spawnTitleText(requestStatus['zoneId'])
    def enter(self, requestStatus, visibilityFlag = 1, arrowsOn = 1):
        teleportDebug(requestStatus, 'Street.enter(%s)' % (requestStatus,))
        self._ttfToken = None
        self.fsm.enterInitialState()
        base.playMusic(self.loader.music, looping=1, volume=0.8)
        self.loader.geom.reparentTo(render)
        if visibilityFlag:
            self.visibilityOn()
        base.localAvatar.setGeom(self.loader.geom)
        base.localAvatar.setOnLevelGround(1)
        self._telemLimiter = TLGatherAllAvs('Street', RotationLimitToH)
        NametagGlobals.setMasterArrowsOn(arrowsOn)
        self.zone = ZoneUtil.getBranchZone(requestStatus['zoneId'])

        def __lightDecorationOn__():
            geom = base.cr.playGame.getPlace().loader.geom
            self.halloweenLights = geom.findAllMatches('**/*light*')
            self.halloweenLights += geom.findAllMatches('**/*lamp*')
            self.halloweenLights += geom.findAllMatches('**/prop_snow_tree*')
            for light in self.halloweenLights:
                light.setColorScaleOff(1)

        if base.cr.newsManager.isHolidayRunning(ToontownGlobals.HALLOWEEN) and self.loader.hood.spookySkyFile:
            lightsOff = Sequence(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.55, 0.55, 0.65, 1)), Func(self.loader.hood.startSpookySky))
            lightsOff.start()
        else:
            self.loader.hood.startSky()
            lightsOn = LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1))
            lightsOn.start()
        self.accept('doorDoneEvent', self.handleDoorDoneEvent)
        self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
        self.enterZone(requestStatus['zoneId'])
        self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.loader.nodeList)
        self.fsm.request(requestStatus['how'], [requestStatus])
Esempio n. 3
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 def enterStreet(self, requestStatus):
     teleportDebug(requestStatus, 'enterStreet(%s)' % requestStatus)
     self.acceptOnce(self.placeDoneEvent, self.streetDone)
     self.place = self.streetClass(self, self.fsm, self.placeDoneEvent)
     self.place.load()
     base.cr.playGame.setPlace(self.place)
     self.place.enter(requestStatus)
 def enterStreet(self, requestStatus):
     teleportDebug(requestStatus, 'enterStreet(%s)' % requestStatus)
     self.acceptOnce(self.placeDoneEvent, self.streetDone)
     self.place = self.streetClass(self, self.fsm, self.placeDoneEvent)
     self.place.load()
     base.cr.playGame.setPlace(self.place)
     self.place.enter(requestStatus)
Esempio n. 5
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 def enterTeleportIn(self, requestStatus):
     teleportDebug(requestStatus,
                   'Street.enterTeleportIn(%s)' % (requestStatus, ))
     zoneId = requestStatus['zoneId']
     self._ttfToken = self.addSetZoneCompleteCallback(
         Functor(self._teleportToFriend, requestStatus))
     self.enterZone(zoneId)
     BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)
Esempio n. 6
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    def _placeTeleportInPostZoneComplete(self, requestStatus):
        teleportDebug(
            requestStatus,
            '_placeTeleportInPostZoneComplete(%s)' % (requestStatus, ))
        NametagGlobals.setMasterArrowsOn(0)
        base.localAvatar.laffMeter.start()
        base.localAvatar.startQuestMap()
        base.localAvatar.reconsiderCheesyEffect()
        base.localAvatar.obscureMoveFurnitureButton(1)
        avId = requestStatus.get('avId', -1)
        if avId != -1:

            def doTeleport(avId, teleported):
                if avId in base.cr.doId2do:
                    teleportDebug(requestStatus, 'teleport to avatar')
                    avatar = base.cr.doId2do[avId]
                    avatar.forceToTruePosition()
                    base.localAvatar.gotoNode(avatar)
                    base.localAvatar.b_teleportGreeting(avId)
                else:
                    friend = base.cr.identifyAvatar(avId)
                    if friend is not None:
                        # The avatar might be in another zone or not generated yet.
                        if not teleported:
                            # Try again one more time.
                            teleportDebug(requestStatus,
                                          'Retrying teleport...')
                            taskMgr.doMethodLater(0.2,
                                                  doTeleport,
                                                  uniqueName('doTeleport'),
                                                  extraArgs=[avId, True])
                            return

                        teleportDebug(requestStatus,
                                      'friend not here, giving up')
                        base.localAvatar.setSystemMessage(
                            avId, OTPLocalizer.WhisperTargetLeftVisit %
                            (friend.getName(), ))
                        friend.d_teleportGiveup(base.localAvatar.doId)

            taskMgr.doMethodLater(0.3,
                                  doTeleport,
                                  uniqueName('doTeleport'),
                                  extraArgs=[avId, False])

        base.transitions.irisIn()
        self.nextState = requestStatus.get('nextState', 'walk')
        base.localAvatar.attachCamera()
        base.localAvatar.startUpdateSmartCamera()
        base.localAvatar.startPosHprBroadcast()
        globalClock.tick()
        base.localAvatar.b_setAnimState('TeleportIn',
                                        1,
                                        callback=self.teleportInDone)
        base.localAvatar.d_broadcastPositionNow()
        base.localAvatar.b_setParent(ToontownGlobals.SPRender)
        return
 def enterQuietZone(self, requestStatus):
     teleportDebug(requestStatus, 'Hood.enterQuietZone: status=%s' % requestStatus)
     self._quietZoneDoneEvent = uniqueName('quietZoneDone')
     self.acceptOnce(self._quietZoneDoneEvent, self.handleQuietZoneDone)
     self.quietZoneStateData = QuietZoneState.QuietZoneState(self._quietZoneDoneEvent)
     self._enterWaitForSetZoneResponseMsg = self.quietZoneStateData.getEnterWaitForSetZoneResponseMsg()
     self.acceptOnce(self._enterWaitForSetZoneResponseMsg, self.handleWaitForSetZoneResponse)
     self._quietZoneLeftEvent = self.quietZoneStateData.getQuietZoneLeftEvent()
     if base.placeBeforeObjects:
         self.acceptOnce(self._quietZoneLeftEvent, self.handleLeftQuietZone)
     self.quietZoneStateData.load()
     self.quietZoneStateData.enter(requestStatus)
    def _placeTeleportInPostZoneComplete(self, requestStatus):
        teleportDebug(requestStatus, '_placeTeleportInPostZoneComplete(%s)' % (requestStatus,))
        NametagGlobals.setMasterArrowsOn(0)
        base.localAvatar.laffMeter.start()
        base.localAvatar.startQuestMap()
        base.localAvatar.reconsiderCheesyEffect()
        base.localAvatar.obscureMoveFurnitureButton(1)
        avId = requestStatus.get('avId', -1)
        if avId != -1:
            def doTeleport(avId, teleported):
                if avId in base.cr.doId2do:
                    teleportDebug(requestStatus, 'teleport to avatar')
                    avatar = base.cr.doId2do[avId]
                    avatar.forceToTruePosition()
                    base.localAvatar.gotoNode(avatar)
                    base.localAvatar.b_teleportGreeting(avId)
                else:
                    friend = base.cr.identifyAvatar(avId)
                    if friend is not None:
                        # The avatar might be in another zone or not generated yet.
                        if not teleported:
                            # Try again one more time.
                            teleportDebug(requestStatus, 'Retrying teleport...')
                            taskMgr.doMethodLater(0.2, doTeleport, uniqueName('doTeleport'), extraArgs=[avId, True])
                            return

                        teleportDebug(requestStatus, 'friend not here, giving up')
                        base.localAvatar.setSystemMessage(avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(),))
                        friend.d_teleportGiveup(base.localAvatar.doId)







            taskMgr.doMethodLater(0.3, doTeleport, uniqueName('doTeleport'), extraArgs=[avId, False])

        base.transitions.irisIn()
        self.nextState = requestStatus.get('nextState', 'walk')
        base.localAvatar.attachCamera()
        base.localAvatar.startUpdateSmartCamera()
        base.localAvatar.startPosHprBroadcast()
        globalClock.tick()
        base.localAvatar.b_setAnimState('TeleportIn', 1, callback=self.teleportInDone)
        base.localAvatar.d_broadcastPositionNow()
        base.localAvatar.b_setParent(ToontownGlobals.SPRender)
        return
Esempio n. 9
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 def enterQuietZone(self, requestStatus):
     teleportDebug(requestStatus,
                   'Hood.enterQuietZone: status=%s' % requestStatus)
     self._quietZoneDoneEvent = uniqueName('quietZoneDone')
     self.acceptOnce(self._quietZoneDoneEvent, self.handleQuietZoneDone)
     self.quietZoneStateData = QuietZoneState.QuietZoneState(
         self._quietZoneDoneEvent)
     self._enterWaitForSetZoneResponseMsg = self.quietZoneStateData.getEnterWaitForSetZoneResponseMsg(
     )
     self.acceptOnce(self._enterWaitForSetZoneResponseMsg,
                     self.handleWaitForSetZoneResponse)
     self._quietZoneLeftEvent = self.quietZoneStateData.getQuietZoneLeftEvent(
     )
     if base.placeBeforeObjects:
         self.acceptOnce(self._quietZoneLeftEvent, self.handleLeftQuietZone)
     self.quietZoneStateData.load()
     self.quietZoneStateData.enter(requestStatus)
 def _teleportToFriend(self, requestStatus):
     avId = requestStatus['avId']
     hoodId = requestStatus['hoodId']
     zoneId = requestStatus['zoneId']
     if avId != -1:
         if avId not in base.cr.doId2do:
             friend = base.cr.identifyAvatar(avId)
             if friend == None:
                 teleportDebug(requestStatus, "couldn't find friend %s" % avId)
                 handle = base.cr.identifyFriend(avId)
                 requestStatus = {'how': 'teleportIn',
                  'hoodId': hoodId,
                  'zoneId': hoodId,
                  'shardId': None,
                  'loader': 'safeZoneLoader',
                  'where': 'playground',
                  'avId': avId}
                 self.fsm.request('final')
                 self.__teleportOutDone(requestStatus)
     return
Esempio n. 11
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    def enter(self, requestStatus, visibilityFlag=1, arrowsOn=1):
        teleportDebug(requestStatus, 'Street.enter(%s)' % (requestStatus, ))
        self._ttfToken = None
        self.fsm.enterInitialState()
        base.playMusic(self.loader.music, looping=1, volume=0.8)
        self.loader.geom.reparentTo(render)
        if visibilityFlag:
            self.visibilityOn()
        base.localAvatar.setGeom(self.loader.geom)
        base.localAvatar.setOnLevelGround(1)
        self._telemLimiter = TLGatherAllAvs('Street', RotationLimitToH)
        NametagGlobals.setMasterArrowsOn(arrowsOn)
        self.zone = ZoneUtil.getBranchZone(requestStatus['zoneId'])

        def __lightDecorationOn__():
            geom = base.cr.playGame.getPlace().loader.geom
            self.halloweenLights = geom.findAllMatches('**/*light*')
            self.halloweenLights += geom.findAllMatches('**/*lamp*')
            self.halloweenLights += geom.findAllMatches('**/prop_snow_tree*')
            for light in self.halloweenLights:
                light.setColorScaleOff(1)

        if base.cr.newsManager.isHolidayRunning(
                ToontownGlobals.HALLOWEEN) and self.loader.hood.spookySkyFile:
            lightsOff = Sequence(
                LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1,
                                       Vec4(0.55, 0.55, 0.65, 1)),
                Func(self.loader.hood.startSpookySky))
            lightsOff.start()
        else:
            self.loader.hood.startSky()
            lightsOn = LerpColorScaleInterval(
                base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1))
            lightsOn.start()
        self.accept('doorDoneEvent', self.handleDoorDoneEvent)
        self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
        self.enterZone(requestStatus['zoneId'])
        self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(
            self, self.loader.nodeList)
        self.fsm.request(requestStatus['how'], [requestStatus])
Esempio n. 12
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            def doTeleport(avId, teleported):
                if avId in base.cr.doId2do:
                    teleportDebug(requestStatus, 'teleport to avatar')
                    avatar = base.cr.doId2do[avId]
                    avatar.forceToTruePosition()
                    base.localAvatar.gotoNode(avatar)
                    base.localAvatar.b_teleportGreeting(avId)
                else:
                    friend = base.cr.identifyAvatar(avId)
                    if friend is not None:
                        # The avatar might be in another zone or not generated yet.
                        if not teleported:
                            # Try again one more time.
                            teleportDebug(requestStatus,
                                          'Retrying teleport...')
                            taskMgr.doMethodLater(0.2,
                                                  doTeleport,
                                                  uniqueName('doTeleport'),
                                                  extraArgs=[avId, True])
                            return

                        teleportDebug(requestStatus,
                                      'friend not here, giving up')
                        base.localAvatar.setSystemMessage(
                            avId, OTPLocalizer.WhisperTargetLeftVisit %
                            (friend.getName(), ))
                        friend.d_teleportGiveup(base.localAvatar.doId)
Esempio n. 13
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 def _teleportToFriend(self, requestStatus):
     avId = requestStatus['avId']
     hoodId = requestStatus['hoodId']
     zoneId = requestStatus['zoneId']
     if avId != -1:
         if avId not in base.cr.doId2do:
             friend = base.cr.identifyAvatar(avId)
             if friend == None:
                 teleportDebug(requestStatus,
                               "couldn't find friend %s" % avId)
                 handle = base.cr.identifyFriend(avId)
                 requestStatus = {
                     'how': 'teleportIn',
                     'hoodId': hoodId,
                     'zoneId': hoodId,
                     'shardId': None,
                     'loader': 'safeZoneLoader',
                     'where': 'playground',
                     'avId': avId
                 }
                 self.fsm.request('final')
                 self.__teleportOutDone(requestStatus)
     return
 def handleSafeZoneLoaderDone(self):
     doneStatus = self.loader.getDoneStatus()
     teleportDebug(doneStatus, 'handleSafeZoneLoaderDone, doneStatus=%s' % doneStatus)
     if self.isSameHood(doneStatus) and doneStatus['where'] != 'party' or doneStatus['loader'] == 'minigame':
         teleportDebug(doneStatus, 'same hood')
         self.fsm.request('quietZone', [doneStatus])
     else:
         teleportDebug(doneStatus, 'different hood')
         self.doneStatus = doneStatus
         messenger.send(self.doneEvent)
 def handleTownLoaderDone(self):
     doneStatus = self.loader.getDoneStatus()
     teleportDebug(doneStatus, 'handleTownLoaderDone, doneStatus=%s' % (doneStatus,))
     if self.isSameHood(doneStatus):
         teleportDebug(doneStatus, 'same hood')
         self.fsm.request('quietZone', [doneStatus])
     else:
         teleportDebug(doneStatus, 'different hood')
         self.doneStatus = doneStatus
         messenger.send(self.doneEvent)
 def handlePlaygroundDone(self):
     status = self.place.doneStatus
     teleportDebug(status, 'handlePlaygroundDone, doneStatus=%s' % (status,))
     if ZoneUtil.getBranchZone(status['zoneId']) == self.hood.hoodId and status['shardId'] == None:
         teleportDebug(status, 'same branch')
         self.fsm.request('quietZone', [status])
     else:
         self.doneStatus = status
         teleportDebug(status, 'different hood')
         messenger.send(self.doneEvent)
     return
Esempio n. 17
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 def handleTownLoaderDone(self):
     doneStatus = self.loader.getDoneStatus()
     teleportDebug(doneStatus,
                   'handleTownLoaderDone, doneStatus=%s' % (doneStatus, ))
     if self.isSameHood(doneStatus):
         teleportDebug(doneStatus, 'same hood')
         self.fsm.request('quietZone', [doneStatus])
     else:
         teleportDebug(doneStatus, 'different hood')
         self.doneStatus = doneStatus
         messenger.send(self.doneEvent)
 def __teleportOutDone(self, requestStatus):
     teleportDebug(requestStatus, 'Playground.__teleportOutDone(%s)' % (requestStatus,))
     if hasattr(self, 'activityFsm'):
         self.activityFsm.requestFinalState()
     hoodId = requestStatus['hoodId']
     zoneId = requestStatus['zoneId']
     avId = requestStatus['avId']
     shardId = requestStatus['shardId']
     if hoodId == self.loader.hood.hoodId and zoneId == self.loader.hood.hoodId and shardId == None:
         teleportDebug(requestStatus, 'same playground')
         self.fsm.request('deathAck', [requestStatus])
     elif hoodId == ToontownGlobals.MyEstate:
         teleportDebug(requestStatus, 'estate')
         self.getEstateZoneAndGoHome(requestStatus)
     else:
         teleportDebug(requestStatus, 'different hood/zone')
         self.doneStatus = requestStatus
         messenger.send(self.doneEvent)
     return
Esempio n. 19
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 def handleSafeZoneLoaderDone(self):
     doneStatus = self.loader.getDoneStatus()
     teleportDebug(doneStatus,
                   'handleSafeZoneLoaderDone, doneStatus=%s' % doneStatus)
     if self.isSameHood(doneStatus) and doneStatus[
             'where'] != 'party' or doneStatus['loader'] == 'minigame':
         teleportDebug(doneStatus, 'same hood')
         self.fsm.request('quietZone', [doneStatus])
     else:
         teleportDebug(doneStatus, 'different hood')
         self.doneStatus = doneStatus
         messenger.send(self.doneEvent)
Esempio n. 20
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 def __teleportOutDone(self, requestStatus):
     teleportDebug(requestStatus,
                   'Playground.__teleportOutDone(%s)' % (requestStatus, ))
     if hasattr(self, 'activityFsm'):
         self.activityFsm.requestFinalState()
     hoodId = requestStatus['hoodId']
     zoneId = requestStatus['zoneId']
     avId = requestStatus['avId']
     shardId = requestStatus['shardId']
     if hoodId == self.loader.hood.hoodId and zoneId == self.loader.hood.hoodId and shardId == None:
         teleportDebug(requestStatus, 'same playground')
         self.fsm.request('deathAck', [requestStatus])
     elif hoodId == ToontownGlobals.MyEstate:
         teleportDebug(requestStatus, 'estate')
         self.getEstateZoneAndGoHome(requestStatus)
     else:
         teleportDebug(requestStatus, 'different hood/zone')
         self.doneStatus = requestStatus
         messenger.send(self.doneEvent)
     return
 def handlePlaygroundDone(self):
     status = self.place.doneStatus
     teleportDebug(status,
                   'handlePlaygroundDone, doneStatus=%s' % (status, ))
     if ZoneUtil.getBranchZone(
             status['zoneId']
     ) == self.hood.hoodId and status['shardId'] == None:
         teleportDebug(status, 'same branch')
         self.fsm.request('quietZone', [status])
     else:
         self.doneStatus = status
         teleportDebug(status, 'different hood')
         messenger.send(self.doneEvent)
     return
            def doTeleport(avId, teleported):
                if avId in base.cr.doId2do:
                    teleportDebug(requestStatus, 'teleport to avatar')
                    avatar = base.cr.doId2do[avId]
                    avatar.forceToTruePosition()
                    base.localAvatar.gotoNode(avatar)
                    base.localAvatar.b_teleportGreeting(avId)
                else:
                    friend = base.cr.identifyAvatar(avId)
                    if friend is not None:
                        # The avatar might be in another zone or not generated yet.
                        if not teleported:
                            # Try again one more time.
                            teleportDebug(requestStatus, 'Retrying teleport...')
                            taskMgr.doMethodLater(0.2, doTeleport, uniqueName('doTeleport'), extraArgs=[avId, True])
                            return

                        teleportDebug(requestStatus, 'friend not here, giving up')
                        base.localAvatar.setSystemMessage(avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(),))
                        friend.d_teleportGiveup(base.localAvatar.doId)
 def requestLeave(self, requestStatus):
     teleportDebug(requestStatus, 'requestLeave(%s)' % (requestStatus,))
     if hasattr(self, 'fsm'):
         self.doRequestLeave(requestStatus)
 def enterTeleportIn(self, requestStatus):
     teleportDebug(requestStatus, 'Street.enterTeleportIn(%s)' % (requestStatus,))
     zoneId = requestStatus['zoneId']
     self._ttfToken = self.addSetZoneCompleteCallback(Functor(self._teleportToFriend, requestStatus))
     self.enterZone(zoneId)
     BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)
 def enterTownLoader(self, requestStatus):
     teleportDebug(requestStatus, 'ToonHood.enterTownLoader, status=%s' % (requestStatus,))
     self.accept(self.loaderDoneEvent, self.handleTownLoaderDone)
     self.loader.enter(requestStatus)
     self.spawnTitleText(requestStatus['zoneId'])
 def enter(self, requestStatus):
     teleportDebug(requestStatus, 'TownLoader.enter(%s)' % requestStatus)
     self.fsm.enterInitialState()
     teleportDebug(requestStatus, 'setting state: %s' % requestStatus['where'])
     self.setState(requestStatus['where'], requestStatus)
Esempio n. 27
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 def enter(self, requestStatus):
     teleportDebug(requestStatus, 'TownLoader.enter(%s)' % requestStatus)
     self.fsm.enterInitialState()
     teleportDebug(requestStatus,
                   'setting state: %s' % requestStatus['where'])
     self.setState(requestStatus['where'], requestStatus)
 def handleLeftQuietZone(self):
     status = self.quietZoneStateData.getRequestStatus()
     teleportDebug(status, 'handleLeftQuietZone, status=%s' % status)
     teleportDebug(status, 'requesting %s' % status['loader'])
     self.fsm.request(status['loader'], [status])
Esempio n. 29
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 def handleLeftQuietZone(self):
     status = self.quietZoneStateData.getRequestStatus()
     teleportDebug(status, 'handleLeftQuietZone, status=%s' % status)
     teleportDebug(status, 'requesting %s' % status['loader'])
     self.fsm.request(status['loader'], [status])
Esempio n. 30
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 def requestLeave(self, requestStatus):
     teleportDebug(requestStatus, 'requestLeave(%s)' % (requestStatus, ))
     if hasattr(self, 'fsm'):
         self.doRequestLeave(requestStatus)