Esempio n. 1
0
    def __init__(self, root_dir: Path):
        animation_lib = HumanoidAnimationLibrarian()
        scene_lib = SceneLibrarian()
        animation_scene_matrix = json.loads(
            Path("animation_scene_matrix.json").read_text())
        self.animations_and_scenes: List[_AnimationAndScene] = []
        for a in animation_scene_matrix:
            for s in animation_scene_matrix[a]:
                combo = _AnimationAndScene(
                    animation=animation_lib.get_record(a),
                    scene=scene_lib.get_record(s),
                    position=animation_scene_matrix[a][s]["position"],
                    rotation=animation_scene_matrix[a][s]["rotation"])
                self.animations_and_scenes.append(combo)
        super().__init__()
        self.root_dir = root_dir
        if not self.root_dir.exists():
            self.root_dir.mkdir(parents=True)

        # Set global values.
        self.communicate([{
            "$type": "set_render_quality",
            "render_quality": 5
        }, {
            "$type": "set_img_pass_encoding",
            "value": False
        }, {
            "$type": "set_vignette",
            "enabled": False
        }, {
            "$type": "set_shadow_strength",
            "strength": 1.0
        }, {
            "$type": "set_screen_size",
            "width": 1280,
            "height": 720
        }])
Esempio n. 2
0
    def get_add_humanoid_animation(
            self,
            humanoid_animation_name: str,
            library="") -> (dict, HumanoidAnimationRecord):
        """
        Returns a valid add_humanoid_animation command and the record (which you will need to play an animation).

        :param humanoid_animation_name: The name of the animation.
        :param library: The path to the records file. If left empty, the default library will be selected. See `HumanoidAnimationLibrarian.get_library_filenames()` and `HumanoidAnimationLibrarian.get_default_library()`.

        return An add_humanoid_animation command that the controller can then send.
        """

        if self.humanoid_animation_librarian is None:
            self.humanoid_animation_librarian = HumanoidAnimationLibrarian(
                library=library)

        record = self.humanoid_animation_librarian.get_record(
            humanoid_animation_name)
        return {
            "$type": "add_humanoid_animation",
            "name": humanoid_animation_name,
            "url": record.get_url()
        }, record
Esempio n. 3
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    def run(self):
        # Instantiate the librarians.
        self.humanoid_animation_librarian = HumanoidAnimationLibrarian()
        self.humanoid_librarian = HumanoidLibrarian()
        # Get the records.
        humanoid_record = self.humanoid_librarian.get_record("man_suit")
        wading_record = self.humanoid_animation_librarian.get_record(
            "wading_through_water")
        fencing_record = self.humanoid_animation_librarian.get_record(
            "fencing")

        h_id = 0

        # Load the streamed scene.
        self.load_streamed_scene(scene="tdw_room_2018")

        # Create the avatar.
        self.communicate(
            TDWUtils.create_avatar(position={
                "x": -4.42,
                "y": 1.5,
                "z": 5.95
            },
                                   look_at={
                                       "x": 0,
                                       "y": 1.0,
                                       "z": -3
                                   }))

        # Make Unity's framerate match that of the animation clip.
        self.communicate({
            "$type": "set_target_framerate",
            "framerate": wading_record.framerate
        })

        self.communicate([{
            "$type": "add_humanoid",
            "name": humanoid_record.name,
            "position": {
                "x": 0,
                "y": 0,
                "z": -4
            },
            "url": humanoid_record.get_url(),
            "id": h_id
        }, {
            "$type": "add_humanoid_animation",
            "name": wading_record.name,
            "url": wading_record.get_url()
        }, {
            "$type": "play_humanoid_animation",
            "name": wading_record.name,
            "id": h_id
        }])

        # First, play the "wading_through_water" animation, which is looped. We can test for this:
        if wading_record.loop:
            num_loops = 4
        else:
            num_loops = 1

        for i in range(num_loops):
            self.communicate([])
            self.communicate({
                "$type": "play_humanoid_animation",
                "name": wading_record.name,
                "id": h_id
            })
            frame = 0
            num_frames = wading_record.get_num_frames()
            while frame < num_frames:
                self.communicate([])
                frame += 1

        # Now play the regular, non-looped "fencing" animation
        # Make Unity's framerate match that of the animation clip.
        self.communicate({
            "$type": "set_target_framerate",
            "framerate": fencing_record.framerate
        })

        self.communicate([{
            "$type": "add_humanoid_animation",
            "name": fencing_record.name,
            "url": fencing_record.get_url()
        }, {
            "$type": "play_humanoid_animation",
            "name": fencing_record.name,
            "id": h_id
        }])
        frame = 0
        num_frames = fencing_record.get_num_frames()
        while frame < num_frames:
            self.communicate([])
            frame += 1
Esempio n. 4
0
class Controller(object):
    """
    Base class for all controllers.

    Usage:

    ```python
    from tdw.controller import Controller
    c = Controller()
    c.start()
    ```
    """
    def __init__(self,
                 port: int = 1071,
                 check_version: bool = True,
                 launch_build: bool = True):
        """
        Create the network socket and bind the socket to the port.

        :param port: The port number.
        :param check_version: If true, the controller will check the version of the build and print the result.
        :param launch_build: If True, automatically launch the build. If one doesn't exist, download and extract the correct version. Set this to False to use your own build, or (if you are a backend developer) to use Unity Editor.
        """

        # Compare the installed version of the tdw Python module to the latest on PyPi.
        # If there is a difference, recommend an upgrade.
        if check_version:
            self._check_pypi_version()

        # Launch the build.
        if launch_build:
            Controller.launch_build()

        context = zmq.Context()

        self.socket = context.socket(zmq.REP)
        self.socket.bind('tcp://*:' + str(port))

        self.socket.recv()

        self.model_librarian: Optional[ModelLibrarian] = None
        self.scene_librarian: Optional[SceneLibrarian] = None
        self.material_librarian: Optional[MaterialLibrarian] = None
        self.hdri_skybox_librarian: Optional[HDRISkyboxLibrarian] = None
        self.humanoid_librarian: Optional[HumanoidLibrarian] = None
        self.humanoid_animation_librarian: Optional[
            HumanoidAnimationLibrarian] = None

        # Compare the version of the tdw module to the build version.
        if check_version and launch_build:
            self._check_build_version()

    def communicate(self, commands: Union[dict, List[dict]]) -> list:
        """
        Send commands and receive output data in response.

        :param commands: A list of JSON commands.

        :return The output data from the build.
        """

        if not isinstance(commands, list):
            commands = [commands]

        self.socket.send_multipart([json.dumps(commands).encode('utf-8')])

        return self.socket.recv_multipart()

    def start(self, scene="ProcGenScene") -> None:
        """
        Init TDW.

        :param scene: The scene to load.
        """

        self.communicate([{"$type": "load_scene", "scene_name": scene}])

    def get_add_object(self,
                       model_name: str,
                       object_id: int,
                       position={
                           "x": 0,
                           "y": 0,
                           "z": 0
                       },
                       rotation={
                           "x": 0,
                           "y": 0,
                           "z": 0
                       },
                       library: str = "") -> dict:
        """
        Returns a valid add_object command.

        :param model_name: The name of the model.
        :param position: The position of the model.
        :param rotation: The starting rotation of the model, in Euler angles.
        :param library: The path to the records file. If left empty, the default library will be selected. See `ModelLibrarian.get_library_filenames()` and `ModelLibrarian.get_default_library()`.
        :param object_id: The ID of the new object.

        :return An add_object command that the controller can then send.
        """

        if self.model_librarian is None or (
                library != "" and self.model_librarian.library != library):
            self.model_librarian = ModelLibrarian(library=library)

        record = self.model_librarian.get_record(model_name)

        return {
            "$type": "add_object",
            "name": model_name,
            "url": record.get_url(),
            "scale_factor": record.scale_factor,
            "position": position,
            "rotation": rotation,
            "category": record.wcategory,
            "id": object_id
        }

    def get_add_material(self, material_name: str, library: str = "") -> dict:
        """
        Returns a valid add_material command.

        :param material_name: The name of the material.
        :param library: The path to the records file. If left empty, the default library will be selected. See `MaterialLibrarian.get_library_filenames()` and `MaterialLibrarian.get_default_library()`.

        :return An add_material command that the controller can then send.
        """

        if self.material_librarian is None:
            self.material_librarian = MaterialLibrarian(library=library)

        record = self.material_librarian.get_record(material_name)
        return {
            "$type": "add_material",
            "name": material_name,
            "url": record.get_url()
        }

    def get_add_scene(self, scene_name: str, library: str = "") -> dict:
        """
        Returns a valid add_scene command.

        :param scene_name: The name of the scene.
        :param library: The path to the records file. If left empty, the default library will be selected. See `SceneLibrarian.get_library_filenames()` and `SceneLibrarian.get_default_library()`.

        :return An add_scene command that the controller can then send.
        """

        if self.scene_librarian is None:
            self.scene_librarian = SceneLibrarian(library=library)

        record = self.scene_librarian.get_record(scene_name)
        return {
            "$type": "add_scene",
            "name": scene_name,
            "url": record.get_url()
        }

    def get_add_hdri_skybox(self, skybox_name: str, library: str = "") -> dict:
        """
        Returns a valid add_hdri_skybox command.

        :param skybox_name: The name of the skybox.
        :param library: The path to the records file. If left empty, the default library will be selected. See `HDRISkyboxLibrarian.get_library_filenames()` and `HDRISkyboxLibrarian.get_default_library()`.

        :return An add_hdri_skybox command that the controller can then send.
        """

        if self.hdri_skybox_librarian is None:
            self.hdri_skybox_librarian = HDRISkyboxLibrarian(library=library)

        record = self.hdri_skybox_librarian.get_record(skybox_name)
        return {
            "$type": "add_hdri_skybox",
            "name": skybox_name,
            "url": record.get_url(),
            "exposure": record.exposure,
            "initial_skybox_rotation": record.initial_skybox_rotation,
            "sun_elevation": record.sun_elevation,
            "sun_initial_angle": record.sun_initial_angle,
            "sun_intensity": record.sun_intensity
        }

    def get_add_humanoid(self,
                         humanoid_name: str,
                         object_id: int,
                         position={
                             "x": 0,
                             "y": 0,
                             "z": 0
                         },
                         rotation={
                             "x": 0,
                             "y": 0,
                             "z": 0
                         },
                         library: str = "") -> dict:
        """
        Returns a valid add_humanoid command.

        :param humanoid_name: The name of the humanoid.
        :param position: The position of the humanoid.
        :param rotation: The starting rotation of the humanoid, in Euler angles.
        :param library: The path to the records file. If left empty, the default library will be selected. See `HumanoidLibrarian.get_library_filenames()` and `HumanoidLibrarian.get_default_library()`.
        :param object_id: The ID of the new object.

        :return An add_humanoid command that the controller can then send.
        """

        if self.humanoid_librarian is None or (
                library != "" and self.humanoid_librarian.library != library):
            self.humanoid_librarian = HumanoidLibrarian(library=library)

        record = self.humanoid_librarian.get_record(humanoid_name)

        return {
            "$type": "add_humanoid",
            "name": humanoid_name,
            "url": record.get_url(),
            "position": position,
            "rotation": rotation,
            "id": object_id
        }

    def get_add_humanoid_animation(
            self,
            humanoid_animation_name: str,
            library="") -> (dict, HumanoidAnimationRecord):
        """
        Returns a valid add_humanoid_animation command and the record (which you will need to play an animation).

        :param humanoid_animation_name: The name of the animation.
        :param library: The path to the records file. If left empty, the default library will be selected. See `HumanoidAnimationLibrarian.get_library_filenames()` and `HumanoidAnimationLibrarian.get_default_library()`.

        return An add_humanoid_animation command that the controller can then send.
        """

        if self.humanoid_animation_librarian is None:
            self.humanoid_animation_librarian = HumanoidAnimationLibrarian(
                library=library)

        record = self.humanoid_animation_librarian.get_record(
            humanoid_animation_name)
        return {
            "$type": "add_humanoid_animation",
            "name": humanoid_animation_name,
            "url": record.get_url()
        }, record

    def load_streamed_scene(self, scene="tdw_room_2018") -> None:
        """
        Load a streamed scene. This is equivalent to: `c.communicate(c.get_add_scene(scene))`

        :param scene: The name of the streamed scene.
        """

        self.communicate(self.get_add_scene(scene))

    def add_object(self,
                   model_name: str,
                   position={
                       "x": 0,
                       "y": 0,
                       "z": 0
                   },
                   rotation={
                       "x": 0,
                       "y": 0,
                       "z": 0
                   },
                   library: str = "") -> int:
        """
        Add a model to the scene. This is equivalent to: `c.communicate(c.get_add_object())`

        :param model_name: The name of the model.
        :param position: The position of the model.
        :param rotation: The starting rotation of the model, in Euler angles.
        :param library: The path to the records file. If left empty, the default library will be selected. See `ModelLibrarian.get_library_filenames()` and `ModelLibrarian.get_default_library()`.

        :return The ID of the new object.
        """

        object_id = Controller.get_unique_id()
        self.communicate(
            self.get_add_object(model_name, object_id, position, rotation,
                                library))

        return object_id

    def get_version(self) -> Tuple[str, str]:
        """
        Send a send_version command to the build.

        :return The TDW version and the Unity Engine version.
        """

        resp = self.communicate({"$type": "send_version"})
        for r in resp[:-1]:
            if Version.get_data_type_id(r) == "vers":
                v = Version(r)
                return v.get_tdw_version(), v.get_unity_version()
        if len(resp) == 1:
            raise Exception(
                "Tried receiving version output data but didn't receive anything!"
            )
        raise Exception(f"Expected output data with ID vers but got: " +
                        Version.get_data_type_id(resp[0]))

    @staticmethod
    def get_unique_id() -> int:
        """
        Generate a unique integer. Useful when creating objects.

        :return The new unique ID.
        """

        return int.from_bytes(os.urandom(3), byteorder='big')

    @staticmethod
    def get_frame(frame: bytes) -> int:
        """
        Converts the frame byte array to an integer.

        :param frame: The frame as bytes.

        :return The frame as an integer.
        """

        return int.from_bytes(frame, byteorder='big')

    @staticmethod
    def launch_build() -> None:
        """
        Launch the build. If a build doesn't exist at the expected location, download one to that location.
        """

        # Download the build.
        if not Build.BUILD_PATH.exists():
            print(
                f"Couldn't find build at {Build.BUILD_PATH}\nDownloading now..."
            )
            success = Build.download()
            if not success:
                print("You need to launch your own build.")
        else:
            success = True
        # Launch the build.
        if success:
            Popen(str(Build.BUILD_PATH.resolve()))

    def _check_build_version(self,
                             version: str = __version__,
                             build_version: str = None) -> None:
        """
        Check the version of the build. If there is no build, download it.
        If the build is of the wrong version, recommend an upgrade.


        :param version: The version of TDW. You can set this to an arbitrary version for testing purposes.
        :param build_version: If not None, this overrides the expected build version. Only override for debugging.
        """

        v = PyPi.strip_post_release(version)
        tdw_version, unity_version = self.get_version()
        # Override the build version for testing.
        if build_version is not None:
            tdw_version = build_version
        pypi_version = PyPi.get_latest_minor_release(tdw_version)
        print(
            f"Build version {tdw_version}\nUnity Engine {unity_version}\nPython tdw module version {version}"
        )
        if v < tdw_version:
            print(
                "WARNING! Your TDW build is newer than your tdw Python module. They might not be compatible."
            )
            print(
                f"To download the correct build:\n\nfrom tdw.release.build import Build\nBuild.download(version={v})"
            )
            print(
                f"\nTo upgrade your Python module (usually recommended):\n\npip3 install tdw=={pypi_version}"
            )
        elif v > tdw_version:
            print(
                "WARNING! Your TDW build is older than your tdw Python module. Downloading the correct build..."
            )
            Build.download(v)

    @staticmethod
    def _check_pypi_version(v_installed_override: str = None,
                            v_pypi_override: str = None) -> None:
        """
        Compare the version of the tdw Python module to the latest on PyPi.
        If there is a mismatch, offer an upgrade recommendation.

        :param v_installed_override: Override for the installed version. Change this to debug.
        :param v_pypi_override: Override for the PyPi version. Change this to debug.
        """

        # Get the version of the installed tdw module.
        installed_tdw_version = PyPi.get_installed_tdw_version()
        # Get the latest version of the tdw module on PyPi.
        pypi_version = PyPi.get_pypi_version()

        # Apply overrides
        if v_installed_override is not None:
            installed_tdw_version = v_installed_override
        if v_pypi_override is not None:
            pypi_version = v_pypi_override

        # If there is a mismatch, recommend an upgrade.
        if installed_tdw_version != pypi_version:
            # Strip the installed version of the post-release suffix (e.g. 1.6.3.4 to 1.6.3).
            stripped_installed_version = PyPi.strip_post_release(
                installed_tdw_version)
            # This message is here only for debugging.
            if stripped_installed_version != __version__:
                print(
                    f"Your installed version: {stripped_installed_version} "
                    f"doesn't match tdw.version.__version__: {__version__} "
                    f"(this may be because you're using code from the tdw repo that is ahead of PyPi)."
                )
            # Strip the latest PyPi version of the post-release suffix.
            stripped_pypi_version = PyPi.strip_post_release(pypi_version)
            print(
                f"You are using TDW {installed_tdw_version} but version {pypi_version} is available."
            )

            # If user is behind by a post release, recommend an upgrade to the latest.
            # (Example: installed version is 1.6.3.4 and PyPi version is 1.6.3.5)
            if stripped_installed_version == stripped_pypi_version:
                print(
                    f"Upgrade to the latest version of TDW:\npip3 install tdw -U"
                )

            # Using a version behind the latest (e.g. latest is 1.6.3 and installed is 1.6.2)
            # If the user is behind by a major or minor release, recommend either upgrading to a minor release
            # or to a major release.
            # (Example: installed version is 1.6.3.4 and PyPi version is 1.7.0.0)
            else:
                installed_major = PyPi.get_major_release(
                    stripped_installed_version)
                pypi_minor = PyPi.get_latest_minor_release(
                    stripped_installed_version)
                # Minor release mis-match.
                if PyPi.strip_post_release(
                        pypi_minor) != stripped_installed_version:
                    print(
                        f"To upgrade to the last version of 1.{installed_major}:\n"
                        f"pip3 install tdw=={pypi_minor}")
                pypi_major = PyPi.get_major_release(stripped_pypi_version)
                # Major release mis-match.
                if installed_major != pypi_major:
                    # Offer to upgrade to a major release.
                    print(
                        f"Consider upgrading to the latest version of TDW ({stripped_pypi_version}):"
                        f"\npip3 install tdw -U")
        else:
            print("Your installed tdw Python module is up to date with PyPi.")
Esempio n. 5
0
class Controller(object):
    """
    Base class for all controllers.

    Usage:

    ```python
    from tdw.controller import Controller
    c = Controller()
    c.start()
    ```
    """
    def __init__(self, port: int = 1071, check_version: bool = True):
        """
        Create the network socket and bind the socket to the port.

        :param port: The port number.
        :param check_version: If true, the controller will check the version of the build and print the result.
        """

        context = zmq.Context()

        self.socket = context.socket(zmq.REP)
        self.socket.bind('tcp://*:' + str(port))

        self.socket.recv()

        self.model_librarian: Optional[ModelLibrarian] = None
        self.scene_librarian: Optional[SceneLibrarian] = None
        self.material_librarian: Optional[MaterialLibrarian] = None
        self.hdri_skybox_librarian: Optional[HDRISkyboxLibrarian] = None
        self.humanoid_librarian: Optional[HumanoidLibrarian] = None
        self.humanoid_animation_librarian: Optional[
            HumanoidAnimationLibrarian] = None

        # Compare the version of the tdw module to the build version.
        if check_version:
            tdw_version, unity_version = self.get_version()
            print(
                f"Build version {tdw_version}\nUnity Engine {unity_version}\nPython tdw module version {__version__}"
            )
            if __version__ != tdw_version:
                print(
                    "WARNING! Your Python code is not the same version as the build. They might not be compatible."
                )
                print(
                    "Either use the latest prerelease build, or use the last stable release via:\n"
                )
                print("git checkout v" + last_stable_release)

    def communicate(self, commands: Union[dict, List[dict]]) -> list:
        """
        Send commands and receive output data in response.

        :param commands: A list of JSON commands.

        :return The output data from the build.
        """

        if not isinstance(commands, list):
            commands = [commands]

        self.socket.send_multipart([json.dumps(commands).encode('utf-8')])

        return self.socket.recv_multipart()

    def start(self, scene="ProcGenScene") -> None:
        """
        Init TDW.

        :param scene: The scene to load.
        """

        self.communicate([{"$type": "load_scene", "scene_name": scene}])

    def get_add_object(self,
                       model_name: str,
                       object_id: int,
                       position={
                           "x": 0,
                           "y": 0,
                           "z": 0
                       },
                       rotation={
                           "x": 0,
                           "y": 0,
                           "z": 0
                       },
                       library: str = "") -> dict:
        """
        Returns a valid add_object command.

        :param model_name: The name of the model.
        :param position: The position of the model.
        :param rotation: The starting rotation of the model, in Euler angles.
        :param library: The path to the records file. If left empty, the default library will be selected. See `ModelLibrarian.get_library_filenames()` and `ModelLibrarian.get_default_library()`.
        :param object_id: The ID of the new object.

        :return An add_object command that the controller can then send.
        """

        if self.model_librarian is None or (
                library != "" and self.model_librarian.library != library):
            self.model_librarian = ModelLibrarian(library=library)

        record = self.model_librarian.get_record(model_name)

        return {
            "$type": "add_object",
            "name": model_name,
            "url": record.get_url(),
            "scale_factor": record.scale_factor,
            "position": position,
            "rotation": rotation,
            "category": record.wcategory,
            "id": object_id
        }

    def get_add_material(self, material_name: str, library: str = "") -> dict:
        """
        Returns a valid add_material command.

        :param material_name: The name of the material.
        :param library: The path to the records file. If left empty, the default library will be selected. See `MaterialLibrarian.get_library_filenames()` and `MaterialLibrarian.get_default_library()`.

        :return An add_material command that the controller can then send.
        """

        if self.material_librarian is None:
            self.material_librarian = MaterialLibrarian(library=library)

        record = self.material_librarian.get_record(material_name)
        return {
            "$type": "add_material",
            "name": material_name,
            "url": record.get_url()
        }

    def get_add_scene(self, scene_name: str, library: str = "") -> dict:
        """
        Returns a valid add_scene command.

        :param scene_name: The name of the scene.
        :param library: The path to the records file. If left empty, the default library will be selected. See `SceneLibrarian.get_library_filenames()` and `SceneLibrarian.get_default_library()`.

        :return An add_scene command that the controller can then send.
        """

        if self.scene_librarian is None:
            self.scene_librarian = SceneLibrarian(library=library)

        record = self.scene_librarian.get_record(scene_name)
        return {
            "$type": "add_scene",
            "name": scene_name,
            "url": record.get_url()
        }

    def get_add_hdri_skybox(self, skybox_name: str, library: str = "") -> dict:
        """
        Returns a valid add_hdri_skybox command.

        :param skybox_name: The name of the skybox.
        :param library: The path to the records file. If left empty, the default library will be selected. See `HDRISkyboxLibrarian.get_library_filenames()` and `HDRISkyboxLibrarian.get_default_library()`.

        :return An add_hdri_skybox command that the controller can then send.
        """

        if self.hdri_skybox_librarian is None:
            self.hdri_skybox_librarian = HDRISkyboxLibrarian(library=library)

        record = self.hdri_skybox_librarian.get_record(skybox_name)
        return {
            "$type": "add_hdri_skybox",
            "name": skybox_name,
            "url": record.get_url(),
            "exposure": record.exposure,
            "initial_skybox_rotation": record.initial_skybox_rotation,
            "sun_elevation": record.sun_elevation,
            "sun_initial_angle": record.sun_initial_angle,
            "sun_intensity": record.sun_intensity
        }

    def get_add_humanoid(self,
                         humanoid_name: str,
                         object_id: int,
                         position={
                             "x": 0,
                             "y": 0,
                             "z": 0
                         },
                         rotation={
                             "x": 0,
                             "y": 0,
                             "z": 0
                         },
                         library: str = "") -> dict:
        """
        Returns a valid add_humanoid command.

        :param humanoid_name: The name of the humanoid.
        :param position: The position of the humanoid.
        :param rotation: The starting rotation of the humanoid, in Euler angles.
        :param library: The path to the records file. If left empty, the default library will be selected. See `HumanoidLibrarian.get_library_filenames()` and `HumanoidLibrarian.get_default_library()`.
        :param object_id: The ID of the new object.

        :return An add_humanoid command that the controller can then send.
        """

        if self.humanoid_librarian is None or (
                library != "" and self.humanoid_librarian.library != library):
            self.humanoid_librarian = HumanoidLibrarian(library=library)

        record = self.humanoid_librarian.get_record(humanoid_name)

        return {
            "$type": "add_humanoid",
            "name": humanoid_name,
            "url": record.get_url(),
            "position": position,
            "rotation": rotation,
            "id": object_id
        }

    def get_add_humanoid_animation(
            self,
            humanoid_animation_name: str,
            library="") -> (dict, HumanoidAnimationRecord):
        """
        Returns a valid add_humanoid_animation command and the record (which you will need to play an animation).

        :param humanoid_animation_name: The name of the animation.
        :param library: The path to the records file. If left empty, the default library will be selected. See `HumanoidAnimationLibrarian.get_library_filenames()` and `HumanoidAnimationLibrarian.get_default_library()`.

        return An add_humanoid_animation command that the controller can then send.
        """

        if self.humanoid_animation_librarian is None:
            self.humanoid_animation_librarian = HumanoidAnimationLibrarian(
                library=library)

        record = self.humanoid_animation_librarian.get_record(
            humanoid_animation_name)
        return {
            "$type": "add_humanoid_animation",
            "name": humanoid_animation_name,
            "url": record.get_url()
        }, record

    def load_streamed_scene(self, scene="tdw_room_2018") -> None:
        """
        Load a streamed scene. This is equivalent to: `c.communicate(c.get_add_scene(scene))`

        :param scene: The name of the streamed scene.
        """

        self.communicate(self.get_add_scene(scene))

    def add_object(self,
                   model_name: str,
                   position={
                       "x": 0,
                       "y": 0,
                       "z": 0
                   },
                   rotation={
                       "x": 0,
                       "y": 0,
                       "z": 0
                   },
                   library: str = "") -> int:
        """
        Add a model to the scene. This is equivalent to: `c.communicate(c.get_add_object())`

        :param model_name: The name of the model.
        :param position: The position of the model.
        :param rotation: The starting rotation of the model, in Euler angles.
        :param library: The path to the records file. If left empty, the default library will be selected. See `ModelLibrarian.get_library_filenames()` and `ModelLibrarian.get_default_library()`.

        :return The ID of the new object.
        """

        object_id = Controller.get_unique_id()
        self.communicate(
            self.get_add_object(model_name, object_id, position, rotation,
                                library))

        return object_id

    def get_version(self) -> Tuple[str, str]:
        """
        Send a send_version command to the build.

        :return The TDW version and the Unity Engine version.
        """

        resp = self.communicate({"$type": "send_version"})
        for r in resp[:-1]:
            if Version.get_data_type_id(r) == "vers":
                v = Version(r)
                return v.get_tdw_version(), v.get_unity_version()
        if len(resp) == 1:
            raise Exception(
                "Tried receiving version output data but didn't receive anything!"
            )
        raise Exception(f"Expected output data with ID vers but got: " +
                        Version.get_data_type_id(resp[0]))

    @staticmethod
    def get_unique_id() -> int:
        """
        Generate a unique integer. Useful when creating objects.

        :return The new unique ID.
        """

        return int.from_bytes(os.urandom(3), byteorder='big')

    @staticmethod
    def get_frame(frame: bytes) -> int:
        """
        Converts the frame byte array to an integer.

        :param frame: The frame as bytes.

        :return The frame as an integer.
        """

        return int.from_bytes(frame, byteorder='big')