Esempio n. 1
0
    def tick(self, time_elapsed):
        for obj in tuple(self.all_objects()):
            obj.tick(time_elapsed)
	    if (xisinstance(obj, Asteroid)):
		    if (obj.shot):
			    #
			    _info = {
			    'destructible'    : False,
        		    'destroys_player' : False,
        		    'target'          : False
			    }
			    vec_dir = (self.ship.shape.position - obj.shape.position).normalizing().scalar(50.)
			    bullet_pos = obj.shape.position
			    shape_bull = Shape(0.01, bullet_pos)
			    shape_bull.velocity = vec_dir
			    #
			    #(self, model, shape, element, lvl, duration, damage)
			    obj_sh = SimpleShootInvasor(self.models['InvasorSimpleGun'][0], shape_bull, _info, self, 20, 5)
			    self.add_object(obj_sh)
			    #
			    obj.shot = False

        self.wrap_ship()
        
        self.update_mouse_spin(time_elapsed)
        
        self.camera.tick(time_elapsed)
        
        if (self.has_skybox):
            self.update_skybox(time_elapsed)
        
        self.check_collisions(time_elapsed)
        
        self.time -= time_elapsed
Esempio n. 2
0
 def add_object(self, obj):
     if (xisinstance(obj, SimpleShoot)):
         self.shots.add(obj)
     elif (xisinstance(obj, ParticleSystem)):
         self.particles.add(obj)
     elif (xisinstance(obj, Missile)):
         self.missiles.add(obj)
     elif (xisinstance(obj, Portal)):
         self.portals.add(obj)
     elif (xisinstance(obj, Planet)):
         self.planets.add(obj)
     elif (xisinstance(obj, Asteroid)):
         self.asteroids.add(obj)
     elif (xisinstance(obj, SpaceShip)):
         self.ship = obj
     elif (xisinstance(obj, Object)):
         self.objects.add(obj)
     elif (xisinstance(obj, SimpleShootInvasor)):
         self.enemy_shots.add(obj)
     elif (xisinstance(obj, EnemyShip)):
         self.enemy_ships.add(obj)
     else:
         raise NotImplementedError()
Esempio n. 3
0
    def add_object(self, obj):
        if (xisinstance(obj, SimpleShoot)):
            self.shots.add(obj)
        elif (xisinstance(obj, ParticleSystem)):
            self.particles.add(obj)
        elif (xisinstance(obj, Missile)):
            self.missiles.add(obj)
        elif (xisinstance(obj, Portal)):
            self.portals.add(obj)
        elif (xisinstance(obj, Planet)):
            self.planets.add(obj)
        elif (xisinstance(obj, Asteroid)):
            self.asteroids.add(obj)
        elif (xisinstance(obj, SpaceShip)):
            self.ship = obj
        elif (xisinstance(obj, Object)):
            self.objects.add(obj)
	elif(xisinstance(obj, SimpleShootInvasor)):
	    self.enemy_shots.add(obj)
	elif(xisinstance(obj, EnemyShip)):
	    self.enemy_ships.add(obj)
        else:
            raise NotImplementedError()
Esempio n. 4
0
    def tick(self, time_elapsed):
        for obj in tuple(self.all_objects()):
            obj.tick(time_elapsed)
            if (xisinstance(obj, Asteroid)):
                if (obj.shot):
                    #
                    _info = {
                        'destructible': False,
                        'destroys_player': False,
                        'target': False
                    }
                    vec_dir = (self.ship.shape.position -
                               obj.shape.position).normalizing().scalar(50.)
                    bullet_pos = obj.shape.position
                    shape_bull = Shape(0.01, bullet_pos)
                    shape_bull.velocity = vec_dir
                    #
                    #(self, model, shape, element, lvl, duration, damage)
                    obj_sh = SimpleShootInvasor(
                        self.models['InvasorSimpleGun'][0], shape_bull, _info,
                        self, 20, 5)
                    self.add_object(obj_sh)
                    #
                    obj.shot = False

        self.wrap_ship()

        self.update_mouse_spin(time_elapsed)

        self.camera.tick(time_elapsed)

        if (self.has_skybox):
            self.update_skybox(time_elapsed)

        self.check_collisions(time_elapsed)

        self.time -= time_elapsed