Esempio n. 1
0
    def on_timmy_button_press(self, *largs):
        if not timmy_device.is_active():
            return

        def load_voice_sound(index):
            try:
                path = r'D:\vladimir\MyProjects\Timmy\App\Data\Sounds\Timmy_{:02d}.wav'.format(index)  # !!! path
                return SoundLoader.load(path)
            except e as Exception:
                print 'Could not load sound: {}'.format(e)
            
            return None

        def timmy(servo_id, sound):

            current_rotation = 60  # !!! use real data
            first_rotation = current_rotation - 20
            last_rotation = current_rotation + 20

            # self.set_servo_rotation(servo_id, first_rotation)

            sound.play()

            # speed = 60 / 0.15 # 0.15s -> 60 degree
            # speed /= 3

            # waiting_time = abs(first_rotation - current_rotation) / speed # 30 / (60 / 0.15) = 0.5 * 0.15 = 0.075

            # sleep(waiting_time)

            # self.set_servo_rotation(servo_id, last_rotation)

            # waiting_time = abs(first_rotation - last_rotation) / speed

            # sleep(waiting_time)
            # self.set_servo_rotation(servo_id, current_rotation)

            def get_rotation(degrees, next_motion=None):
                return Rotation(timmy_device, servo_id, degrees, next_motion)

            # action = get_rotation(first_rotation, get_rotation(last_rotation, get_rotation(current_rotation)))
            action = get_rotation(first_rotation).\
                continue_with(get_rotation(last_rotation)).\
                continue_with(get_rotation(current_rotation))
            action.do()
            
        variant = randint(0, 3)

        sound = load_voice_sound(variant + 1)
        if not sound:
            return       

        timmy(variant, sound)
Esempio n. 2
0
        def dance():
            def dance_processing():
                while not self.is_stopped:
                    elapsed_time = time() - start_time
                    # if elapsed_time > length:
                    #     break

                    # if elapsed_time > beats[current_beat]:
                    #     current_beat += 1
                    #     if current_beat >= len(beats):
                    #         break
                    #     state = 'min'
                    #     self.app.timmy_device.set_servo_rotation(servo_id, min_rotation)
                    # elif current_beat > 0 and elapsed_time > (beats[current_beat - 1] + beats[current_beat]) / 2 and state == 'min':
                    #     state = 'max'
                    #     self.app.timmy_device.set_servo_rotation(servo_id, max_rotation)

                    if elapsed_time >= total_duration:
                        break

                    t = int(elapsed_time / total_duration * length)
                    s = self.sound_data.signal[t] * scale
                    rotation = int((max_rotation + min_rotation) / 2 + (max_rotation - min_rotation) / 2 * s / 32768)
                    timmy_device.set_servo_rotation(servo_id, rotation)

            if not timmy_device.is_active():
                return False

            servo_id = 2 # !!! gui
            scale = 4 # ??? calc
            servo_settings = settings.get_servo(servo_id)
            min_rotation = servo_settings.min_rotation
            max_rotation = servo_settings.max_rotation
            timmy_device.set_servo_rotation(servo_id, max_rotation)
            state = 'max'
            current_beat = 0
            start_time = time()

            length = len(self.sound_data.signal) #!!!: already calc
            total_duration = float(length) / self.sound_data.rate

            dance_thread = Thread(target=dance_processing)
            dance_thread.start()
Esempio n. 3
0
    def start(self):

        def go_into_dance_pose():
            for i in range(settings.servo_count):
                servo_settings = settings.get_servo(i)
                default_init_rotation = (servo_settings.max_rotation + servo_settings.min_rotation) / 2
                if i == 1:
                    timmy_device.set_servo_rotation(i, 14)  # magic const
                else:
                    timmy_device.set_servo_rotation(i, default_init_rotation)

            sleep(1)

        def dance():
            def dance_processing():
                while not self.is_stopped:
                    elapsed_time = time() - start_time
                    # if elapsed_time > length:
                    #     break

                    # if elapsed_time > beats[current_beat]:
                    #     current_beat += 1
                    #     if current_beat >= len(beats):
                    #         break
                    #     state = 'min'
                    #     self.app.timmy_device.set_servo_rotation(servo_id, min_rotation)
                    # elif current_beat > 0 and elapsed_time > (beats[current_beat - 1] + beats[current_beat]) / 2 and state == 'min':
                    #     state = 'max'
                    #     self.app.timmy_device.set_servo_rotation(servo_id, max_rotation)

                    if elapsed_time >= total_duration:
                        break

                    t = int(elapsed_time / total_duration * length)
                    s = self.sound_data.signal[t] * scale
                    rotation = int((max_rotation + min_rotation) / 2 + (max_rotation - min_rotation) / 2 * s / 32768)
                    timmy_device.set_servo_rotation(servo_id, rotation)

            if not timmy_device.is_active():
                return False

            servo_id = 2 # !!! gui
            scale = 4 # ??? calc
            servo_settings = settings.get_servo(servo_id)
            min_rotation = servo_settings.min_rotation
            max_rotation = servo_settings.max_rotation
            timmy_device.set_servo_rotation(servo_id, max_rotation)
            state = 'max'
            current_beat = 0
            start_time = time()

            length = len(self.sound_data.signal) #!!!: already calc
            total_duration = float(length) / self.sound_data.rate

            dance_thread = Thread(target=dance_processing)
            dance_thread.start()

            #ToDO call stop()

        if not self.is_stopped:
            return False

        if not timmy_device.is_active():
                return False

        self.is_stopped = False

        go_into_dance_pose()

        if self.on_device_ready:
            self.on_device_ready()

        dance()

        return True
Esempio n. 4
0
 def on_show(self):
     fill_sliders_grid(self.ids['sliders_grid'], self.on_slider_value_changed)
     self.ids['device_info'].text = "Timmy device %s active" % ("is" if timmy_device.is_active() else "isn't",)
     Clock.schedule_interval(self.update_input, 0.05)
Esempio n. 5
0
 def on_slider_value_changed(self, slider_index, value):
     if not timmy_device.is_active():
         return
     timmy_device.set_servo_rotation(slider_index, int(value))